public static void Main() { new Settings(); GameObject obj = new GameObject(); //adding points //int sumOfPoints += ; if (sumOfPoints < 10 && chanceToSpawn <= 25) { obj.GenerateObject(); //Move if generated to reduce clustering of objects obj.MoveObjects(); Thread.Sleep(200); } else if (sumOfPoints < 20 && chanceToSpawn <= 30) { obj.GenerateObject(); //Move if generated to reduce clustering of objects obj.MoveObjects(); Thread.Sleep(180); } else if (sumOfPoints < 30 && chanceToSpawn <= 32) { obj.GenerateObject(); //Move if generated to reduce clustering of objects obj.MoveObjects(); Thread.Sleep(150); } else if (sumOfPoints < 40 && chanceToSpawn <= 35) { obj.GenerateObject(); //Move if generated to reduce clustering of objects obj.MoveObjects(); Thread.Sleep(150); } else if (sumOfPoints < 50 && chanceToSpawn <= 38) { obj.GenerateObject(); //Move if generated to reduce clustering of objects obj.MoveObjects(); Thread.Sleep(130); } else if (sumOfPoints > 50 && chanceToSpawn <= 40) { obj.GenerateObject(); //Move if generated to reduce clustering of objects obj.MoveObjects(); Thread.Sleep(100); } obj.MoveObjects(); Thread.Sleep(200); }