Пример #1
0
        // When a child is removed, check to see if it should be removed from the renderer as well
        protected override void OnChildRemoved(GameObject child, bool result)
        {
            base.OnChildRemoved(child, result);

            // No longer has a parent or siblings
            if (result)
            {
                // If it is a render node, attempt to remove it from the render node list
                if (child.InheritsFrom<RenderNode>())
                {
                    RenderNode renderNode = (child as RenderNode);

                    // For now, as it isn't fully deffered yet
                    DeferredRenderer renderer = (RenderManager.Instance.ActiveRenderer as DeferredRenderer);
                    renderer.RemoveRenderNode(renderNode);
                }
            }
        }