/// <summary> /// Check if the npc can give a quest to the player /// </summary> /// <param name="source">The source to check</param> /// <param name="target">The player to check</param> /// <returns>true if yes</returns> public static bool CanGiveOneNewQuest(GameNPC source, GamePlayer target) { if (source != null) { return(source.CanGiveOneQuest(target)); } else { return(false); } }
/// <summary> /// Check if the npc can give a quest to the player /// </summary> /// <param name="source">The source to check</param> /// <param name="target">The player to check</param> /// <returns>true if yes</returns> public static bool CanGiveOneNewQuest(GameNPC source, GamePlayer target) { if (source != null) { return source.CanGiveOneQuest(target); } else { return false; } }