Exemplo n.º 1
0
    public static void Main()
    {
        new Settings();


        GameObject obj = new GameObject();

            //adding points
            //int sumOfPoints += ;


            if (sumOfPoints < 10 && chanceToSpawn <= 25)
            {
                obj.GenerateObject();
                //Move if generated to reduce clustering of objects 
                obj.MoveObjects();
                Thread.Sleep(200);
            }
            else if (sumOfPoints < 20 && chanceToSpawn <= 30)
            {
                obj.GenerateObject();
                //Move if generated to reduce clustering of objects 
                obj.MoveObjects();
                Thread.Sleep(180);
            }
            else if (sumOfPoints < 30 && chanceToSpawn <= 32)
            {
                obj.GenerateObject();
                //Move if generated to reduce clustering of objects 
                obj.MoveObjects();
                Thread.Sleep(150);
            }
            else if (sumOfPoints < 40 && chanceToSpawn <= 35)
            {
                obj.GenerateObject();
                //Move if generated to reduce clustering of objects 
                obj.MoveObjects();
                Thread.Sleep(150);
            }
            else if (sumOfPoints < 50 && chanceToSpawn <= 38)
            {
                obj.GenerateObject();
                //Move if generated to reduce clustering of objects 
                obj.MoveObjects();
                Thread.Sleep(130);
            }
            else if (sumOfPoints > 50 && chanceToSpawn <= 40)
            {
                obj.GenerateObject();
                //Move if generated to reduce clustering of objects 
                obj.MoveObjects();
                Thread.Sleep(100);
            }


            obj.MoveObjects();
            Thread.Sleep(200);
        }