protected static void PlayerUseSlot(DOLEvent e, object sender, EventArgs args) { GamePlayer player = (GamePlayer)sender; // player already morphed... if (player.Model == ladyHinda.Model) { return; } TraitorInMularn quest = (TraitorInMularn)player.IsDoingQuest(typeof(TraitorInMularn)); if (quest == null) { return; } if (quest.Step == 2 || quest.Step == 3) { UseSlotEventArgs uArgs = (UseSlotEventArgs)args; InventoryItem item = player.Inventory.GetItem((eInventorySlot)uArgs.Slot); if (item != null && item.Id_nb == necklaceOfDoppelganger.Id_nb) { if (player.IsWithinRadius(hindaEnd, 2500)) { foreach (GamePlayer visPlayer in player.GetPlayersInRadius(WorldMgr.VISIBILITY_DISTANCE)) { visPlayer.Out.SendSpellCastAnimation(player, 1, 20); } player.Model = ladyHinda.Model; // morph to fairie SendSystemMessage(player, "You change into a new form!"); new RegionTimer(player, new RegionTimerCallback(quest.ResetPlayerModel), 60000); // call after 10 minutes if (!ladyHinda.IsAlive || ladyHinda.ObjectState != GameObject.eObjectState.Active) { ladyHinda.X = hindaStart.X; ladyHinda.Y = hindaStart.Y; ladyHinda.Z = hindaStart.Z; ladyHinda.Heading = hindaStart.Heading; ladyHinda.AddToWorld(); ladyHinda.WalkTo(hindaEnd.X, hindaEnd.Y, hindaEnd.Z, ladyHinda.MaxSpeed); } quest.Step = 3; } } } }
private void Zephyr(GamePlayer target) { if (!target.IsAlive || target.ObjectState != GameLiving.eObjectState.Active) { return; } GameNPC npc = new GameNPC(); m_npc = npc; npc.Realm = Caster.Realm; npc.Heading = Caster.Heading; npc.Model = 1269; npc.Y = Caster.Y; npc.X = Caster.X; npc.Z = Caster.Z; npc.Name = "Forceful Zephyr"; npc.MaxSpeedBase = 400; npc.Level = 55; npc.CurrentRegion = Caster.CurrentRegion; npc.Flags |= GameNPC.eFlags.PEACE; npc.Flags |= GameNPC.eFlags.DONTSHOWNAME; npc.Flags |= GameNPC.eFlags.CANTTARGET; BlankBrain brain = new BlankBrain(); npc.SetOwnBrain(brain); npc.AddToWorld(); npc.TempProperties.setProperty("target", target); GameEventMgr.AddHandler(npc, GameNPCEvent.ArriveAtTarget, new DOLEventHandler(ArriveAtTarget)); npc.Follow(target, 10, 1500); m_target = target; StartTimer(); }
public override void OnEffectStart(GameSpellEffect effect) { base.OnEffectStart(effect); m_effect = effect; if (effect.Owner == null || !effect.Owner.IsAlive) { return; } if ((effect.Owner is GamePlayer)) { GamePlayer casterPlayer = effect.Owner as GamePlayer; if (casterPlayer.GroundTarget != null && casterPlayer.GroundTargetInView) { GameEventMgr.AddHandler(casterPlayer, GamePlayerEvent.Moving, new DOLEventHandler(PlayerMoves)); GameEventMgr.AddHandler(warder, GameLivingEvent.Dying, new DOLEventHandler(BattleWarderDie)); GameEventMgr.AddHandler(casterPlayer, GamePlayerEvent.CastStarting, new DOLEventHandler(PlayerMoves)); GameEventMgr.AddHandler(casterPlayer, GamePlayerEvent.AttackFinished, new DOLEventHandler(PlayerMoves)); warder.X = casterPlayer.GroundTarget.X; warder.Y = casterPlayer.GroundTarget.Y; warder.Z = casterPlayer.GroundTarget.Z; warder.AddBrain(new MLBrain()); warder.AddToWorld(); } else { MessageToCaster("Your area target is out of range. Set a closer ground position.", eChatType.CT_SpellResisted); effect.Cancel(false); } } }
public static GameNPC GetAddrir() { GameNPC[] npcs = WorldMgr.GetObjectsByName <GameNPC>("Addrir", eRealm.Hibernia); GameNPC addrir = null; if (npcs.Length == 0) { addrir = new GameNPC(); addrir.Model = 335; addrir.Name = "Addrir"; if (log.IsWarnEnabled) { log.Warn("Could not find " + addrir.Name + ", creating him ..."); } addrir.GuildName = "Part of Addrir Quests"; addrir.Realm = eRealm.Hibernia; addrir.CurrentRegionID = 200; GameNpcInventoryTemplate template = new GameNpcInventoryTemplate(); template.AddNPCEquipment(eInventorySlot.TorsoArmor, 58, 35); template.AddNPCEquipment(eInventorySlot.Cloak, 57, 32); template.AddNPCEquipment(eInventorySlot.RightHandWeapon, 1173); addrir.Inventory = template.CloseTemplate(); addrir.SwitchWeapon(GameLiving.eActiveWeaponSlot.Standard); // addrir.AddNPCEquipment((byte) eVisibleItems.TORSO, 58, 35, 0, 0); // addrir.AddNPCEquipment((byte) eVisibleItems.CLOAK, 57, 32, 0, 0); // addrir.AddNPCEquipment((byte) eVisibleItems.RIGHT_HAND, 1173, 0, 0, 0); addrir.Size = 50; addrir.Level = 50; addrir.X = GameLocation.ConvertLocalXToGlobalX(26955, 200); addrir.Y = GameLocation.ConvertLocalYToGlobalY(7789, 200); addrir.Z = 5196; addrir.Heading = 22; StandardMobBrain brain = new StandardMobBrain(); brain.AggroLevel = 0; brain.AggroRange = 0; addrir.SetOwnBrain(brain); // You don't have to store the created mob in the db if you don't want, // it will be recreated each time it is not found, just comment the following // line if you rather not modify your database if (SAVE_INTO_DATABASE) { addrir.SaveIntoDatabase(); } addrir.AddToWorld(); } else { addrir = npcs[0]; } return(addrir); }
public void AddRemoveObjects() { const int count = 30000; GameNPC[] mobs = new GameNPC[count]; Console.Out.WriteLine("[{0}] init {1} mobs", id, count); // init mobs for (int i = 0; i < count; i++) { GameNPC mob = mobs[i] = new GameNPC(); Assert.IsTrue(mob.ObjectID == -1, "mob {0} oid={1}, should be -1", i, mob.ObjectID); Assert.IsFalse(mob.ObjectState == GameObject.eObjectState.Active, "mob {0} state={1}, should be not Active", i, mob.ObjectState); mob.Name = "test mob " + i; mob.CurrentRegion = m_reg; m_reg.PreAllocateRegionSpace(1953); } for (int x = 10; x > 0; x--) { Console.Out.WriteLine("[{0}] loop {1} add mobs", id, count - x); // add mobs for (int i = 0; i <= count - x; i++) { // Console.Out.WriteLine("add "+i); GameNPC mob = mobs[i]; Assert.IsTrue(mob.AddToWorld(), "failed to add {0} to the world", mob.Name); Assert.IsTrue(mob.ObjectID > 0 && mob.ObjectID <= DOL.GS.ServerProperties.Properties.REGION_MAX_OBJECTS, "{0} oid={1}", mob.Name, mob.ObjectID); } for (int i = count - x; i >= 0; i--) { // Console.Out.WriteLine("check "+i); GameNPC mob = mobs[i]; GameNPC regMob = (GameNPC)m_reg.GetObject((ushort)mob.ObjectID); Assert.AreSame(mob, regMob, "expected to read '{0}' oid={1} but read '{2}' oid={3}", mob.Name, mob.ObjectID, regMob == null ? "null" : regMob.Name, regMob == null ? "null" : regMob.ObjectID.ToString()); } Console.Out.WriteLine("[{0}] loop {1} remove mobs", id, count - x); // remove mobs for (int i = count - x; i >= 0; i--) { // Console.Out.WriteLine("remove "+i); GameNPC mob = mobs[i]; int oid = mob.ObjectID; Assert.IsTrue(mob.RemoveFromWorld(), "failed to remove {0}", mob.Name); Assert.IsTrue(mob.ObjectID == -1, "{0}: oid is not -1 (oid={1})", mob.Name, mob.ObjectID); Assert.IsFalse(mob.ObjectState == GameObject.eObjectState.Active, "{0} is still active after remove", mob.Name); GameNPC regMob = (GameNPC)m_reg.GetObject((ushort)oid); Assert.IsNull(regMob, "{0} was removed from the region but oid {1} is still used by {2}", mob.Name, oid, regMob == null ? "null" : regMob.Name); } } }
/// <summary> /// Summon the pet /// </summary> protected virtual void SummonPet() { if (PetTemplate != null && PetLevel != 0 && m_pet == null) { m_pet = new GameNPC(PetTemplate); if (m_pet != null) { m_pet.CurrentRegion = CurrentRegion; // Summon pet to the left or right of the summoner ushort sideHeading = (ushort)(Heading + 900); if (Util.Random(1) < 1) { sideHeading += 1800; } Point2D point = GetPointFromHeading(sideHeading, PetSummonDistance); m_pet.X = point.X; m_pet.Y = point.Y; m_pet.Z = Z; m_pet.Heading = Heading; m_pet.Realm = eRealm.None; m_pet.LoadedFromScript = true; m_pet.MaxDistance = PetMaxDistance; m_pet.TetherRange = PetTetherRange; m_pet.RespawnInterval = -1; m_pet.IsWorthReward = false; if (PetSize > 0) { m_pet.Size = PetSize; } if (PetLevel > 0) { m_pet.Level = PetLevel; } else { m_pet.Level = (byte)(Level * PetLevel / -100); } m_pet.AutoSetStats(); if (m_pet.Brain is StandardMobBrain petBrain && Brain is StandardMobBrain brain && TargetObject is GameLiving living) { petBrain.CanBAF = false; brain.AddAggroListTo(petBrain); } m_pet.AddToWorld(); m_resummonTime = CurrentRegion.Time + PetResummonTime; } } }
public override void Notify(DOLEvent e, object sender, EventArgs args) { GamePlayer player = sender as GamePlayer; if (player == null || player.IsDoingQuest(typeof(HuntForSlith)) == null) { return; } if (e == GameLivingEvent.EnemyKilled) { EnemyKilledEventArgs gArgs = (EnemyKilledEventArgs)args; if (Step == 1) { if (gArgs.Target.Name == "slith broodling") { if (Util.Chance(25)) { if (slith == null) { slith = new GameNPC(); slith.Model = 31; slith.Name = "Slith"; slith.Realm = eRealm.None; slith.CurrentRegionID = 1; slith.Size = 50; slith.Level = 7; slith.X = 524840; slith.Y = 490529; slith.Z = 2545; slith.Heading = 2082; StandardMobBrain brain = new StandardMobBrain(); // set a brain witch find a lot mob friend to attack the player slith.SetOwnBrain(brain); slith.RespawnInterval = 0; // don't respawn when killed slith.AddToWorld(); } } } else if (gArgs.Target.Name == "Slith") { GiveItem(gArgs.Target, player, slithsTail); if (slith != null) { slith = null; } FinishQuest(); } } } }
public override void Notify(DOLEvent e, object sender, EventArgs args) { GamePlayer player = sender as GamePlayer; if (player == null || player.IsDoingQuest(typeof(ClericMulgrut)) == null) { return; } if (e == GameLivingEvent.EnemyKilled) { EnemyKilledEventArgs gArgs = (EnemyKilledEventArgs)args; if (Step == 1) { if (gArgs.Target.Name == "puny skeleton") { if (Util.Chance(25)) { if (mulgrutMaggot == null) { mulgrutMaggot = new GameNPC(); mulgrutMaggot.Model = 467; mulgrutMaggot.Name = "Mulgrut Maggot"; mulgrutMaggot.Realm = eRealm.None; mulgrutMaggot.CurrentRegionID = 1; mulgrutMaggot.Size = 60; mulgrutMaggot.Level = 5; mulgrutMaggot.X = 565941; mulgrutMaggot.Y = 528121; mulgrutMaggot.Z = 2152; mulgrutMaggot.Heading = 2278; StandardMobBrain brain = new StandardMobBrain(); // set a brain witch find a lot mob friend to attack the player mulgrutMaggot.SetOwnBrain(brain); mulgrutMaggot.RespawnInterval = 0; // don't respawn when killed mulgrutMaggot.AddToWorld(); } } } else if (gArgs.Target.Name == "Mulgrut Maggot") { GiveItem(gArgs.Target, player, beltOfAnimation); if (mulgrutMaggot != null) { mulgrutMaggot = null; } FinishQuest(); } } } }
public override void ApplyEffectOnTarget(GameLiving target, double effectiveness) { var template = NpcTemplateMgr.GetTemplate((int)Spell.Value); base.ApplyEffectOnTarget(target, effectiveness); if (template.ClassType == "") { Npc = new GameNPC(); } else { try { Npc = new GameNPC(); Npc = (GameNPC)Assembly.GetAssembly(typeof(GameServer)).CreateInstance(template.ClassType, false); } catch (Exception e) { } if (Npc == null) { try { Npc = (GameNPC)Assembly.GetExecutingAssembly().CreateInstance(template.ClassType, false); } catch (Exception e) { } } if (Npc == null) { MessageToCaster("There was an error creating an instance of " + template.ClassType + "!", eChatType.CT_System); return; } Npc.LoadTemplate(template); } int x, y; Caster.GetSpotFromHeading(64, out x, out y); Npc.X = x; Npc.Y = y; Npc.Z = Caster.Z; Npc.CurrentRegion = Caster.CurrentRegion; Npc.Heading = (ushort)((Caster.Heading + 2048) % 4096); Npc.Realm = Caster.Realm; Npc.CurrentSpeed = 0; Npc.Level = Caster.Level; Npc.Name = Caster.Name + " Buffbot " + ""; Npc.SetOwnBrain(new BlankBrain()); Npc.AddToWorld(); }
public static void OnScriptsCompiled(DOLEvent e, object sender, EventArgs args) { // What npctemplate should we use for the zonepoint ? NpcTemplate zp; try { var model = (ushort)ServerProperties.Properties.ZONEPOINT_NPCTEMPLATE; zp = new NpcTemplate(GameServer.Database.SelectObjects <DBNpcTemplate>("`TemplateId` = @TemplateId", new QueryParameter("@TemplateId", model)).FirstOrDefault()); if (model <= 0) { throw new ArgumentNullException(); } } catch { return; } // processing all the ZP IList <ZonePoint> zonePoints = GameServer.Database.SelectAllObjects <ZonePoint>(); foreach (ZonePoint z in zonePoints) { if (z.SourceRegion == 0) { continue; } // find target region for the current zonepoint Region r = WorldMgr.GetRegion(z.TargetRegion); if (r == null) { log.Warn($"Zonepoint Id ({z.Id}) references an inexistent target region {z.TargetRegion} - skipping, ZP not created"); continue; } GameNPC npc = new GameNPC(zp) { CurrentRegionID = z.SourceRegion, X = z.SourceX, Y = z.SourceY, Z = z.SourceZ, Name = r.Description, GuildName = "ZonePoint (Open)" }; if (r.IsDisabled) { npc.GuildName = "ZonePoint (Closed)"; } npc.AddToWorld(); } }
public override void ApplyEffectOnTarget(GameLiving target, double effectiveness) { NpcTemplate template = NpcTemplateMgr.GetTemplate((int)m_spell.Value); base.ApplyEffectOnTarget(target, effectiveness); if (template.ClassType == "") { npc = new GameNPC(); } else { try { npc = new GameNPC(); npc = (GameNPC)Assembly.GetAssembly(typeof(GameServer)).CreateInstance(template.ClassType, false); } catch (Exception e) { } if (npc == null) { try { npc = (GameNPC)Assembly.GetExecutingAssembly().CreateInstance(template.ClassType, false); } catch (Exception e) { } } if (npc == null) { MessageToCaster("There was an error creating an instance of " + template.ClassType + "!", DOL.GS.PacketHandler.eChatType.CT_System); return; } npc.LoadTemplate(template); } GameSpellEffect effect = CreateSpellEffect(npc, effectiveness); int x, y; m_caster.GetSpotFromHeading(64, out x, out y); npc.X = x; npc.Y = y; npc.Z = m_caster.Z; npc.CurrentRegion = m_caster.CurrentRegion; npc.Heading = (ushort)((m_caster.Heading + 2048) % 4096); npc.Realm = m_caster.Realm; npc.CurrentSpeed = 0; npc.Level = 1; npc.SetOwnBrain(new AI.Brain.BlankBrain()); npc.AddToWorld(); effect.Start(npc); }
/// <summary> /// Apply effect on target or do spell action if non duration spell /// </summary> /// <param name="target">target that gets the effect</param> /// <param name="effectiveness">factor from 0..1 (0%-100%)</param> public override void ApplyEffectOnTarget(GameLiving target, double effectiveness) { if (!(Caster is GamePlayer player)) { return; } INpcTemplate template = NpcTemplateMgr.GetTemplate(Spell.LifeDrainReturn); if (template == null) { if (log.IsWarnEnabled) { log.Warn($"NPC template {Spell.LifeDrainReturn} not found! Spell: {Spell}"); } MessageToCaster($"NPC template {Spell.LifeDrainReturn} not found!", eChatType.CT_System); return; } GameSpellEffect effect = CreateSpellEffect(target, effectiveness); TitanBrain controlledBrain = new TitanBrain(player) { IsMainPet = false, WalkState = eWalkState.Stay }; summoned = new GameNPC(template); summoned.SetOwnBrain(controlledBrain); // Suncheck: // Is needed, else it can cause error (i.e. /cast-command) if (x == 0 || y == 0) { CheckCastLocation(); } summoned.X = x; summoned.Y = y; summoned.Z = z; summoned.CurrentRegion = player.CurrentRegion; summoned.Heading = (ushort)((player.Heading + 2048) % 4096); summoned.Realm = player.Realm; summoned.CurrentSpeed = 0; summoned.Size = 10; summoned.Level = 100; summoned.Flags |= GameNPC.eFlags.PEACE; summoned.AddToWorld(); controlledBrain.AggressionState = eAggressionState.Aggressive; effect.Start(summoned); m_growTimer = new RegionTimer(Caster, new RegionTimerCallback(TitanGrows), C_GROWTIMER); }
public static void OnScriptsCompiled(DOLEvent e, object sender, EventArgs args) { // What npctemplate should we use for the zonepoint ? ushort model; NpcTemplate zp; try{ model = (ushort)ServerProperties.Properties.ZONEPOINT_NPCTEMPLATE; zp = new NpcTemplate(GameServer.Database.SelectObject <DBNpcTemplate>("TemplateId =" + model.ToString())); if (model <= 0 || zp == null) { throw new ArgumentNullException(); } } catch { return; } // processing all the ZP IList <ZonePoint> zonePoints = GameServer.Database.SelectAllObjects <ZonePoint>(); foreach (ZonePoint z in zonePoints) { if (z.SourceRegion == 0) { continue; } // find target region for the current zonepoint Region r = WorldMgr.GetRegion(z.TargetRegion); if (r == null) { log.Warn("Zonepoint Id (" + z.Id + ") references an inexistent target region " + z.TargetRegion + " - skipping, ZP not created"); continue; } GameNPC npc = new GameNPC(zp); npc.CurrentRegionID = z.SourceRegion; npc.X = z.SourceX; npc.Y = z.SourceY; npc.Z = z.SourceZ; npc.Name = r.Description; npc.GuildName = "ZonePoint (Open)"; if (r.IsDisabled) { npc.GuildName = "ZonePoint (Closed)"; } npc.AddToWorld(); } }
public override void Notify(DOLEvent e, object sender, EventArgs args) { GamePlayer player = sender as GamePlayer; if (player == null || player.IsDoingQuest(typeof(RevengeTheOtherWhiteMeat)) == null) { return; } if (e == GameLivingEvent.EnemyKilled) { if (Step == 2) { EnemyKilledEventArgs gArgs = (EnemyKilledEventArgs)args; if (gArgs.Target.Name == "Wilbur") { player.Out.SendDialogBox(eDialogCode.SimpleWarning, 0x00, 0x00, 0x00, 0x00, eDialogType.Ok, true, "You've succeeded in killing Wilbur. In the \ndistance you hear the angry voice of \na pig herder. Make your escape!"); Step = 3; player.GainExperience(GameLiving.eXPSource.Quest, player.ExperienceForNextLevel / 25, true); GameNPC pigHerderWyatt = new GameNPC(); pigHerderWyatt.Model = 39; pigHerderWyatt.Name = "Pig Herder Wyatt"; pigHerderWyatt.Realm = eRealm.Albion; pigHerderWyatt.CurrentRegionID = 1; GameNpcInventoryTemplate template = new GameNpcInventoryTemplate(); template.AddNPCEquipment(eInventorySlot.FeetArmor, 143); template.AddNPCEquipment(eInventorySlot.TorsoArmor, 1005); pigHerderWyatt.Inventory = template.CloseTemplate(); pigHerderWyatt.SwitchWeapon(GameLiving.eActiveWeaponSlot.Standard); pigHerderWyatt.Size = 54; pigHerderWyatt.Level = 33; pigHerderWyatt.X = wilburSpawnLocation.X - 1000; pigHerderWyatt.Y = wilburSpawnLocation.Y + 1500; pigHerderWyatt.Z = wilburSpawnLocation.Z; pigHerderWyatt.Heading = 2548; pigHerderWyatt.AddToWorld(); GameEventMgr.AddHandler(pigHerderWyatt, GameNPCEvent.ArriveAtTarget, new DOLEventHandler(OnCloseToDeadWilbur)); pigHerderWyatt.WalkTo(gArgs.Target.X - 90, gArgs.Target.Y + 90, gArgs.Target.Z, 200); return; } } } }
/// <summary> /// Apply effect on target or do spell action if non duration spell /// </summary> /// <param name="target">target that gets the effect</param> /// <param name="effectiveness">factor from 0..1 (0%-100%)</param> public override void ApplyEffectOnTarget(GameLiving target, double effectiveness) { GamePlayer player = Caster as GamePlayer; if (player == null) { return; } INpcTemplate template = NpcTemplateMgr.GetTemplate(Spell.LifeDrainReturn); if (template == null) { if (log.IsWarnEnabled) { log.WarnFormat("NPC template {0} not found! Spell: {1}", Spell.LifeDrainReturn, Spell.ToString()); } MessageToCaster("NPC template " + Spell.LifeDrainReturn + " not found!", eChatType.CT_System); return; } Point2D summonloc; beffect = CreateSpellEffect(target, effectiveness); { summonloc = target.GetPointFromHeading(target.Heading, 64); BrittleBrain controlledBrain = new BrittleBrain(player); controlledBrain.IsMainPet = false; summoned = new GameNPC(template); summoned.SetOwnBrain(controlledBrain); summoned.X = summonloc.X; summoned.Y = summonloc.Y; summoned.Z = target.Z; summoned.CurrentRegion = target.CurrentRegion; summoned.Heading = (ushort)((target.Heading + 2048) % 4096); summoned.Realm = target.Realm; summoned.CurrentSpeed = 0; summoned.Level = 1; summoned.Size = 10; summoned.AddToWorld(); controlledBrain.AggressionState = eAggressionState.Passive; GameEventMgr.AddHandler(summoned, GameLivingEvent.Dying, new DOLEventHandler(GuardDie)); beffect.Start(Caster); } }
public void AddObject() { Region region = WorldMgr.GetRegion(1); GameObject obj = new GameNPC(); obj.Name="TestObject"; obj.X = 400000; obj.Y = 200000; obj.Z = 2000; obj.CurrentRegion = region; obj.AddToWorld(); if (obj.ObjectID<0) Assert.Fail("Failed to add object to Region. ObjectId < 0"); Assert.AreEqual(region.GetObject((ushort)obj.ObjectID),obj); }
public static bool LockRelic() { //make sure the relic exists before you lock it! if (Relic == null) { return(false); } LockedEffect = new GameNPC(); LockedEffect.Model = 1583; LockedEffect.Name = "LOCKED_RELIC"; LockedEffect.Position = Relic.Position; LockedEffect.Heading = Relic.Heading; LockedEffect.CurrentRegionID = Relic.CurrentRegionID; LockedEffect.Flags = GameNPC.eFlags.CANTTARGET; LockedEffect.AddToWorld(); return(true); }
public static bool LockRelic() { //make sure the relic exists before you lock it! if (Relic == null) return false; LockedEffect = new GameNPC(); LockedEffect.Model = 1583; LockedEffect.Name = "LOCKED_RELIC"; LockedEffect.X = Relic.X; LockedEffect.Y = Relic.Y; LockedEffect.Z = Relic.Z; LockedEffect.Heading = Relic.Heading; LockedEffect.CurrentRegionID = Relic.CurrentRegionID; LockedEffect.Flags = GameNPC.eFlags.CANTTARGET; LockedEffect.AddToWorld(); return true; }
/// <summary> /// Apply effect on target or do spell action if non duration spell /// </summary> /// <param name="target">target that gets the effect</param> /// <param name="effectiveness">factor from 0..1 (0%-100%)</param> public override void ApplyEffectOnTarget(GameLiving target, double effectiveness) { if (!(Caster is GamePlayer player)) { return; } INpcTemplate template = NpcTemplateMgr.GetTemplate(Spell.LifeDrainReturn); if (template == null) { if (log.IsWarnEnabled) { log.Warn($"NPC template {Spell.LifeDrainReturn} not found! Spell: {Spell}"); } MessageToCaster($"NPC template {Spell.LifeDrainReturn} not found!", eChatType.CT_System); return; } beffect = CreateSpellEffect(target, effectiveness); { var summonloc = target.GetPointFromHeading(target.Heading, 64); BrittleBrain controlledBrain = new BrittleBrain(player); controlledBrain.IsMainPet = false; summoned = new GameNPC(template); summoned.SetOwnBrain(controlledBrain); summoned.X = summonloc.X; summoned.Y = summonloc.Y; summoned.Z = target.Z; summoned.CurrentRegion = target.CurrentRegion; summoned.Heading = (ushort)((target.Heading + 2048) % 4096); summoned.Realm = target.Realm; summoned.CurrentSpeed = 0; summoned.Level = Caster.Level; summoned.Size = 50; summoned.AddToWorld(); controlledBrain.AggressionState = eAggressionState.Passive; beffect.Start(Caster); } }
public static void OnScriptsCompiled(DOLEvent e, object sender, EventArgs args) { // What npctemplate should we use for the zonepoint ? ushort model; NpcTemplate zp; try{ model = (ushort)ServerProperties.Properties.ZONEPOINT_NPCTEMPLATE; zp = new NpcTemplate(GameServer.Database.SelectObjects<DBNpcTemplate>("`TemplateId` = @TemplateId", new QueryParameter("@TemplateId", model)).FirstOrDefault()); if (model <= 0 || zp == null) throw new ArgumentNullException(); } catch { return; } // processing all the ZP IList<ZonePoint> zonePoints = GameServer.Database.SelectAllObjects<ZonePoint>(); foreach (ZonePoint z in zonePoints) { if (z.SourceRegion == 0) continue; // find target region for the current zonepoint Region r = WorldMgr.GetRegion(z.TargetRegion); if (r == null) { log.Warn("Zonepoint Id (" + z.Id + ") references an inexistent target region " + z.TargetRegion + " - skipping, ZP not created"); continue; } GameNPC npc = new GameNPC(zp); npc.CurrentRegionID = z.SourceRegion; npc.X = z.SourceX; npc.Y = z.SourceY; npc.Z = z.SourceZ; npc.Name = r.Description; npc.GuildName = "ZonePoint (Open)"; if (r.IsDisabled) npc.GuildName = "ZonePoint (Closed)"; npc.AddToWorld(); } }
/// <summary> /// Create an add from the specified template. /// </summary> /// <param name="templateID"></param> /// <param name="level"></param> /// <param name="x"></param> /// <param name="y"></param> /// <param name="uptime"></param> /// <returns></returns> protected GameNPC SpawnTimedAdd(int templateID, int level, int x, int y, int uptime, bool isRetriever) { GameNPC add = null; try { if (m_addTemplate == null || m_addTemplate.TemplateId != templateID) { m_addTemplate = NpcTemplateMgr.GetTemplate(templateID); } // Create add from template. // The add will automatically despawn after 30 seconds. if (m_addTemplate != null) { add = new GameNPC(m_addTemplate); if (isRetriever) { add.SetOwnBrain(new RetrieverMobBrain()); } add.CurrentRegion = CurrentRegion; add.Heading = (ushort)Util.Random(0, 4095); add.Realm = 0; add.X = x; add.Y = y; add.Z = Z; add.CurrentSpeed = 0; add.Level = (byte)level; add.RespawnInterval = -1; add.AddToWorld(); new DespawnTimer(this, add, uptime * 1000); } } catch { log.Warn(string.Format("Unable to get template for {0}", Name)); } return(add); }
protected virtual void CreateAskefruer() { askefruer = new GameNPC(); askefruer.Model = 678; askefruer.Name = "Fallen Askefruer"; askefruer.GuildName = "Part of " + questTitle + " Quest"; askefruer.Realm = eRealm.None; askefruer.CurrentRegionID = askefruerLocation.RegionID; askefruer.Size = 50; askefruer.Level = 4; askefruer.Position = askefruerLocation.Position + new Vector3(Util.Random(-150, 150), Util.Random(-150, 150), 0); askefruer.Heading = askefruerLocation.Heading; StandardMobBrain brain = new StandardMobBrain(); brain.AggroLevel = 20; brain.AggroRange = 200; askefruer.SetOwnBrain(brain); askefruer.AddToWorld(); }
protected virtual void CreateSluagh() { sluagh = new GameNPC(); sluagh.Model = 603; sluagh.Name = "Sluagh Footsoldier"; sluagh.GuildName = "Part of " + questTitle + " Quest"; sluagh.Realm = eRealm.None; sluagh.CurrentRegionID = 200; sluagh.Size = 50; sluagh.Level = 4; sluagh.Position = sluaghLocation.Position + new Vector3(Util.Random(-150, 150), Util.Random(-150, 150), 0); sluagh.Heading = sluaghLocation.Heading; StandardMobBrain brain = new StandardMobBrain(); brain.AggroLevel = 20; brain.AggroRange = 200; sluagh.SetOwnBrain(brain); sluagh.AddToWorld(); }
/// <summary> /// Apply effect on target or do spell action if non duration spell /// </summary> /// <param name="target">target that gets the effect</param> /// <param name="effectiveness">factor from 0..1 (0%-100%)</param> public override void ApplyEffectOnTarget(GameLiving target, double effectiveness) { GamePlayer player = Caster as GamePlayer; if (player == null) { return; } INpcTemplate template = NpcTemplateMgr.GetTemplate(Spell.LifeDrainReturn); if (template == null) { if (log.IsWarnEnabled) { log.WarnFormat("NPC template {0} not found! Spell: {1}", Spell.LifeDrainReturn, Spell.ToString()); } MessageToCaster("NPC template " + Spell.LifeDrainReturn + " not found!", eChatType.CT_System); return; } beffect = CreateSpellEffect(target, effectiveness); var summonloc = GameMath.GetPointFromHeading(target, 64); BrittleBrain controlledBrain = new BrittleBrain(player); controlledBrain.IsMainPet = false; summoned = new GameNPC(template); summoned.SetOwnBrain(controlledBrain); summoned.Position = new Vector3(summonloc, target.Position.Z); summoned.CurrentRegion = target.CurrentRegion; summoned.Heading = (ushort)((target.Heading + 2048) % 4096); summoned.Realm = target.Realm; summoned.CurrentSpeed = 0; summoned.Level = Caster.Level; summoned.Size = 50; summoned.AddToWorld(); controlledBrain.AggressionState = eAggressionState.Passive; beffect.Start(Caster); }
/// <summary> /// Override Add To World to Spawn Teleporters in Circle /// And start Timer. /// </summary> /// <returns></returns> public override bool AddToWorld() { if (!base.AddToWorld()) { return(false); } // Add the Item Pad m_worldObject.X = X; m_worldObject.Y = Y; m_worldObject.Z = Z; m_worldObject.Heading = Heading; m_worldObject.Model = PortalWorldObjectModel; m_worldObject.AddToWorld(); // Add the teleporters NpcTemplate teleporters = NpcTemplateMgr.GetTemplate(PortalTeleportersTemplateID); ushort divisor = (ushort)(4096 / PortalTeleporterCount); for (int cnt = 0; cnt < PortalTeleporterCount; cnt++) { GameNPC teleporter = new GameNPC(teleporters); var tgt = GameMath.GetPointFromHeading(Position, (ushort)((Heading + (cnt * divisor)) % 4096), PortalCeremonyRange); teleporter.X = tgt.X; teleporter.Y = tgt.Y; teleporter.Z = Z; teleporter.CurrentRegion = CurrentRegion; teleporter.Heading = (ushort)((Heading + (cnt * divisor) + 2048) % 4096); m_teleporters.Add(teleporter); teleporter.AddToWorld(); } // Start Timer. m_teleportTimer = new RegionTimer(this); m_teleportTimer.Callback = new RegionTimerCallback(TeleportTimerCallback); m_teleportTimer.Start((int)(PortalTeleportInterval >> 4)); return(true); }
public static void OnScriptsCompiled(DOLEvent e, object sender, EventArgs args) { // What npctemplate should we use for the zonepoint ? ushort model; NpcTemplate zp; try { model = (ushort)ServerProperties.Properties.ZONEPOINT_NPCTEMPLATE; zp = new NpcTemplate(GameServer.Database.SelectObject<DBNpcTemplate>("TemplateId =" + model.ToString())); if (model <= 0 || zp == null) throw new ArgumentNullException(); } catch { return; } // processing all the ZP IList<ZonePoint> zonePoints = GameServer.Database.SelectAllObjects<ZonePoint>(); foreach (ZonePoint z in zonePoints) { if (z.SourceRegion == 0) continue; //find region Region r = WorldMgr.GetRegion(z.TargetRegion); GameNPC npc = new GameNPC(zp); npc.CurrentRegionID = z.SourceRegion; npc.X = z.SourceX; npc.Y = z.SourceY; npc.Z = z.SourceZ; npc.Name = r.Description; if (r.IsDisabled) npc.GuildName = "ZonePoint (Closed)"; else npc.GuildName = "ZonePoint (Open)"; npc.AddToWorld(); } }
public static bool LockRelic() { // make sure the relic exists before you lock it! if (Relic == null) { return(false); } LockedEffect = new GameNPC { Model = 1583, Name = "LOCKED_RELIC", X = Relic.X, Y = Relic.Y, Z = Relic.Z, Heading = Relic.Heading, CurrentRegionID = Relic.CurrentRegionID, Flags = eFlags.CANTTARGET }; LockedEffect.AddToWorld(); return(true); }
protected virtual void CreateFairy() { ireFairy = new GameNPC(); ireFairy.Model = 603; ireFairy.Name = "Ire Fairy"; ireFairy.GuildName = "Part of " + questTitle + " Quest"; ireFairy.Realm = eRealm.None; ireFairy.CurrentRegionID = 1; ireFairy.Size = 50; ireFairy.Level = 4; ireFairy.X = GameLocation.ConvertLocalXToGlobalX(12336, 0) + Util.Random(-150, 150); ireFairy.Y = GameLocation.ConvertLocalYToGlobalY(22623, 0) + Util.Random(-150, 150); ireFairy.Z = 2405; ireFairy.Heading = 226; StandardMobBrain brain = new StandardMobBrain(); brain.AggroLevel = 20; brain.AggroRange = 200; ireFairy.SetOwnBrain(brain); ireFairy.AddToWorld(); }
public static void ScriptLoaded(DOLEvent e, object sender, EventArgs args) { if (!ServerProperties.Properties.LOAD_QUESTS) return; if (log.IsInfoEnabled) log.Info("Quest \"" + questTitle + "\" initializing ..."); /* First thing we do in here is to search for the NPCs inside * the world who comes from the certain Realm. If we find a the players, * this means we don't have to create a new one. * * NOTE: You can do anything you want in this method, you don't have * to search for NPC's ... you could create a custom item, place it * on the ground and if a player picks it up, he will get the quest! * Just examples, do anything you like and feel comfortable with :) */ #region defineNPCS GameNPC[] npcs = WorldMgr.GetNPCsByName("Laridia the Minstrel", eRealm.Albion); /* Whops, if the npcs array length is 0 then no npc exists in * this users Mob Database, so we simply create one ;-) * else we take the existing one. And if more than one exist, we take * the first ... */ if (npcs.Length == 0) { laridiaTheMinstrel = new GameNPC(); laridiaTheMinstrel.Model = 38; laridiaTheMinstrel.Name = "Laridia the Minstrel"; if (log.IsWarnEnabled) log.Warn("Could not find " + laridiaTheMinstrel.Name + ", creating him ..."); laridiaTheMinstrel.GuildName = "Part of " + questTitle + " Quest"; laridiaTheMinstrel.Realm = eRealm.Albion; laridiaTheMinstrel.CurrentRegionID = 1; GameNpcInventoryTemplate template = new GameNpcInventoryTemplate(); template.AddNPCEquipment(eInventorySlot.HandsArmor, 137, 9); template.AddNPCEquipment(eInventorySlot.FeetArmor, 138, 9); template.AddNPCEquipment(eInventorySlot.TorsoArmor, 134, 9); template.AddNPCEquipment(eInventorySlot.Cloak, 96, 72); template.AddNPCEquipment(eInventorySlot.LegsArmor, 140, 43); template.AddNPCEquipment(eInventorySlot.ArmsArmor, 141, 43); laridiaTheMinstrel.Inventory = template.CloseTemplate(); laridiaTheMinstrel.SwitchWeapon(GameLiving.eActiveWeaponSlot.Standard); laridiaTheMinstrel.Size = 49; laridiaTheMinstrel.Level = 25; laridiaTheMinstrel.X = 562280; laridiaTheMinstrel.Y = 512243; laridiaTheMinstrel.Z = 2448 ; laridiaTheMinstrel.Heading = 3049; //You don't have to store the created mob in the db if you don't want, //it will be recreated each time it is not found, just comment the following //line if you rather not modify your database if (SAVE_INTO_DATABASE) laridiaTheMinstrel.SaveIntoDatabase(); laridiaTheMinstrel.AddToWorld(); } else laridiaTheMinstrel = npcs[0]; npcs = WorldMgr.GetNPCsByName("Farmer Asma", eRealm.Albion); if (npcs.Length == 0) { farmerAsma = new GameNPC(); farmerAsma.Model = 82; farmerAsma.Name = "Farmer Asma"; if (log.IsWarnEnabled) log.Warn("Could not find " + farmerAsma.Name + ", creating him ..."); farmerAsma.GuildName = "Part of " + questTitle + " Quest"; farmerAsma.Realm = eRealm.Albion; farmerAsma.CurrentRegionID = 1; GameNpcInventoryTemplate template = new GameNpcInventoryTemplate(); template.AddNPCEquipment(eInventorySlot.TorsoArmor, 31); template.AddNPCEquipment(eInventorySlot.Cloak, 57); template.AddNPCEquipment(eInventorySlot.LegsArmor, 32); template.AddNPCEquipment(eInventorySlot.ArmsArmor, 33); farmerAsma.Inventory = template.CloseTemplate(); farmerAsma.SwitchWeapon(GameLiving.eActiveWeaponSlot.Standard); farmerAsma.Size = 50; farmerAsma.Level = 35; farmerAsma.X = 563939; farmerAsma.Y = 509234; farmerAsma.Z = 2744 ; farmerAsma.Heading = 21; //You don't have to store the created mob in the db if you don't want, //it will be recreated each time it is not found, just comment the following //line if you rather not modify your database if (SAVE_INTO_DATABASE) farmerAsma.SaveIntoDatabase(); farmerAsma.AddToWorld(); } else farmerAsma = npcs[0]; #endregion /* Now we add some hooks to the npc we found. * Actually, we want to know when a player interacts with him. * So, we hook the right-click (interact) and the whisper method * of npc and set the callback method to the "TalkToXXX" * method. This means, the "TalkToXXX" method is called whenever * a player right clicks on him or when he whispers to him. */ GameEventMgr.AddHandler(GamePlayerEvent.AcceptQuest, new DOLEventHandler(SubscribeQuest)); GameEventMgr.AddHandler(GamePlayerEvent.DeclineQuest, new DOLEventHandler(SubscribeQuest)); GameEventMgr.AddHandler(laridiaTheMinstrel, GameLivingEvent.Interact, new DOLEventHandler(TalkToLaridiaTheMinstrel)); GameEventMgr.AddHandler(laridiaTheMinstrel, GameLivingEvent.WhisperReceive, new DOLEventHandler(TalkToLaridiaTheMinstrel)); GameEventMgr.AddHandler(farmerAsma, GameObjectEvent.Interact, new DOLEventHandler(TalkToFarmerAsma)); GameEventMgr.AddHandler(farmerAsma, GameLivingEvent.WhisperReceive, new DOLEventHandler(TalkToFarmerAsma)); /* Now we bring to Ydenia the possibility to give this quest to players */ laridiaTheMinstrel.AddQuestToGive(typeof (AgainstTheGrain)); if (log.IsInfoEnabled) log.Info("Quest \"" + questTitle + "\" initialized"); }
public static void ScriptLoaded(DOLEvent e, object sender, EventArgs args) { if (!ServerProperties.Properties.LOAD_QUESTS) return; if (log.IsInfoEnabled) log.Info("Quest \"" + questTitle + "\" initializing ..."); #region NPC Declarations GameNPC[] npcs = WorldMgr.GetNPCsByName("Brigit", eRealm.Hibernia); if (npcs.Length == 0) { if (log.IsWarnEnabled) log.Warn("Could not find Brigit , creating it ..."); Brigit = new GameNPC(); Brigit.Model = 384; Brigit.Name = "Brigit"; Brigit.GuildName = ""; Brigit.Realm = eRealm.Hibernia; Brigit.CurrentRegionID = 201; Brigit.Size = 51; Brigit.Level = 50; Brigit.X = 33131; Brigit.Y = 32922; Brigit.Z = 8008; Brigit.Heading = 3254; Brigit.AddToWorld(); if (SAVE_INTO_DATABASE) { Brigit.SaveIntoDatabase(); } } else Brigit = npcs[0]; // end npc npcs = WorldMgr.GetNPCsByName("Caithor", eRealm.None); if (npcs.Length == 0) { if (log.IsWarnEnabled) log.Warn("Could not find Caithor , creating it ..."); Caithor = new GameNPC(); Caithor.Model = 339; Caithor.Name = "Caithor"; Caithor.GuildName = ""; Caithor.Realm = eRealm.None; Caithor.CurrentRegionID = 200; Caithor.Size = 60; Caithor.Level = 65; Caithor.X = 470547; Caithor.Y = 531497; Caithor.Z = 4984; Caithor.Heading = 3319; Caithor.AddToWorld(); if (SAVE_INTO_DATABASE) { Caithor.SaveIntoDatabase(); } } else Caithor = npcs[0]; // end npc #endregion #region Item Declarations Moonstone = GameServer.Database.FindObjectByKey<ItemTemplate>("Moonstone"); if (Moonstone == null) { if (log.IsWarnEnabled) log.Warn("Could not find Moonstone , creating it ..."); Moonstone = new ItemTemplate(); Moonstone.Id_nb = "Moonstone"; Moonstone.Name = "Moonstone"; Moonstone.Level = 8; Moonstone.Item_Type = 29; Moonstone.Model = 514; Moonstone.IsDropable = false; Moonstone.IsPickable = false; Moonstone.DPS_AF = 0; Moonstone.SPD_ABS = 0; Moonstone.Object_Type = 41; Moonstone.Hand = 0; Moonstone.Type_Damage = 0; Moonstone.Quality = 100; Moonstone.Weight = 12; if (SAVE_INTO_DATABASE) { GameServer.Database.AddObject(Moonstone); } } // end item BardEpicBoots = GameServer.Database.FindObjectByKey<ItemTemplate>("BardEpicBoots"); if (BardEpicBoots == null) { if (log.IsWarnEnabled) log.Warn("Could not find Bards Epic Boots , creating it ..."); BardEpicBoots = new ItemTemplate(); BardEpicBoots.Id_nb = "BardEpicBoots"; BardEpicBoots.Name = "Moonsung Boots"; BardEpicBoots.Level = 50; BardEpicBoots.Item_Type = 23; BardEpicBoots.Model = 738; BardEpicBoots.IsDropable = true; BardEpicBoots.IsPickable = true; BardEpicBoots.DPS_AF = 100; BardEpicBoots.SPD_ABS = 19; BardEpicBoots.Object_Type = 37; BardEpicBoots.Quality = 100; BardEpicBoots.Weight = 22; BardEpicBoots.Bonus = 35; BardEpicBoots.MaxCondition = 50000; BardEpicBoots.MaxDurability = 50000; BardEpicBoots.Condition = 50000; BardEpicBoots.Durability = 50000; BardEpicBoots.Bonus1 = 15; BardEpicBoots.Bonus1Type = (int) eStat.QUI; BardEpicBoots.Bonus2 = 10; BardEpicBoots.Bonus2Type = (int) eResist.Matter; BardEpicBoots.Bonus3 = 4; BardEpicBoots.Bonus3Type = (int) eProperty.PowerRegenerationRate; BardEpicBoots.Bonus4 = 33; BardEpicBoots.Bonus4Type = (int) eProperty.MaxHealth; if (SAVE_INTO_DATABASE) { GameServer.Database.AddObject(BardEpicBoots); } } //end item //Moonsung Coif BardEpicHelm = GameServer.Database.FindObjectByKey<ItemTemplate>("BardEpicHelm"); if (BardEpicHelm == null) { if (log.IsWarnEnabled) log.Warn("Could not find Bards Epic Helm , creating it ..."); BardEpicHelm = new ItemTemplate(); BardEpicHelm.Id_nb = "BardEpicHelm"; BardEpicHelm.Name = "Moonsung Coif"; BardEpicHelm.Level = 50; BardEpicHelm.Item_Type = 21; BardEpicHelm.Model = 1292; //NEED TO WORK ON.. BardEpicHelm.IsDropable = true; BardEpicHelm.IsPickable = true; BardEpicHelm.DPS_AF = 100; BardEpicHelm.SPD_ABS = 19; BardEpicHelm.Object_Type = 37; BardEpicHelm.Quality = 100; BardEpicHelm.Weight = 22; BardEpicHelm.Bonus = 35; BardEpicHelm.MaxCondition = 50000; BardEpicHelm.MaxDurability = 50000; BardEpicHelm.Condition = 50000; BardEpicHelm.Durability = 50000; BardEpicHelm.Bonus1 = 18; BardEpicHelm.Bonus1Type = (int) eStat.CHR; BardEpicHelm.Bonus2 = 4; BardEpicHelm.Bonus2Type = (int) eProperty.PowerRegenerationRate; BardEpicHelm.Bonus3 = 3; BardEpicHelm.Bonus3Type = (int) eProperty.Skill_Regrowth; BardEpicHelm.Bonus4 = 21; BardEpicHelm.Bonus4Type = (int) eProperty.MaxHealth; if (SAVE_INTO_DATABASE) { GameServer.Database.AddObject(BardEpicHelm); } } //end item //Moonsung Gloves BardEpicGloves = GameServer.Database.FindObjectByKey<ItemTemplate>("BardEpicGloves"); if (BardEpicGloves == null) { if (log.IsWarnEnabled) log.Warn("Could not find Bards Epic Gloves , creating it ..."); BardEpicGloves = new ItemTemplate(); BardEpicGloves.Id_nb = "BardEpicGloves"; BardEpicGloves.Name = "Moonsung Gloves "; BardEpicGloves.Level = 50; BardEpicGloves.Item_Type = 22; BardEpicGloves.Model = 737; BardEpicGloves.IsDropable = true; BardEpicGloves.IsPickable = true; BardEpicGloves.DPS_AF = 100; BardEpicGloves.SPD_ABS = 19; BardEpicGloves.Object_Type = 37; BardEpicGloves.Quality = 100; BardEpicGloves.Weight = 22; BardEpicGloves.Bonus = 35; BardEpicGloves.MaxCondition = 50000; BardEpicGloves.MaxDurability = 50000; BardEpicGloves.Condition = 50000; BardEpicGloves.Durability = 50000; BardEpicGloves.Bonus1 = 3; BardEpicGloves.Bonus1Type = (int) eProperty.Skill_Nurture; BardEpicGloves.Bonus2 = 3; BardEpicGloves.Bonus2Type = (int) eProperty.Skill_Music; BardEpicGloves.Bonus3 = 12; BardEpicGloves.Bonus3Type = (int) eStat.DEX; BardEpicGloves.Bonus4 = 33; BardEpicGloves.Bonus4Type = (int) eProperty.MaxHealth; if (SAVE_INTO_DATABASE) { GameServer.Database.AddObject(BardEpicGloves); } } //Moonsung Hauberk BardEpicVest = GameServer.Database.FindObjectByKey<ItemTemplate>("BardEpicVest"); if (BardEpicVest == null) { if (log.IsWarnEnabled) log.Warn("Could not find Bards Epic Vest , creating it ..."); BardEpicVest = new ItemTemplate(); BardEpicVest.Id_nb = "BardEpicVest"; BardEpicVest.Name = "Moonsung Hauberk"; BardEpicVest.Level = 50; BardEpicVest.Item_Type = 25; BardEpicVest.Model = 734; BardEpicVest.IsDropable = true; BardEpicVest.IsPickable = true; BardEpicVest.DPS_AF = 100; BardEpicVest.SPD_ABS = 19; BardEpicVest.Object_Type = 37; BardEpicVest.Quality = 100; BardEpicVest.Weight = 22; BardEpicVest.Bonus = 35; BardEpicVest.MaxCondition = 50000; BardEpicVest.MaxDurability = 50000; BardEpicVest.Condition = 50000; BardEpicVest.Durability = 50000; BardEpicVest.Bonus1 = 3; BardEpicVest.Bonus1Type = (int) eProperty.Skill_Regrowth; BardEpicVest.Bonus2 = 3; BardEpicVest.Bonus2Type = (int) eProperty.Skill_Nurture; BardEpicVest.Bonus3 = 13; BardEpicVest.Bonus3Type = (int) eStat.CON; BardEpicVest.Bonus4 = 15; BardEpicVest.Bonus4Type = (int) eStat.CHR; if (SAVE_INTO_DATABASE) { GameServer.Database.AddObject(BardEpicVest); } } //Moonsung Legs BardEpicLegs = GameServer.Database.FindObjectByKey<ItemTemplate>("BardEpicLegs"); if (BardEpicLegs == null) { if (log.IsWarnEnabled) log.Warn("Could not find Bards Epic Legs , creating it ..."); BardEpicLegs = new ItemTemplate(); BardEpicLegs.Id_nb = "BardEpicLegs"; BardEpicLegs.Name = "Moonsung Legs"; BardEpicLegs.Level = 50; BardEpicLegs.Item_Type = 27; BardEpicLegs.Model = 735; BardEpicLegs.IsDropable = true; BardEpicLegs.IsPickable = true; BardEpicLegs.DPS_AF = 100; BardEpicLegs.SPD_ABS = 19; BardEpicLegs.Object_Type = 37; BardEpicLegs.Quality = 100; BardEpicLegs.Weight = 22; BardEpicLegs.Bonus = 35; BardEpicLegs.MaxCondition = 50000; BardEpicLegs.MaxDurability = 50000; BardEpicLegs.Condition = 50000; BardEpicLegs.Durability = 50000; BardEpicLegs.Bonus1 = 16; BardEpicLegs.Bonus1Type = (int) eStat.CON; BardEpicLegs.Bonus2 = 15; BardEpicLegs.Bonus2Type = (int) eStat.DEX; BardEpicLegs.Bonus3 = 10; BardEpicLegs.Bonus3Type = (int) eResist.Body; BardEpicLegs.Bonus4 = 10; BardEpicLegs.Bonus4Type = (int) eResist.Matter; if (SAVE_INTO_DATABASE) { GameServer.Database.AddObject(BardEpicLegs); } } //Moonsung Sleeves BardEpicArms = GameServer.Database.FindObjectByKey<ItemTemplate>("BardEpicArms"); if (BardEpicArms == null) { if (log.IsWarnEnabled) log.Warn("Could not find Bard Epic Arms , creating it ..."); BardEpicArms = new ItemTemplate(); BardEpicArms.Id_nb = "BardEpicArms"; BardEpicArms.Name = "Moonsung Sleeves"; BardEpicArms.Level = 50; BardEpicArms.Item_Type = 28; BardEpicArms.Model = 736; BardEpicArms.IsDropable = true; BardEpicArms.IsPickable = true; BardEpicArms.DPS_AF = 100; BardEpicArms.SPD_ABS = 19; BardEpicArms.Object_Type = 37; BardEpicArms.Quality = 100; BardEpicArms.Weight = 22; BardEpicArms.Bonus = 35; BardEpicArms.MaxCondition = 50000; BardEpicArms.MaxDurability = 50000; BardEpicArms.Condition = 50000; BardEpicArms.Durability = 50000; BardEpicArms.Bonus1 = 15; BardEpicArms.Bonus1Type = (int) eStat.STR; BardEpicArms.Bonus2 = 12; BardEpicArms.Bonus2Type = (int) eStat.CHR; BardEpicArms.Bonus3 = 10; BardEpicArms.Bonus3Type = (int) eStat.CON; BardEpicArms.Bonus4 = 12; BardEpicArms.Bonus4Type = (int) eResist.Energy; if (SAVE_INTO_DATABASE) { GameServer.Database.AddObject(BardEpicArms); } } //Champion Epic Sleeves End ChampionEpicBoots = GameServer.Database.FindObjectByKey<ItemTemplate>("ChampionEpicBoots"); if (ChampionEpicBoots == null) { if (log.IsWarnEnabled) log.Warn("Could not find Champions Epic Boots , creating it ..."); ChampionEpicBoots = new ItemTemplate(); ChampionEpicBoots.Id_nb = "ChampionEpicBoots"; ChampionEpicBoots.Name = "Moonglow Boots"; ChampionEpicBoots.Level = 50; ChampionEpicBoots.Item_Type = 23; ChampionEpicBoots.Model = 814; ChampionEpicBoots.IsDropable = true; ChampionEpicBoots.IsPickable = true; ChampionEpicBoots.DPS_AF = 100; ChampionEpicBoots.SPD_ABS = 27; ChampionEpicBoots.Object_Type = 38; ChampionEpicBoots.Quality = 100; ChampionEpicBoots.Weight = 22; ChampionEpicBoots.Bonus = 35; ChampionEpicBoots.MaxCondition = 50000; ChampionEpicBoots.MaxDurability = 50000; ChampionEpicBoots.Condition = 50000; ChampionEpicBoots.Durability = 50000; ChampionEpicBoots.Bonus1 = 33; ChampionEpicBoots.Bonus1Type = (int) eProperty.MaxHealth; ChampionEpicBoots.Bonus2 = 10; ChampionEpicBoots.Bonus2Type = (int) eResist.Heat; ChampionEpicBoots.Bonus3 = 10; ChampionEpicBoots.Bonus3Type = (int) eResist.Matter; ChampionEpicBoots.Bonus4 = 15; ChampionEpicBoots.Bonus4Type = (int) eStat.DEX; if (SAVE_INTO_DATABASE) { GameServer.Database.AddObject(ChampionEpicBoots); } } //end item //Moonglow Coif ChampionEpicHelm = GameServer.Database.FindObjectByKey<ItemTemplate>("ChampionEpicHelm"); if (ChampionEpicHelm == null) { if (log.IsWarnEnabled) log.Warn("Could not find Champions Epic Helm , creating it ..."); ChampionEpicHelm = new ItemTemplate(); ChampionEpicHelm.Id_nb = "ChampionEpicHelm"; ChampionEpicHelm.Name = "Moonglow Coif"; ChampionEpicHelm.Level = 50; ChampionEpicHelm.Item_Type = 21; ChampionEpicHelm.Model = 1292; //NEED TO WORK ON.. ChampionEpicHelm.IsDropable = true; ChampionEpicHelm.IsPickable = true; ChampionEpicHelm.DPS_AF = 100; ChampionEpicHelm.SPD_ABS = 27; ChampionEpicHelm.Object_Type = 38; ChampionEpicHelm.Quality = 100; ChampionEpicHelm.Weight = 22; ChampionEpicHelm.Bonus = 35; ChampionEpicHelm.MaxCondition = 50000; ChampionEpicHelm.MaxDurability = 50000; ChampionEpicHelm.Condition = 50000; ChampionEpicHelm.Durability = 50000; ChampionEpicHelm.Bonus1 = 3; ChampionEpicHelm.Bonus1Type = (int) eProperty.Skill_Valor; ChampionEpicHelm.Bonus2 = 12; ChampionEpicHelm.Bonus2Type = (int) eStat.CON; ChampionEpicHelm.Bonus3 = 12; ChampionEpicHelm.Bonus3Type = (int) eStat.QUI; ChampionEpicHelm.Bonus4 = 6; ChampionEpicHelm.Bonus4Type = (int) eProperty.PowerRegenerationRate; if (SAVE_INTO_DATABASE) { GameServer.Database.AddObject(ChampionEpicHelm); } } //end item //Moonglow Gloves ChampionEpicGloves = GameServer.Database.FindObjectByKey<ItemTemplate>("ChampionEpicGloves"); if (ChampionEpicGloves == null) { if (log.IsWarnEnabled) log.Warn("Could not find Champions Epic Gloves , creating it ..."); ChampionEpicGloves = new ItemTemplate(); ChampionEpicGloves.Id_nb = "ChampionEpicGloves"; ChampionEpicGloves.Name = "Moonglow Gloves "; ChampionEpicGloves.Level = 50; ChampionEpicGloves.Item_Type = 22; ChampionEpicGloves.Model = 813; ChampionEpicGloves.IsDropable = true; ChampionEpicGloves.IsPickable = true; ChampionEpicGloves.DPS_AF = 100; ChampionEpicGloves.SPD_ABS = 27; ChampionEpicGloves.Object_Type = 38; ChampionEpicGloves.Quality = 100; ChampionEpicGloves.Weight = 22; ChampionEpicGloves.Bonus = 35; ChampionEpicGloves.MaxCondition = 50000; ChampionEpicGloves.MaxDurability = 50000; ChampionEpicGloves.Condition = 50000; ChampionEpicGloves.Durability = 50000; ChampionEpicGloves.Bonus1 = 3; ChampionEpicGloves.Bonus1Type = (int) eProperty.Skill_Parry; ChampionEpicGloves.Bonus2 = 15; ChampionEpicGloves.Bonus2Type = (int) eStat.STR; ChampionEpicGloves.Bonus3 = 15; ChampionEpicGloves.Bonus3Type = (int) eStat.QUI; ChampionEpicGloves.Bonus4 = 10; ChampionEpicGloves.Bonus4Type = (int) eResist.Crush; if (SAVE_INTO_DATABASE) { GameServer.Database.AddObject(ChampionEpicGloves); } } //Moonglow Hauberk ChampionEpicVest = GameServer.Database.FindObjectByKey<ItemTemplate>("ChampionEpicVest"); if (ChampionEpicVest == null) { if (log.IsWarnEnabled) log.Warn("Could not find Champions Epic Vest , creating it ..."); ChampionEpicVest = new ItemTemplate(); ChampionEpicVest.Id_nb = "ChampionEpicVest"; ChampionEpicVest.Name = "Moonglow Brestplate"; ChampionEpicVest.Level = 50; ChampionEpicVest.Item_Type = 25; ChampionEpicVest.Model = 810; ChampionEpicVest.IsDropable = true; ChampionEpicVest.IsPickable = true; ChampionEpicVest.DPS_AF = 100; ChampionEpicVest.SPD_ABS = 27; ChampionEpicVest.Object_Type = 38; ChampionEpicVest.Quality = 100; ChampionEpicVest.Weight = 22; ChampionEpicVest.Bonus = 35; ChampionEpicVest.MaxCondition = 50000; ChampionEpicVest.MaxDurability = 50000; ChampionEpicVest.Condition = 50000; ChampionEpicVest.Durability = 50000; ChampionEpicVest.Bonus1 = 4; ChampionEpicVest.Bonus1Type = (int) eProperty.Skill_Valor; ChampionEpicVest.Bonus2 = 13; ChampionEpicVest.Bonus2Type = (int) eStat.STR; ChampionEpicVest.Bonus3 = 13; ChampionEpicVest.Bonus3Type = (int) eStat.QUI; ChampionEpicVest.Bonus4 = 10; ChampionEpicVest.Bonus4Type = (int) eResist.Energy; if (SAVE_INTO_DATABASE) { GameServer.Database.AddObject(ChampionEpicVest); } } //Moonglow Legs ChampionEpicLegs = GameServer.Database.FindObjectByKey<ItemTemplate>("ChampionEpicLegs"); if (ChampionEpicLegs == null) { if (log.IsWarnEnabled) log.Warn("Could not find Champions Epic Legs , creating it ..."); ChampionEpicLegs = new ItemTemplate(); ChampionEpicLegs.Id_nb = "ChampionEpicLegs"; ChampionEpicLegs.Name = "Moonglow Legs"; ChampionEpicLegs.Level = 50; ChampionEpicLegs.Item_Type = 27; ChampionEpicLegs.Model = 811; ChampionEpicLegs.IsDropable = true; ChampionEpicLegs.IsPickable = true; ChampionEpicLegs.DPS_AF = 100; ChampionEpicLegs.SPD_ABS = 27; ChampionEpicLegs.Object_Type = 38; ChampionEpicLegs.Quality = 100; ChampionEpicLegs.Weight = 22; ChampionEpicLegs.Bonus = 35; ChampionEpicLegs.MaxCondition = 50000; ChampionEpicLegs.MaxDurability = 50000; ChampionEpicLegs.Condition = 50000; ChampionEpicLegs.Durability = 50000; ChampionEpicLegs.Bonus1 = 15; ChampionEpicLegs.Bonus1Type = (int) eStat.CON; ChampionEpicLegs.Bonus2 = 15; ChampionEpicLegs.Bonus2Type = (int) eStat.DEX; ChampionEpicLegs.Bonus3 = 10; ChampionEpicLegs.Bonus3Type = (int) eResist.Crush; ChampionEpicLegs.Bonus4 = 18; ChampionEpicLegs.Bonus4Type = (int) eProperty.MaxHealth; if (SAVE_INTO_DATABASE) { GameServer.Database.AddObject(ChampionEpicLegs); } } //Moonglow Sleeves ChampionEpicArms = GameServer.Database.FindObjectByKey<ItemTemplate>("ChampionEpicArms"); if (ChampionEpicArms == null) { if (log.IsWarnEnabled) log.Warn("Could not find Champion Epic Arms , creating it ..."); ChampionEpicArms = new ItemTemplate(); ChampionEpicArms.Id_nb = "ChampionEpicArms"; ChampionEpicArms.Name = "Moonglow Sleeves"; ChampionEpicArms.Level = 50; ChampionEpicArms.Item_Type = 28; ChampionEpicArms.Model = 812; ChampionEpicArms.IsDropable = true; ChampionEpicArms.IsPickable = true; ChampionEpicArms.DPS_AF = 100; ChampionEpicArms.SPD_ABS = 27; ChampionEpicArms.Object_Type = 38; ChampionEpicArms.Quality = 100; ChampionEpicArms.Weight = 22; ChampionEpicArms.Bonus = 35; ChampionEpicArms.MaxCondition = 50000; ChampionEpicArms.MaxDurability = 50000; ChampionEpicArms.Condition = 50000; ChampionEpicArms.Durability = 50000; ChampionEpicArms.Bonus1 = 3; ChampionEpicArms.Bonus1Type = (int) eProperty.Skill_Large_Weapon; ChampionEpicArms.Bonus2 = 10; ChampionEpicArms.Bonus2Type = (int) eStat.STR; ChampionEpicArms.Bonus3 = 10; ChampionEpicArms.Bonus3Type = (int) eStat.QUI; ChampionEpicArms.Bonus4 = 33; ChampionEpicArms.Bonus4Type = (int) eProperty.MaxHealth; if (SAVE_INTO_DATABASE) { GameServer.Database.AddObject(ChampionEpicArms); } } NightshadeEpicBoots = GameServer.Database.FindObjectByKey<ItemTemplate>("NightshadeEpicBoots"); if (NightshadeEpicBoots == null) { if (log.IsWarnEnabled) log.Warn("Could not find Nightshade Epic Boots , creating it ..."); NightshadeEpicBoots = new ItemTemplate(); NightshadeEpicBoots.Id_nb = "NightshadeEpicBoots"; NightshadeEpicBoots.Name = "Moonlit Boots"; NightshadeEpicBoots.Level = 50; NightshadeEpicBoots.Item_Type = 23; NightshadeEpicBoots.Model = 750; NightshadeEpicBoots.IsDropable = true; NightshadeEpicBoots.IsPickable = true; NightshadeEpicBoots.DPS_AF = 100; NightshadeEpicBoots.SPD_ABS = 10; NightshadeEpicBoots.Object_Type = 33; NightshadeEpicBoots.Quality = 100; NightshadeEpicBoots.Weight = 22; NightshadeEpicBoots.Bonus = 35; NightshadeEpicBoots.MaxCondition = 50000; NightshadeEpicBoots.MaxDurability = 50000; NightshadeEpicBoots.Condition = 50000; NightshadeEpicBoots.Durability = 50000; NightshadeEpicBoots.Bonus1 = 12; NightshadeEpicBoots.Bonus1Type = (int) eStat.STR; NightshadeEpicBoots.Bonus2 = 15; NightshadeEpicBoots.Bonus2Type = (int) eStat.DEX; NightshadeEpicBoots.Bonus3 = 10; NightshadeEpicBoots.Bonus3Type = (int) eResist.Thrust; NightshadeEpicBoots.Bonus4 = 24; NightshadeEpicBoots.Bonus4Type = (int) eProperty.MaxHealth; if (SAVE_INTO_DATABASE) { GameServer.Database.AddObject(NightshadeEpicBoots); } } //end item //Moonlit Coif NightshadeEpicHelm = GameServer.Database.FindObjectByKey<ItemTemplate>("NightshadeEpicHelm"); if (NightshadeEpicHelm == null) { if (log.IsWarnEnabled) log.Warn("Could not find Nightshade Epic Helm , creating it ..."); NightshadeEpicHelm = new ItemTemplate(); NightshadeEpicHelm.Id_nb = "NightshadeEpicHelm"; NightshadeEpicHelm.Name = "Moonlit Helm"; NightshadeEpicHelm.Level = 50; NightshadeEpicHelm.Item_Type = 21; NightshadeEpicHelm.Model = 1292; //NEED TO WORK ON.. NightshadeEpicHelm.IsDropable = true; NightshadeEpicHelm.IsPickable = true; NightshadeEpicHelm.DPS_AF = 100; NightshadeEpicHelm.SPD_ABS = 10; NightshadeEpicHelm.Object_Type = 33; NightshadeEpicHelm.Quality = 100; NightshadeEpicHelm.Weight = 22; NightshadeEpicHelm.Bonus = 35; NightshadeEpicHelm.MaxCondition = 50000; NightshadeEpicHelm.MaxDurability = 50000; NightshadeEpicHelm.Condition = 50000; NightshadeEpicHelm.Durability = 50000; NightshadeEpicHelm.Bonus1 = 9; NightshadeEpicHelm.Bonus1Type = (int) eStat.STR; NightshadeEpicHelm.Bonus2 = 9; NightshadeEpicHelm.Bonus2Type = (int) eStat.DEX; NightshadeEpicHelm.Bonus3 = 9; NightshadeEpicHelm.Bonus3Type = (int) eStat.QUI; NightshadeEpicHelm.Bonus4 = 39; NightshadeEpicHelm.Bonus4Type = (int) eProperty.MaxHealth; if (SAVE_INTO_DATABASE) { GameServer.Database.AddObject(NightshadeEpicHelm); } } //end item //Moonlit Gloves NightshadeEpicGloves = GameServer.Database.FindObjectByKey<ItemTemplate>("NightshadeEpicGloves"); if (NightshadeEpicGloves == null) { if (log.IsWarnEnabled) log.Warn("Could not find Nightshade Epic Gloves , creating it ..."); NightshadeEpicGloves = new ItemTemplate(); NightshadeEpicGloves.Id_nb = "NightshadeEpicGloves"; NightshadeEpicGloves.Name = "Moonlit Gloves "; NightshadeEpicGloves.Level = 50; NightshadeEpicGloves.Item_Type = 22; NightshadeEpicGloves.Model = 749; NightshadeEpicGloves.IsDropable = true; NightshadeEpicGloves.IsPickable = true; NightshadeEpicGloves.DPS_AF = 100; NightshadeEpicGloves.SPD_ABS = 10; NightshadeEpicGloves.Object_Type = 33; NightshadeEpicGloves.Quality = 100; NightshadeEpicGloves.Weight = 22; NightshadeEpicGloves.Bonus = 35; NightshadeEpicGloves.MaxCondition = 50000; NightshadeEpicGloves.MaxDurability = 50000; NightshadeEpicGloves.Condition = 50000; NightshadeEpicGloves.Durability = 50000; NightshadeEpicGloves.Bonus1 = 2; NightshadeEpicGloves.Bonus1Type = (int) eProperty.Skill_Critical_Strike; NightshadeEpicGloves.Bonus2 = 12; NightshadeEpicGloves.Bonus2Type = (int) eStat.DEX; NightshadeEpicGloves.Bonus3 = 13; NightshadeEpicGloves.Bonus3Type = (int) eStat.QUI; NightshadeEpicGloves.Bonus4 = 5; NightshadeEpicGloves.Bonus4Type = (int) eProperty.Skill_Envenom; if (SAVE_INTO_DATABASE) { GameServer.Database.AddObject(NightshadeEpicGloves); } } //Moonlit Hauberk NightshadeEpicVest = GameServer.Database.FindObjectByKey<ItemTemplate>("NightshadeEpicVest"); if (NightshadeEpicVest == null) { if (log.IsWarnEnabled) log.Warn("Could not find Nightshade Epic Vest , creating it ..."); NightshadeEpicVest = new ItemTemplate(); NightshadeEpicVest.Id_nb = "NightshadeEpicVest"; NightshadeEpicVest.Name = "Moonlit Leather Jerking"; NightshadeEpicVest.Level = 50; NightshadeEpicVest.Item_Type = 25; NightshadeEpicVest.Model = 746; NightshadeEpicVest.IsDropable = true; NightshadeEpicVest.IsPickable = true; NightshadeEpicVest.DPS_AF = 100; NightshadeEpicVest.SPD_ABS = 10; NightshadeEpicVest.Object_Type = 33; NightshadeEpicVest.Quality = 100; NightshadeEpicVest.Weight = 22; NightshadeEpicVest.Bonus = 35; NightshadeEpicVest.MaxCondition = 50000; NightshadeEpicVest.MaxDurability = 50000; NightshadeEpicVest.Condition = 50000; NightshadeEpicVest.Durability = 50000; NightshadeEpicVest.Bonus1 = 10; NightshadeEpicVest.Bonus1Type = (int) eStat.STR; NightshadeEpicVest.Bonus2 = 10; NightshadeEpicVest.Bonus2Type = (int) eStat.DEX; NightshadeEpicVest.Bonus3 = 30; NightshadeEpicVest.Bonus3Type = (int) eProperty.MaxHealth; if (SAVE_INTO_DATABASE) { GameServer.Database.AddObject(NightshadeEpicVest); } } //Moonlit Legs NightshadeEpicLegs = GameServer.Database.FindObjectByKey<ItemTemplate>("NightshadeEpicLegs"); if (NightshadeEpicLegs == null) { if (log.IsWarnEnabled) log.Warn("Could not find Nightshade Epic Legs , creating it ..."); NightshadeEpicLegs = new ItemTemplate(); NightshadeEpicLegs.Id_nb = "NightshadeEpicLegs"; NightshadeEpicLegs.Name = "Moonlit Leggings"; NightshadeEpicLegs.Level = 50; NightshadeEpicLegs.Item_Type = 27; NightshadeEpicLegs.Model = 747; NightshadeEpicLegs.IsDropable = true; NightshadeEpicLegs.IsPickable = true; NightshadeEpicLegs.DPS_AF = 100; NightshadeEpicLegs.SPD_ABS = 10; NightshadeEpicLegs.Object_Type = 33; NightshadeEpicLegs.Quality = 100; NightshadeEpicLegs.Weight = 22; NightshadeEpicLegs.Bonus = 35; NightshadeEpicLegs.MaxCondition = 50000; NightshadeEpicLegs.MaxDurability = 50000; NightshadeEpicLegs.Condition = 50000; NightshadeEpicLegs.Durability = 50000; NightshadeEpicLegs.Bonus1 = 16; NightshadeEpicLegs.Bonus1Type = (int) eStat.CON; NightshadeEpicLegs.Bonus2 = 15; NightshadeEpicLegs.Bonus2Type = (int) eStat.DEX; NightshadeEpicLegs.Bonus3 = 10; NightshadeEpicLegs.Bonus3Type = (int) eResist.Crush; NightshadeEpicLegs.Bonus4 = 10; NightshadeEpicLegs.Bonus4Type = (int) eResist.Slash; if (SAVE_INTO_DATABASE) { GameServer.Database.AddObject(NightshadeEpicLegs); } } //Moonlit Sleeves NightshadeEpicArms = GameServer.Database.FindObjectByKey<ItemTemplate>("NightshadeEpicArms"); if (NightshadeEpicArms == null) { if (log.IsWarnEnabled) log.Warn("Could not find Nightshade Epic Arms , creating it ..."); NightshadeEpicArms = new ItemTemplate(); NightshadeEpicArms.Id_nb = "NightshadeEpicArms"; NightshadeEpicArms.Name = "Moonlit Sleeves"; NightshadeEpicArms.Level = 50; NightshadeEpicArms.Item_Type = 28; NightshadeEpicArms.Model = 748; NightshadeEpicArms.IsDropable = true; NightshadeEpicArms.IsPickable = true; NightshadeEpicArms.DPS_AF = 100; NightshadeEpicArms.SPD_ABS = 10; NightshadeEpicArms.Object_Type = 33; NightshadeEpicArms.Quality = 100; NightshadeEpicArms.Weight = 22; NightshadeEpicArms.Bonus = 35; NightshadeEpicArms.MaxCondition = 50000; NightshadeEpicArms.MaxDurability = 50000; NightshadeEpicArms.Condition = 50000; NightshadeEpicArms.Durability = 50000; NightshadeEpicArms.Bonus1 = 4; NightshadeEpicArms.Bonus1Type = (int) eProperty.Skill_Celtic_Dual; NightshadeEpicArms.Bonus2 = 16; NightshadeEpicArms.Bonus2Type = (int) eStat.CON; NightshadeEpicArms.Bonus3 = 15; NightshadeEpicArms.Bonus3Type = (int) eStat.DEX; NightshadeEpicArms.Bonus4 = 6; NightshadeEpicArms.Bonus4Type = (int) eResist.Cold; if (SAVE_INTO_DATABASE) { GameServer.Database.AddObject(NightshadeEpicArms); } } EnchanterEpicBoots = GameServer.Database.FindObjectByKey<ItemTemplate>("EnchanterEpicBoots"); if (EnchanterEpicBoots == null) { if (log.IsWarnEnabled) log.Warn("Could not find Enchanter Epic Boots , creating it ..."); EnchanterEpicBoots = new ItemTemplate(); EnchanterEpicBoots.Id_nb = "EnchanterEpicBoots"; EnchanterEpicBoots.Name = "Moonspun Boots"; EnchanterEpicBoots.Level = 50; EnchanterEpicBoots.Item_Type = 23; EnchanterEpicBoots.Model = 382; EnchanterEpicBoots.IsDropable = true; EnchanterEpicBoots.IsPickable = true; EnchanterEpicBoots.DPS_AF = 50; EnchanterEpicBoots.SPD_ABS = 0; EnchanterEpicBoots.Object_Type = 32; EnchanterEpicBoots.Quality = 100; EnchanterEpicBoots.Weight = 22; EnchanterEpicBoots.Bonus = 35; EnchanterEpicBoots.MaxCondition = 50000; EnchanterEpicBoots.MaxDurability = 50000; EnchanterEpicBoots.Condition = 50000; EnchanterEpicBoots.Durability = 50000; EnchanterEpicBoots.Bonus1 = 12; EnchanterEpicBoots.Bonus1Type = (int) eStat.CON; EnchanterEpicBoots.Bonus2 = 12; EnchanterEpicBoots.Bonus2Type = (int) eStat.DEX; EnchanterEpicBoots.Bonus3 = 12; EnchanterEpicBoots.Bonus3Type = (int) eResist.Body; EnchanterEpicBoots.Bonus4 = 39; EnchanterEpicBoots.Bonus4Type = (int) eProperty.MaxHealth; if (SAVE_INTO_DATABASE) { GameServer.Database.AddObject(EnchanterEpicBoots); } } //end item //Moonspun Coif EnchanterEpicHelm = GameServer.Database.FindObjectByKey<ItemTemplate>("EnchanterEpicHelm"); if (EnchanterEpicHelm == null) { if (log.IsWarnEnabled) log.Warn("Could not find Enchanter Epic Helm , creating it ..."); EnchanterEpicHelm = new ItemTemplate(); EnchanterEpicHelm.Id_nb = "EnchanterEpicHelm"; EnchanterEpicHelm.Name = "Moonspun Cap"; EnchanterEpicHelm.Level = 50; EnchanterEpicHelm.Item_Type = 21; EnchanterEpicHelm.Model = 1298; //NEED TO WORK ON.. EnchanterEpicHelm.IsDropable = true; EnchanterEpicHelm.IsPickable = true; EnchanterEpicHelm.DPS_AF = 50; EnchanterEpicHelm.SPD_ABS = 0; EnchanterEpicHelm.Object_Type = 32; EnchanterEpicHelm.Quality = 100; EnchanterEpicHelm.Weight = 22; EnchanterEpicHelm.Bonus = 35; EnchanterEpicHelm.MaxCondition = 50000; EnchanterEpicHelm.MaxDurability = 50000; EnchanterEpicHelm.Condition = 50000; EnchanterEpicHelm.Durability = 50000; EnchanterEpicHelm.Bonus1 = 21; EnchanterEpicHelm.Bonus1Type = (int) eProperty.MaxHealth; EnchanterEpicHelm.Bonus2 = 8; EnchanterEpicHelm.Bonus2Type = (int) eResist.Energy; EnchanterEpicHelm.Bonus3 = 4; EnchanterEpicHelm.Bonus3Type = (int) eProperty.Skill_Enchantments; EnchanterEpicHelm.Bonus4 = 18; EnchanterEpicHelm.Bonus4Type = (int) eStat.INT; if (SAVE_INTO_DATABASE) { GameServer.Database.AddObject(EnchanterEpicHelm); } } //end item //Moonspun Gloves EnchanterEpicGloves = GameServer.Database.FindObjectByKey<ItemTemplate>("EnchanterEpicGloves"); if (EnchanterEpicGloves == null) { if (log.IsWarnEnabled) log.Warn("Could not find Enchanter Epic Gloves , creating it ..."); EnchanterEpicGloves = new ItemTemplate(); EnchanterEpicGloves.Id_nb = "EnchanterEpicGloves"; EnchanterEpicGloves.Name = "Moonspun Gloves "; EnchanterEpicGloves.Level = 50; EnchanterEpicGloves.Item_Type = 22; EnchanterEpicGloves.Model = 381; EnchanterEpicGloves.IsDropable = true; EnchanterEpicGloves.IsPickable = true; EnchanterEpicGloves.DPS_AF = 50; EnchanterEpicGloves.SPD_ABS = 0; EnchanterEpicGloves.Object_Type = 32; EnchanterEpicGloves.Quality = 100; EnchanterEpicGloves.Weight = 22; EnchanterEpicGloves.Bonus = 35; EnchanterEpicGloves.MaxCondition = 50000; EnchanterEpicGloves.MaxDurability = 50000; EnchanterEpicGloves.Condition = 50000; EnchanterEpicGloves.Durability = 50000; EnchanterEpicGloves.Bonus1 = 30; EnchanterEpicGloves.Bonus1Type = (int) eProperty.MaxHealth; EnchanterEpicGloves.Bonus2 = 4; EnchanterEpicGloves.Bonus2Type = (int) eProperty.Skill_Mana; EnchanterEpicGloves.Bonus3 = 6; EnchanterEpicGloves.Bonus3Type = (int) eStat.INT; EnchanterEpicGloves.Bonus4 = 13; EnchanterEpicGloves.Bonus4Type = (int) eStat.DEX; if (SAVE_INTO_DATABASE) { GameServer.Database.AddObject(EnchanterEpicGloves); } } //Moonspun Hauberk EnchanterEpicVest = GameServer.Database.FindObjectByKey<ItemTemplate>("EnchanterEpicVest"); if (EnchanterEpicVest == null) { if (log.IsWarnEnabled) log.Warn("Could not find Enchanter Epic Vest , creating it ..."); EnchanterEpicVest = new ItemTemplate(); EnchanterEpicVest.Id_nb = "EnchanterEpicVest"; EnchanterEpicVest.Name = "Moonspun Vest"; EnchanterEpicVest.Level = 50; EnchanterEpicVest.Item_Type = 25; EnchanterEpicVest.Model = 781; EnchanterEpicVest.IsDropable = true; EnchanterEpicVest.IsPickable = true; EnchanterEpicVest.DPS_AF = 50; EnchanterEpicVest.SPD_ABS = 0; EnchanterEpicVest.Object_Type = 32; EnchanterEpicVest.Quality = 100; EnchanterEpicVest.Weight = 22; EnchanterEpicVest.Bonus = 35; EnchanterEpicVest.MaxCondition = 50000; EnchanterEpicVest.MaxDurability = 50000; EnchanterEpicVest.Condition = 50000; EnchanterEpicVest.Durability = 50000; EnchanterEpicVest.Bonus1 = 30; EnchanterEpicVest.Bonus1Type = (int) eProperty.MaxHealth; EnchanterEpicVest.Bonus2 = 15; EnchanterEpicVest.Bonus2Type = (int) eStat.INT; EnchanterEpicVest.Bonus3 = 15; EnchanterEpicVest.Bonus3Type = (int) eStat.DEX; if (SAVE_INTO_DATABASE) { GameServer.Database.AddObject(EnchanterEpicVest); } } //Moonspun Legs EnchanterEpicLegs = GameServer.Database.FindObjectByKey<ItemTemplate>("EnchanterEpicLegs"); if (EnchanterEpicLegs == null) { if (log.IsWarnEnabled) log.Warn("Could not find Enchanter Epic Legs , creating it ..."); EnchanterEpicLegs = new ItemTemplate(); EnchanterEpicLegs.Id_nb = "EnchanterEpicLegs"; EnchanterEpicLegs.Name = "Moonspun Pants"; EnchanterEpicLegs.Level = 50; EnchanterEpicLegs.Item_Type = 27; EnchanterEpicLegs.Model = 379; EnchanterEpicLegs.IsDropable = true; EnchanterEpicLegs.IsPickable = true; EnchanterEpicLegs.DPS_AF = 50; EnchanterEpicLegs.SPD_ABS = 0; EnchanterEpicLegs.Object_Type = 32; EnchanterEpicLegs.Quality = 100; EnchanterEpicLegs.Weight = 22; EnchanterEpicLegs.Bonus = 35; EnchanterEpicLegs.MaxCondition = 50000; EnchanterEpicLegs.MaxDurability = 50000; EnchanterEpicLegs.Condition = 50000; EnchanterEpicLegs.Durability = 50000; EnchanterEpicLegs.Bonus1 = 16; EnchanterEpicLegs.Bonus1Type = (int) eStat.CON; EnchanterEpicLegs.Bonus2 = 15; EnchanterEpicLegs.Bonus2Type = (int) eStat.DEX; EnchanterEpicLegs.Bonus3 = 10; EnchanterEpicLegs.Bonus3Type = (int) eResist.Heat; EnchanterEpicLegs.Bonus4 = 10; EnchanterEpicLegs.Bonus4Type = (int) eResist.Cold; if (SAVE_INTO_DATABASE) { GameServer.Database.AddObject(EnchanterEpicLegs); } } //Moonspun Sleeves EnchanterEpicArms = GameServer.Database.FindObjectByKey<ItemTemplate>("EnchanterEpicArms"); if (EnchanterEpicArms == null) { if (log.IsWarnEnabled) log.Warn("Could not find Enchanter Epic Arms , creating it ..."); EnchanterEpicArms = new ItemTemplate(); EnchanterEpicArms.Id_nb = "EnchanterEpicArms"; EnchanterEpicArms.Name = "Moonspun Sleeves"; EnchanterEpicArms.Level = 50; EnchanterEpicArms.Item_Type = 28; EnchanterEpicArms.Model = 380; EnchanterEpicArms.IsDropable = true; EnchanterEpicArms.IsPickable = true; EnchanterEpicArms.DPS_AF = 50; EnchanterEpicArms.SPD_ABS = 0; EnchanterEpicArms.Object_Type = 32; EnchanterEpicArms.Quality = 100; EnchanterEpicArms.Weight = 22; EnchanterEpicArms.Bonus = 35; EnchanterEpicArms.MaxCondition = 50000; EnchanterEpicArms.MaxDurability = 50000; EnchanterEpicArms.Condition = 50000; EnchanterEpicArms.Durability = 50000; EnchanterEpicArms.Bonus1 = 27; EnchanterEpicArms.Bonus1Type = (int) eProperty.MaxHealth; EnchanterEpicArms.Bonus2 = 10; EnchanterEpicArms.Bonus2Type = (int) eStat.INT; EnchanterEpicArms.Bonus3 = 5; EnchanterEpicArms.Bonus3Type = (int) eProperty.Skill_Light; EnchanterEpicArms.Bonus4 = 10; EnchanterEpicArms.Bonus4Type = (int) eStat.DEX; if (SAVE_INTO_DATABASE) { GameServer.Database.AddObject(EnchanterEpicArms); } } //Champion Epic Sleeves End //Item Descriptions End #endregion GameEventMgr.AddHandler(GamePlayerEvent.AcceptQuest, new DOLEventHandler(SubscribeQuest)); GameEventMgr.AddHandler(GamePlayerEvent.DeclineQuest, new DOLEventHandler(SubscribeQuest)); GameEventMgr.AddHandler(Brigit, GameObjectEvent.Interact, new DOLEventHandler(TalkToBrigit)); GameEventMgr.AddHandler(Brigit, GameLivingEvent.WhisperReceive, new DOLEventHandler(TalkToBrigit)); /* Now we bring to Brigit the possibility to give this quest to players */ Brigit.AddQuestToGive(typeof (Essence_50)); if (log.IsInfoEnabled) log.Info("Quest \"" + questTitle + "\" initialized"); }
public static GameNPC GetMasterFrederick() { GameNPC[] npcs = WorldMgr.GetNPCsByName("Master Frederick", eRealm.Albion); GameNPC masterFrederick = null; if (npcs.Length == 0) { masterFrederick = new GameNPC(); masterFrederick.Model = 32; masterFrederick.Name = "Master Frederick"; if (log.IsWarnEnabled) log.Warn("Could not find " + masterFrederick.Name + ", creating him ..."); masterFrederick.GuildName = "Part of Frederick Quests"; masterFrederick.Realm = eRealm.Albion; masterFrederick.CurrentRegionID = 1; GameNpcInventoryTemplate template = new GameNpcInventoryTemplate(); template.AddNPCEquipment(eInventorySlot.TorsoArmor, 41); template.AddNPCEquipment(eInventorySlot.LegsArmor, 42); template.AddNPCEquipment(eInventorySlot.FeetArmor, 40); template.AddNPCEquipment(eInventorySlot.Cloak, 91); template.AddNPCEquipment(eInventorySlot.RightHandWeapon, 4); masterFrederick.Inventory = template.CloseTemplate(); masterFrederick.SwitchWeapon(GameLiving.eActiveWeaponSlot.Standard); // masterFrederick.AddNPCEquipment((byte) eVisibleItems.TORSO, 41, 0, 0, 0); // masterFrederick.AddNPCEquipment((byte) eVisibleItems.LEG, 42, 0, 0, 0); // masterFrederick.AddNPCEquipment((byte) eVisibleItems.BOOT, 40, 0, 0, 0); // masterFrederick.AddNPCEquipment((byte) eVisibleItems.CLOAK, 91, 0, 0, 0); // masterFrederick.AddNPCEquipment((byte) eVisibleItems.RIGHT_HAND, 4, 0, 0, 0); masterFrederick.Size = 50; masterFrederick.Level = 50; masterFrederick.X = 567969; masterFrederick.Y = 509880; masterFrederick.Z = 2861; masterFrederick.Heading = 65; StandardMobBrain brain = new StandardMobBrain(); brain.AggroLevel = 0; brain.AggroRange = 0; masterFrederick.SetOwnBrain(brain); //You don't have to store the created mob in the db if you don't want, //it will be recreated each time it is not found, just comment the following //line if you rather not modify your database if (SAVE_INTO_DATABASE) masterFrederick.SaveIntoDatabase(); masterFrederick.AddToWorld(); } else masterFrederick = npcs[0]; return masterFrederick; }
public static void ScriptLoaded(DOLEvent e, object sender, EventArgs args) { if (!ServerProperties.Properties.LOAD_QUESTS) return; if (log.IsInfoEnabled) log.Info("Quest \"" + questTitle + "\" initializing ..."); #region defineNPCS GameNPC[] npcs = WorldMgr.GetNPCsByName("Lady Grynoch", eRealm.Albion); if (npcs.Length == 0) { LadyGrynoch = new GameNPC(); LadyGrynoch.Model = 5; LadyGrynoch.Name = "Lady Grynoch"; if (log.IsWarnEnabled) log.Warn("Could not find " + LadyGrynoch.Name + ", creating her ..."); //k109: My preference, no guildname for quest NPCs. Uncomment if you like that... //LadyGrynoch.GuildName = "Part of " + questTitle + " Quest"; LadyGrynoch.Realm = eRealm.Albion; LadyGrynoch.CurrentRegionID = 1; GameNpcInventoryTemplate template = new GameNpcInventoryTemplate(); template.AddNPCEquipment(eInventorySlot.TorsoArmor, 58); //Slot 25 LadyGrynoch.Inventory = template.CloseTemplate(); LadyGrynoch.SwitchWeapon(GameLiving.eActiveWeaponSlot.Standard); LadyGrynoch.Size = 51; LadyGrynoch.Level = 38; LadyGrynoch.X = 559698; LadyGrynoch.Y = 513578; LadyGrynoch.Z = 2428; LadyGrynoch.Heading = 2742; if (SAVE_INTO_DATABASE) LadyGrynoch.SaveIntoDatabase(); LadyGrynoch.AddToWorld(); } else LadyGrynoch = npcs[0]; #endregion #region defineAreas Demons_Breach_Area = WorldMgr.GetRegion(Demons_Breach.RegionID).AddArea(new Area.Circle("", Demons_Breach.X, Demons_Breach.Y, Demons_Breach.Z, 200)); Demons_Breach_Area.RegisterPlayerEnter(new DOLEventHandler(PlayerEnterDemonBreachArea)); #endregion GameEventMgr.AddHandler(GamePlayerEvent.AcceptQuest, new DOLEventHandler(SubscribeQuest)); GameEventMgr.AddHandler(GamePlayerEvent.DeclineQuest, new DOLEventHandler(SubscribeQuest)); GameEventMgr.AddHandler(LadyGrynoch, GameLivingEvent.Interact, new DOLEventHandler(TalkToLadyGrynoch)); GameEventMgr.AddHandler(LadyGrynoch, GameLivingEvent.WhisperReceive, new DOLEventHandler(TalkToLadyGrynoch)); LadyGrynoch.AddQuestToGive(typeof(ToReachTheBreach)); if (log.IsInfoEnabled) log.Info("Quest \"" + questTitle + "\" initialized"); }
public static void ScriptLoaded(DOLEvent e, object sender, EventArgs args) { if (!ServerProperties.Properties.LOAD_QUESTS) return; if (log.IsInfoEnabled) log.Info("Quest \"" + questTitle + "\" initializing ..."); #region defineNPCs GameNPC[] npcs; npcs = WorldMgr.GetNPCsByName("Lycla",(eRealm) 2); if (npcs.Length == 0) { Lycla = new DOL.GS.GameNPC(); Lycla.Model = 178; Lycla.Name = "Lycla"; if (log.IsWarnEnabled) log.Warn("Could not find " + Lycla.Name + ", creating ..."); Lycla.GuildName = "Part of " + questTitle + " Quest"; Lycla.Realm = eRealm.Midgard; Lycla.CurrentRegionID = 100; Lycla.Size = 48; Lycla.Level = 50; Lycla.MaxSpeedBase = 191; Lycla.Faction = FactionMgr.GetFactionByID(0); Lycla.X = 749032; Lycla.Y = 814613; Lycla.Z = 4408; Lycla.Heading = 170; Lycla.RespawnInterval = -1; Lycla.BodyType = 0; StandardMobBrain brain = new StandardMobBrain(); brain.AggroLevel = 0; brain.AggroRange = 500; Lycla.SetOwnBrain(brain); //You don't have to store the created mob in the db if you don't want, //it will be recreated each time it is not found, just comment the following //line if you rather not modify your database if (SAVE_INTO_DATABASE) Lycla.SaveIntoDatabase(); Lycla.AddToWorld(); } else { Lycla = npcs[0]; } npcs = WorldMgr.GetNPCsByName("Amora",(eRealm) 2); if (npcs.Length == 0) { Amora = new DOL.GS.GameNPC(); Amora.Model = 216; Amora.Name = "Amora"; if (log.IsWarnEnabled) log.Warn("Could not find " + Amora.Name + ", creating ..."); Amora.GuildName = "Part of " + questTitle + " Quest"; Amora.Realm = eRealm.Midgard; Amora.CurrentRegionID = 100; Amora.Size = 49; Amora.Level = 28; Amora.MaxSpeedBase = 191; Amora.Faction = FactionMgr.GetFactionByID(0); Amora.X = 747714; Amora.Y = 814910; Amora.Z = 4636; Amora.Heading = 3456; Amora.RespawnInterval = -1; Amora.BodyType = 0; StandardMobBrain brain = new StandardMobBrain(); brain.AggroLevel = 0; brain.AggroRange = 500; Amora.SetOwnBrain(brain); //You don't have to store the created mob in the db if you don't want, //it will be recreated each time it is not found, just comment the following //line if you rather not modify your database if (SAVE_INTO_DATABASE) Amora.SaveIntoDatabase(); Amora.AddToWorld(); } else { Amora = npcs[0]; } npcs = WorldMgr.GetNPCsByName("Kari",(eRealm) 2); if (npcs.Length == 0) { Kari = new GameHealer(); Kari.Model = 216; Kari.Name = "Kari"; if (log.IsWarnEnabled) log.Warn("Could not find " + Kari.Name + ", creating ..."); Kari.GuildName = "Part of " + questTitle + " Quest"; Kari.Realm = eRealm.Midgard; Kari.CurrentRegionID = 100; Kari.Size = 51; Kari.Level = 20; Kari.MaxSpeedBase = 191; Kari.Faction = FactionMgr.GetFactionByID(0); Kari.X = 749114; Kari.Y = 814019; Kari.Z = 4408; Kari.Heading = 3595; Kari.RespawnInterval = -1; Kari.BodyType = 0; StandardMobBrain brain = new StandardMobBrain(); brain.AggroLevel = 0; brain.AggroRange = 500; Kari.SetOwnBrain(brain); //You don't have to store the created mob in the db if you don't want, //it will be recreated each time it is not found, just comment the following //line if you rather not modify your database if (SAVE_INTO_DATABASE) Kari.SaveIntoDatabase(); Kari.AddToWorld(); } else { Kari = npcs[0]; } #endregion #region defineItems snakevenom = GameServer.Database.FindObjectByKey<ItemTemplate>("snakevenom"); if (snakevenom == null) { snakevenom = new ItemTemplate(); snakevenom.Name = "Snake Venom"; if (log.IsWarnEnabled) log.Warn("Could not find " + snakevenom.Name + ", creating it ..."); snakevenom.Level = 1; snakevenom.Weight = 1; snakevenom.Model = 488; snakevenom.Object_Type = 46; snakevenom.Item_Type = -1; snakevenom.Id_nb = "snakevenom"; snakevenom.Hand = 0; snakevenom.Price = 0; snakevenom.IsPickable = true; snakevenom.IsDropable = true; snakevenom.IsTradable = true; snakevenom.CanDropAsLoot = true; snakevenom.Color = 0; snakevenom.Bonus = 0; // default bonus snakevenom.Bonus1 = 0; snakevenom.Bonus1Type = (int) 0; snakevenom.Bonus2 = 0; snakevenom.Bonus2Type = (int) 0; snakevenom.Bonus3 = 0; snakevenom.Bonus3Type = (int) 0; snakevenom.Bonus4 = 0; snakevenom.Bonus4Type = (int) 0; snakevenom.Bonus5 = 0; snakevenom.Bonus5Type = (int) 0; snakevenom.Bonus6 = 0; snakevenom.Bonus6Type = (int) 0; snakevenom.Bonus7 = 0; snakevenom.Bonus7Type = (int) 0; snakevenom.Bonus8 = 0; snakevenom.Bonus8Type = (int) 0; snakevenom.Bonus9 = 0; snakevenom.Bonus9Type = (int) 0; snakevenom.Bonus10 = 0; snakevenom.Bonus10Type = (int) 0; snakevenom.ExtraBonus = 0; snakevenom.ExtraBonusType = (int) 0; snakevenom.Effect = 0; snakevenom.Emblem = 0; snakevenom.Charges = 0; snakevenom.MaxCharges = 0; snakevenom.SpellID = 0; snakevenom.ProcSpellID = 0; snakevenom.Type_Damage = 0; snakevenom.Realm = 0; snakevenom.MaxCount = 1; snakevenom.PackSize = 1; snakevenom.Extension = 0; snakevenom.Quality = 100; snakevenom.Condition = 100; snakevenom.MaxCondition = 100; snakevenom.Durability = 100; snakevenom.MaxDurability = 100; snakevenom.PoisonCharges = 0; snakevenom.PoisonMaxCharges = 0; snakevenom.PoisonSpellID = 0; snakevenom.ProcSpellID1 = 0; snakevenom.SpellID1 = 0; snakevenom.MaxCharges1 = 0; snakevenom.Charges1 = 0; //You don't have to store the created item in the db if you don't want, //it will be recreated each time it is not found, just comment the following //line if you rather not modify your database if (SAVE_INTO_DATABASE) GameServer.Database.AddObject(snakevenom); } #endregion #region defineAreas #endregion #region defineQuestParts QuestBuilder builder = QuestMgr.getBuilder(typeof(Amorasaidmistyc)); QuestBehaviour a; a = builder.CreateBehaviour(Lycla,-1); a.AddTrigger(eTriggerType.Interact,null,Lycla); a.AddRequirement(eRequirementType.QuestGivable,typeof(DOL.GS.Quests.Midgard.Amorasaidmistyc),Lycla); a.AddRequirement(eRequirementType.QuestPending,typeof(DOL.GS.Quests.Midgard.Amorasaidmistyc),null,(eComparator)5); a.AddAction(eActionType.Talk,"The lady Amora here in Fort Atla has been here for several weeks because she is [unable] to travel.",Lycla); AddBehaviour(a); a = builder.CreateBehaviour(Lycla,-1); a.AddTrigger(eTriggerType.Whisper,"unable",Lycla); a.AddRequirement(eRequirementType.QuestGivable,typeof(DOL.GS.Quests.Midgard.Amorasaidmistyc),Lycla); a.AddRequirement(eRequirementType.QuestPending,typeof(DOL.GS.Quests.Midgard.Amorasaidmistyc),null,(eComparator)5); a.AddAction(eActionType.Talk,"Her daughter, Magnild has fallen [ill].",Lycla); AddBehaviour(a); a = builder.CreateBehaviour(Lycla,-1); a.AddTrigger(eTriggerType.Whisper,"ill",Lycla); a.AddRequirement(eRequirementType.QuestGivable,typeof(DOL.GS.Quests.Midgard.Amorasaidmistyc),Lycla); a.AddRequirement(eRequirementType.QuestPending,typeof(DOL.GS.Quests.Midgard.Amorasaidmistyc),null,(eComparator)5); a.AddAction(eActionType.Talk,"They have been staying in one of the homes here in town to keep the poor girl warm. Please help them, they are in great need.",Lycla); a.AddAction(eActionType.OfferQuest,typeof(DOL.GS.Quests.Midgard.Amorasaidmistyc),"The Lady Amora needs your help in curing her sick daughter."); AddBehaviour(a); a = builder.CreateBehaviour(Lycla,-1); a.AddTrigger(eTriggerType.DeclineQuest,null,typeof(DOL.GS.Quests.Midgard.Amorasaidmistyc)); a.AddAction(eActionType.Talk,"No problem. See you.",Lycla); AddBehaviour(a); a = builder.CreateBehaviour(Lycla,-1); a.AddTrigger(eTriggerType.AcceptQuest,null,typeof(DOL.GS.Quests.Midgard.Amorasaidmistyc)); a.AddAction(eActionType.GiveQuest,typeof(DOL.GS.Quests.Midgard.Amorasaidmistyc),Lycla); AddBehaviour(a); a = builder.CreateBehaviour(Amora,-1); a.AddTrigger(eTriggerType.Interact,null,Amora); a.AddRequirement(eRequirementType.QuestStep,typeof(DOL.GS.Quests.Midgard.Amorasaidmistyc),1,(eComparator)3); a.AddAction(eActionType.Talk,"Be still Magnild, all will be alright soon and you will be well once again.",Amora); a.AddAction(eActionType.Talk,"Hello stranger, may I ask your [name]?",Amora); AddBehaviour(a); a = builder.CreateBehaviour(Amora,-1); a.AddTrigger(eTriggerType.Whisper,"name",Amora); a.AddRequirement(eRequirementType.QuestStep,typeof(DOL.GS.Quests.Midgard.Amorasaidmistyc),1,(eComparator)3); a.AddAction(eActionType.Talk,"It is a pleasure to meet you. I am so glad you have come to aid me and [Magnild].",Amora); AddBehaviour(a); a = builder.CreateBehaviour(Amora,-1); a.AddTrigger(eTriggerType.Whisper,"Magnild",Amora); a.AddRequirement(eRequirementType.QuestStep,typeof(DOL.GS.Quests.Midgard.Amorasaidmistyc),1,(eComparator)3); a.AddAction(eActionType.Talk,"Yes, my poor darling Magnild was bitten by a [water snake] while traveling into town. Unfortunately, the bite has not healed and she is not feeling very well at all.",Amora); AddBehaviour(a); a = builder.CreateBehaviour(Amora,-1); a.AddTrigger(eTriggerType.Whisper,"water snake",Amora); a.AddRequirement(eRequirementType.QuestStep,typeof(DOL.GS.Quests.Midgard.Amorasaidmistyc),1,(eComparator)3); a.AddAction(eActionType.Talk,"Oh, it seems the venom of the snake was very powerful. I have sent word to t he healer and she has told me she needs five vials of [snake venom] to cure the child.",Amora); AddBehaviour(a); a = builder.CreateBehaviour(Amora,-1); a.AddTrigger(eTriggerType.Whisper,"snake venom",Amora); a.AddRequirement(eRequirementType.QuestStep,typeof(DOL.GS.Quests.Midgard.Amorasaidmistyc),1,(eComparator)3); a.AddAction(eActionType.Talk,"I do not feel right leaving Magnild [here alone] this ill, so I fear I can't hunt the snakes myself.",Amora); AddBehaviour(a); a = builder.CreateBehaviour(Amora,-1); a.AddTrigger(eTriggerType.Whisper,"here alone",Amora); a.AddRequirement(eRequirementType.QuestStep,typeof(DOL.GS.Quests.Midgard.Amorasaidmistyc),1,(eComparator)3); a.AddAction(eActionType.Talk,"Please go outside the city and [collect] the five vials of venom and take them to Kari, the healer.",Amora); AddBehaviour(a); a = builder.CreateBehaviour(Amora,-1); a.AddTrigger(eTriggerType.Whisper,"collect",Amora); a.AddRequirement(eRequirementType.QuestStep,typeof(DOL.GS.Quests.Midgard.Amorasaidmistyc),1,(eComparator)3); a.AddAction(eActionType.Talk,"I am indebted to you always if you do the for me.",Amora); a.AddAction(eActionType.SetQuestStep,typeof(DOL.GS.Quests.Midgard.Amorasaidmistyc),2); AddBehaviour(a); a = builder.CreateBehaviour(Lycla,-1); a.AddTrigger(eTriggerType.EnemyKilled,"water snake",null); a.AddRequirement(eRequirementType.QuestStep,typeof(DOL.GS.Quests.Midgard.Amorasaidmistyc),2,(eComparator)3); a.AddRequirement(eRequirementType.InventoryItem,snakevenom,4,(eComparator)1); a.AddAction(eActionType.GiveItem,snakevenom,null); AddBehaviour(a); a = builder.CreateBehaviour(Lycla,-1); a.AddTrigger(eTriggerType.EnemyKilled,"water snake",null); a.AddRequirement(eRequirementType.QuestStep,typeof(DOL.GS.Quests.Midgard.Amorasaidmistyc),2,(eComparator)3); a.AddRequirement(eRequirementType.InventoryItem,snakevenom,4,(eComparator)3); a.AddAction(eActionType.SetQuestStep,typeof(DOL.GS.Quests.Midgard.Amorasaidmistyc),3); a.AddAction(eActionType.GiveItem,snakevenom,null); AddBehaviour(a); a = builder.CreateBehaviour(Kari,-1); a.AddTrigger(eTriggerType.Interact,null,Kari); a.AddRequirement(eRequirementType.QuestStep,typeof(DOL.GS.Quests.Midgard.Amorasaidmistyc),3,(eComparator)3); a.AddAction(eActionType.Talk,"Ahh, you look as if you have been having a rough time. Have you brought me the vials of snake venom?",Kari); a.AddAction(eActionType.TakeItem,snakevenom,5); a.AddAction(eActionType.Talk,"\"I shall begin [work] at once in making the potion to cure the sick girl, hopefully all my training will not fail me.",Kari); AddBehaviour(a); a = builder.CreateBehaviour(Kari,-1); a.AddTrigger(eTriggerType.Whisper,"work",Kari); a.AddRequirement(eRequirementType.QuestStep,typeof(DOL.GS.Quests.Midgard.Amorasaidmistyc),3,(eComparator)3); a.AddAction(eActionType.Talk,"You have aided in this situation beyond what is expected. I thnk you.",Kari); a.AddAction(eActionType.GiveXP,10,null); a.AddAction(eActionType.GiveGold,42,null); a.AddAction(eActionType.FinishQuest,typeof(DOL.GS.Quests.Midgard.Amorasaidmistyc),null); AddBehaviour(a); #endregion // Custom Scriptloaded Code Begin // Custom Scriptloaded Code End Lycla.AddQuestToGive(typeof (Amorasaidmistyc)); if (log.IsInfoEnabled) log.Info("Quest \"" + questTitle + "\" initialized"); }
public static void ScriptLoaded(DOLEvent e, object sender, EventArgs args) { if (!ServerProperties.Properties.LOAD_QUESTS) return; if (log.IsInfoEnabled) log.Info("Quest \"" + questTitle + "\" initializing ..."); /* First thing we do in here is to search for the NPCs inside * the world who comes from the certain Realm. If we find a the players, * this means we don't have to create a new one. * * NOTE: You can do anything you want in this method, you don't have * to search for NPC's ... you could create a custom item, place it * on the ground and if a player picks it up, he will get the quest! * Just examples, do anything you like and feel comfortable with :) */ #region defineNPCS GameNPC[] npcs = WorldMgr.GetNPCsByName("Eowyln Astos", eRealm.Albion); /* Whops, if the npcs array length is 0 then no npc exists in * this users Mob Database, so we simply create one ;-) * else we take the existing one. And if more than one exist, we take * the first ... */ if (npcs.Length == 0) { eowylnAstos = new GameNPC(); eowylnAstos.Model = 35; eowylnAstos.Name = "Eowyln Astos"; if (log.IsWarnEnabled) log.Warn("Could not find " + eowylnAstos.Name + ", creating him ..."); eowylnAstos.GuildName = "Part of " + questTitle + " Quest"; eowylnAstos.Realm = eRealm.Albion; eowylnAstos.CurrentRegionID = 1; GameNpcInventoryTemplate template = new GameNpcInventoryTemplate(); template.AddNPCEquipment(eInventorySlot.TorsoArmor, 58, 40); eowylnAstos.Inventory = template.CloseTemplate(); eowylnAstos.SwitchWeapon(GameLiving.eActiveWeaponSlot.Standard); eowylnAstos.Size = 54; eowylnAstos.Level = 17; eowylnAstos.X = 559680; eowylnAstos.Y = 513793; eowylnAstos.Z = 2619; eowylnAstos.Heading = 3185; //You don't have to store the created mob in the db if you don't want, //it will be recreated each time it is not found, just comment the following //line if you rather not modify your database if (SAVE_INTO_DATABASE) eowylnAstos.SaveIntoDatabase(); eowylnAstos.AddToWorld(); } else eowylnAstos = npcs[0]; #endregion defineNPCS #region defineItems // item db check sephucothsHeart = GameServer.Database.FindObjectByKey<ItemTemplate>("sephucoths_heart"); if (sephucothsHeart == null) { sephucothsHeart = new ItemTemplate(); sephucothsHeart.Name = "Sephucoth's Heart"; if (log.IsWarnEnabled) log.Warn("Could not find " + sephucothsHeart.Name + ", creating it ..."); sephucothsHeart.Level = 0; sephucothsHeart.Weight = 0; sephucothsHeart.Model = 595; sephucothsHeart.Object_Type = (int)eObjectType.GenericItem; sephucothsHeart.Id_nb = "sephucoths_heart"; sephucothsHeart.Price = 0; sephucothsHeart.IsPickable = false; sephucothsHeart.IsDropable = false; sephucothsHeart.Quality = 100; sephucothsHeart.Condition = 1000; sephucothsHeart.MaxCondition = 1000; sephucothsHeart.Durability = 1000; sephucothsHeart.MaxDurability = 1000; //You don't have to store the created item in the db if you don't want, //it will be recreated each time it is not found, just comment the following //line if you rather not modify your database GameServer.Database.AddObject(sephucothsHeart); } // item db check polishedBone = GameServer.Database.FindObjectByKey<ItemTemplate>("polished_bone"); if (polishedBone == null) { polishedBone = new ItemTemplate(); polishedBone.Name = "Polished Bone"; if (log.IsWarnEnabled) log.Warn("Could not find " + polishedBone.Name + ", creating it ..."); polishedBone.Level = 0; polishedBone.Weight = 15; polishedBone.Model = 497; polishedBone.Object_Type = (int)eObjectType.GenericItem; polishedBone.Id_nb = "polished_bone"; polishedBone.Price = 0; polishedBone.IsPickable = false; polishedBone.IsDropable = false; polishedBone.Quality = 100; polishedBone.Condition = 1000; polishedBone.MaxCondition = 1000; polishedBone.Durability = 1000; polishedBone.MaxDurability = 1000; //You don't have to store the created item in the db if you don't want, //it will be recreated each time it is not found, just comment the following //line if you rather not modify your database GameServer.Database.AddObject(polishedBone); } // item db check fieryCrystalPendant = GameServer.Database.FindObjectByKey<ItemTemplate>("fiery_crystal_pendant"); if (fieryCrystalPendant == null) { fieryCrystalPendant = new ItemTemplate(); fieryCrystalPendant.Name = "Fiery Crystal Pendant"; if (log.IsWarnEnabled) log.Warn("Could not find " + fieryCrystalPendant.Name + ", creating it ..."); fieryCrystalPendant.Level = 8; fieryCrystalPendant.Weight = 8; fieryCrystalPendant.Model = 101; fieryCrystalPendant.Object_Type = (int)eObjectType.Magical; fieryCrystalPendant.Item_Type = (int)eEquipmentItems.NECK; fieryCrystalPendant.Id_nb = "fiery_crystal_pendant"; fieryCrystalPendant.Price = Money.GetMoney(0, 0, 0, 0, 30); fieryCrystalPendant.IsPickable = true; fieryCrystalPendant.IsDropable = true; fieryCrystalPendant.Bonus1 = 1; fieryCrystalPendant.Bonus1Type = (int)eProperty.Skill_Fire; fieryCrystalPendant.Bonus2 = 1; fieryCrystalPendant.Bonus2Type = (int)eProperty.Intelligence; fieryCrystalPendant.Quality = 100; fieryCrystalPendant.Condition = 1000; fieryCrystalPendant.MaxCondition = 1000; fieryCrystalPendant.Durability = 1000; fieryCrystalPendant.MaxDurability = 1000; //You don't have to store the created item in the db if you don't want, //it will be recreated each time it is not found, just comment the following //line if you rather not modify your database GameServer.Database.AddObject(fieryCrystalPendant); } #endregion defineItems /* Now we add some hooks to the npc we found. * Actually, we want to know when a player interacts with him. * So, we hook the right-click (interact) and the whisper method * of npc and set the callback method to the "TalkToXXX" * method. This means, the "TalkToXXX" method is called whenever * a player right clicks on him or when he whispers to him. */ GameEventMgr.AddHandler(GamePlayerEvent.AcceptQuest, new DOLEventHandler(SubscribeQuest)); GameEventMgr.AddHandler(GamePlayerEvent.DeclineQuest, new DOLEventHandler(SubscribeQuest)); GameEventMgr.AddHandler(eowylnAstos, GameLivingEvent.Interact, new DOLEventHandler(TalkToEowylnAstos)); GameEventMgr.AddHandler(eowylnAstos, GameLivingEvent.WhisperReceive, new DOLEventHandler(TalkToEowylnAstos)); /* Now we bring to Yetta Fletcher the possibility to give this quest to players */ eowylnAstos.AddQuestToGive(typeof(HeartOfSephucoth)); if (log.IsInfoEnabled) log.Info("Quest \"" + questTitle + "\" initialized"); }
public static void ScriptLoaded(DOLEvent e, object sender, EventArgs args) { if (!ServerProperties.Properties.LOAD_QUESTS) return; if (log.IsInfoEnabled) log.Info("Quest \"" + questTitle + "\" initializing ..."); #region defineNPCS GameNPC[] npcs = WorldMgr.GetNPCsByName(questGiverName, eRealm.Hibernia); if (npcs.Length == 0) { if (log.IsWarnEnabled) log.Warn("Could not find " + questGiverName + ", creating her ..."); questGiver = new GameNPC(); questGiver.Name = questGiverName; questGiver.Realm = eRealm.Hibernia; questGiver.CurrentRegionID = 200; // select * from NPCEquipment where TemplateID in (select EquipmentTemplateID from Mob where name = ?) GameNpcInventoryTemplate template = new GameNpcInventoryTemplate(); template.AddNPCEquipment(eInventorySlot.TwoHandWeapon, 448, 0); // Slot 12 template.AddNPCEquipment(eInventorySlot.FeetArmor, 427, 0); // Slot 23 template.AddNPCEquipment(eInventorySlot.TorsoArmor, 423, 0); // Slot 25 template.AddNPCEquipment(eInventorySlot.LegsArmor, 424, 0); // Slot 27 template.AddNPCEquipment(eInventorySlot.ArmsArmor, 425, 0); // Slot 28 questGiver.Inventory = template.CloseTemplate(); questGiver.SwitchWeapon(GameLiving.eActiveWeaponSlot.Standard); questGiver.Model = 388; questGiver.Size = 51; questGiver.Level = 35; questGiver.X = 346768; questGiver.Y = 489521; questGiver.Z = 5200; questGiver.Heading = 2594; if (SAVE_INTO_DATABASE) questGiver.SaveIntoDatabase(); questGiver.AddToWorld(); } else questGiver = npcs[0]; npcs = WorldMgr.GetNPCsByName(questTargetName, eRealm.Hibernia); if (npcs.Length == 0) { questTarget = new GameNPC(); questTarget.Name = questTargetName; if (log.IsWarnEnabled) log.Warn("Could not find " + questTarget.Name + ", creating him ..."); questTarget.Realm = eRealm.Hibernia; questTarget.CurrentRegionID = 200; // select * from NPCEquipment where TemplateID in (select EquipmentTemplateID from Mob where name = ?) GameNpcInventoryTemplate template = new GameNpcInventoryTemplate(); template.AddNPCEquipment(eInventorySlot.HandsArmor, 411, 0); // Slot 22 template.AddNPCEquipment(eInventorySlot.FeetArmor, 412, 0); // Slot 23 template.AddNPCEquipment(eInventorySlot.TorsoArmor, 408, 0); // Slot 25 template.AddNPCEquipment(eInventorySlot.Cloak, 57, 34); // Slot 26 template.AddNPCEquipment(eInventorySlot.LegsArmor, 409, 0); // Slot 27 template.AddNPCEquipment(eInventorySlot.ArmsArmor, 410, 0); // Slot 28 questTarget.Inventory = template.CloseTemplate(); questTarget.SwitchWeapon(GameLiving.eActiveWeaponSlot.Standard); questTarget.Model = 381; questTarget.Size = 50; questTarget.Level = 12; questTarget.X = 347327; questTarget.Y = 492700; questTarget.Z = 5199; questTarget.Heading = 2468; if (SAVE_INTO_DATABASE) questTarget.SaveIntoDatabase(); questTarget.AddToWorld(); } else questTarget = npcs[0]; #endregion /* #region defineAreas targetArea = WorldMgr.GetRegion(targetLocation.RegionID).AddArea(new Area.Circle("", targetLocation.X, targetLocation.Y, targetLocation.Z, 200)); #endregion */ #region defineItems armBone = GameServer.Database.FindObjectByKey<ItemTemplate>("BonesToBlades-armbone"); if (armBone == null) { armBone = new ItemTemplate(); armBone.Name = "Arm Bone"; if (log.IsWarnEnabled) log.Warn("Could not find " + armBone.Name + ", creating it ..."); armBone.Level = 1; armBone.Weight = 1; armBone.Model = 497; armBone.Object_Type = (int) eObjectType.GenericItem; armBone.Item_Type = -1; armBone.Id_nb = "BonesToBlades-armbone"; armBone.Hand = 0; armBone.Price = 0; armBone.IsTradable = false; armBone.Color = 0; armBone.Bonus = 0; // default bonus armBone.Bonus1 = 0; armBone.Bonus1Type = (int)0; armBone.Bonus2 = 0; armBone.Bonus2Type = (int)0; armBone.Bonus3 = 0; armBone.Bonus3Type = (int)0; armBone.Bonus4 = 0; armBone.Bonus4Type = (int)0; armBone.Bonus5 = 0; armBone.Bonus5Type = (int)0; armBone.Bonus6 = 0; armBone.Bonus6Type = (int)0; armBone.Bonus7 = 0; armBone.Bonus7Type = (int)0; armBone.Bonus8 = 0; armBone.Bonus8Type = (int)0; armBone.Bonus9 = 0; armBone.Bonus9Type = (int)0; armBone.Bonus10 = 0; armBone.Bonus10Type = (int)0; armBone.ExtraBonus = 0; armBone.ExtraBonusType = (int)0; armBone.Effect = 0; armBone.Emblem = 0; armBone.Charges = 0; armBone.MaxCharges = 0; armBone.SpellID = 0; armBone.ProcSpellID = 0; armBone.Type_Damage = 0; armBone.Realm = 0; armBone.MaxCount = 1; armBone.PackSize = 1; armBone.Extension = 0; armBone.Quality = 100; armBone.Condition = 100; armBone.MaxCondition = 100; armBone.Durability = 100; armBone.MaxDurability = 100; armBone.PoisonCharges = 0; armBone.PoisonMaxCharges = 0; armBone.PoisonSpellID = 0; armBone.ProcSpellID1 = 0; armBone.SpellID1 = 0; armBone.MaxCharges1 = 0; armBone.Charges1 = 0; //You don't have to store the created item in the db if you don't want, //it will be recreated each time it is not found, just comment the following //line if you rather not modify your database if (SAVE_INTO_DATABASE) GameServer.Database.AddObject(armBone); } carvedBoneHilt = GameServer.Database.FindObjectByKey<ItemTemplate>("BonesToBlades-carvedBoneHilts"); if (carvedBoneHilt == null) { carvedBoneHilt = new ItemTemplate(); carvedBoneHilt.Name = "Two Carved Bone Hilts"; if (log.IsWarnEnabled) log.Warn("Could not find " + carvedBoneHilt.Name + ", creating it ..."); carvedBoneHilt.Level = 1; carvedBoneHilt.Weight = 1; carvedBoneHilt.Model = 497; carvedBoneHilt.Object_Type = (int)eObjectType.GenericItem; carvedBoneHilt.Item_Type = -1; carvedBoneHilt.Id_nb = "BonesToBlades-carvedBoneHilts"; carvedBoneHilt.Hand = 0; carvedBoneHilt.Price = 0; carvedBoneHilt.IsTradable = false; carvedBoneHilt.Color = 0; carvedBoneHilt.Bonus = 0; // default bonus carvedBoneHilt.Bonus1 = 0; carvedBoneHilt.Bonus1Type = (int)0; carvedBoneHilt.Bonus2 = 0; carvedBoneHilt.Bonus2Type = (int)0; carvedBoneHilt.Bonus3 = 0; carvedBoneHilt.Bonus3Type = (int)0; carvedBoneHilt.Bonus4 = 0; carvedBoneHilt.Bonus4Type = (int)0; carvedBoneHilt.Bonus5 = 0; carvedBoneHilt.Bonus5Type = (int)0; carvedBoneHilt.Bonus6 = 0; carvedBoneHilt.Bonus6Type = (int)0; carvedBoneHilt.Bonus7 = 0; carvedBoneHilt.Bonus7Type = (int)0; carvedBoneHilt.Bonus8 = 0; carvedBoneHilt.Bonus8Type = (int)0; carvedBoneHilt.Bonus9 = 0; carvedBoneHilt.Bonus9Type = (int)0; carvedBoneHilt.Bonus10 = 0; carvedBoneHilt.Bonus10Type = (int)0; carvedBoneHilt.ExtraBonus = 0; carvedBoneHilt.ExtraBonusType = (int)0; carvedBoneHilt.Effect = 0; carvedBoneHilt.Emblem = 0; carvedBoneHilt.Charges = 0; carvedBoneHilt.MaxCharges = 0; carvedBoneHilt.SpellID = 0; carvedBoneHilt.ProcSpellID = 0; carvedBoneHilt.Type_Damage = 0; carvedBoneHilt.Realm = 0; carvedBoneHilt.MaxCount = 1; carvedBoneHilt.PackSize = 1; carvedBoneHilt.Extension = 0; carvedBoneHilt.Quality = 100; carvedBoneHilt.Condition = 100; carvedBoneHilt.MaxCondition = 100; carvedBoneHilt.Durability = 100; carvedBoneHilt.MaxDurability = 100; carvedBoneHilt.PoisonCharges = 0; carvedBoneHilt.PoisonMaxCharges = 0; carvedBoneHilt.PoisonSpellID = 0; carvedBoneHilt.ProcSpellID1 = 0; carvedBoneHilt.SpellID1 = 0; carvedBoneHilt.MaxCharges1 = 0; carvedBoneHilt.Charges1 = 0; //You don't have to store the created item in the db if you don't want, //it will be recreated each time it is not found, just comment the following //line if you rather not modify your database if (SAVE_INTO_DATABASE) GameServer.Database.AddObject(carvedBoneHilt); } #endregion #region defineBehaviours QuestBuilder builder = QuestMgr.getBuilder(typeof(BonesToBlades)); QuestBehaviour a = null; string message1 = "Oh, have you been standing there long, <Class>? If you have, I apologize for ignoring you. I find my mind is quite distracted these days after the meeting I had yesterday with a [new client]."; string message2 = "Ah, I would love to tell you the name of the client, but I promised to keep their identity a secret. I keep the identity of all my clients secret because I don't want the other merchants in this area to try to steal them away from me! See, there I go again, getting distracted when I should be thinking about [those blades]."; string message3 = "Day in and day out I sell these plain, everyday blades. But from time to time clients do approach me to commission special blades to be made. My newest client came to me and requested that I make a set of matched falcatas to be given as [a gift] to this client's daughter upon her next birthday."; string message4 = "The daughter is a highly skilled blademaster who is preparing to venture into the Frontiers. My client wants the daughter to be as well armed as possible and I seemed to have developed a reputation as a maker of some of the best custom blades out there. I hope I can [live up to] that reputation."; string message5 = "I fear I have agreed to make these falcatas before I checked to see if I have all the supplies I need. It turns out I'm missing a few things, and I need to have the blades done within a few days. Making the blades alone will take me all that time without having to gather the materials for [the hilt] of each blade."; string message6 = "My client has asked that the hilts of these falcatas be carved from bone. I would be happy to do that, but I don't have the bones I need. I need to get them and send them over to Jahan so he can carve them for me. Say, if you're not busy, perhaps [you can go] get the bones I need. I can pay you for your time."; string message7 = "I cannot thank you enough for agreeing to help me. I've found that when people ask for carved bone hilts that the best bones come from the skeletal pawns and minions that roam the lands [just outside] of Mag Mell."; string message8 = "You'll find the skeletal pawns and minions across the road on the hill northwest of here. I've also seen them in the field and by the standing stone in the woods east-southeast of Rumdor the Stable Master here in Mag Mell. Get two arm bones from either the pawns or the minions. When you have them, take them to Jahan here in Mag Mell. He will carve them for me. Good luck, <Class>!"; string message9 = "Ah, you must be the young <Class> that Wony told me about. She said you would have two arm bones that needed carving for hilts. Wony thinks it will take me a few days to get those bones carved but I have [a surprise] for her."; string message10 = "I already had some bones among my supplies. I went ahead and carved them while you were out obtaining more bones. I'll give you the carved ones and I'll take the ones you have so I can keep my supplies well stocked. Why don't you hand me those two arm bones now?"; string message11 = "There you go, <Class>. Take those two carved bones to Wony right now. It will put her mind at ease having those hilts already taken care of. Don't worry about payment for my work; Wony has taken care of that already."; string message12 = "<Class>, what are you doing back here already? I told you to take the arm bones to Jahan so he can carve them! You should have listened to me! Now what am I going to do?"; string message13 = "What is this? These hilts are already carved! Jahan played a trick on me, didn't he? He already had these done. I guess the arm bones I had you collect will get used the next time I need bone hilts. I am sorry for yelling at you when I should have been offering you [the payment] I promised you."; string message14 = "There we go, <Class>. Thank you so much for helping me get these bone hilts. I shall be able to get the matching falcatas done on time and keep my new client. Perhaps one day you will have enough platinum to hire me to make custom blades for you. Until then, be well!"; a = builder.CreateBehaviour(questGiver, -1); a.AddTrigger(eTriggerType.Interact, null, questGiver); a.AddRequirement(eRequirementType.QuestGivable, typeof(BonesToBlades), questGiver); a.AddRequirement(eRequirementType.QuestPending, typeof(BonesToBlades), null, (eComparator)5); a.AddAction(eActionType.Talk, message1, questGiver); AddBehaviour(a); a = builder.CreateBehaviour(questGiver, -1); a.AddTrigger(eTriggerType.Whisper, "new client", questGiver); a.AddRequirement(eRequirementType.QuestGivable, typeof(BonesToBlades), questGiver); a.AddRequirement(eRequirementType.QuestPending, typeof(BonesToBlades), null, (eComparator)5); a.AddAction(eActionType.Talk, message2, questGiver); AddBehaviour(a); a = builder.CreateBehaviour(questGiver, -1); a.AddTrigger(eTriggerType.Whisper, "those blades", questGiver); a.AddRequirement(eRequirementType.QuestGivable, typeof(BonesToBlades), questGiver); a.AddRequirement(eRequirementType.QuestPending, typeof(BonesToBlades), null, (eComparator)5); a.AddAction(eActionType.Talk, message3, questGiver); AddBehaviour(a); a = builder.CreateBehaviour(questGiver, -1); a.AddTrigger(eTriggerType.Whisper, "a gift", questGiver); a.AddRequirement(eRequirementType.QuestGivable, typeof(BonesToBlades), questGiver); a.AddRequirement(eRequirementType.QuestPending, typeof(BonesToBlades), null, (eComparator)5); a.AddAction(eActionType.Talk, message4, questGiver); AddBehaviour(a); a = builder.CreateBehaviour(questGiver, -1); a.AddTrigger(eTriggerType.Whisper, "live up to", questGiver); a.AddRequirement(eRequirementType.QuestGivable, typeof(BonesToBlades), questGiver); a.AddRequirement(eRequirementType.QuestPending, typeof(BonesToBlades), null, (eComparator)5); a.AddAction(eActionType.Talk, message5, questGiver); AddBehaviour(a); a = builder.CreateBehaviour(questGiver, -1); a.AddTrigger(eTriggerType.Whisper, "the hilt", questGiver); a.AddRequirement(eRequirementType.QuestGivable, typeof(BonesToBlades), questGiver); a.AddRequirement(eRequirementType.QuestPending, typeof(BonesToBlades), null, (eComparator)5); a.AddAction(new MessageAction(questGiver, questGiverName + " blushes a deep red.", eTextType.Emote)); a.AddAction(eActionType.Talk, message6, questGiver); AddBehaviour(a); a = builder.CreateBehaviour(questGiver, -1); a.AddTrigger(eTriggerType.Whisper, "you can go", questGiver); a.AddRequirement(eRequirementType.QuestGivable, typeof(BonesToBlades), questGiver); a.AddRequirement(eRequirementType.QuestPending, typeof(BonesToBlades), null, (eComparator)5); a.AddAction(eActionType.OfferQuest, typeof(BonesToBlades), "Do you want to help Wony?"); AddBehaviour(a); a = builder.CreateBehaviour(questGiver, 1); a.AddTrigger(eTriggerType.AcceptQuest, null, typeof(BonesToBlades)); a.AddAction(eActionType.Talk, message7, questGiver); a.AddAction(eActionType.GiveQuest, typeof(BonesToBlades), questGiver); AddBehaviour(a); a = builder.CreateBehaviour(questGiver, -1); a.AddTrigger(eTriggerType.Whisper, "just outside", questGiver); a.AddRequirement(eRequirementType.QuestStep, typeof(BonesToBlades), 1, eComparator.Equal); a.AddAction(eActionType.Talk, message8, questGiver); AddBehaviour(a); //a = builder.CreateBehaviour(questGiver, -1); //a.AddTrigger(eTriggerType.EnemyKilled, "skeletal pawn", null); //a.AddTrigger(eTriggerType.EnemyKilled, "skeletal minion", null); //a.AddRequirement(eRequirementType.QuestStep, typeof(BonesToBlades), 0, eComparator.Greater); //a.AddRequirement(eRequirementType.InventoryItem, armBone, 2, eComparator.Less); //a.AddAction(eActionType.GiveItem, armBone, null); //AddBehaviour(a); //a = builder.CreateBehaviour(questGiver, -1); //a.AddTrigger(eTriggerType.EnemyKilled, mobTypes[0], null); //a.AddTrigger(eTriggerType.EnemyKilled, mobTypes[1], null); //a.AddRequirement(eRequirementType.QuestStep, typeof(BonesToBlades), 1, eComparator.Equal); //a.AddRequirement(eRequirementType.InventoryItem, armBone, 1, eComparator.Greater); //a.AddAction(eActionType.SetQuestStep, typeof(BonesToBlades), 2); //AddBehaviour(a); a = builder.CreateBehaviour(questTarget, -1); a.AddTrigger(eTriggerType.Interact, null, questTarget); a.AddRequirement(eRequirementType.QuestStep, typeof(BonesToBlades), 2, eComparator.Equal); a.AddAction(eActionType.Talk, message9, questTarget); AddBehaviour(a); a = builder.CreateBehaviour(questTarget, -1); a.AddTrigger(eTriggerType.Whisper, "a surprise", questTarget); a.AddRequirement(eRequirementType.QuestStep, typeof(BonesToBlades), 2, eComparator.Equal); a.AddAction(eActionType.Talk, message10, questTarget); a.AddAction(eActionType.SetQuestStep, typeof(BonesToBlades), 3); AddBehaviour(a); a = builder.CreateBehaviour(questTarget, -1); a.AddTrigger(eTriggerType.GiveItem, questTarget, armBone); a.AddRequirement(eRequirementType.QuestStep, typeof(BonesToBlades), 4, eComparator.Equal); a.AddAction(eActionType.SetQuestStep, typeof(BonesToBlades), 5); a.AddAction(eActionType.TakeItem, armBone, null); a.AddAction(eActionType.GiveItem, carvedBoneHilt, null); a.AddAction(eActionType.Talk, message11, questTarget); AddBehaviour(a); a = builder.CreateBehaviour(questTarget, -1); a.AddTrigger(eTriggerType.GiveItem, questTarget, armBone); a.AddRequirement(eRequirementType.QuestStep, typeof(BonesToBlades), 3, eComparator.Equal); a.AddAction(eActionType.SetQuestStep, typeof(BonesToBlades), 4); a.AddAction(eActionType.TakeItem, armBone, null); AddBehaviour(a); a = builder.CreateBehaviour(questGiver, -1); a.AddTrigger(eTriggerType.Interact, null, questGiver); a.AddRequirement(eRequirementType.QuestStep, typeof(BonesToBlades), 5, eComparator.Equal); a.AddAction(eActionType.Talk, message12, questGiver); a.AddAction(eActionType.SetQuestStep, typeof(BonesToBlades), 6); AddBehaviour(a); a = builder.CreateBehaviour(questGiver, -1); a.AddTrigger(eTriggerType.GiveItem, questGiver, carvedBoneHilt); a.AddRequirement(eRequirementType.QuestStep, typeof(BonesToBlades), 6, eComparator.Equal); a.AddAction(eActionType.SetQuestStep, typeof(BonesToBlades), 7); a.AddAction(eActionType.TakeItem, carvedBoneHilt, null); a.AddAction(eActionType.Talk, message13, questGiver); AddBehaviour(a); a = builder.CreateBehaviour(questGiver, -1); a.AddTrigger(eTriggerType.Whisper, "the payment", questGiver); a.AddRequirement(eRequirementType.QuestStep, typeof(BonesToBlades), 7, eComparator.Equal); a.AddAction(eActionType.Talk, message14, questGiver); a.AddAction(eActionType.GiveXP, 20, null); a.AddAction(eActionType.GiveGold, 37, null); a.AddAction(eActionType.FinishQuest, typeof(BonesToBlades), null); AddBehaviour(a); #endregion questGiver.AddQuestToGive(typeof(BonesToBlades)); if (log.IsInfoEnabled) log.Info("Quest \"" + questTitle + "\" initialized"); }
public override void Notify(DOLEvent e, object sender, EventArgs args) { GamePlayer player = sender as GamePlayer; if (player == null || player.IsDoingQuest(typeof (ClericMulgrut)) == null) return; if (e == GameLivingEvent.EnemyKilled) { EnemyKilledEventArgs gArgs = (EnemyKilledEventArgs) args; if(Step == 1) { if (gArgs.Target.Name == "puny skeleton") { if (Util.Chance(25)) { if(mulgrutMaggot == null) { mulgrutMaggot = new GameNPC(); mulgrutMaggot.Model = 467; mulgrutMaggot.Name = "Mulgrut Maggot"; mulgrutMaggot.Realm = eRealm.None; mulgrutMaggot.CurrentRegionID = 1; mulgrutMaggot.Size = 60; mulgrutMaggot.Level = 5; mulgrutMaggot.X = 565941; mulgrutMaggot.Y = 528121; mulgrutMaggot.Z = 2152; mulgrutMaggot.Heading = 2278; StandardMobBrain brain = new StandardMobBrain(); // set a brain witch find a lot mob friend to attack the player mulgrutMaggot.SetOwnBrain(brain); mulgrutMaggot.RespawnInterval = 0; // don't respawn when killed mulgrutMaggot.AddToWorld(); } } } else if (gArgs.Target.Name == "Mulgrut Maggot") { GiveItem(gArgs.Target, player, beltOfAnimation); if(mulgrutMaggot != null) { mulgrutMaggot = null; } FinishQuest(); } } } }
public static void ScriptLoaded(DOLEvent e, object sender, EventArgs args) { if (!ServerProperties.Properties.LOAD_QUESTS) return; if (log.IsInfoEnabled) log.Info("Quest \"" + questTitle + "\" initializing ..."); #region defineNPCS GameNPC[] npcs = WorldMgr.GetNPCsByName("Blercyn", eRealm.Hibernia); /* Whops, if the npcs array length is 0 then no npc exists in * this users Mob Database, so we simply create one ;-) * else we take the existing one. And if more than one exist, we take * the first ... */ if (npcs.Length == 0) { Blercyn = new GameNPC(); Blercyn.Model = 700; Blercyn.Name = "Blercyn"; if (log.IsWarnEnabled) log.Warn("Could not find " + Blercyn.Name + ", creating him ..."); //Blercyn.GuildName = "Part of " + questTitle + " Quest"; Blercyn.Realm = eRealm.Hibernia; Blercyn.CurrentRegionID = 200; GameNpcInventoryTemplate template = new GameNpcInventoryTemplate(); template.AddNPCEquipment(eInventorySlot.TorsoArmor, 58); Blercyn.Inventory = template.CloseTemplate(); Blercyn.SwitchWeapon(GameLiving.eActiveWeaponSlot.Standard); Blercyn.Size = 50; Blercyn.Level = 50; Blercyn.X = 348614; Blercyn.Y = 492141; Blercyn.Z = 5199; Blercyn.Heading = 1539; //You don't have to store the created mob in the db if you don't want, //it will be recreated each time it is not found, just comment the following //line if you rather not modify your database if (SAVE_INTO_DATABASE) Blercyn.SaveIntoDatabase(); Blercyn.AddToWorld(); } else Blercyn = npcs[0]; //Pompin The Crier npcs = WorldMgr.GetNPCsByName("Epona", eRealm.Hibernia); if (npcs.Length == 0) { Epona = new GameNPC(); Epona.Model = 10; Epona.Name = "Epona"; if (log.IsWarnEnabled) log.Warn("Could not find " + Epona.Name + ", creating him ..."); //Blercyn.GuildName = "Part of " + questTitle + " Quest"; Epona.Realm = eRealm.Hibernia; Epona.CurrentRegionID = 200; GameNpcInventoryTemplate template = new GameNpcInventoryTemplate(); template.AddNPCEquipment(eInventorySlot.TorsoArmor, 58); Epona.Inventory = template.CloseTemplate(); Epona.SwitchWeapon(GameLiving.eActiveWeaponSlot.Standard); Epona.Size = 50; Epona.Level = 50; Epona.X = 347606; Epona.Y = 490658; Epona.Z = 5227; Epona.Heading = 1342; //You don't have to store the created mob in the db if you don't want, //it will be recreated each time it is not found, just comment the following //line if you rather not modify your database if (SAVE_INTO_DATABASE) Epona.SaveIntoDatabase(); Epona.AddToWorld(); } else Epona = npcs[0]; #endregion defineNPCS GameEventMgr.AddHandler(GamePlayerEvent.AcceptQuest, new DOLEventHandler(SubscribeQuest)); GameEventMgr.AddHandler(GamePlayerEvent.DeclineQuest, new DOLEventHandler(SubscribeQuest)); GameEventMgr.AddHandler(Blercyn, GameLivingEvent.Interact, new DOLEventHandler(TalkToBlercyn)); GameEventMgr.AddHandler(Blercyn, GameLivingEvent.WhisperReceive, new DOLEventHandler(TalkToBlercyn)); GameEventMgr.AddHandler(Epona, GameLivingEvent.Interact, new DOLEventHandler(TalkToEpona)); GameEventMgr.AddHandler(Epona, GameLivingEvent.WhisperReceive, new DOLEventHandler(TalkToEpona)); Blercyn.AddQuestToGive(typeof(SearchForKnowledge)); if (log.IsInfoEnabled) log.Info("Quest \"" + questTitle + "\" initialized"); }
public static void ScriptLoaded(DOLEvent e, object sender, EventArgs args) { if (!ServerProperties.Properties.LOAD_QUESTS) { return; } if (log.IsInfoEnabled) { log.Info("Quest \"" + questTitle + "\" initializing ..."); } GameNPC[] npcs = WorldMgr.GetObjectsByName <GameNPC>("Blercyn", eRealm.Hibernia); /* Whops, if the npcs array length is 0 then no npc exists in * this users Mob Database, so we simply create one ;-) * else we take the existing one. And if more than one exist, we take * the first ... */ if (npcs.Length == 0) { Blercyn = new GameNPC(); Blercyn.Model = 700; Blercyn.Name = "Blercyn"; if (log.IsWarnEnabled) { log.Warn("Could not find " + Blercyn.Name + ", creating him ..."); } // Blercyn.GuildName = "Part of " + questTitle + " Quest"; Blercyn.Realm = eRealm.Hibernia; Blercyn.CurrentRegionID = 200; GameNpcInventoryTemplate template = new GameNpcInventoryTemplate(); template.AddNPCEquipment(eInventorySlot.TorsoArmor, 58); Blercyn.Inventory = template.CloseTemplate(); Blercyn.SwitchWeapon(GameLiving.eActiveWeaponSlot.Standard); Blercyn.Size = 50; Blercyn.Level = 50; Blercyn.X = 348614; Blercyn.Y = 492141; Blercyn.Z = 5199; Blercyn.Heading = 1539; // You don't have to store the created mob in the db if you don't want, // it will be recreated each time it is not found, just comment the following // line if you rather not modify your database if (SAVE_INTO_DATABASE) { Blercyn.SaveIntoDatabase(); } Blercyn.AddToWorld(); } else { Blercyn = npcs[0]; } // Pompin The Crier npcs = WorldMgr.GetObjectsByName <GameNPC>("Epona", eRealm.Hibernia); if (npcs.Length == 0) { Epona = new GameNPC(); Epona.Model = 10; Epona.Name = "Epona"; if (log.IsWarnEnabled) { log.Warn("Could not find " + Epona.Name + ", creating him ..."); } // Blercyn.GuildName = "Part of " + questTitle + " Quest"; Epona.Realm = eRealm.Hibernia; Epona.CurrentRegionID = 200; GameNpcInventoryTemplate template = new GameNpcInventoryTemplate(); template.AddNPCEquipment(eInventorySlot.TorsoArmor, 58); Epona.Inventory = template.CloseTemplate(); Epona.SwitchWeapon(GameLiving.eActiveWeaponSlot.Standard); Epona.Size = 50; Epona.Level = 50; Epona.X = 347606; Epona.Y = 490658; Epona.Z = 5227; Epona.Heading = 1342; // You don't have to store the created mob in the db if you don't want, // it will be recreated each time it is not found, just comment the following // line if you rather not modify your database if (SAVE_INTO_DATABASE) { Epona.SaveIntoDatabase(); } Epona.AddToWorld(); } else { Epona = npcs[0]; } GameEventMgr.AddHandler(GamePlayerEvent.AcceptQuest, new DOLEventHandler(SubscribeQuest)); GameEventMgr.AddHandler(GamePlayerEvent.DeclineQuest, new DOLEventHandler(SubscribeQuest)); GameEventMgr.AddHandler(Blercyn, GameLivingEvent.Interact, new DOLEventHandler(TalkToBlercyn)); GameEventMgr.AddHandler(Blercyn, GameLivingEvent.WhisperReceive, new DOLEventHandler(TalkToBlercyn)); GameEventMgr.AddHandler(Epona, GameLivingEvent.Interact, new DOLEventHandler(TalkToEpona)); GameEventMgr.AddHandler(Epona, GameLivingEvent.WhisperReceive, new DOLEventHandler(TalkToEpona)); Blercyn.AddQuestToGive(typeof(SearchForKnowledge)); if (log.IsInfoEnabled) { log.Info("Quest \"" + questTitle + "\" initialized"); } }
public static void ScriptLoaded(DOLEvent e, object sender, EventArgs args) { if (!ServerProperties.Properties.LOAD_QUESTS) return; if (log.IsInfoEnabled) log.Info("Quest \"" + questTitle + "\" initializing ..."); /* First thing we do in here is to search for the NPCs inside * the world who comes from the certain Realm. If we find a the players, * this means we don't have to create a new one. * * NOTE: You can do anything you want in this method, you don't have * to search for NPC's ... you could create a custom item, place it * on the ground and if a player picks it up, he will get the quest! * Just examples, do anything you like and feel comfortable with :) */ #region defineNPCS GameNPC[] npcs = WorldMgr.GetNPCsByName("Godeleva Dowden", eRealm.Albion); /* Whops, if the npcs array length is 0 then no npc exists in * this users Mob Database, so we simply create one ;-) * else we take the existing one. And if more than one exist, we take * the first ... */ if (npcs.Length == 0) { godelevaDowden = new GameNPC(); godelevaDowden.Model = 7; godelevaDowden.Name = "Godeleva Dowden"; if (log.IsWarnEnabled) log.Warn("Could not find " + godelevaDowden.Name + ", creating him ..."); godelevaDowden.GuildName = "Part of " + questTitle + " Quest"; godelevaDowden.Realm = eRealm.Albion; godelevaDowden.CurrentRegionID = 1; GameNpcInventoryTemplate template = new GameNpcInventoryTemplate(); template.AddNPCEquipment(eInventorySlot.FeetArmor, 138); template.AddNPCEquipment(eInventorySlot.TorsoArmor, 134); template.AddNPCEquipment(eInventorySlot.LegsArmor, 135); godelevaDowden.Inventory = template.CloseTemplate(); godelevaDowden.SwitchWeapon(GameLiving.eActiveWeaponSlot.Standard); godelevaDowden.Size = 48; godelevaDowden.Level = 40; godelevaDowden.X = 559528; godelevaDowden.Y = 510953; godelevaDowden.Z = 2488; godelevaDowden.Heading = 1217; //You don't have to store the created mob in the db if you don't want, //it will be recreated each time it is not found, just comment the following //line if you rather not modify your database if (SAVE_INTO_DATABASE) godelevaDowden.SaveIntoDatabase(); godelevaDowden.AddToWorld(); } else godelevaDowden = npcs[0]; #endregion #region defineItems // item db check woodenBucket = GameServer.Database.FindObjectByKey<ItemTemplate>("wooden_bucket"); if (woodenBucket == null) { if (log.IsWarnEnabled) log.Warn("Could not find Wooden Bucket, creating it ..."); woodenBucket = new ItemTemplate(); woodenBucket.Name = "Wooden Bucket"; woodenBucket.Level = 1; woodenBucket.Weight = 10; woodenBucket.Model = 1610; woodenBucket.Object_Type = (int)eObjectType.GenericItem; woodenBucket.Id_nb = "wooden_bucket"; woodenBucket.Price = 0; woodenBucket.IsPickable = false; woodenBucket.IsDropable = false; woodenBucket.Quality = 100; woodenBucket.Condition = 1000; woodenBucket.MaxCondition = 1000; woodenBucket.Durability = 1000; woodenBucket.MaxDurability = 1000; //You don't have to store the created item in the db if you don't want, //it will be recreated each time it is not found, just comment the following //line if you rather not modify your database GameServer.Database.AddObject(woodenBucket); } // item db check fullWoodenBucket = GameServer.Database.FindObjectByKey<ItemTemplate>("full_wooden_bucket"); if (fullWoodenBucket == null) { if (log.IsWarnEnabled) log.Warn("Could not find Full Wooden Bucket, creating it ..."); fullWoodenBucket = new ItemTemplate(); fullWoodenBucket.Name = "Full Wooden Bucket"; fullWoodenBucket.Level = 1; fullWoodenBucket.Weight = 250; fullWoodenBucket.Model = 1610; fullWoodenBucket.Object_Type = (int)eObjectType.GenericItem; fullWoodenBucket.Id_nb = "full_wooden_bucket"; fullWoodenBucket.Price = 0; fullWoodenBucket.IsPickable = false; fullWoodenBucket.IsDropable = false; fullWoodenBucket.Quality = 100; fullWoodenBucket.Condition = 1000; fullWoodenBucket.MaxCondition = 1000; fullWoodenBucket.Durability = 1000; fullWoodenBucket.MaxDurability = 1000; //You don't have to store the created item in the db if you don't want, //it will be recreated each time it is not found, just comment the following //line if you rather not modify your database GameServer.Database.AddObject(fullWoodenBucket); } // item db check reedBracer = GameServer.Database.FindObjectByKey<ItemTemplate>("reed_bracer"); if (reedBracer == null) { if (log.IsWarnEnabled) log.Warn("Could not find Reed Bracer of Health creating it ..."); reedBracer = new ItemTemplate(); reedBracer.Name = "Reed Bracer"; reedBracer.Level = 3; reedBracer.Weight = 1; reedBracer.Model = 598; reedBracer.Object_Type = (int)eObjectType.Magical; reedBracer.Item_Type = (int)eEquipmentItems.L_BRACER; reedBracer.Id_nb = "reed_bracer"; reedBracer.Price = Money.GetMoney(0,0,0,0,30); reedBracer.IsPickable = true; reedBracer.IsDropable = true; reedBracer.Bonus = 1; reedBracer.Bonus1Type = (int)eProperty.MaxHealth; reedBracer.Bonus1 = 8; reedBracer.Bonus2Type = (int)eProperty.Resist_Cold; reedBracer.Bonus2 = 1; reedBracer.Quality = 100; reedBracer.Condition = 1000; reedBracer.MaxCondition = 1000; reedBracer.Durability = 1000; reedBracer.MaxDurability = 1000; //You don't have to store the created item in the db if you don't want, //it will be recreated each time it is not found, just comment the following //line if you rather not modify your database GameServer.Database.AddObject(reedBracer); } #endregion /* Now we add some hooks to the npc we found. * Actually, we want to know when a player interacts with him. * So, we hook the right-click (interact) and the whisper method * of npc and set the callback method to the "TalkToXXX" * method. This means, the "TalkToXXX" method is called whenever * a player right clicks on him or when he whispers to him. */ GameEventMgr.AddHandler(GamePlayerEvent.AcceptQuest, new DOLEventHandler(SubscribeQuest)); GameEventMgr.AddHandler(GamePlayerEvent.DeclineQuest, new DOLEventHandler(SubscribeQuest)); GameEventMgr.AddHandler(GamePlayerEvent.GameEntered, new DOLEventHandler(PlayerEnterWorld)); GameEventMgr.AddHandler(godelevaDowden, GameLivingEvent.Interact, new DOLEventHandler(TalkToGodelevaDowden)); GameEventMgr.AddHandler(godelevaDowden, GameLivingEvent.WhisperReceive, new DOLEventHandler(TalkToGodelevaDowden)); /* Now we bring to Ydenia the possibility to give this quest to players */ godelevaDowden.AddQuestToGive(typeof(GodelevasNeed)); if (log.IsInfoEnabled) log.Info("Quest \"" + questTitle + "\" initialized"); }
protected void CreateBriediClone() { GameNpcInventoryTemplate template; if (briediClone == null) { briediClone = new GameNPC(); briediClone.Model = 157; briediClone.Name = "Master Briedi"; briediClone.GuildName = "Part of " + questTitle + " Quest"; briediClone.Realm = eRealm.Midgard; briediClone.CurrentRegionID = 100; briediClone.Size = 50; briediClone.Level = 45; briediClone.X = GameLocation.ConvertLocalXToGlobalX(45394, 100); briediClone.Y = GameLocation.ConvertLocalYToGlobalY(39768, 100); briediClone.Z = 4709; briediClone.Heading = 107; template = new GameNpcInventoryTemplate(); template.AddNPCEquipment(eInventorySlot.TorsoArmor, 348); template.AddNPCEquipment(eInventorySlot.LegsArmor, 349); template.AddNPCEquipment(eInventorySlot.ArmsArmor, 350); template.AddNPCEquipment(eInventorySlot.HandsArmor, 351); template.AddNPCEquipment(eInventorySlot.FeetArmor, 352); template.AddNPCEquipment(eInventorySlot.TwoHandWeapon, 640); briediClone.Inventory = template.CloseTemplate(); briediClone.SwitchWeapon(GameLiving.eActiveWeaponSlot.TwoHanded); // briediClone.AddNPCEquipment((byte) eEquipmentItems.TORSO, 348, 0, 0, 0); // briediClone.AddNPCEquipment((byte) eEquipmentItems.LEGS, 349, 0, 0, 0); // briediClone.AddNPCEquipment((byte) eEquipmentItems.ARMS, 350, 0, 0, 0); // briediClone.AddNPCEquipment((byte) eEquipmentItems.HAND, 351, 0, 0, 0); // briediClone.AddNPCEquipment((byte) eEquipmentItems.FEET, 352, 0, 0, 0); // briediClone.AddNPCEquipment((byte) eEquipmentItems.TWO_HANDED, 640, 0, 0, 0); StandardMobBrain brain = new StandardMobBrain(); brain.AggroLevel = 0; brain.AggroRange = 0; briediClone.SetOwnBrain(brain); briediClone.AddToWorld(); GameEventMgr.AddHandler(briediClone, GameLivingEvent.Interact, new DOLEventHandler(TalkToMasterBriedi)); GameEventMgr.AddHandler(briediClone, GameLivingEvent.WhisperReceive, new DOLEventHandler(TalkToMasterBriedi)); } else { briediClone.MoveTo(100, GameLocation.ConvertLocalXToGlobalX(45394, 100), GameLocation.ConvertLocalYToGlobalY(39768, 100), 4709, 107); } foreach (GamePlayer visPlayer in briediClone.GetPlayersInRadius(WorldMgr.VISIBILITY_DISTANCE)) { visPlayer.Out.SendEmoteAnimation(briediClone, eEmote.Bind); } for (int i = 0; i < recruits.Length; i++) { recruits[i] = new GameNPC(); recruits[i].Name = "Recruit"; recruits[i].GuildName = "Part of " + questTitle + " Quest"; recruits[i].Realm = eRealm.Midgard; recruits[i].CurrentRegionID = briediClone.CurrentRegionID; recruits[i].Size = 50; recruits[i].Level = 6; recruits[i].X = briediClone.X + Util.Random(-150, 150); recruits[i].Y = briediClone.Y + Util.Random(-150, 150); recruits[i].Z = briediClone.Z; recruits[i].Heading = 187; StandardMobBrain brain = new StandardMobBrain(); brain.AggroLevel = 0; brain.AggroRange = 0; recruits[i].SetOwnBrain(brain); } recruits[0].Name = "Recruit Hietan"; recruits[0].Model = 189; template = new GameNpcInventoryTemplate(); template.AddNPCEquipment(eInventorySlot.TwoHandWeapon, 69); template.AddNPCEquipment(eInventorySlot.TorsoArmor, 46); template.AddNPCEquipment(eInventorySlot.LegsArmor, 47); template.AddNPCEquipment(eInventorySlot.FeetArmor, 50); template.AddNPCEquipment(eInventorySlot.ArmsArmor, 48); template.AddNPCEquipment(eInventorySlot.HandsArmor, 49); recruits[0].Inventory = template.CloseTemplate(); recruits[0].SwitchWeapon(GameLiving.eActiveWeaponSlot.TwoHanded); // recruits[0].AddNPCEquipment((byte) eEquipmentItems.TWO_HANDED, 69, 0, 0, 0); // recruits[0].AddNPCEquipment((byte) eEquipmentItems.TORSO, 46, 0, 0, 0); // recruits[0].AddNPCEquipment((byte) eEquipmentItems.LEGS, 47, 0, 0, 0); // recruits[0].AddNPCEquipment((byte) eEquipmentItems.FEET, 50, 0, 0, 0); // recruits[0].AddNPCEquipment((byte) eEquipmentItems.ARMS, 48, 0, 0, 0); // recruits[0].AddNPCEquipment((byte) eEquipmentItems.HAND, 49, 0, 0, 0); recruits[1].Name = "Recruit Iduki"; recruits[1].Model = 190; template = new GameNpcInventoryTemplate(); template.AddNPCEquipment(eInventorySlot.TwoHandWeapon, 6); template.AddNPCEquipment(eInventorySlot.TorsoArmor, 41); template.AddNPCEquipment(eInventorySlot.LegsArmor, 42); template.AddNPCEquipment(eInventorySlot.FeetArmor, 45); template.AddNPCEquipment(eInventorySlot.ArmsArmor, 43); template.AddNPCEquipment(eInventorySlot.HandsArmor, 44); recruits[1].Inventory = template.CloseTemplate(); recruits[1].SwitchWeapon(GameLiving.eActiveWeaponSlot.TwoHanded); // recruits[1].AddNPCEquipment((byte) eEquipmentItems.TWO_HANDED, 6, 0, 0, 0); // recruits[1].AddNPCEquipment((byte) eEquipmentItems.TORSO, 41, 0, 0, 0); // recruits[1].AddNPCEquipment((byte) eEquipmentItems.LEGS, 42, 0, 0, 0); // recruits[1].AddNPCEquipment((byte) eEquipmentItems.FEET, 45, 0, 0, 0); // recruits[1].AddNPCEquipment((byte) eEquipmentItems.ARMS, 43, 0, 0, 0); // recruits[1].AddNPCEquipment((byte) eEquipmentItems.HAND, 44, 0, 0, 0); recruits[2].Name = "Recruit Odigi"; recruits[2].Model = 774; template = new GameNpcInventoryTemplate(); template.AddNPCEquipment(eInventorySlot.RightHandWeapon, 4); template.AddNPCEquipment(eInventorySlot.TorsoArmor, 36); template.AddNPCEquipment(eInventorySlot.LegsArmor, 37); recruits[2].Inventory = template.CloseTemplate(); recruits[2].SwitchWeapon(GameLiving.eActiveWeaponSlot.Standard); // recruits[2].AddNPCEquipment((byte) eEquipmentItems.RIGHT_HAND, 4, 0, 0, 0); // recruits[2].AddNPCEquipment((byte) eEquipmentItems.TORSO, 36, 0, 0, 0); // recruits[2].AddNPCEquipment((byte) eEquipmentItems.LEGS, 37, 0, 0, 0); recruits[3].Name = "Recruit Thulder"; recruits[3].Model = 775; template = new GameNpcInventoryTemplate(); template.AddNPCEquipment(eInventorySlot.RightHandWeapon, 5); template.AddNPCEquipment(eInventorySlot.TorsoArmor, 36); template.AddNPCEquipment(eInventorySlot.LegsArmor, 37); recruits[3].Inventory = template.CloseTemplate(); recruits[3].SwitchWeapon(GameLiving.eActiveWeaponSlot.Standard); // recruits[3].AddNPCEquipment((byte) eEquipmentItems.RIGHT_HAND, 5, 0, 0, 0); // recruits[3].AddNPCEquipment((byte) eEquipmentItems.TORSO, 36, 0, 0, 0); // recruits[3].AddNPCEquipment((byte) eEquipmentItems.LEGS, 37, 0, 0, 0); for (int i = 0; i < recruits.Length; i++) { recruits[i].AddToWorld(); } }
public override void Notify(DOLEvent e, object sender, EventArgs args) { GamePlayer player = sender as GamePlayer; if (player == null || player.IsDoingQuest(typeof(HeartOfSephucoth)) == null) return; if (e == GameLivingEvent.EnemyKilled) { EnemyKilledEventArgs gArgs = (EnemyKilledEventArgs)args; if (Step == 1) { if (gArgs.Target.Name == "river sprite") { if (Util.Chance(25)) { if (sephucoth == null) { sephucoth = new GameNPC(); sephucoth.Model = 136; sephucoth.Name = "Sephucoth"; sephucoth.Realm = eRealm.None; sephucoth.CurrentRegionID = 1; sephucoth.Size = 55; sephucoth.Level = 7; sephucoth.X = 560836; sephucoth.Y = 527260; sephucoth.Z = 2082; sephucoth.Heading = 1480; StandardMobBrain brain = new StandardMobBrain(); // set a brain witch find a lot mob friend to attack the player sephucoth.SetOwnBrain(brain); // so this mob must be abble to cast sephucoth.RespawnInterval = 0; // don't respawn when killed sephucoth.AddToWorld(); } } } else if (gArgs.Target.Name == "Sephucoth") { GiveItem(gArgs.Target, player, sephucothsHeart); if (sephucoth != null) { sephucoth = null; } Step = 2; } } else if (Step == 3) { if (gArgs.Target.Name == "large skeleton") { if (Util.Chance(50)) { GiveItem(gArgs.Target, player, polishedBone); Step = 4; } } } } else if (e == GamePlayerEvent.GiveItem) { GiveItemEventArgs gArgs = (GiveItemEventArgs)args; if (gArgs.Target.Name == eowylnAstos.Name) { if (gArgs.Item.Id_nb == sephucothsHeart.Id_nb && Step == 2) { RemoveItem(eowylnAstos, m_questPlayer, sephucothsHeart); eowylnAstos.TurnTo(m_questPlayer); eowylnAstos.SayTo(m_questPlayer, "You have done well traveler! I will still require one final object to complete the pendant. Seek out a large skeleton and bring from it a piece of polished bone! Return this to me and I shall finish your pendant."); Step = 3; } else if (gArgs.Item.Id_nb == polishedBone.Id_nb && Step == 4) { RemoveItem(eowylnAstos, m_questPlayer, polishedBone); eowylnAstos.TurnTo(m_questPlayer); eowylnAstos.SayTo(m_questPlayer, "Eowyln draws two items before her. Gathering her strength, she shouts."); new RegionTimer(eowylnAstos, new RegionTimerCallback(BuildNecklace), 5000); } } } }
public static void ScriptLoaded(DOLEvent e, object sender, EventArgs args) { if (!ServerProperties.Properties.LOAD_QUESTS) return; if (log.IsInfoEnabled) log.Info("Quest \"" + questTitle + "\" initializing ..."); /* First thing we do in here is to search for the NPCs inside * the world who comes from the certain Realm. If we find a the players, * this means we don't have to create a new one. * * NOTE: You can do anything you want in this method, you don't have * to search for NPC's ... you could create a custom item, place it * on the ground and if a player picks it up, he will get the quest! * Just examples, do anything you like and feel comfortable with :) */ #region defineNPCs masterFrederick = GetMasterFrederick(); GameNPC[] npcs = WorldMgr.GetNPCsByName("Queen Tatiana", eRealm.None); if (npcs.Length == 0) { if (log.IsWarnEnabled) log.Warn("Could not find Queen Tatiana, creating ..."); queenTatiana = new GameNPC(); queenTatiana.Name = "Queen Tatiana"; queenTatiana.X = 558500; queenTatiana.Y = 533042; queenTatiana.Z = 2573; queenTatiana.Heading = 174; queenTatiana.Model = 603; queenTatiana.GuildName = "Part of " + questTitle + " Quest"; queenTatiana.Realm = eRealm.None; queenTatiana.CurrentRegionID = 1; queenTatiana.Size = 49; queenTatiana.Level = 5; StandardMobBrain brain = new StandardMobBrain(); brain.AggroLevel = 30; brain.AggroRange = 600; queenTatiana.SetOwnBrain(brain); if (SAVE_INTO_DATABASE) queenTatiana.SaveIntoDatabase(); queenTatiana.AddToWorld(); } else { queenTatiana = (GameNPC) npcs[0]; } int counter = 0; foreach (GameNPC npc in queenTatiana.GetNPCsInRadius(500)) { if (npc.Name == "ire fairy sorceress") { fairySorceress[counter] = (GameNPC) npc; counter++; } if (counter == fairySorceress.Length) break; } for (int i = 0; i < fairySorceress.Length; i++) { if (fairySorceress[i] == null) { if (log.IsWarnEnabled) log.Warn("Could not find ire fairy sorceress, creating ..."); fairySorceress[i] = new GameNPC(); fairySorceress[i].Model = 603; // //819; fairySorceress[i].Name = "ire fairy sorceress"; fairySorceress[i].GuildName = "Part of " + questTitle + " Quest"; fairySorceress[i].Realm = eRealm.None; fairySorceress[i].CurrentRegionID = 1; fairySorceress[i].Size = 35; fairySorceress[i].Level = 5; fairySorceress[i].X = queenTatiana.X + Util.Random(30, 150); fairySorceress[i].Y = queenTatiana.Y + Util.Random(30, 150); fairySorceress[i].Z = queenTatiana.Z; StandardMobBrain brain = new StandardMobBrain(); brain.AggroLevel = 30; brain.AggroRange = 600; fairySorceress[i].SetOwnBrain(brain); fairySorceress[i].Heading = 93; //fairySorceress[i].EquipmentTemplateID = 200276; //You don't have to store the created mob in the db if you don't want, //it will be recreated each time it is not found, just comment the following //line if you rather not modify your database if (SAVE_INTO_DATABASE) fairySorceress[i].SaveIntoDatabase(); fairySorceress[i].AddToWorld(); } } #endregion #region defineItems queenTatianasHead = GameServer.Database.FindObjectByKey<ItemTemplate>("queen_tatianas_head"); if (queenTatianasHead == null) { queenTatianasHead = new ItemTemplate(); queenTatianasHead.Name = "Queen Tatiana's Head"; if (log.IsWarnEnabled) log.Warn("Could not find " + queenTatianasHead.Name + " , creating it ..."); queenTatianasHead.Weight = 15; queenTatianasHead.Model = 503; queenTatianasHead.Object_Type = (int) eObjectType.GenericItem; queenTatianasHead.Id_nb = "queen_tatianas_head"; queenTatianasHead.IsPickable = true; queenTatianasHead.IsDropable = false; //You don't have to store the created item in the db if you don't want, //it will be recreated each time it is not found, just comment the following //line if you rather not modify your database GameServer.Database.AddObject(queenTatianasHead); } // item db check recruitsGauntlets = GameServer.Database.FindObjectByKey<ItemTemplate>("recruits_studded_gauntlets"); if (recruitsGauntlets == null) { recruitsGauntlets = new ItemTemplate(); recruitsGauntlets.Name = "Recruit's Studded Gauntles"; if (log.IsWarnEnabled) log.Warn("Could not find " + recruitsGauntlets.Name + ", creating it ..."); recruitsGauntlets.Level = 8; recruitsGauntlets.Weight = 24; recruitsGauntlets.Model = 80; recruitsGauntlets.DPS_AF = 14; // Armour recruitsGauntlets.SPD_ABS = 19; // Absorption recruitsGauntlets.Object_Type = (int) eObjectType.Studded; recruitsGauntlets.Item_Type = (int) eEquipmentItems.HAND; recruitsGauntlets.Id_nb = "recruits_studded_gauntlets"; recruitsGauntlets.Price = Money.GetMoney(0,0,0,9,0); recruitsGauntlets.IsPickable = true; recruitsGauntlets.IsDropable = true; recruitsGauntlets.Color = 9; // red leather recruitsGauntlets.Bonus = 5; // default bonus recruitsGauntlets.Bonus1 = 4; recruitsGauntlets.Bonus1Type = (int) eStat.STR; recruitsGauntlets.Bonus2 = 3; recruitsGauntlets.Bonus2Type = (int) eStat.DEX; recruitsGauntlets.Quality = 100; recruitsGauntlets.Condition = 1000; recruitsGauntlets.MaxCondition = 1000; recruitsGauntlets.Durability = 1000; recruitsGauntlets.MaxDurability = 1000; //You don't have to store the created item in the db if you don't want, //it will be recreated each time it is not found, just comment the following //line if you rather not modify your database GameServer.Database.AddObject(recruitsGauntlets); } // item db check recruitsGloves = GameServer.Database.FindObjectByKey<ItemTemplate>("recruits_quilted_gloves"); if (recruitsGloves == null) { recruitsGloves = new ItemTemplate(); recruitsGloves.Name = "Recruit's Quilted Gloves"; if (log.IsWarnEnabled) log.Warn("Could not find " + recruitsGloves.Name + ", creating it ..."); recruitsGloves.Level = 8; recruitsGloves.Weight = 8; recruitsGloves.Model = 154; recruitsGloves.DPS_AF = 7; // Armour recruitsGloves.SPD_ABS = 0; // Absorption recruitsGloves.Object_Type = (int) eObjectType.Cloth; recruitsGloves.Item_Type = (int) eEquipmentItems.HAND; recruitsGloves.Id_nb = "recruits_quilted_gloves"; recruitsGloves.Price = Money.GetMoney(0,0,0,9,0); recruitsGloves.IsPickable = true; recruitsGloves.IsDropable = true; recruitsGloves.Color = 27; // red leather recruitsGloves.Bonus = 5; // default bonus recruitsGloves.Bonus1 = 4; recruitsGloves.Bonus1Type = (int) eStat.INT; recruitsGloves.Bonus2 = 3; recruitsGloves.Bonus2Type = (int) eStat.DEX; recruitsGloves.Quality = 100; recruitsGloves.Condition = 1000; recruitsGloves.MaxCondition = 1000; recruitsGloves.Durability = 1000; recruitsGloves.MaxDurability = 1000; //You don't have to store the created item in the db if you don't want, //it will be recreated each time it is not found, just comment the following //line if you rather not modify your database GameServer.Database.AddObject(recruitsGloves); } recruitsJewel = GameServer.Database.FindObjectByKey<ItemTemplate>("recruits_cloudy_jewel"); if (recruitsJewel == null) { recruitsJewel = new ItemTemplate(); recruitsJewel.Name = "Recruit's Cloudy Jewel"; if (log.IsWarnEnabled) log.Warn("Could not find " + recruitsJewel.Name + ", creating it ..."); recruitsJewel.Level = 7; recruitsJewel.Weight = 2; recruitsJewel.Model = 110; recruitsJewel.Object_Type = (int) eObjectType.Magical; recruitsJewel.Item_Type = (int) eEquipmentItems.JEWEL; recruitsJewel.Id_nb = "recruits_cloudy_jewel"; recruitsJewel.Price = Money.GetMoney(0,0,0,9,0); recruitsJewel.IsPickable = true; recruitsJewel.IsDropable = true; recruitsJewel.Bonus = 5; // default bonus recruitsJewel.Bonus1 = 6; recruitsJewel.Bonus1Type = (int) eStat.STR; recruitsJewel.Quality = 100; recruitsJewel.Condition = 1000; recruitsJewel.MaxCondition = 1000; recruitsJewel.Durability = 1000; recruitsJewel.MaxDurability = 1000; //You don't have to store the created item in the db if you don't want, //it will be recreated each time it is not found, just comment the following //line if you rather not modify your database GameServer.Database.AddObject(recruitsJewel); } recruitsJewelCloth = GameServer.Database.FindObjectByKey<ItemTemplate>("recruits_cloudy_jewel_cloth"); if (recruitsJewelCloth == null) { recruitsJewelCloth = new ItemTemplate(); recruitsJewelCloth.Name = "Recruit's Cloudy Jewel"; if (log.IsWarnEnabled) log.Warn("Could not find " + recruitsJewelCloth.Name + ", creating it ..."); recruitsJewelCloth.Level = 7; recruitsJewelCloth.Weight = 2; recruitsJewelCloth.Model = 110; recruitsJewelCloth.Object_Type = (int) eObjectType.Magical; recruitsJewelCloth.Item_Type = (int) eEquipmentItems.JEWEL; recruitsJewelCloth.Id_nb = "recruits_cloudy_jewel_cloth"; recruitsJewelCloth.Price = Money.GetMoney(0,0,0,9,0); recruitsJewelCloth.IsPickable = true; recruitsJewelCloth.IsDropable = true; recruitsJewelCloth.Bonus = 5; // default bonus recruitsJewelCloth.Bonus1 = 4; recruitsJewelCloth.Bonus1Type = (int) eStat.INT; recruitsJewelCloth.Bonus2 = 3; recruitsJewelCloth.Bonus2Type = (int) eStat.CON; recruitsJewelCloth.Bonus3 = 1; recruitsJewelCloth.Bonus3Type = (int) eResist.Body; recruitsJewelCloth.Quality = 100; recruitsJewelCloth.Condition = 1000; recruitsJewelCloth.MaxCondition = 1000; recruitsJewelCloth.Durability = 1000; recruitsJewelCloth.MaxDurability = 1000; //You don't have to store the created item in the db if you don't want, //it will be recreated each time it is not found, just comment the following //line if you rather not modify your database GameServer.Database.AddObject(recruitsJewelCloth); } recruitsBracer = GameServer.Database.FindObjectByKey<ItemTemplate>("recruits_golden_bracer"); if (recruitsBracer == null) { recruitsBracer = new ItemTemplate(); recruitsBracer.Name = "Recruit's Golden Bracer"; if (log.IsWarnEnabled) log.Warn("Could not find " + recruitsBracer.Name + ", creating it ..."); recruitsBracer.Level = 7; recruitsBracer.Weight = 2; recruitsBracer.Model = 121; recruitsBracer.Object_Type = (int) eObjectType.Magical; recruitsBracer.Item_Type = (int) eEquipmentItems.R_BRACER; recruitsBracer.Id_nb = "recruits_golden_bracer"; recruitsBracer.Price = Money.GetMoney(0,0,0,9,0); recruitsBracer.IsPickable = true; recruitsBracer.IsDropable = true; recruitsBracer.Bonus = 5; // default bonus recruitsBracer.Bonus1 = 4; recruitsBracer.Bonus1Type = (int) eStat.STR; recruitsBracer.Bonus2 = 3; recruitsBracer.Bonus2Type = (int) eStat.CON; recruitsBracer.Bonus3 = 1; recruitsBracer.Bonus3Type = (int) eResist.Body; recruitsBracer.Quality = 100; recruitsBracer.Condition = 1000; recruitsBracer.MaxCondition = 1000; recruitsBracer.Durability = 1000; recruitsBracer.MaxDurability = 1000; //You don't have to store the created item in the db if you don't want, //it will be recreated each time it is not found, just comment the following //line if you rather not modify your database GameServer.Database.AddObject(recruitsBracer); } #endregion /* Now we add some hooks to the npc we found. * Actually, we want to know when a player interacts with him. * So, we hook the right-click (interact) and the whisper method * of npc and set the callback method to the "TalkToXXX" * method. This means, the "TalkToXXX" method is called whenever * a player right clicks on him or when he whispers to him. */ GameEventMgr.AddHandler(GamePlayerEvent.AcceptQuest, new DOLEventHandler(SubscribeQuest)); GameEventMgr.AddHandler(GamePlayerEvent.DeclineQuest, new DOLEventHandler(SubscribeQuest)); //We want to be notified whenever a player enters the world GameEventMgr.AddHandler(GamePlayerEvent.GameEntered, new DOLEventHandler(PlayerEnterWorld)); GameEventMgr.AddHandler(masterFrederick, GameLivingEvent.Interact, new DOLEventHandler(TalkToMasterFrederick)); GameEventMgr.AddHandler(masterFrederick, GameLivingEvent.WhisperReceive, new DOLEventHandler(TalkToMasterFrederick)); GameEventMgr.AddHandler(queenTatiana, GameNPCEvent.OnAICallback, new DOLEventHandler(CheckNearQueenTatiana)); /* Now we bring to masterFrederick the possibility to give this quest to players */ masterFrederick.AddQuestToGive(typeof (Culmination)); if (log.IsInfoEnabled) log.Info("Quest \"" + questTitle + "\" initialized"); }
protected void CreateDunwynClone() { GameNpcInventoryTemplate template; if (dunwynClone == null) { dunwynClone = new GameNPC(); dunwynClone.Name = "Master Dunwyn"; dunwynClone.Model = 9; dunwynClone.GuildName = "Part of " + questTitle + " Quest"; dunwynClone.Realm = eRealm.Albion; dunwynClone.CurrentRegionID = 1; dunwynClone.Size = 50; dunwynClone.Level = 14; dunwynClone.X = GameLocation.ConvertLocalXToGlobalX(8602, 0) + Util.Random(-150, 150); dunwynClone.Y = GameLocation.ConvertLocalYToGlobalY(47193, 0) + Util.Random(-150, 150); dunwynClone.Z = 2409; dunwynClone.Heading = 342; template = new GameNpcInventoryTemplate(); template.AddNPCEquipment(eInventorySlot.TorsoArmor, 798); template.AddNPCEquipment(eInventorySlot.RightHandWeapon, 19); dunwynClone.Inventory = template.CloseTemplate(); dunwynClone.SwitchWeapon(GameLiving.eActiveWeaponSlot.Standard); // dunwynClone.AddNPCEquipment((byte) eEquipmentItems.TORSO, 798, 0, 0, 0); // dunwynClone.AddNPCEquipment((byte) eEquipmentItems.RIGHT_HAND, 19, 0, 0, 0); StandardMobBrain brain = new StandardMobBrain(); brain.AggroLevel = 0; brain.AggroRange = 0; dunwynClone.SetOwnBrain(brain); dunwynClone.AddToWorld(); GameEventMgr.AddHandler(dunwynClone, GameLivingEvent.Interact, new DOLEventHandler(TalkToMasterDunwyn)); GameEventMgr.AddHandler(dunwynClone, GameLivingEvent.WhisperReceive, new DOLEventHandler(TalkToMasterDunwyn)); } else { dunwynClone.MoveTo(1, 567604, 509619, 2813, 3292); } foreach (GamePlayer visPlayer in dunwynClone.GetPlayersInRadius(WorldMgr.VISIBILITY_DISTANCE)) { visPlayer.Out.SendEmoteAnimation(dunwynClone, eEmote.Bind); } for (int i = 0; i < recruits.Length; i++) { recruits[i] = new GameNPC(); recruits[i].Name = "Recruit"; recruits[i].GuildName = "Part of " + questTitle + " Quest"; recruits[i].Realm = eRealm.Albion; recruits[i].CurrentRegionID = 1; recruits[i].Size = 50; recruits[i].Level = 6; recruits[i].X = GameLocation.ConvertLocalXToGlobalX(8602, 0) + Util.Random(-150, 150); recruits[i].Y = GameLocation.ConvertLocalYToGlobalY(47193, 0) + Util.Random(-150, 150); recruits[i].Z = 2409; recruits[i].Heading = 187; StandardMobBrain brain = new StandardMobBrain(); brain.AggroLevel = 0; brain.AggroRange = 0; recruits[i].SetOwnBrain(brain); } recruits[0].Name = "Recruit Armsman McTavish"; recruits[0].Model = 40; template = new GameNpcInventoryTemplate(); template.AddNPCEquipment(eInventorySlot.TwoHandWeapon, 69); template.AddNPCEquipment(eInventorySlot.TorsoArmor, 46); template.AddNPCEquipment(eInventorySlot.LegsArmor, 47); template.AddNPCEquipment(eInventorySlot.FeetArmor, 50); template.AddNPCEquipment(eInventorySlot.ArmsArmor, 48); template.AddNPCEquipment(eInventorySlot.HandsArmor, 49); recruits[0].Inventory = template.CloseTemplate(); recruits[0].SwitchWeapon(GameLiving.eActiveWeaponSlot.TwoHanded); // recruits[0].AddNPCEquipment((byte) eEquipmentItems.TWO_HANDED, 69, 0, 0, 0); // recruits[0].AddNPCEquipment((byte) eEquipmentItems.TORSO, 46, 0, 0, 0); // recruits[0].AddNPCEquipment((byte) eEquipmentItems.LEGS, 47, 0, 0, 0); // recruits[0].AddNPCEquipment((byte) eEquipmentItems.FEET, 50, 0, 0, 0); // recruits[0].AddNPCEquipment((byte) eEquipmentItems.ARMS, 48, 0, 0, 0); // recruits[0].AddNPCEquipment((byte) eEquipmentItems.HAND, 49, 0, 0, 0); recruits[1].Name = "Recruit Paladin Andral"; recruits[1].Model = 41; template = new GameNpcInventoryTemplate(); template.AddNPCEquipment(eInventorySlot.TwoHandWeapon, 6); template.AddNPCEquipment(eInventorySlot.TorsoArmor, 41); template.AddNPCEquipment(eInventorySlot.LegsArmor, 42); template.AddNPCEquipment(eInventorySlot.FeetArmor, 45); template.AddNPCEquipment(eInventorySlot.ArmsArmor, 43); template.AddNPCEquipment(eInventorySlot.HandsArmor, 44); recruits[1].Inventory = template.CloseTemplate(); recruits[1].SwitchWeapon(GameLiving.eActiveWeaponSlot.TwoHanded); // recruits[1].AddNPCEquipment((byte) eEquipmentItems.TWO_HANDED, 6, 0, 0, 0); // recruits[1].AddNPCEquipment((byte) eEquipmentItems.TORSO, 41, 0, 0, 0); // recruits[1].AddNPCEquipment((byte) eEquipmentItems.LEGS, 42, 0, 0, 0); // recruits[1].AddNPCEquipment((byte) eEquipmentItems.FEET, 45, 0, 0, 0); // recruits[1].AddNPCEquipment((byte) eEquipmentItems.ARMS, 43, 0, 0, 0); // recruits[1].AddNPCEquipment((byte) eEquipmentItems.HAND, 44, 0, 0, 0); recruits[2].Name = "Recruit Scout Gillman"; recruits[2].Model = 32; template = new GameNpcInventoryTemplate(); template.AddNPCEquipment(eInventorySlot.RightHandWeapon, 4); template.AddNPCEquipment(eInventorySlot.TorsoArmor, 36); template.AddNPCEquipment(eInventorySlot.LegsArmor, 37); recruits[2].Inventory = template.CloseTemplate(); recruits[2].SwitchWeapon(GameLiving.eActiveWeaponSlot.Standard); // recruits[2].AddNPCEquipment((byte) eEquipmentItems.RIGHT_HAND, 4, 0, 0, 0); // recruits[2].AddNPCEquipment((byte) eEquipmentItems.TORSO, 36, 0, 0, 0); // recruits[2].AddNPCEquipment((byte) eEquipmentItems.LEGS, 37, 0, 0, 0); recruits[3].Name = "Recruit Scout Stuart"; recruits[3].Model = 32; template = new GameNpcInventoryTemplate(); template.AddNPCEquipment(eInventorySlot.RightHandWeapon, 5); template.AddNPCEquipment(eInventorySlot.TorsoArmor, 36); template.AddNPCEquipment(eInventorySlot.LegsArmor, 37); recruits[3].Inventory = template.CloseTemplate(); recruits[3].SwitchWeapon(GameLiving.eActiveWeaponSlot.Standard); // recruits[3].AddNPCEquipment((byte) eEquipmentItems.RIGHT_HAND, 5, 0, 0, 0); // recruits[3].AddNPCEquipment((byte) eEquipmentItems.TORSO, 36, 0, 0, 0); // recruits[3].AddNPCEquipment((byte) eEquipmentItems.LEGS, 37, 0, 0, 0); for (int i = 0; i < recruits.Length; i++) { recruits[i].AddToWorld(); } }
public static void ScriptLoaded(DOLEvent e, object sender, EventArgs args) { if (!ServerProperties.Properties.LOAD_QUESTS) { return; } if (log.IsInfoEnabled) { log.Info("Quest \"" + questTitle + "\" initializing ..."); } /* First thing we do in here is to search for the NPCs inside * the world who comes from the certain Realm. If we find a the players, * this means we don't have to create a new one. * * NOTE: You can do anything you want in this method, you don't have * to search for NPC's ... you could create a custom item, place it * on the ground and if a player picks it up, he will get the quest! * Just examples, do anything you like and feel comfortable with :) */ #region defineNPCS GameNPC[] npcs = WorldMgr.GetNPCsByName("Sir Jerem", eRealm.Albion); /* Whops, if the npcs array length is 0 then no npc exists in * this users Mob Database, so we simply create one ;-) * else we take the existing one. And if more than one exist, we take * the first ... */ if (npcs.Length == 0) { sirJerem = new GameNPC(); sirJerem.Model = 254; sirJerem.Name = "Sir Jerem"; if (log.IsWarnEnabled) { log.Warn("Could not find " + sirJerem.Name + ", creating him ..."); } sirJerem.GuildName = "Part of " + questTitle + " Quest"; sirJerem.Realm = eRealm.Albion; sirJerem.CurrentRegionID = 1; GameNpcInventoryTemplate template = new GameNpcInventoryTemplate(); template.AddNPCEquipment(eInventorySlot.TwoHandWeapon, 68, 21); template.AddNPCEquipment(eInventorySlot.HeadArmor, 64); template.AddNPCEquipment(eInventorySlot.HandsArmor, 49); template.AddNPCEquipment(eInventorySlot.FeetArmor, 50); template.AddNPCEquipment(eInventorySlot.TorsoArmor, 46); template.AddNPCEquipment(eInventorySlot.Cloak, 57, 27); template.AddNPCEquipment(eInventorySlot.LegsArmor, 47); template.AddNPCEquipment(eInventorySlot.ArmsArmor, 158); sirJerem.Inventory = template.CloseTemplate(); sirJerem.SwitchWeapon(GameLiving.eActiveWeaponSlot.TwoHanded); sirJerem.Size = 51; sirJerem.Level = 38; sirJerem.X = 573815; sirJerem.Y = 530850; sirJerem.Z = 2933; sirJerem.Heading = 2685; //You don't have to store the created mob in the db if you don't want, //it will be recreated each time it is not found, just comment the following //line if you rather not modify your database if (SAVE_INTO_DATABASE) { sirJerem.SaveIntoDatabase(); } sirJerem.AddToWorld(); } else { sirJerem = npcs[0]; } npcs = WorldMgr.GetNPCsByName("Squire Galune", eRealm.Albion); if (npcs.Length == 0) { squireGalune = new GameNPC(); squireGalune.Model = 254; squireGalune.Name = "Squire Galune"; if (log.IsWarnEnabled) { log.Warn("Could not find " + squireGalune.Name + ", creating him ..."); } squireGalune.GuildName = "Part of " + questTitle + " Quest"; squireGalune.Realm = eRealm.Albion; squireGalune.CurrentRegionID = 21; GameNpcInventoryTemplate template = new GameNpcInventoryTemplate(); template.AddNPCEquipment(eInventorySlot.RightHandWeapon, 320); template.AddNPCEquipment(eInventorySlot.HandsArmor, 137); template.AddNPCEquipment(eInventorySlot.FeetArmor, 138); template.AddNPCEquipment(eInventorySlot.TorsoArmor, 134); template.AddNPCEquipment(eInventorySlot.LegsArmor, 135); squireGalune.Inventory = template.CloseTemplate(); squireGalune.SwitchWeapon(GameLiving.eActiveWeaponSlot.Standard); squireGalune.Size = 45; squireGalune.Level = 8; squireGalune.X = 33219; squireGalune.Y = 31931; squireGalune.Z = 16240; squireGalune.Heading = 477; //You don't have to store the created mob in the db if you don't want, //it will be recreated each time it is not found, just comment the following //line if you rather not modify your database if (SAVE_INTO_DATABASE) { squireGalune.SaveIntoDatabase(); } squireGalune.AddToWorld(); } else { squireGalune = npcs[0]; } foreach (GameNPC npc in squireGalune.GetNPCsInRadius(400)) { if (npc.Name == "small spider") { smallSpider = npc; break; } } if (smallSpider == null) { smallSpider = new GameNPC(); smallSpider.Model = 72; smallSpider.Name = "small spider"; if (log.IsWarnEnabled) { log.Warn("Could not find " + smallSpider.Name + ", creating him ..."); } smallSpider.GuildName = "Part of " + questTitle + " Quest"; smallSpider.Realm = eRealm.None; smallSpider.CurrentRegionID = 21; smallSpider.Size = 17; smallSpider.Level = 5; smallSpider.X = 33158; smallSpider.Y = 31973; smallSpider.Z = 16240; StandardMobBrain brain = new StandardMobBrain(); brain.AggroLevel = 0; brain.AggroRange = 0; smallSpider.SetOwnBrain(brain); smallSpider.Heading = 2605; smallSpider.MaxSpeedBase = 0; //You don't have to store the created mob in the db if you don't want, //it will be recreated each time it is not found, just comment the following //line if you rather not modify your database if (SAVE_INTO_DATABASE) { smallSpider.SaveIntoDatabase(); } smallSpider.AddToWorld(); } #endregion /* Now we add some hooks to the npc we found. * Actually, we want to know when a player interacts with him. * So, we hook the right-click (interact) and the whisper method * of npc and set the callback method to the "TalkToXXX" * method. This means, the "TalkToXXX" method is called whenever * a player right clicks on him or when he whispers to him. */ GameEventMgr.AddHandler(GamePlayerEvent.AcceptQuest, new DOLEventHandler(SubscribeQuest)); GameEventMgr.AddHandler(GamePlayerEvent.DeclineQuest, new DOLEventHandler(SubscribeQuest)); GameEventMgr.AddHandler(sirJerem, GameLivingEvent.Interact, new DOLEventHandler(TalkToSirJerem)); GameEventMgr.AddHandler(sirJerem, GameLivingEvent.WhisperReceive, new DOLEventHandler(TalkToSirJerem)); GameEventMgr.AddHandler(squireGalune, GameLivingEvent.Interact, new DOLEventHandler(TalkToSquireGalune)); GameEventMgr.AddHandler(squireGalune, GameLivingEvent.WhisperReceive, new DOLEventHandler(TalkToSquireGalune)); /* Now we bring to Ydenia the possibility to give this quest to players */ sirJerem.AddQuestToGive(typeof(ShakenSquire)); if (log.IsInfoEnabled) { log.Info("Quest \"" + questTitle + "\" initialized"); } }
public static void ScriptLoaded(DOLEvent e, object sender, EventArgs args) { if (!ServerProperties.Properties.LOAD_QUESTS) { return; } if (log.IsInfoEnabled) { log.Info("Quest \"" + questTitle + "\" initializing ..."); } #region defineNPCs GameNPC[] npcs = WorldMgr.GetNPCsByName("Inaksha", eRealm.Midgard); if (npcs.Length > 0) { foreach (GameNPC npc in npcs) { if (npc.CurrentRegionID == 100 && npc.X == 805929 && npc.Y == 702449) { Inaksha = npc; break; } } } if (Inaksha == null) { if (log.IsWarnEnabled) { log.Warn("Could not find Inaksha , creating it ..."); } Inaksha = new GameNPC(); Inaksha.Model = 193; Inaksha.Name = "Inaksha"; Inaksha.GuildName = ""; Inaksha.Realm = eRealm.Midgard; Inaksha.CurrentRegionID = 100; Inaksha.Size = 50; Inaksha.Level = 41; Inaksha.X = 805929; Inaksha.Y = 702449; Inaksha.Z = 4960; Inaksha.Heading = 2116; Inaksha.AddToWorld(); if (SAVE_INTO_DATABASE) { Inaksha.SaveIntoDatabase(); } } // end npc npcs = WorldMgr.GetNPCsByName("Loken", eRealm.None); if (npcs.Length > 0) { foreach (GameNPC npc in npcs) { if (npc.CurrentRegionID == 100 && npc.X == 636784 && npc.Y == 762433) { Loken = npc; break; } } } if (Loken == null) { if (log.IsWarnEnabled) { log.Warn("Could not find Loken , creating it ..."); } Loken = new GameNPC(); Loken.Model = 212; Loken.Name = "Loken"; Loken.GuildName = ""; Loken.Realm = eRealm.None; Loken.CurrentRegionID = 100; Loken.Size = 50; Loken.Level = 65; Loken.X = 636784; Loken.Y = 762433; Loken.Z = 4596; Loken.Heading = 3777; Loken.AddToWorld(); if (SAVE_INTO_DATABASE) { Loken.SaveIntoDatabase(); } } // end npc npcs = WorldMgr.GetNPCsByName("Miri", eRealm.Midgard); if (npcs.Length > 0) { foreach (GameNPC npc in npcs) { if (npc.CurrentRegionID == 101 && npc.X == 30641 && npc.Y == 32093) { Miri = npc; break; } } } if (Miri == null) { if (log.IsWarnEnabled) { log.Warn("Could not find Miri , creating it ..."); } Miri = new GameNPC(); Miri.Model = 220; Miri.Name = "Miri"; Miri.GuildName = ""; Miri.Realm = eRealm.Midgard; Miri.CurrentRegionID = 101; Miri.Size = 50; Miri.Level = 43; Miri.X = 30641; Miri.Y = 32093; Miri.Z = 8305; Miri.Heading = 3037; Miri.AddToWorld(); if (SAVE_INTO_DATABASE) { Miri.SaveIntoDatabase(); } } // end npc #endregion #region defineItems ball_of_flame = GameServer.Database.FindObjectByKey <ItemTemplate>("ball_of_flame"); if (ball_of_flame == null) { if (log.IsWarnEnabled) { log.Warn("Could not find ball_of_flame , creating it ..."); } ball_of_flame = new ItemTemplate(); ball_of_flame.Id_nb = "ball_of_flame"; ball_of_flame.Name = "Ball of Flame"; ball_of_flame.Level = 8; ball_of_flame.Item_Type = 29; ball_of_flame.Model = 601; ball_of_flame.IsDropable = false; ball_of_flame.IsPickable = false; ball_of_flame.DPS_AF = 0; ball_of_flame.SPD_ABS = 0; ball_of_flame.Object_Type = 41; ball_of_flame.Hand = 0; ball_of_flame.Type_Damage = 0; ball_of_flame.Quality = 100; ball_of_flame.Weight = 12; if (SAVE_INTO_DATABASE) { GameServer.Database.AddObject(ball_of_flame); } } // end item sealed_pouch = GameServer.Database.FindObjectByKey <ItemTemplate>("sealed_pouch"); if (sealed_pouch == null) { if (log.IsWarnEnabled) { log.Warn("Could not find Sealed Pouch , creating it ..."); } sealed_pouch = new ItemTemplate(); sealed_pouch.Id_nb = "sealed_pouch"; sealed_pouch.Name = "Sealed Pouch"; sealed_pouch.Level = 8; sealed_pouch.Item_Type = 29; sealed_pouch.Model = 488; sealed_pouch.IsDropable = false; sealed_pouch.IsPickable = false; sealed_pouch.DPS_AF = 0; sealed_pouch.SPD_ABS = 0; sealed_pouch.Object_Type = 41; sealed_pouch.Hand = 0; sealed_pouch.Type_Damage = 0; sealed_pouch.Quality = 100; sealed_pouch.Weight = 12; if (SAVE_INTO_DATABASE) { GameServer.Database.AddObject(sealed_pouch); } } // end item //Valhalla Touched Boots HealerEpicBoots = GameServer.Database.FindObjectByKey <ItemTemplate>("HealerEpicBoots"); if (HealerEpicBoots == null) { if (log.IsWarnEnabled) { log.Warn("Could not find Healers Epic Boots , creating it ..."); } HealerEpicBoots = new ItemTemplate(); HealerEpicBoots.Id_nb = "HealerEpicBoots"; HealerEpicBoots.Name = "Valhalla Touched Boots"; HealerEpicBoots.Level = 50; HealerEpicBoots.Item_Type = 23; HealerEpicBoots.Model = 702; HealerEpicBoots.IsDropable = true; HealerEpicBoots.IsPickable = true; HealerEpicBoots.DPS_AF = 100; HealerEpicBoots.SPD_ABS = 27; HealerEpicBoots.Object_Type = 35; HealerEpicBoots.Quality = 100; HealerEpicBoots.Weight = 22; HealerEpicBoots.Bonus = 35; HealerEpicBoots.MaxCondition = 50000; HealerEpicBoots.MaxDurability = 50000; HealerEpicBoots.Condition = 50000; HealerEpicBoots.Durability = 50000; HealerEpicBoots.Bonus1 = 12; HealerEpicBoots.Bonus1Type = (int)eStat.CON; HealerEpicBoots.Bonus2 = 12; HealerEpicBoots.Bonus2Type = (int)eStat.DEX; HealerEpicBoots.Bonus3 = 12; HealerEpicBoots.Bonus3Type = (int)eStat.QUI; HealerEpicBoots.Bonus4 = 21; HealerEpicBoots.Bonus4Type = (int)eProperty.MaxHealth; if (SAVE_INTO_DATABASE) { GameServer.Database.AddObject(HealerEpicBoots); } } //end item //Valhalla Touched Coif HealerEpicHelm = GameServer.Database.FindObjectByKey <ItemTemplate>("HealerEpicHelm"); if (HealerEpicHelm == null) { if (log.IsWarnEnabled) { log.Warn("Could not find Healers Epic Helm , creating it ..."); } HealerEpicHelm = new ItemTemplate(); HealerEpicHelm.Id_nb = "HealerEpicHelm"; HealerEpicHelm.Name = "Valhalla Touched Coif"; HealerEpicHelm.Level = 50; HealerEpicHelm.Item_Type = 21; HealerEpicHelm.Model = 1291; //NEED TO WORK ON.. HealerEpicHelm.IsDropable = true; HealerEpicHelm.IsPickable = true; HealerEpicHelm.DPS_AF = 100; HealerEpicHelm.SPD_ABS = 27; HealerEpicHelm.Object_Type = 35; HealerEpicHelm.Quality = 100; HealerEpicHelm.Weight = 22; HealerEpicHelm.Bonus = 35; HealerEpicHelm.MaxCondition = 50000; HealerEpicHelm.MaxDurability = 50000; HealerEpicHelm.Condition = 50000; HealerEpicHelm.Durability = 50000; HealerEpicHelm.Bonus1 = 4; HealerEpicHelm.Bonus1Type = (int)eProperty.Skill_Augmentation; HealerEpicHelm.Bonus2 = 18; HealerEpicHelm.Bonus2Type = (int)eStat.PIE; HealerEpicHelm.Bonus3 = 4; HealerEpicHelm.Bonus3Type = (int)eResist.Slash; HealerEpicHelm.Bonus4 = 6; HealerEpicHelm.Bonus4Type = (int)eProperty.PowerRegenerationRate; if (SAVE_INTO_DATABASE) { GameServer.Database.AddObject(HealerEpicHelm); } } //end item //Valhalla Touched Gloves HealerEpicGloves = GameServer.Database.FindObjectByKey <ItemTemplate>("HealerEpicGloves"); if (HealerEpicGloves == null) { if (log.IsWarnEnabled) { log.Warn("Could not find Healers Epic Gloves , creating it ..."); } HealerEpicGloves = new ItemTemplate(); HealerEpicGloves.Id_nb = "HealerEpicGloves"; HealerEpicGloves.Name = "Valhalla Touched Gloves "; HealerEpicGloves.Level = 50; HealerEpicGloves.Item_Type = 22; HealerEpicGloves.Model = 701; HealerEpicGloves.IsDropable = true; HealerEpicGloves.IsPickable = true; HealerEpicGloves.DPS_AF = 100; HealerEpicGloves.SPD_ABS = 27; HealerEpicGloves.Object_Type = 35; HealerEpicGloves.Quality = 100; HealerEpicGloves.Weight = 22; HealerEpicGloves.Bonus = 35; HealerEpicGloves.MaxCondition = 50000; HealerEpicGloves.MaxDurability = 50000; HealerEpicGloves.Condition = 50000; HealerEpicGloves.Durability = 50000; HealerEpicGloves.Bonus1 = 4; HealerEpicGloves.Bonus1Type = (int)eProperty.Skill_Mending; HealerEpicGloves.Bonus2 = 16; HealerEpicGloves.Bonus2Type = (int)eStat.PIE; HealerEpicGloves.Bonus3 = 4; HealerEpicGloves.Bonus3Type = (int)eResist.Crush; HealerEpicGloves.Bonus4 = 6; HealerEpicGloves.Bonus4Type = (int)eProperty.PowerRegenerationRate; if (SAVE_INTO_DATABASE) { GameServer.Database.AddObject(HealerEpicGloves); } } //Valhalla Touched Hauberk HealerEpicVest = GameServer.Database.FindObjectByKey <ItemTemplate>("HealerEpicVest"); if (HealerEpicVest == null) { if (log.IsWarnEnabled) { log.Warn("Could not find Healers Epic Vest , creating it ..."); } HealerEpicVest = new ItemTemplate(); HealerEpicVest.Id_nb = "HealerEpicVest"; HealerEpicVest.Name = "Valhalla Touched Haukberk"; HealerEpicVest.Level = 50; HealerEpicVest.Item_Type = 25; HealerEpicVest.Model = 698; HealerEpicVest.IsDropable = true; HealerEpicVest.IsPickable = true; HealerEpicVest.DPS_AF = 100; HealerEpicVest.SPD_ABS = 27; HealerEpicVest.Object_Type = 35; HealerEpicVest.Quality = 100; HealerEpicVest.Weight = 22; HealerEpicVest.Bonus = 35; HealerEpicVest.MaxCondition = 50000; HealerEpicVest.MaxDurability = 50000; HealerEpicVest.Condition = 50000; HealerEpicVest.Durability = 50000; HealerEpicVest.Bonus1 = 16; HealerEpicVest.Bonus1Type = (int)eStat.CON; HealerEpicVest.Bonus2 = 16; HealerEpicVest.Bonus2Type = (int)eStat.PIE; HealerEpicVest.Bonus3 = 8; HealerEpicVest.Bonus3Type = (int)eResist.Cold; HealerEpicVest.Bonus4 = 10; HealerEpicVest.Bonus4Type = (int)eResist.Heat; if (SAVE_INTO_DATABASE) { GameServer.Database.AddObject(HealerEpicVest); } } //Valhalla Touched Legs HealerEpicLegs = GameServer.Database.FindObjectByKey <ItemTemplate>("HealerEpicLegs"); if (HealerEpicLegs == null) { if (log.IsWarnEnabled) { log.Warn("Could not find Healers Epic Legs , creating it ..."); } HealerEpicLegs = new ItemTemplate(); HealerEpicLegs.Id_nb = "HealerEpicLegs"; HealerEpicLegs.Name = "Valhalla Touched Legs"; HealerEpicLegs.Level = 50; HealerEpicLegs.Item_Type = 27; HealerEpicLegs.Model = 699; HealerEpicLegs.IsDropable = true; HealerEpicLegs.IsPickable = true; HealerEpicLegs.DPS_AF = 100; HealerEpicLegs.SPD_ABS = 27; HealerEpicLegs.Object_Type = 35; HealerEpicLegs.Quality = 100; HealerEpicLegs.Weight = 22; HealerEpicLegs.Bonus = 35; HealerEpicLegs.MaxCondition = 50000; HealerEpicLegs.MaxDurability = 50000; HealerEpicLegs.Condition = 50000; HealerEpicLegs.Durability = 50000; HealerEpicLegs.Bonus1 = 15; HealerEpicLegs.Bonus1Type = (int)eStat.STR; HealerEpicLegs.Bonus2 = 16; HealerEpicLegs.Bonus2Type = (int)eStat.CON; HealerEpicLegs.Bonus3 = 10; HealerEpicLegs.Bonus3Type = (int)eResist.Spirit; HealerEpicLegs.Bonus4 = 10; HealerEpicLegs.Bonus4Type = (int)eResist.Energy; if (SAVE_INTO_DATABASE) { GameServer.Database.AddObject(HealerEpicLegs); } } //Valhalla Touched Sleeves HealerEpicArms = GameServer.Database.FindObjectByKey <ItemTemplate>("HealerEpicArms"); if (HealerEpicArms == null) { if (log.IsWarnEnabled) { log.Warn("Could not find Healer Epic Arms , creating it ..."); } HealerEpicArms = new ItemTemplate(); HealerEpicArms.Id_nb = "HealerEpicArms"; HealerEpicArms.Name = "Valhalla Touched Sleeves"; HealerEpicArms.Level = 50; HealerEpicArms.Item_Type = 28; HealerEpicArms.Model = 700; HealerEpicArms.IsDropable = true; HealerEpicArms.IsPickable = true; HealerEpicArms.DPS_AF = 100; HealerEpicArms.SPD_ABS = 27; HealerEpicArms.Object_Type = 35; HealerEpicArms.Quality = 100; HealerEpicArms.Weight = 22; HealerEpicArms.Bonus = 35; HealerEpicArms.MaxCondition = 50000; HealerEpicArms.MaxDurability = 50000; HealerEpicArms.Condition = 50000; HealerEpicArms.Durability = 50000; HealerEpicArms.Bonus1 = 4; HealerEpicArms.Bonus1Type = (int)eProperty.Skill_Mending; HealerEpicArms.Bonus2 = 13; HealerEpicArms.Bonus2Type = (int)eStat.STR; HealerEpicArms.Bonus3 = 15; HealerEpicArms.Bonus3Type = (int)eStat.PIE; HealerEpicArms.Bonus4 = 6; HealerEpicArms.Bonus4Type = (int)eResist.Matter; if (SAVE_INTO_DATABASE) { GameServer.Database.AddObject(HealerEpicArms); } } //Subterranean Boots ShamanEpicBoots = GameServer.Database.FindObjectByKey <ItemTemplate>("ShamanEpicBoots"); if (ShamanEpicBoots == null) { if (log.IsWarnEnabled) { log.Warn("Could not find Shaman Epic Boots , creating it ..."); } ShamanEpicBoots = new ItemTemplate(); ShamanEpicBoots.Id_nb = "ShamanEpicBoots"; ShamanEpicBoots.Name = "Subterranean Boots"; ShamanEpicBoots.Level = 50; ShamanEpicBoots.Item_Type = 23; ShamanEpicBoots.Model = 770; ShamanEpicBoots.IsDropable = true; ShamanEpicBoots.IsPickable = true; ShamanEpicBoots.DPS_AF = 100; ShamanEpicBoots.SPD_ABS = 27; ShamanEpicBoots.Object_Type = 35; ShamanEpicBoots.Quality = 100; ShamanEpicBoots.Weight = 22; ShamanEpicBoots.Bonus = 35; ShamanEpicBoots.MaxCondition = 50000; ShamanEpicBoots.MaxDurability = 50000; ShamanEpicBoots.Condition = 50000; ShamanEpicBoots.Durability = 50000; ShamanEpicBoots.Bonus1 = 13; ShamanEpicBoots.Bonus1Type = (int)eStat.DEX; ShamanEpicBoots.Bonus2 = 13; ShamanEpicBoots.Bonus2Type = (int)eStat.QUI; ShamanEpicBoots.Bonus3 = 39; ShamanEpicBoots.Bonus3Type = (int)eProperty.MaxHealth; if (SAVE_INTO_DATABASE) { GameServer.Database.AddObject(ShamanEpicBoots); } } //Subterranean Coif ShamanEpicHelm = GameServer.Database.FindObjectByKey <ItemTemplate>("ShamanEpicHelm"); if (ShamanEpicHelm == null) { if (log.IsWarnEnabled) { log.Warn("Could not find Shaman Epic Helm , creating it ..."); } ShamanEpicHelm = new ItemTemplate(); ShamanEpicHelm.Id_nb = "ShamanEpicHelm"; ShamanEpicHelm.Name = "Subterranean Coif"; ShamanEpicHelm.Level = 50; ShamanEpicHelm.Item_Type = 21; ShamanEpicHelm.Model = 63; //NEED TO WORK ON.. ShamanEpicHelm.IsDropable = true; ShamanEpicHelm.IsPickable = true; ShamanEpicHelm.DPS_AF = 100; ShamanEpicHelm.SPD_ABS = 27; ShamanEpicHelm.Object_Type = 35; ShamanEpicHelm.Quality = 100; ShamanEpicHelm.Weight = 22; ShamanEpicHelm.Bonus = 35; ShamanEpicHelm.MaxCondition = 50000; ShamanEpicHelm.MaxDurability = 50000; ShamanEpicHelm.Condition = 50000; ShamanEpicHelm.Durability = 50000; ShamanEpicHelm.Bonus1 = 4; ShamanEpicHelm.Bonus1Type = (int)eProperty.Skill_Mending; ShamanEpicHelm.Bonus2 = 18; ShamanEpicHelm.Bonus2Type = (int)eStat.PIE; ShamanEpicHelm.Bonus3 = 4; ShamanEpicHelm.Bonus3Type = (int)eResist.Thrust; ShamanEpicHelm.Bonus4 = 6; ShamanEpicHelm.Bonus4Type = (int)eProperty.PowerRegenerationRate; if (SAVE_INTO_DATABASE) { GameServer.Database.AddObject(ShamanEpicHelm); } } //Subterranean Gloves ShamanEpicGloves = GameServer.Database.FindObjectByKey <ItemTemplate>("ShamanEpicGloves"); if (ShamanEpicGloves == null) { if (log.IsWarnEnabled) { log.Warn("Could not find Shaman Epic Gloves , creating it ..."); } ShamanEpicGloves = new ItemTemplate(); ShamanEpicGloves.Id_nb = "ShamanEpicGloves"; ShamanEpicGloves.Name = "Subterranean Gloves"; ShamanEpicGloves.Level = 50; ShamanEpicGloves.Item_Type = 22; ShamanEpicGloves.Model = 769; ShamanEpicGloves.IsDropable = true; ShamanEpicGloves.IsPickable = true; ShamanEpicGloves.DPS_AF = 100; ShamanEpicGloves.SPD_ABS = 27; ShamanEpicGloves.Object_Type = 35; ShamanEpicGloves.Quality = 100; ShamanEpicGloves.Weight = 22; ShamanEpicGloves.Bonus = 35; ShamanEpicGloves.MaxCondition = 50000; ShamanEpicGloves.MaxDurability = 50000; ShamanEpicGloves.Condition = 50000; ShamanEpicGloves.Durability = 50000; ShamanEpicGloves.Bonus1 = 4; ShamanEpicGloves.Bonus1Type = (int)eProperty.Skill_Subterranean; ShamanEpicGloves.Bonus2 = 18; ShamanEpicGloves.Bonus2Type = (int)eStat.PIE; ShamanEpicGloves.Bonus3 = 4; ShamanEpicGloves.Bonus3Type = (int)eResist.Crush; ShamanEpicGloves.Bonus4 = 6; ShamanEpicGloves.Bonus4Type = (int)eProperty.PowerRegenerationRate; if (SAVE_INTO_DATABASE) { GameServer.Database.AddObject(ShamanEpicGloves); } } //Subterranean Hauberk ShamanEpicVest = GameServer.Database.FindObjectByKey <ItemTemplate>("ShamanEpicVest"); if (ShamanEpicVest == null) { if (log.IsWarnEnabled) { log.Warn("Could not find Shaman Epic Vest , creating it ..."); } ShamanEpicVest = new ItemTemplate(); ShamanEpicVest.Id_nb = "ShamanEpicVest"; ShamanEpicVest.Name = "Subterranean Hauberk"; ShamanEpicVest.Level = 50; ShamanEpicVest.Item_Type = 25; ShamanEpicVest.Model = 766; ShamanEpicVest.IsDropable = true; ShamanEpicVest.IsPickable = true; ShamanEpicVest.DPS_AF = 100; ShamanEpicVest.SPD_ABS = 27; ShamanEpicVest.Object_Type = 35; ShamanEpicVest.Quality = 100; ShamanEpicVest.Weight = 22; ShamanEpicVest.Bonus = 35; ShamanEpicVest.MaxCondition = 50000; ShamanEpicVest.MaxDurability = 50000; ShamanEpicVest.Condition = 50000; ShamanEpicVest.Durability = 50000; ShamanEpicVest.Bonus1 = 16; ShamanEpicVest.Bonus1Type = (int)eStat.CON; ShamanEpicVest.Bonus2 = 16; ShamanEpicVest.Bonus2Type = (int)eStat.PIE; ShamanEpicVest.Bonus3 = 10; ShamanEpicVest.Bonus3Type = (int)eResist.Matter; ShamanEpicVest.Bonus4 = 8; ShamanEpicVest.Bonus4Type = (int)eResist.Heat; if (SAVE_INTO_DATABASE) { GameServer.Database.AddObject(ShamanEpicVest); } } //Subterranean Legs ShamanEpicLegs = GameServer.Database.FindObjectByKey <ItemTemplate>("ShamanEpicLegs"); if (ShamanEpicLegs == null) { if (log.IsWarnEnabled) { log.Warn("Could not find Shaman Epic Legs , creating it ..."); } ShamanEpicLegs = new ItemTemplate(); ShamanEpicLegs.Id_nb = "ShamanEpicLegs"; ShamanEpicLegs.Name = "Subterranean Legs"; ShamanEpicLegs.Level = 50; ShamanEpicLegs.Item_Type = 27; ShamanEpicLegs.Model = 767; ShamanEpicLegs.IsDropable = true; ShamanEpicLegs.IsPickable = true; ShamanEpicLegs.DPS_AF = 100; ShamanEpicLegs.SPD_ABS = 27; ShamanEpicLegs.Object_Type = 35; ShamanEpicLegs.Quality = 100; ShamanEpicLegs.Weight = 22; ShamanEpicLegs.Bonus = 35; ShamanEpicLegs.MaxCondition = 50000; ShamanEpicLegs.MaxDurability = 50000; ShamanEpicLegs.Condition = 50000; ShamanEpicLegs.Durability = 50000; ShamanEpicLegs.Bonus1 = 16; ShamanEpicLegs.Bonus1Type = (int)eStat.CON; ShamanEpicLegs.Bonus2 = 16; ShamanEpicLegs.Bonus2Type = (int)eStat.DEX; ShamanEpicLegs.Bonus3 = 8; ShamanEpicLegs.Bonus3Type = (int)eResist.Cold; ShamanEpicLegs.Bonus4 = 10; ShamanEpicLegs.Bonus4Type = (int)eResist.Spirit; if (SAVE_INTO_DATABASE) { GameServer.Database.AddObject(ShamanEpicLegs); } } //Subterranean Sleeves ShamanEpicArms = GameServer.Database.FindObjectByKey <ItemTemplate>("ShamanEpicArms"); if (ShamanEpicArms == null) { if (log.IsWarnEnabled) { log.Warn("Could not find Shaman Epic Arms , creating it ..."); } ShamanEpicArms = new ItemTemplate(); ShamanEpicArms.Id_nb = "ShamanEpicArms"; ShamanEpicArms.Name = "Subterranean Sleeves"; ShamanEpicArms.Level = 50; ShamanEpicArms.Item_Type = 28; ShamanEpicArms.Model = 768; ShamanEpicArms.IsDropable = true; ShamanEpicArms.IsPickable = true; ShamanEpicArms.DPS_AF = 100; ShamanEpicArms.SPD_ABS = 27; ShamanEpicArms.Object_Type = 35; ShamanEpicArms.Quality = 100; ShamanEpicArms.Weight = 22; ShamanEpicArms.Bonus = 35; ShamanEpicArms.MaxCondition = 50000; ShamanEpicArms.MaxDurability = 50000; ShamanEpicArms.Condition = 50000; ShamanEpicArms.Durability = 50000; ShamanEpicArms.Bonus1 = 4; ShamanEpicArms.Bonus1Type = (int)eProperty.Skill_Augmentation; ShamanEpicArms.Bonus2 = 12; ShamanEpicArms.Bonus2Type = (int)eStat.STR; ShamanEpicArms.Bonus3 = 18; ShamanEpicArms.Bonus3Type = (int)eStat.PIE; ShamanEpicArms.Bonus4 = 6; ShamanEpicArms.Bonus4Type = (int)eResist.Energy; if (SAVE_INTO_DATABASE) { GameServer.Database.AddObject(ShamanEpicArms); } } //Shaman Epic Sleeves End //Item Descriptions End #endregion GameEventMgr.AddHandler(GamePlayerEvent.AcceptQuest, new DOLEventHandler(SubscribeQuest)); GameEventMgr.AddHandler(GamePlayerEvent.DeclineQuest, new DOLEventHandler(SubscribeQuest)); GameEventMgr.AddHandler(Inaksha, GameObjectEvent.Interact, new DOLEventHandler(TalkToInaksha)); GameEventMgr.AddHandler(Inaksha, GameLivingEvent.WhisperReceive, new DOLEventHandler(TalkToInaksha)); GameEventMgr.AddHandler(Miri, GameObjectEvent.Interact, new DOLEventHandler(TalkToMiri)); GameEventMgr.AddHandler(Miri, GameLivingEvent.WhisperReceive, new DOLEventHandler(TalkToMiri)); /* Now we bring to Inaksha the possibility to give this quest to players */ Inaksha.AddQuestToGive(typeof(Seer_50)); if (log.IsInfoEnabled) { log.Info("Quest \"" + questTitle + "\" initialized"); } }
public static void ScriptLoaded(DOLEvent e, object sender, EventArgs args) { if (!ServerProperties.Properties.LOAD_QUESTS) return; if (log.IsInfoEnabled) log.Info("Quest \"" + questTitle + "\" initializing ..."); #region defineNPCs GameNPC[] npcs; npcs = WorldMgr.GetNPCsByName("Aegan",(eRealm) 2); if (npcs.Length == 0) { Aegan = new DOL.GS.GameNPC(); Aegan.Model = 232; Aegan.Name = "Aegan"; if (log.IsWarnEnabled) log.Warn("Could not find " + Aegan.Name + ", creating ..."); Aegan.GuildName = "Part of " + questTitle + " Quest"; Aegan.Realm = eRealm.Midgard; Aegan.CurrentRegionID = 100; Aegan.Size = 51; Aegan.Level = 41; Aegan.MaxSpeedBase = 191; Aegan.Faction = FactionMgr.GetFactionByID(0); Aegan.X = 805398; Aegan.Y = 725829; Aegan.Z = 4700; Aegan.Heading = 3595; Aegan.RespawnInterval = -1; Aegan.BodyType = 0; StandardMobBrain brain = new StandardMobBrain(); brain.AggroLevel = 0; brain.AggroRange = 500; Aegan.SetOwnBrain(brain); //You don't have to store the created mob in the db if you don't want, //it will be recreated each time it is not found, just comment the following //line if you rather not modify your database if (SAVE_INTO_DATABASE) Aegan.SaveIntoDatabase(); Aegan.AddToWorld(); } else { Aegan = npcs[0]; } #endregion #region defineItems clawofblackmauler = GameServer.Database.FindObjectByKey<ItemTemplate>("clawofblackmauler"); if (clawofblackmauler == null) { clawofblackmauler = new ItemTemplate(); clawofblackmauler.Name = "Claw of Black Mauler"; if (log.IsWarnEnabled) log.Warn("Could not find " + clawofblackmauler.Name + ", creating it ..."); clawofblackmauler.Level = 50; clawofblackmauler.Weight = 5; clawofblackmauler.Model = 1; clawofblackmauler.Object_Type = 0; clawofblackmauler.Item_Type = 40; clawofblackmauler.Id_nb = "clawofblackmauler"; clawofblackmauler.Hand = 0; clawofblackmauler.Price = 0; clawofblackmauler.IsPickable = true; clawofblackmauler.IsDropable = true; clawofblackmauler.IsTradable = true; clawofblackmauler.CanDropAsLoot = false; clawofblackmauler.Color = 0; clawofblackmauler.Bonus = 35; // default bonus clawofblackmauler.Bonus1 = 0; clawofblackmauler.Bonus1Type = (int) 0; clawofblackmauler.Bonus2 = 0; clawofblackmauler.Bonus2Type = (int) 0; clawofblackmauler.Bonus3 = 0; clawofblackmauler.Bonus3Type = (int) 0; clawofblackmauler.Bonus4 = 0; clawofblackmauler.Bonus4Type = (int) 0; clawofblackmauler.Bonus5 = 0; clawofblackmauler.Bonus5Type = (int) 0; clawofblackmauler.Bonus6 = 0; clawofblackmauler.Bonus6Type = (int) 0; clawofblackmauler.Bonus7 = 0; clawofblackmauler.Bonus7Type = (int) 0; clawofblackmauler.Bonus8 = 0; clawofblackmauler.Bonus8Type = (int) 0; clawofblackmauler.Bonus9 = 0; clawofblackmauler.Bonus9Type = (int) 0; clawofblackmauler.Bonus10 = 0; clawofblackmauler.Bonus10Type = (int) 0; clawofblackmauler.ExtraBonus = 0; clawofblackmauler.ExtraBonusType = (int) 0; clawofblackmauler.Effect = 0; clawofblackmauler.Emblem = 0; clawofblackmauler.Charges = 0; clawofblackmauler.MaxCharges = 0; clawofblackmauler.SpellID = 0; clawofblackmauler.ProcSpellID = 0; clawofblackmauler.Type_Damage = 0; clawofblackmauler.Realm = 0; clawofblackmauler.MaxCount = 1; clawofblackmauler.PackSize = 1; clawofblackmauler.Extension = 0; clawofblackmauler.Quality = 99; clawofblackmauler.Condition = 100; clawofblackmauler.MaxCondition = 100; clawofblackmauler.Durability = 100; clawofblackmauler.MaxDurability = 100; clawofblackmauler.PoisonCharges = 0; clawofblackmauler.PoisonMaxCharges = 0; clawofblackmauler.PoisonSpellID = 0; clawofblackmauler.ProcSpellID1 = 0; clawofblackmauler.SpellID1 = 0; clawofblackmauler.MaxCharges1 = 0; clawofblackmauler.Charges1 = 0; //You don't have to store the created item in the db if you don't want, //it will be recreated each time it is not found, just comment the following //line if you rather not modify your database if (SAVE_INTO_DATABASE) GameServer.Database.AddObject(clawofblackmauler); } #endregion #region defineAreas #endregion #region defineQuestParts QuestBuilder builder = QuestMgr.getBuilder(typeof(Learnthehunt)); QuestBehaviour a; a = builder.CreateBehaviour(Aegan,-1); a.AddTrigger(eTriggerType.Interact,null,Aegan); a.AddRequirement(eRequirementType.QuestGivable,typeof(DOL.GS.Quests.Midgard.Learnthehunt),Aegan); a.AddRequirement(eRequirementType.QuestPending,typeof(DOL.GS.Quests.Midgard.Learnthehunt),null,(eComparator)5); a.AddAction(eActionType.Talk,"Greetings, are you [worthy of the hunt]?",Aegan); AddBehaviour(a); a = builder.CreateBehaviour(Aegan,-1); a.AddTrigger(eTriggerType.Whisper,"worthy of the hunt",Aegan); a.AddRequirement(eRequirementType.QuestGivable,typeof(DOL.GS.Quests.Midgard.Learnthehunt),Aegan); a.AddRequirement(eRequirementType.QuestPending,typeof(DOL.GS.Quests.Midgard.Learnthehunt),null,(eComparator)5); a.AddAction(eActionType.Talk,"Oh ho! Another bright young come to help Midgard fend off her enemies, eh? Wonderful, that's what I say! Wonderful! With the rise of the Albion and Hibernia armies,Midgard will need all the she can get!",Aegan); a.AddAction(eActionType.Talk,"I have spent a great deal of my life hunting the [maulers] of this region",Aegan); AddBehaviour(a); a = builder.CreateBehaviour(Aegan,-1); a.AddTrigger(eTriggerType.Whisper,"maulers",Aegan); a.AddRequirement(eRequirementType.QuestGivable,typeof(DOL.GS.Quests.Midgard.Learnthehunt),Aegan); a.AddRequirement(eRequirementType.QuestPending,typeof(DOL.GS.Quests.Midgard.Learnthehunt),null,(eComparator)5); a.AddAction(eActionType.Talk,"Bring me the claws of a mauler cub and I shall reward you",Aegan); a.AddAction(eActionType.OfferQuest,typeof(DOL.GS.Quests.Midgard.Learnthehunt),"Accept Learn the Hunt quest?"); AddBehaviour(a); a = builder.CreateBehaviour(Aegan,-1); a.AddTrigger(eTriggerType.DeclineQuest,null,typeof(DOL.GS.Quests.Midgard.Learnthehunt)); a.AddAction(eActionType.Talk,"No problem. See you.",Aegan); AddBehaviour(a); a = builder.CreateBehaviour(Aegan,-1); a.AddTrigger(eTriggerType.AcceptQuest,null,typeof(DOL.GS.Quests.Midgard.Learnthehunt)); a.AddAction(eActionType.GiveQuest,typeof(DOL.GS.Quests.Midgard.Learnthehunt),Aegan); a.AddAction(eActionType.SetQuestStep,typeof(DOL.GS.Quests.Midgard.Learnthehunt),2); AddBehaviour(a); a = builder.CreateBehaviour(Aegan,-1); a.AddTrigger(eTriggerType.EnemyKilled,"black mauler cub",null); a.AddRequirement(eRequirementType.QuestStep,typeof(DOL.GS.Quests.Midgard.Learnthehunt),1,(eComparator)2); a.AddRequirement(eRequirementType.QuestStep,typeof(DOL.GS.Quests.Midgard.Learnthehunt),7,(eComparator)1); a.AddAction(eActionType.GiveItem,clawofblackmauler,null); a.AddAction(eActionType.IncQuestStep,typeof(DOL.GS.Quests.Midgard.Learnthehunt),null); AddBehaviour(a); a = builder.CreateBehaviour(Aegan,-1); a.AddTrigger(eTriggerType.Interact,null,Aegan); a.AddRequirement(eRequirementType.QuestStep,typeof(DOL.GS.Quests.Midgard.Learnthehunt),7,(eComparator)3); a.AddAction(eActionType.Talk,"You are doing well! Continue to pass me the bear claws!",Aegan); a.AddAction(eActionType.Talk,"You have proven yourself well youngster! I hope the coin serves you well.",Aegan); a.AddAction(eActionType.GiveXP,20,null); a.AddAction(eActionType.GiveGold,100,null); a.AddAction(eActionType.FinishQuest,typeof(DOL.GS.Quests.Midgard.Learnthehunt),null); a.AddAction(eActionType.TakeItem,clawofblackmauler,5); AddBehaviour(a); #endregion // Custom Scriptloaded Code Begin // Custom Scriptloaded Code End Aegan.AddQuestToGive(typeof (Learnthehunt)); if (log.IsInfoEnabled) log.Info("Quest \"" + questTitle + "\" initialized"); }
public static void ScriptLoaded(DOLEvent e, object sender, EventArgs args) { if (!ServerProperties.Properties.LOAD_QUESTS) { return; } if (log.IsInfoEnabled) { log.Info("Quest \"" + questTitle + "\" initializing ..."); } /* First thing we do in here is to search for the NPCs inside * the world who comes from the certain Realm. If we find a the players, * this means we don't have to create a new one. * * NOTE: You can do anything you want in this method, you don't have * to search for NPC's ... you could create a custom item, place it * on the ground and if a player picks it up, he will get the quest! * Just examples, do anything you like and feel comfortable with :) */ GameNPC[] npcs = WorldMgr.GetObjectsByName <GameNPC>("Argus Bowman", eRealm.Albion); /* Whops, if the npcs array length is 0 then no Sir Quait exists in * this users Mob Database, so we simply create one ;-) * else we take the existing one. And if more than one exist, we take * the first ... */ if (npcs.Length == 0) { argusBowman = new GameNPC(); argusBowman.Model = 40; argusBowman.Name = "Argus Bowman"; if (log.IsWarnEnabled) { log.Warn("Could not find " + argusBowman.Name + ", creating him ..."); } argusBowman.GuildName = "Weapon Merchant"; argusBowman.Realm = eRealm.Albion; argusBowman.CurrentRegionID = 1; argusBowman.Size = 50; argusBowman.Level = 18; argusBowman.X = 530594; argusBowman.Y = 480120; argusBowman.Z = 2251; argusBowman.Heading = 1627; // You don't have to store the created mob in the db if you don't want, // it will be recreated each time it is not found, just comment the following // line if you rather not modify your database if (SAVE_INTO_DATABASE) { argusBowman.SaveIntoDatabase(); } argusBowman.AddToWorld(); } else { argusBowman = npcs[0]; } magicalWood = GameServer.Database.FindObjectByKey <ItemTemplate>("ludlow_magical_wood"); if (magicalWood == null) { if (log.IsWarnEnabled) { log.Warn("Could not find Ludlow Magical Wood, creating it ..."); } magicalWood = new ItemTemplate(); magicalWood.Object_Type = 0; magicalWood.Id_nb = "ludlow_magical_wood"; magicalWood.Name = "Ludlow Magical Wood"; magicalWood.Level = 1; magicalWood.Model = 520; magicalWood.IsDropable = false; magicalWood.IsPickable = false; magicalWood.Weight = 5; GameServer.Database.AddObject(magicalWood); } dullBlackGem = GameServer.Database.FindObjectByKey <ItemTemplate>("dull_black_gem"); if (dullBlackGem == null) { dullBlackGem = new ItemTemplate(); dullBlackGem.Name = "Dull Black Gem"; if (log.IsWarnEnabled) { log.Warn("Could not find " + dullBlackGem.Name + ", creating it ..."); } dullBlackGem.Level = 6; dullBlackGem.Weight = 3; dullBlackGem.Model = 118; dullBlackGem.Object_Type = (int)eObjectType.Magical; dullBlackGem.Item_Type = (int)eEquipmentItems.JEWEL; dullBlackGem.Id_nb = "dull_black_gem"; dullBlackGem.Price = 0; dullBlackGem.IsPickable = true; dullBlackGem.IsDropable = true; dullBlackGem.Bonus = 5; // default bonus dullBlackGem.Bonus1 = 6; dullBlackGem.Bonus1Type = (int)eStat.DEX; dullBlackGem.Bonus2 = 1; dullBlackGem.Bonus2Type = (int)eResist.Spirit; dullBlackGem.Quality = 100; dullBlackGem.Condition = 1000; dullBlackGem.MaxCondition = 1000; dullBlackGem.Durability = 1000; dullBlackGem.MaxDurability = 1000; GameServer.Database.AddObject(dullBlackGem); } /* Now we add some hooks to the Sir Quait we found. * Actually, we want to know when a player interacts with him. * So, we hook the right-click (interact) and the whisper method * of Sir Quait and set the callback method to the "TalkToXXX" * method. This means, the "TalkToXXX" method is called whenever * a player right clicks on him or when he whispers to him. */ GameEventMgr.AddHandler(GamePlayerEvent.AcceptQuest, new DOLEventHandler(SubscribeQuest)); GameEventMgr.AddHandler(GamePlayerEvent.DeclineQuest, new DOLEventHandler(SubscribeQuest)); GameEventMgr.AddHandler(argusBowman, GameLivingEvent.Interact, new DOLEventHandler(TalkToArgusBowman)); GameEventMgr.AddHandler(argusBowman, GameLivingEvent.WhisperReceive, new DOLEventHandler(TalkToArgusBowman)); /* Now we bring to argusBowman the possibility to give this quest to players */ argusBowman.AddQuestToGive(typeof(ArgussArrows)); if (log.IsInfoEnabled) { log.Info("Quest \"" + questTitle + "\" initialized"); } }
public static void ScriptLoaded(DOLEvent e, object sender, EventArgs args) { if (!ServerProperties.Properties.LOAD_QUESTS) return; if (log.IsInfoEnabled) log.Info("Quest \"" + questTitle + "\" initializing ..."); #region defineNPCS GameNPC[] npcs = WorldMgr.GetNPCsByName(questGiverName, eRealm.Hibernia); if (npcs.Length == 0) { questGiver = new GameNPC(); questGiver.Model = 386; questGiver.Name = questGiverName; if (log.IsWarnEnabled) log.Warn("Could not find " + questGiver.Name + ", creating her ..."); questGiver.Realm = eRealm.Hibernia; questGiver.CurrentRegionID = 27; GameNpcInventoryTemplate template = new GameNpcInventoryTemplate(); template.AddNPCEquipment(eInventorySlot.HandsArmor, 813, 0); //Slot 22 template.AddNPCEquipment(eInventorySlot.FeetArmor, 814, 0); //Slot 23 template.AddNPCEquipment(eInventorySlot.TorsoArmor, 810, 0); //Slot 25 template.AddNPCEquipment(eInventorySlot.Cloak, 678, 0); //Slot 26 template.AddNPCEquipment(eInventorySlot.LegsArmor, 811, 0); //Slot 27 template.AddNPCEquipment(eInventorySlot.ArmsArmor, 812, 0); //Slot 28 questGiver.Inventory = template.CloseTemplate(); questGiver.SwitchWeapon(GameLiving.eActiveWeaponSlot.Standard); questGiver.Size = 50; questGiver.Level = 70; questGiver.X = 357695; questGiver.Y = 363457; questGiver.Z = 5340; questGiver.Heading = 3117; if (SAVE_INTO_DATABASE) questGiver.SaveIntoDatabase(); questGiver.AddToWorld(); } else questGiver = npcs[0]; npcs = WorldMgr.GetNPCsByName(questTargetName, eRealm.Hibernia); if (npcs.Length == 0) { questTarget = new GameNPC(); questTarget.Model = 350; questTarget.Name = questTargetName; if (log.IsWarnEnabled) log.Warn("Could not find " + questTarget.Name + ", creating him ..."); questTarget.Realm = eRealm.Hibernia; questTarget.CurrentRegionID = 27; GameNpcInventoryTemplate template = new GameNpcInventoryTemplate(); template.AddNPCEquipment(eInventorySlot.HandsArmor, 391, 0); //Slot 22 template.AddNPCEquipment(eInventorySlot.FeetArmor, 392, 0); //Slot 23 template.AddNPCEquipment(eInventorySlot.TorsoArmor, 667, 0); //Slot 25 template.AddNPCEquipment(eInventorySlot.Cloak, 678, 0); //Slot 26 template.AddNPCEquipment(eInventorySlot.LegsArmor, 389, 0); //Slot 27 template.AddNPCEquipment(eInventorySlot.ArmsArmor, 390, 0); //Slot 28 questTarget.Inventory = template.CloseTemplate(); questTarget.SwitchWeapon(GameLiving.eActiveWeaponSlot.Standard); questTarget.Size = 50; questTarget.Level = 65; questTarget.X = 356932; questTarget.Y = 363575; questTarget.Z = 5248; questTarget.Heading = 2912; if (SAVE_INTO_DATABASE) questTarget.SaveIntoDatabase(); questTarget.AddToWorld(); } else questTarget = npcs[0]; #endregion defineNPCS #region defineAreas targetArea = WorldMgr.GetRegion(targetLocation.RegionID).AddArea(new Area.Circle("", targetLocation.X, targetLocation.Y, targetLocation.Z, 200)); #endregion defineAreas #region defineBehaviours QuestBuilder builder = QuestMgr.getBuilder(typeof(MovementAndInteraction)); QuestBehaviour a = null; string message1 = "Welcome to " + zoneName + ", <Class>. Here you will learn the basic skills needed to defend yourself as you explore our realm and grow in power and wisdom. Now, without further delay, let's get you started on your [training]."; string message2 = "If you exit through the doors behind me, you will enter the courtyard. In the courtyard, you will find Master Gethin, who will be your training instructor. Go now and speak to Master Gethin."; a = builder.CreateBehaviour(questGiver, -1); a.AddTrigger(eTriggerType.Interact, null, questGiver); a.AddRequirement(eRequirementType.QuestPending, typeof(MovementAndInteraction), null, (eComparator)5); a.AddAction(eActionType.GiveQuest, typeof(MovementAndInteraction), questGiver); AddBehaviour(a); a = builder.CreateBehaviour(questGiver, -1); a.AddTrigger(eTriggerType.Interact, null, questGiver); a.AddRequirement(eRequirementType.QuestStep, typeof(MovementAndInteraction), 1, (eComparator)3); a.AddAction(eActionType.Talk, message1, questGiver); AddBehaviour(a); a = builder.CreateBehaviour(questGiver, -1); a.AddTrigger(eTriggerType.Whisper, "training", questGiver); a.AddRequirement(eRequirementType.QuestStep, typeof(MovementAndInteraction), 1, (eComparator)3); a.AddAction(eActionType.IncQuestStep, typeof(MovementAndInteraction), null); a.AddAction(eActionType.Talk, message2, questGiver); AddBehaviour(a); a = builder.CreateBehaviour(questGiver, -1); a.AddTrigger(eTriggerType.Interact, null, questGiver); a.AddRequirement(eRequirementType.QuestStep, typeof(MovementAndInteraction), 2, (eComparator)3); a.AddAction(eActionType.Talk, message2, questGiver); AddBehaviour(a); a = builder.CreateBehaviour(questGiver, -1); a.AddTrigger(eTriggerType.EnterArea, null, targetArea); a.AddRequirement(eRequirementType.QuestStep, typeof(MovementAndInteraction), 2, (eComparator)3); a.AddAction(eActionType.IncQuestStep, typeof(MovementAndInteraction), null); AddBehaviour(a); a = builder.CreateBehaviour(questTarget, -1); a.AddTrigger(eTriggerType.Interact, null, questTarget); a.AddRequirement(eRequirementType.QuestStep, typeof(MovementAndInteraction), 3, (eComparator)3); a.AddAction(eActionType.FinishQuest, typeof(MovementAndInteraction), null); AddBehaviour(a); #endregion defineBehaviours questGiver.AddQuestToGive(typeof(MovementAndInteraction)); if (log.IsInfoEnabled) log.Info("Quest \"" + questTitle + "\" initialized"); }
public static void ScriptLoaded(DOLEvent e, object sender, EventArgs args) { if (!ServerProperties.Properties.LOAD_QUESTS) return; if (log.IsInfoEnabled) log.Info("Quest \"" + questTitle + "\" initializing ..."); /* First thing we do in here is to search for the NPCs inside * the world who comes from the certain Realm. If we find the npc * this means we don't have to create a new one. * * NOTE: You can do anything you want in this method, you don't have * to search for NPC's ... you could create a custom item, place it * on the ground and if a player picks it up, he will get the quest! * Just examples, do anything you like and feel comfortable with :) */ #region defineNPCS GameNPC[] npcs = WorldMgr.GetNPCsByName("Baeth", eRealm.Hibernia); /* If the npcs array length is 0 then no npc exists in * this users Mob Database, so we simply create one ;-) * else we take the existing one. And if more than one exist, we take * the first ... */ if (npcs.Length == 0) { npcBaeth = new GameNPC(); npcBaeth.Model = 361; npcBaeth.Name = "Baeth"; if (log.IsWarnEnabled) { log.Warn("Could not find " + npcBaeth.Name + ", creating him ..."); } npcBaeth.GuildName = "Part of " + questTitle + " Quest"; npcBaeth.Realm = eRealm.Hibernia; npcBaeth.CurrentRegionID = 27; npcBaeth.Size = 52; npcBaeth.Level = 30; npcBaeth.X = 356650; npcBaeth.Y = 355078; npcBaeth.Z = 5015; npcBaeth.Heading = 2959; if (SAVE_INTO_DATABASE) { npcBaeth.SaveIntoDatabase(); } npcBaeth.AddToWorld(); } else { npcBaeth = npcs[0]; } npcs = WorldMgr.GetNPCsByName("Jessica", eRealm.Hibernia); if (npcs.Length == 0) { npcJessica = new GameNPC(); npcJessica.Model = 366; npcJessica.Name = "Jessica"; if (log.IsWarnEnabled) { log.Warn("Could not find " + npcJessica.Name + ", creating him ..."); } npcJessica.GuildName = "Part of " + questTitle + " Quest"; npcJessica.Realm = eRealm.Hibernia; npcJessica.CurrentRegionID = 27; npcJessica.Size = 38; npcJessica.Level = 1; npcJessica.X = 358068; npcJessica.Y = 347553; npcJessica.Z = 5491; npcJessica.Heading = 49; if (SAVE_INTO_DATABASE) { npcJessica.SaveIntoDatabase(); } npcJessica.AddToWorld(); } else { npcJessica = npcs[0]; } #endregion #region defineItems // item db check reedFlute = GameServer.Database.FindObjectByKey<ItemTemplate>("quest_reed_flute"); if (reedFlute == null) { reedFlute = new ItemTemplate(); reedFlute.Name = "Reed Flute"; if (log.IsWarnEnabled) { log.Warn("Could not find " + reedFlute.Name + ", creating it ..."); } reedFlute.Level = 1; reedFlute.Weight = 1; reedFlute.Model = 325; reedFlute.Object_Type = (int)eObjectType.Magical; reedFlute.Item_Type = (int)eInventorySlot.FirstBackpack; reedFlute.Id_nb = "quest_reed_flute"; reedFlute.Price = 0; reedFlute.IsPickable = false; reedFlute.IsDropable = false; reedFlute.IsTradable = false; reedFlute.Quality = 100; reedFlute.Condition = 5000; reedFlute.MaxCondition = 5000; reedFlute.Durability = 5000; reedFlute.MaxDurability = 5000; reedFlute.SpellID = 65001; reedFlute.CanUseEvery = 300; GameServer.Database.AddObject(reedFlute); } // Add spell and npctemplate to the DB /* insert into spell (`Spell_ID`, `SpellID`, `ClientEffect`, `Icon`, `Name`, `Description`, `Target`, `Range`, `Power`, `CastTime`, `Damage`, `DamageType`, `Type`, `Duration`, `Frequency`, `Pulse`, `PulsePower`, `Radius`, `Value`, `LifeDrainReturn`, `Message1`, `PackageID`) values ('summon_dragonfly', 65001, 0, 0, 'Call Dragonfly', 'Summons a dragonfly to travel at your side, but cannot be used in the battlegrounds or the frontier regions.', 'Self', 0, 0, 0, 1, 0, 'SummonNoveltyPet', 65535, 0, 0, 0, 0, 1, 65001, 'A small dragonfly appears as the sound of the whistle fades.', 'NoveltyPets'); insert into npctemplate (`NpcTemplate_ID`, `TemplateId`, `Name`, `GuildName`, `Model`, `Size`, `MaxSpeed`, `Flags`, `Level`, `ClassType`, `PackageID`) values ('quest_pet_dragonfly', 65001, 'Dragonfly', '', 819, 12, 250, 48, 1, '', 'NoveltyPets'); */ #endregion /* Now we add some hooks to the npc we found. * Actually, we want to know when a player interacts with him. * So, we hook the right-click (interact) and the whisper method * of npc and set the callback method to the "TalkToXXX" * method. This means, the "TalkToXXX" method is called whenever * a player right clicks on him or when he whispers to him. */ GameEventMgr.AddHandler(GamePlayerEvent.AcceptQuest, new DOLEventHandler(SubscribeQuest)); GameEventMgr.AddHandler(GamePlayerEvent.DeclineQuest, new DOLEventHandler(SubscribeQuest)); GameEventMgr.AddHandler(npcBaeth, GameLivingEvent.Interact, new DOLEventHandler(TalkToBaeth)); GameEventMgr.AddHandler(npcBaeth, GameLivingEvent.WhisperReceive, new DOLEventHandler(TalkToBaeth)); GameEventMgr.AddHandler(npcJessica, GameLivingEvent.Interact, new DOLEventHandler(TalkToJessica)); GameEventMgr.AddHandler(npcJessica, GameLivingEvent.WhisperReceive, new DOLEventHandler(TalkToJessica)); npcBaeth.AddQuestToGive(typeof(WingsOfTheIsleHibernia)); if (log.IsInfoEnabled) { log.Info("Quest \"" + questTitle + "\" initialized"); } }
public static void ScriptLoaded(DOLEvent e, object sender, EventArgs args) { if (!ServerProperties.Properties.LOAD_QUESTS) return; if (log.IsInfoEnabled) log.Info("Quest \"" + questTitle + "\" initializing ..."); /* First thing we do in here is to search for the NPCs inside * the world who comes from the certain Realm. If we find a the players, * this means we don't have to create a new one. * * NOTE: You can do anything you want in this method, you don't have * to search for NPC's ... you could create a custom item, place it * on the ground and if a player picks it up, he will get the quest! * Just examples, do anything you like and feel comfortable with :) */ #region defineNPCs masterFrederick = GetMasterFrederick(); GameNPC[] npcs = WorldMgr.GetNPCsByName("Apprentice Dunan", eRealm.Albion); if (npcs.Length == 0) { dunan = new GameNPC(); dunan.Model = 49; dunan.Name = "Apprentice Dunan"; if (log.IsWarnEnabled) log.Warn("Could not find " + dunan.Name + ", creating ..."); dunan.GuildName = "Part of " + questTitle + " Quest"; dunan.Realm = eRealm.Albion; dunan.CurrentRegionID = 1; dunan.Size = 49; dunan.Level = 21; dunan.X = 531663; dunan.Y = 479785; dunan.Z = 2200; dunan.Heading = 1579; dunan.EquipmentTemplateID = "1707754"; //You don't have to store the created mob in the db if you don't want, //it will be recreated each time it is not found, just comment the following //line if you rather not modify your database if (SAVE_INTO_DATABASE) dunan.SaveIntoDatabase(); dunan.AddToWorld(); } else dunan = npcs[0]; npcs = WorldMgr.GetNPCsByName("Bombard", eRealm.Albion); if (npcs.Length == 0) { bombard = new GameStableMaster(); bombard.Model = 8; bombard.Name = "Bombard"; if (log.IsWarnEnabled) log.Warn("Could not find " + bombard.Name + ", creating ..."); bombard.GuildName = "Stable Master"; bombard.Realm = eRealm.Albion; bombard.CurrentRegionID = 1; bombard.Size = 49; bombard.Level = 4; bombard.X = 515718; bombard.Y = 496739; bombard.Z = 3352; bombard.Heading = 2500; //You don't have to store the created mob in the db if you don't want, //it will be recreated each time it is not found, just comment the following //line if you rather not modify your database if (SAVE_INTO_DATABASE) bombard.SaveIntoDatabase(); bombard.AddToWorld(); } else bombard = npcs[0]; npcs = WorldMgr.GetNPCsByName("Vuloch", eRealm.Albion); if (npcs.Length == 0) { vuloch = new GameStableMaster(); vuloch.Model = 86; vuloch.Name = "Vuloch"; if (log.IsWarnEnabled) log.Warn("Could not find " + vuloch.Name + ", creating ..."); vuloch.GuildName = "Stable Master"; vuloch.Realm = eRealm.Albion; vuloch.CurrentRegionID = 1; vuloch.Size = 50; vuloch.Level = 4; vuloch.X = 553089; vuloch.Y = 513380; vuloch.Z = 2896; vuloch.Heading = 2139; //You don't have to store the created mob in the db if you don't want, //it will be recreated each time it is not found, just comment the following //line if you rather not modify your database if (SAVE_INTO_DATABASE) vuloch.SaveIntoDatabase(); vuloch.AddToWorld(); } else vuloch = npcs[0]; npcs = WorldMgr.GetNPCsByName("Yaren", eRealm.Albion); if (npcs.Length == 0) { yaren = new GameStableMaster(); yaren.Model = 79; yaren.Name = "Yaren"; if (log.IsWarnEnabled) log.Warn("Could not find " + yaren.Name + ", creating ..."); yaren.GuildName = "Stable Master"; yaren.Realm = eRealm.Albion; yaren.CurrentRegionID = 1; yaren.Size = 48; yaren.Level = 4; yaren.X = 529638; yaren.Y = 478091; yaren.Z = 2200; yaren.Heading = 3160; yaren.EquipmentTemplateID = "11701347"; //You don't have to store the created mob in the db if you don't want, //it will be recreated each time it is not found, just comment the following //line if you rather not modify your database if (SAVE_INTO_DATABASE) yaren.SaveIntoDatabase(); yaren.AddToWorld(); } else yaren = npcs[0]; #endregion #region defineItems ticketToLudlow = CreateTicketTo("Ludlow", "hs_northcamelotgates_ludlow"); ticketToBombard = CreateTicketTo("North Camelot Gates", "hs_ludlow_northcamelotgates"); sackOfSupplies = GameServer.Database.FindObjectByKey<ItemTemplate>("sack_of_supplies"); if (sackOfSupplies == null) { sackOfSupplies = new ItemTemplate(); sackOfSupplies.Name = "Sack of Supplies"; if (log.IsWarnEnabled) log.Warn("Could not find " + sackOfSupplies.Name + " , creating it ..."); sackOfSupplies.Weight = 10; sackOfSupplies.Model = 488; sackOfSupplies.Object_Type = (int) eObjectType.GenericItem; sackOfSupplies.Id_nb = "sack_of_supplies"; sackOfSupplies.IsPickable = true; sackOfSupplies.IsDropable = false; //You don't have to store the created item in the db if you don't want, //it will be recreated each time it is not found, just comment the following //line if you rather not modify your database GameServer.Database.AddObject(sackOfSupplies); } crateOfVegetables = GameServer.Database.FindObjectByKey<ItemTemplate>("crate_of_vegetables"); if (crateOfVegetables == null) { crateOfVegetables = new ItemTemplate(); crateOfVegetables.Name = "Crate of Vegetables"; if (log.IsWarnEnabled) log.Warn("Could not find " + crateOfVegetables.Name + " , creating it ..."); crateOfVegetables.Weight = 15; crateOfVegetables.Model = 602; crateOfVegetables.Object_Type = (int) eObjectType.GenericItem; crateOfVegetables.Id_nb = "crate_of_vegetables"; crateOfVegetables.IsPickable = true; crateOfVegetables.IsDropable = false; //You don't have to store the created item in the db if you don't want, //it will be recreated each time it is not found, just comment the following //line if you rather not modify your database GameServer.Database.AddObject(crateOfVegetables); } // item db check recruitsCloak = GameServer.Database.FindObjectByKey<ItemTemplate>("recruits_cloak"); if (recruitsCloak == null) { recruitsCloak = new ItemTemplate(); recruitsCloak.Name = "Recruit's Cloak"; if (log.IsWarnEnabled) log.Warn("Could not find " + recruitsCloak.Name + ", creating it ..."); recruitsCloak.Level = 3; recruitsCloak.Weight = 3; recruitsCloak.Model = 57; // studded Boots recruitsCloak.Object_Type = (int) eObjectType.Cloth; recruitsCloak.Item_Type = (int) eEquipmentItems.CLOAK; recruitsCloak.Id_nb = "recruits_cloak"; recruitsCloak.Price = Money.GetMoney(0,0,0,1,0); recruitsCloak.IsPickable = true; recruitsCloak.IsDropable = true; recruitsCloak.Color = 36; recruitsCloak.Bonus = 1; // default bonus recruitsCloak.Bonus1 = 1; recruitsCloak.Bonus1Type = (int) eStat.CON; recruitsCloak.Bonus2 = 1; recruitsCloak.Bonus2Type = (int) eResist.Slash; recruitsCloak.Quality = 100; recruitsCloak.Condition = 1000; recruitsCloak.MaxCondition = 1000; recruitsCloak.Durability = 1000; recruitsCloak.MaxDurability = 1000; //You don't have to store the created item in the db if you don't want, //it will be recreated each time it is not found, just comment the following //line if you rather not modify your database GameServer.Database.AddObject(recruitsCloak); } #endregion /* Now we add some hooks to the npc we found. * Actually, we want to know when a player interacts with him. * So, we hook the right-click (interact) and the whisper method * of npc and set the callback method to the "TalkToXXX" * method. This means, the "TalkToXXX" method is called whenever * a player right clicks on him or when he whispers to him. */ GameEventMgr.AddHandler(GamePlayerEvent.AcceptQuest, new DOLEventHandler(SubscribeQuest)); GameEventMgr.AddHandler(GamePlayerEvent.DeclineQuest, new DOLEventHandler(SubscribeQuest)); //We want to be notified whenever a player enters the world GameEventMgr.AddHandler(masterFrederick, GameLivingEvent.Interact, new DOLEventHandler(TalkToMasterFrederick)); GameEventMgr.AddHandler(masterFrederick, GameLivingEvent.WhisperReceive, new DOLEventHandler(TalkToMasterFrederick)); GameEventMgr.AddHandler(bombard, GameLivingEvent.Interact, new DOLEventHandler(TalkToBombard)); GameEventMgr.AddHandler(bombard, GameLivingEvent.WhisperReceive, new DOLEventHandler(TalkToBombard)); GameEventMgr.AddHandler(dunan, GameLivingEvent.Interact, new DOLEventHandler(TalkToDunan)); GameEventMgr.AddHandler(dunan, GameLivingEvent.WhisperReceive, new DOLEventHandler(TalkToDunan)); /* Now we bring to masterFrederick the possibility to give this quest to players */ masterFrederick.AddQuestToGive(typeof (ImportantDelivery)); if (log.IsInfoEnabled) log.Info("Quest \"" + questTitle + "\" initialized"); }
public static void ScriptLoaded(DOLEvent e, object sender, EventArgs args) { if (!ServerProperties.Properties.LOAD_QUESTS) return; if (log.IsInfoEnabled) log.Info("Quest \"" + questTitle + "\" initializing ..."); /* First thing we do in here is to search for the NPCs inside * the world who comes from the Albion realm. If we find a the players, * this means we don't have to create a new one. * * NOTE: You can do anything you want in this method, you don't have * to search for NPC's ... you could create a custom item, place it * on the ground and if a player picks it up, he will get the quest! * Just examples, do anything you like and feel comfortable with :) */ #region defineNPCs addrir = GetAddrir(); GameNPC[] npcs = WorldMgr.GetNPCsByName("Aethic", eRealm.Hibernia); if (npcs.Length == 0) { aethic = new GameNPC(); aethic.Model = 361; aethic.Name = "Aethic"; if (log.IsWarnEnabled) log.Warn("Could not find" + aethic.Name + " , creating ..."); aethic.GuildName = "Part of " + questTitle + " Quest"; aethic.Realm = eRealm.Hibernia; aethic.CurrentRegionID = 200; aethic.Size = 49; aethic.Level = 21; aethic.X = GameLocation.ConvertLocalXToGlobalX(23761, 200); aethic.Y = GameLocation.ConvertLocalYToGlobalY(45658, 200); aethic.Z = 5448; aethic.Heading = 320; //aethic.EquipmentTemplateID = "1707754"; //You don't have to store the created mob in the db if you don't want, //it will be recreated each time it is not found, just comment the following //line if you rather not modify your database if (SAVE_INTO_DATABASE) aethic.SaveIntoDatabase(); aethic.AddToWorld(); } else aethic = npcs[0] as GameStableMaster; npcs = WorldMgr.GetNPCsByName("Freagus", eRealm.Hibernia); if (npcs.Length == 0) { freagus = new GameStableMaster(); freagus.Model = 361; freagus.Name = "Freagus"; if (log.IsWarnEnabled) log.Warn("Could not find " + freagus.Name + ", creating ..."); freagus.GuildName = "Stable Master"; freagus.Realm = eRealm.Hibernia; freagus.CurrentRegionID = 200; freagus.Size = 48; freagus.Level = 30; freagus.X = 341008; freagus.Y = 469180; freagus.Z = 5200; freagus.Heading = 1934; freagus.EquipmentTemplateID = "3800664"; //You don't have to store the created mob in the db if you don't want, //it will be recreated each time it is not found, just comment the following //line if you rather not modify your database if (SAVE_INTO_DATABASE) freagus.SaveIntoDatabase(); freagus.AddToWorld(); } else freagus = npcs[0]; npcs = WorldMgr.GetNPCsByName("Rumdor", eRealm.Hibernia); if (npcs.Length == 0) { if (log.IsWarnEnabled) log.Warn("Could not find Rumdor, creating ..."); rumdor = new GameStableMaster(); rumdor.Model = 361; rumdor.Name = "Rumdor"; rumdor.GuildName = "Stable Master"; rumdor.Realm = eRealm.Hibernia; rumdor.CurrentRegionID = 200; rumdor.Size = 53; rumdor.Level = 33; rumdor.X = 347175; rumdor.Y = 491836; rumdor.Z = 5226; rumdor.Heading = 1262; rumdor.EquipmentTemplateID = "3800664"; //You don't have to store the created mob in the db if you don't want, //it will be recreated each time it is not found, just comment the following //line if you rather not modify your database if (SAVE_INTO_DATABASE) rumdor.SaveIntoDatabase(); rumdor.AddToWorld(); } else rumdor = npcs[0] as GameStableMaster; GameObject[] objects = WorldMgr.GetObjectsByName("Truichon", eRealm.Hibernia,typeof(GameStableMaster)); if (npcs.Length == 0) { truichon = new GameStableMaster(); truichon.Model = 361; truichon.Name = "Truichon"; if (log.IsWarnEnabled) log.Warn("Could not find " + truichon.Name + ", creating ..."); truichon.GuildName = "Stable Master"; truichon.Realm = eRealm.Hibernia; truichon.CurrentRegionID = 1; truichon.Size = 50; truichon.Level = 33; truichon.X = 343464; truichon.Y = 526708; truichon.Z = 5448; truichon.Heading = 68; //truichon.EquipmentTemplateID = "5448"; //You don't have to store the created mob in the db if you don't want, //it will be recreated each time it is not found, just comment the following //line if you rather not modify your database if (SAVE_INTO_DATABASE) truichon.SaveIntoDatabase(); truichon.AddToWorld(); } else truichon = npcs[0] as GameStableMaster; #endregion #region defineItems ticketToTirnamBeo = GameServer.Database.FindObjectByKey<ItemTemplate>("hs_magmell_tirnambeo"); if (ticketToTirnamBeo == null) ticketToTirnamBeo = CreateTicketTo("Tir na mBeo", "hs_magmell_tirnambeo"); ticketToArdee = GameServer.Database.FindObjectByKey<ItemTemplate>("hs_tirnambeo_ardee"); if (ticketToArdee == null) ticketToArdee = CreateTicketTo("Ardee", "hs_tirnambeo_ardee"); recruitsDiary = GameServer.Database.FindObjectByKey<ItemTemplate>("recruits_diary"); if (recruitsDiary == null) { recruitsDiary = new ItemTemplate(); recruitsDiary.Name = "Recruits Diary"; if (log.IsWarnEnabled) log.Warn("Could not find " + recruitsDiary.Name + " , creating it ..."); recruitsDiary.Weight = 3; recruitsDiary.Model = 500; recruitsDiary.Object_Type = (int)eObjectType.GenericItem; recruitsDiary.Id_nb = "recruits_diary"; recruitsDiary.IsPickable = true; recruitsDiary.IsDropable = false; if (SAVE_INTO_DATABASE) GameServer.Database.AddObject(recruitsDiary); } sackOfSupplies = GameServer.Database.FindObjectByKey<ItemTemplate>("sack_of_supplies"); if (sackOfSupplies == null) { sackOfSupplies = new ItemTemplate(); sackOfSupplies.Name = "Sack of Supplies"; if (log.IsWarnEnabled) log.Warn("Could not find " + sackOfSupplies.Name + " , creating it ..."); sackOfSupplies.Weight = 10; sackOfSupplies.Model = 488; sackOfSupplies.Object_Type = (int) eObjectType.GenericItem; sackOfSupplies.Id_nb = "sack_of_supplies"; sackOfSupplies.IsPickable = true; sackOfSupplies.IsDropable = false; //You don't have to store the created item in the db if you don't want, //it will be recreated each time it is not found, just comment the following //line if you rather not modify your database if (SAVE_INTO_DATABASE) GameServer.Database.AddObject(sackOfSupplies); } crateOfVegetables = GameServer.Database.FindObjectByKey<ItemTemplate>("crate_of_vegetables"); if (crateOfVegetables == null) { crateOfVegetables = new ItemTemplate(); crateOfVegetables.Name = "Crate of Vegetables"; if (log.IsWarnEnabled) log.Warn("Could not find " + crateOfVegetables.Name + " , creating it ..."); crateOfVegetables.Weight = 15; crateOfVegetables.Model = 602; crateOfVegetables.Object_Type = (int) eObjectType.GenericItem; crateOfVegetables.Id_nb = "crate_of_vegetables"; crateOfVegetables.IsPickable = true; crateOfVegetables.IsDropable = false; //You don't have to store the created item in the db if you don't want, //it will be recreated each time it is not found, just comment the following //line if you rather not modify your database if (SAVE_INTO_DATABASE) GameServer.Database.AddObject(crateOfVegetables); } // item db check recruitsCloak = GameServer.Database.FindObjectByKey<ItemTemplate>("recruits_cloak_hib"); if (recruitsCloak == null) { if (log.IsWarnEnabled) log.Warn("Could not find Recruit's Cloak, creating it ..."); recruitsCloak = new ItemTemplate(); recruitsCloak.Name = "Recruit's Cloak (Hib)"; recruitsCloak.Level = 3; recruitsCloak.Weight = 3; recruitsCloak.Model = 57; recruitsCloak.Object_Type = (int) eObjectType.Cloth; recruitsCloak.Item_Type = (int) eEquipmentItems.CLOAK; recruitsCloak.Id_nb = "recruits_cloak_hib"; recruitsCloak.Price = Money.GetMoney(0,0,0,1,0); recruitsCloak.IsPickable = true; recruitsCloak.IsDropable = true; recruitsCloak.Color = 69; recruitsCloak.Bonus = 1; // default bonus recruitsCloak.Bonus1 = 1; recruitsCloak.Bonus1Type = (int) eStat.CON; recruitsCloak.Bonus2 = 1; recruitsCloak.Bonus2Type = (int) eResist.Slash; recruitsCloak.Quality = 100; recruitsCloak.Condition = 1000; recruitsCloak.MaxCondition = 1000; recruitsCloak.Durability = 1000; recruitsCloak.MaxDurability = 1000; //You don't have to store the created item in the db if you don't want, //it will be recreated each time it is not found, just comment the following //line if you rather not modify your database if (SAVE_INTO_DATABASE) GameServer.Database.AddObject(recruitsCloak); } #endregion /* Now we add some hooks to the npc we found. * Actually, we want to know when a player interacts with him. * So, we hook the right-click (interact) and the whisper method * of npc and set the callback method to the "TalkToXXX" * method. This means, the "TalkToXXX" method is called whenever * a player right clicks on him or when he whispers to him. */ GameEventMgr.AddHandler(GamePlayerEvent.AcceptQuest, new DOLEventHandler(SubscribeQuest)); GameEventMgr.AddHandler(GamePlayerEvent.DeclineQuest, new DOLEventHandler(SubscribeQuest)); //We want to be notified whenever a player enters the world GameEventMgr.AddHandler(addrir, GameLivingEvent.Interact, new DOLEventHandler(TalkToAddrir)); GameEventMgr.AddHandler(addrir, GameLivingEvent.WhisperReceive, new DOLEventHandler(TalkToAddrir)); GameEventMgr.AddHandler(freagus, GameLivingEvent.Interact, new DOLEventHandler(TalkToFreagus)); GameEventMgr.AddHandler(freagus, GameLivingEvent.WhisperReceive, new DOLEventHandler(TalkToFreagus)); GameEventMgr.AddHandler(aethic, GameLivingEvent.Interact, new DOLEventHandler(TalkToAethic)); GameEventMgr.AddHandler(aethic, GameLivingEvent.WhisperReceive, new DOLEventHandler(TalkToAethic)); /* Now we bring to addrir the possibility to give this quest to players */ addrir.AddQuestToGive(typeof (ImportantDelivery)); if (log.IsInfoEnabled) log.Info("Quest \"" + questTitle + "\" initialized"); }
public static void ScriptLoaded(DOLEvent e, object sender, EventArgs args) { if (!ServerProperties.Properties.LOAD_QUESTS) return; if (log.IsInfoEnabled) log.Info("Quest \"" + questTitle + "\" initializing ..."); /* First thing we do in here is to search for the NPCs inside * the world who comes from the certain Realm. If we find a the players, * this means we don't have to create a new one. * * NOTE: You can do anything you want in this method, you don't have * to search for NPC's ... you could create a custom item, place it * on the ground and if a player picks it up, he will get the quest! * Just examples, do anything you like and feel comfortable with :) */ #region defineNPCS GameNPC[] npcs = WorldMgr.GetNPCsByName("Sir Jerem", eRealm.Albion); /* Whops, if the npcs array length is 0 then no npc exists in * this users Mob Database, so we simply create one ;-) * else we take the existing one. And if more than one exist, we take * the first ... */ if (npcs.Length == 0) { sirJerem = new GameNPC(); sirJerem.Model = 254; sirJerem.Name = "Sir Jerem"; if (log.IsWarnEnabled) log.Warn("Could not find " + sirJerem.Name + ", creating him ..."); sirJerem.GuildName = "Part of " + questTitle + " Quest"; sirJerem.Realm = eRealm.Albion; sirJerem.CurrentRegionID = 1; GameNpcInventoryTemplate template = new GameNpcInventoryTemplate(); template.AddNPCEquipment(eInventorySlot.TwoHandWeapon, 68, 21); template.AddNPCEquipment(eInventorySlot.HeadArmor, 64); template.AddNPCEquipment(eInventorySlot.HandsArmor, 49); template.AddNPCEquipment(eInventorySlot.FeetArmor, 50); template.AddNPCEquipment(eInventorySlot.TorsoArmor, 46); template.AddNPCEquipment(eInventorySlot.Cloak, 57, 27); template.AddNPCEquipment(eInventorySlot.LegsArmor, 47); template.AddNPCEquipment(eInventorySlot.ArmsArmor, 158); sirJerem.Inventory = template.CloseTemplate(); sirJerem.SwitchWeapon(GameLiving.eActiveWeaponSlot.TwoHanded); sirJerem.Size = 51; sirJerem.Level = 38; sirJerem.X = 573815; sirJerem.Y = 530850; sirJerem.Z = 2933; sirJerem.Heading = 2685; //You don't have to store the created mob in the db if you don't want, //it will be recreated each time it is not found, just comment the following //line if you rather not modify your database if (SAVE_INTO_DATABASE) sirJerem.SaveIntoDatabase(); sirJerem.AddToWorld(); } else sirJerem = npcs[0]; npcs = WorldMgr.GetNPCsByName("Squire Galune", eRealm.Albion); if (npcs.Length == 0) { squireGalune = new GameNPC(); squireGalune.Model = 254; squireGalune.Name = "Squire Galune"; if (log.IsWarnEnabled) log.Warn("Could not find " + squireGalune.Name + ", creating him ..."); squireGalune.GuildName = "Part of " + questTitle + " Quest"; squireGalune.Realm = eRealm.Albion; squireGalune.CurrentRegionID = 21; GameNpcInventoryTemplate template = new GameNpcInventoryTemplate(); template.AddNPCEquipment(eInventorySlot.RightHandWeapon, 320); template.AddNPCEquipment(eInventorySlot.HandsArmor, 137); template.AddNPCEquipment(eInventorySlot.FeetArmor, 138); template.AddNPCEquipment(eInventorySlot.TorsoArmor, 134); template.AddNPCEquipment(eInventorySlot.LegsArmor, 135); squireGalune.Inventory = template.CloseTemplate(); squireGalune.SwitchWeapon(GameLiving.eActiveWeaponSlot.Standard); squireGalune.Size = 45; squireGalune.Level = 8; squireGalune.X = 33219; squireGalune.Y = 31931; squireGalune.Z = 16240; squireGalune.Heading = 477; //You don't have to store the created mob in the db if you don't want, //it will be recreated each time it is not found, just comment the following //line if you rather not modify your database if (SAVE_INTO_DATABASE) squireGalune.SaveIntoDatabase(); squireGalune.AddToWorld(); } else squireGalune = npcs[0]; foreach (GameNPC npc in squireGalune.GetNPCsInRadius(400)) { if (npc.Name == "small spider") { smallSpider = npc; break; } } if (smallSpider == null) { smallSpider = new GameNPC(); smallSpider.Model = 72; smallSpider.Name = "small spider"; if (log.IsWarnEnabled) log.Warn("Could not find " + smallSpider.Name + ", creating him ..."); smallSpider.GuildName = "Part of " + questTitle + " Quest"; smallSpider.Realm = eRealm.None; smallSpider.CurrentRegionID = 21; smallSpider.Size = 17; smallSpider.Level = 5; smallSpider.X = 33158; smallSpider.Y = 31973; smallSpider.Z = 16240; StandardMobBrain brain = new StandardMobBrain(); brain.AggroLevel = 0; brain.AggroRange = 0; smallSpider.SetOwnBrain(brain); smallSpider.Heading = 2605; smallSpider.MaxSpeedBase = 0; //You don't have to store the created mob in the db if you don't want, //it will be recreated each time it is not found, just comment the following //line if you rather not modify your database if (SAVE_INTO_DATABASE) smallSpider.SaveIntoDatabase(); smallSpider.AddToWorld(); } #endregion /* Now we add some hooks to the npc we found. * Actually, we want to know when a player interacts with him. * So, we hook the right-click (interact) and the whisper method * of npc and set the callback method to the "TalkToXXX" * method. This means, the "TalkToXXX" method is called whenever * a player right clicks on him or when he whispers to him. */ GameEventMgr.AddHandler(GamePlayerEvent.AcceptQuest, new DOLEventHandler(SubscribeQuest)); GameEventMgr.AddHandler(GamePlayerEvent.DeclineQuest, new DOLEventHandler(SubscribeQuest)); GameEventMgr.AddHandler(sirJerem, GameLivingEvent.Interact, new DOLEventHandler(TalkToSirJerem)); GameEventMgr.AddHandler(sirJerem, GameLivingEvent.WhisperReceive, new DOLEventHandler(TalkToSirJerem)); GameEventMgr.AddHandler(squireGalune, GameLivingEvent.Interact, new DOLEventHandler(TalkToSquireGalune)); GameEventMgr.AddHandler(squireGalune, GameLivingEvent.WhisperReceive, new DOLEventHandler(TalkToSquireGalune)); /* Now we bring to Ydenia the possibility to give this quest to players */ sirJerem.AddQuestToGive(typeof (ShakenSquire)); if (log.IsInfoEnabled) log.Info("Quest \"" + questTitle + "\" initialized"); }
public static void ScriptLoaded(DOLEvent e, object sender, EventArgs args) { if (!ServerProperties.Properties.LOAD_QUESTS) { return; } if (log.IsInfoEnabled) { log.Info("Quest \"" + questTitle + "\" initializing ..."); } /* First thing we do in here is to search for the NPCs inside * the world who comes from the certain Realm. If we find a the players, * this means we don't have to create a new one. * * NOTE: You can do anything you want in this method, you don't have * to search for NPC's ... you could create a custom item, place it * on the ground and if a player picks it up, he will get the quest! * Just examples, do anything you like and feel comfortable with :) */ #region defineNPCs GameNPC[] npcs = WorldMgr.GetNPCsByName("Sentinel Maitias", eRealm.Hibernia); /* Whops, if the npcs array length is 0 then no Sir Quait exists in * this users Mob Database, so we simply create one ;-) * else we take the existing one. And if more than one exist, we take * the first ... */ if (npcs.Length == 0) { sentinelMaitias = new GameGuard(); sentinelMaitias.Model = 381; sentinelMaitias.Name = "Sentinel Maitias"; if (log.IsWarnEnabled) { log.Warn("Could not find " + sentinelMaitias.Name + ", creating him ..."); } sentinelMaitias.GuildName = "Part of " + questTitle; sentinelMaitias.Realm = eRealm.Hibernia; sentinelMaitias.CurrentRegionID = 200; sentinelMaitias.Size = 50; sentinelMaitias.Level = 51; sentinelMaitias.X = 348237; sentinelMaitias.Y = 493406; sentinelMaitias.Z = 5176; sentinelMaitias.Heading = 1695; sentinelMaitias.EquipmentTemplateID = "15bc1cc4-6c01-4cd1-a26c-8e20c9377114"; //You don't have to store the created mob in the db if you don't want, //it will be recreated each time it is not found, just comment the following //line if you rather not modify your database if (SAVE_INTO_DATABASE) { sentinelMaitias.SaveIntoDatabase(); } sentinelMaitias.AddToWorld(); } else { sentinelMaitias = npcs[0]; } /* Now we do the same for the Lynnet. */ npcs = WorldMgr.GetNPCsByName("Sentinel Moya", eRealm.Hibernia); if (npcs.Length == 0) { sentinelMoya = new GameGuard(); sentinelMoya.Model = 378; sentinelMoya.Name = "Sentinel Moya"; if (log.IsWarnEnabled) { log.Warn("Could not find " + sentinelMoya.Name + ", creating ..."); } sentinelMoya.GuildName = "Part of " + questTitle; sentinelMoya.Realm = eRealm.Hibernia; //Needs to be none, else we can't kill him ;-) sentinelMoya.CurrentRegionID = 1; sentinelMoya.Size = 50; sentinelMoya.Level = 51; sentinelMoya.X = 341784; sentinelMoya.Y = 467817; sentinelMoya.Z = 5200; sentinelMoya.Heading = 3948; sentinelMoya.EquipmentTemplateID = "64356d42-041a-489d-9ca7-a738bdc81d5c"; //You don't have to store the creted mob in the db if you don't want, //it will be recreated each time it is not found, just comment the following //line if you rather not modify your database if (SAVE_INTO_DATABASE) { sentinelMoya.SaveIntoDatabase(); } sentinelMoya.AddToWorld(); } else { sentinelMoya = npcs[0]; } #endregion #region defineItems boxTrain = GameServer.Database.FindObjectByKey <ItemTemplate>("Crate_of_Training_Supplies"); if (boxTrain == null) { if (log.IsWarnEnabled) { log.Warn("Could not find Crate of Training Supplies, creating it ..."); } boxTrain = new ItemTemplate(); boxTrain.Name = "Crate of Training Supplies"; boxTrain.Level = 1; boxTrain.Weight = 0; boxTrain.Model = 602; boxTrain.Id_nb = "Crate_of_Training_Supplies"; boxTrain.IsPickable = true; boxTrain.IsDropable = true; boxTrain.Color = 0; boxTrain.Quality = 0; boxTrain.Condition = 0; boxTrain.MaxCondition = 0; boxTrain.Durability = 1; boxTrain.MaxDurability = 1; //You don't have to store the created TheDevilsintheDetails in the db if you don't want, //it will be recreated each time it is not found, just comment the following //line if you rather not modify your database GameServer.Database.AddObject(boxTrain); } #endregion /* Now we add some hooks to the Sir Quait we found. * Actually, we want to know when a player interacts with him. * So, we hook the right-click (interact) and the whisper method * of Sir Quait and set the callback method to the "TalkToXXX" * method. This means, the "TalkToXXX" method is called whenever * a player right clicks on him or when he whispers to him. */ GameEventMgr.AddHandler(GamePlayerEvent.AcceptQuest, new DOLEventHandler(SubscribeQuest)); GameEventMgr.AddHandler(GamePlayerEvent.DeclineQuest, new DOLEventHandler(SubscribeQuest)); GameEventMgr.AddHandler(sentinelMaitias, GameLivingEvent.Interact, new DOLEventHandler(TalkTosentinelMaitias)); GameEventMgr.AddHandler(sentinelMaitias, GameLivingEvent.WhisperReceive, new DOLEventHandler(TalkTosentinelMaitias)); GameEventMgr.AddHandler(sentinelMoya, GameLivingEvent.Interact, new DOLEventHandler(TalkTosentinelMoya)); GameEventMgr.AddHandler(sentinelMoya, GameLivingEvent.WhisperReceive, new DOLEventHandler(TalkTosentinelMoya)); /* Now we bring to stewardWillie the possibility to give this quest to players */ sentinelMaitias.AddQuestToGive(typeof(TheDevilsintheDetails)); if (log.IsInfoEnabled) { log.Info("Quest \"" + questTitle + "\" initialized"); } }
public static void ScriptLoaded(DOLEvent e, object sender, EventArgs args) { if (!ServerProperties.Properties.LOAD_QUESTS) return; if (log.IsInfoEnabled) log.Info("Quest \"" + questTitle + "\" initializing ..."); #region defineNPCS GameNPC[] npcs = WorldMgr.GetNPCsByName(LanguageMgr.GetTranslation(ServerProperties.Properties.DB_LANGUAGE, "Alb.ANewHeroesWelcome.ScriptLoaded.Text1"), eRealm.Albion); /* Whops, if the npcs array length is 0 then no npc exists in * this users Mob Database, so we simply create one ;-) * else we take the existing one. And if more than one exist, we take * the first ... */ if (npcs.Length == 0) { MasterClaistan = new GameNPC(); MasterClaistan.Model = 33; MasterClaistan.Name = LanguageMgr.GetTranslation(ServerProperties.Properties.DB_LANGUAGE, "Alb.ANewHeroesWelcome.ScriptLoaded.Text1"); if (log.IsWarnEnabled) log.Warn("Could not find " + MasterClaistan.Name + ", creating him ..."); //MasterClaistan.GuildName = "Part of " + questTitle + " Quest"; MasterClaistan.Realm = eRealm.Albion; MasterClaistan.CurrentRegionID = 1; GameNpcInventoryTemplate template = new GameNpcInventoryTemplate(); template.AddNPCEquipment(eInventorySlot.HandsArmor, 39); template.AddNPCEquipment(eInventorySlot.FeetArmor, 40); template.AddNPCEquipment(eInventorySlot.TorsoArmor, 36); template.AddNPCEquipment(eInventorySlot.LegsArmor, 37); template.AddNPCEquipment(eInventorySlot.ArmsArmor, 38); MasterClaistan.Inventory = template.CloseTemplate(); MasterClaistan.SwitchWeapon(GameLiving.eActiveWeaponSlot.Standard); MasterClaistan.Size = 52; MasterClaistan.Level = 51; MasterClaistan.X = 562190; MasterClaistan.Y = 512571; MasterClaistan.Z = 2500; MasterClaistan.Heading = 1592; //You don't have to store the created mob in the db if you don't want, //it will be recreated each time it is not found, just comment the following //line if you rather not modify your database if (SAVE_INTO_DATABASE) MasterClaistan.SaveIntoDatabase(); MasterClaistan.AddToWorld(); } else MasterClaistan = npcs[0]; //Pompin The Crier npcs = WorldMgr.GetNPCsByName(LanguageMgr.GetTranslation(ServerProperties.Properties.DB_LANGUAGE, "Alb.ANewHeroesWelcome.ScriptLoaded.Text2"), eRealm.Albion); if (npcs.Length == 0) { PompinTheCrier = new GameNPC(); PompinTheCrier.Model = 10; PompinTheCrier.Name = LanguageMgr.GetTranslation(ServerProperties.Properties.DB_LANGUAGE, "Alb.ANewHeroesWelcome.ScriptLoaded.Text2"); if (log.IsWarnEnabled) log.Warn("Could not find " + PompinTheCrier.Name + ", creating him ..."); //MasterClaistan.GuildName = "Part of " + questTitle + " Quest"; PompinTheCrier.Realm = eRealm.Albion; PompinTheCrier.CurrentRegionID = 1; GameNpcInventoryTemplate template = new GameNpcInventoryTemplate(); template.AddNPCEquipment(eInventorySlot.HandsArmor, 39); template.AddNPCEquipment(eInventorySlot.FeetArmor, 40); template.AddNPCEquipment(eInventorySlot.TorsoArmor, 36); template.AddNPCEquipment(eInventorySlot.LegsArmor, 37); template.AddNPCEquipment(eInventorySlot.ArmsArmor, 38); PompinTheCrier.Inventory = template.CloseTemplate(); PompinTheCrier.SwitchWeapon(GameLiving.eActiveWeaponSlot.Standard); PompinTheCrier.Size = 50; PompinTheCrier.Level = 5; PompinTheCrier.X = 560484; PompinTheCrier.Y = 511756; PompinTheCrier.Z = 2344; PompinTheCrier.Heading = 420; //You don't have to store the created mob in the db if you don't want, //it will be recreated each time it is not found, just comment the following //line if you rather not modify your database if (SAVE_INTO_DATABASE) PompinTheCrier.SaveIntoDatabase(); PompinTheCrier.AddToWorld(); } else PompinTheCrier = npcs[0]; #endregion GameEventMgr.AddHandler(GamePlayerEvent.AcceptQuest, new DOLEventHandler(SubscribeQuest)); GameEventMgr.AddHandler(GamePlayerEvent.DeclineQuest, new DOLEventHandler(SubscribeQuest)); GameEventMgr.AddHandler(MasterClaistan, GameLivingEvent.Interact, new DOLEventHandler(TalkToMasterClaistan)); GameEventMgr.AddHandler(MasterClaistan, GameLivingEvent.WhisperReceive, new DOLEventHandler(TalkToMasterClaistan)); GameEventMgr.AddHandler(PompinTheCrier, GameLivingEvent.Interact, new DOLEventHandler(TalkToPompinTheCrier)); GameEventMgr.AddHandler(PompinTheCrier, GameLivingEvent.WhisperReceive, new DOLEventHandler(TalkToPompinTheCrier)); MasterClaistan.AddQuestToGive(typeof(ANewHeroesWelcome)); if (log.IsInfoEnabled) log.Info("Quest \"" + questTitle + "\" initialized"); }
public static void ScriptLoaded(DOLEvent e, object sender, EventArgs args) { if (!ServerProperties.Properties.LOAD_QUESTS) return; if (log.IsInfoEnabled) log.Info("Quest \"" + questTitle + "\" initializing ..."); /* First thing we do in here is to search for the NPCs inside * the world who comes from the certain Realm. If we find a the players, * this means we don't have to create a new one. * * NOTE: You can do anything you want in this method, you don't have * to search for NPC's ... you could create a custom item, place it * on the ground and if a player picks it up, he will get the quest! * Just examples, do anything you like and feel comfortable with :) */ #region defineNPCS GameNPC[] npcs = WorldMgr.GetNPCsByName("Elvar Ironhand", eRealm.Albion); /* Whops, if the npcs array length is 0 then no npc exists in * this users Mob Database, so we simply create one ;-) * else we take the existing one. And if more than one exist, we take * the first ... */ if (npcs.Length == 0) { elvarIronhand = new GameNPC(); elvarIronhand.Model = 10; elvarIronhand.Name = "Elvar Ironhand"; if (log.IsWarnEnabled) log.Warn("Could not find " + elvarIronhand.Name + ", creating him ..."); elvarIronhand.GuildName = "Part of " + questTitle + " Quest"; elvarIronhand.Realm = eRealm.Albion; elvarIronhand.CurrentRegionID = 1; GameNpcInventoryTemplate template = new GameNpcInventoryTemplate(); template.AddNPCEquipment(eInventorySlot.RightHandWeapon, 12); elvarIronhand.Inventory = template.CloseTemplate(); elvarIronhand.SwitchWeapon(GameLiving.eActiveWeaponSlot.Standard); elvarIronhand.Size = 54; elvarIronhand.Level = 17; elvarIronhand.X = 561351; elvarIronhand.Y = 510292; elvarIronhand.Z = 2400; elvarIronhand.Heading = 3982; //You don't have to store the created mob in the db if you don't want, //it will be recreated each time it is not found, just comment the following //line if you rather not modify your database if (SAVE_INTO_DATABASE) elvarIronhand.SaveIntoDatabase(); elvarIronhand.AddToWorld(); } else elvarIronhand = npcs[0]; #endregion #region defineItems // item db check wellPreservedBones = GameServer.Database.FindObjectByKey<ItemTemplate>("well_preserved_bone"); if (wellPreservedBones == null) { wellPreservedBones = new ItemTemplate(); wellPreservedBones.Name = "Well-Preserved Bone"; if (log.IsWarnEnabled) log.Warn("Could not find "+wellPreservedBones.Name+", creating it ..."); wellPreservedBones.Level = 0; wellPreservedBones.Weight = 1; wellPreservedBones.Model = 497; wellPreservedBones.Object_Type = (int) eObjectType.GenericItem; wellPreservedBones.Id_nb = "well_preserved_bone"; wellPreservedBones.Price = 0; wellPreservedBones.IsPickable = false; wellPreservedBones.IsDropable = false; wellPreservedBones.Quality = 100; wellPreservedBones.Condition = 1000; wellPreservedBones.MaxCondition = 1000; wellPreservedBones.Durability = 1000; wellPreservedBones.MaxDurability = 1000; //You don't have to store the created item in the db if you don't want, //it will be recreated each time it is not found, just comment the following //line if you rather not modify your database GameServer.Database.AddObject(wellPreservedBones); } // item db check twoWellPreservedBones = GameServer.Database.FindObjectByKey<ItemTemplate>("two_well_preserved_bones"); if (twoWellPreservedBones == null) { twoWellPreservedBones = new ItemTemplate(); twoWellPreservedBones.Name = "Two Well-Preserved Bones"; if (log.IsWarnEnabled) log.Warn("Could not find "+twoWellPreservedBones.Name+", creating it ..."); twoWellPreservedBones.Level = 0; twoWellPreservedBones.Weight = 1; twoWellPreservedBones.Model = 497; twoWellPreservedBones.Object_Type = (int) eObjectType.GenericItem; twoWellPreservedBones.Id_nb = "two_well_preserved_bones"; twoWellPreservedBones.Price = 0; twoWellPreservedBones.IsPickable = false; twoWellPreservedBones.IsDropable = false; twoWellPreservedBones.Quality = 100; twoWellPreservedBones.Condition = 1000; twoWellPreservedBones.MaxCondition = 1000; twoWellPreservedBones.Durability = 1000; twoWellPreservedBones.MaxDurability = 1000; //You don't have to store the created item in the db if you don't want, //it will be recreated each time it is not found, just comment the following //line if you rather not modify your database GameServer.Database.AddObject(twoWellPreservedBones); } #endregion /* Now we add some hooks to the npc we found. * Actually, we want to know when a player interacts with him. * So, we hook the right-click (interact) and the whisper method * of npc and set the callback method to the "TalkToXXX" * method. This means, the "TalkToXXX" method is called whenever * a player right clicks on him or when he whispers to him. */ GameEventMgr.AddHandler(GamePlayerEvent.AcceptQuest, new DOLEventHandler(SubscribeQuest)); GameEventMgr.AddHandler(GamePlayerEvent.DeclineQuest, new DOLEventHandler(SubscribeQuest)); GameEventMgr.AddHandler(elvarIronhand, GameLivingEvent.Interact, new DOLEventHandler(TalkToElvarIronhand)); GameEventMgr.AddHandler(elvarIronhand, GameLivingEvent.WhisperReceive, new DOLEventHandler(TalkToElvarIronhand)); /* Now we bring to Ydenia the possibility to give this quest to players */ elvarIronhand.AddQuestToGive(typeof (BuildingABetterBow)); if (log.IsInfoEnabled) log.Info("Quest \"" + questTitle + "\" initialized"); }
public static void ScriptLoaded(DOLEvent e, object sender, EventArgs args) { if (!ServerProperties.Properties.LOAD_QUESTS) return; if (log.IsInfoEnabled) log.Info("Quest \"" + questTitle + "\" initializing ..."); #region defineNPCs GameNPC[] npcs = WorldMgr.GetNPCsByName("Roben Fraomar", eRealm.Albion); if (npcs.Length == 0) { if (log.IsWarnEnabled) log.Warn("Could not find Roben , creating it ..."); Roben = new GameNPC(); Roben.Model = 36; Roben.Name = "Roben Fraomar"; Roben.GuildName = ""; Roben.Realm = eRealm.Albion; Roben.CurrentRegionID = 1; Roben.Size = 52; Roben.Level = 50; Roben.X = 408557; Roben.Y = 651675; Roben.Z = 5200; Roben.Heading = 3049; Roben.AddToWorld(); if (SAVE_INTO_DATABASE) Roben.SaveIntoDatabase(); } else Roben = npcs[0]; // end npc npcs = WorldMgr.GetNPCsByName("Sister Blythe", eRealm.None); if (npcs.Length == 0) { if (log.IsWarnEnabled) log.Warn("Could not find Blythe , creating it ..."); Blythe = new GameNPC(); Blythe.Model = 67; Blythe.Name = "Sister Blythe"; Blythe.GuildName = ""; Blythe.Realm = eRealm.None; Blythe.CurrentRegionID = 1; Blythe.Size = 50; Blythe.Level = 69; Blythe.X = 322231; Blythe.Y = 671546; Blythe.Z = 2762; Blythe.Heading = 1683; Blythe.AddToWorld(); if (SAVE_INTO_DATABASE) Blythe.SaveIntoDatabase(); } else Blythe = npcs[0]; // end npc #endregion #region defineItems statue_of_arawn = GameServer.Database.FindObjectByKey<ItemTemplate>("statue_of_arawn"); if (statue_of_arawn == null) { if (log.IsWarnEnabled) log.Warn("Could not find Statue of Arawn, creating it ..."); statue_of_arawn = new ItemTemplate(); statue_of_arawn.Id_nb = "statue_of_arawn"; statue_of_arawn.Name = "Statue of Arawn"; statue_of_arawn.Level = 8; statue_of_arawn.Item_Type = 29; statue_of_arawn.Model = 593; statue_of_arawn.IsDropable = false; statue_of_arawn.IsPickable = false; statue_of_arawn.DPS_AF = 0; statue_of_arawn.SPD_ABS = 0; statue_of_arawn.Object_Type = 41; statue_of_arawn.Hand = 0; statue_of_arawn.Type_Damage = 0; statue_of_arawn.Quality = 100; statue_of_arawn.Weight = 12; if (SAVE_INTO_DATABASE) { GameServer.Database.AddObject(statue_of_arawn); } } // end item ItemTemplate i = null; ClericEpicBoots = GameServer.Database.FindObjectByKey<ItemTemplate>("ClericEpicBoots"); if (ClericEpicBoots == null) { if (log.IsWarnEnabled) log.Warn("Could not find Clerics Epic Boots , creating it ..."); i = new ItemTemplate(); i.Id_nb = "ClericEpicBoots"; i.Name = "Boots of Defiant Soul"; i.Level = 50; i.Item_Type = 23; i.Model = 717; i.IsDropable = true; i.IsPickable = true; i.DPS_AF = 100; i.SPD_ABS = 27; i.Object_Type = 35; i.Quality = 100; i.Weight = 22; i.Bonus = 35; i.MaxCondition = 50000; i.MaxDurability = 50000; i.Condition = 50000; i.Durability = 50000; i.Bonus1 = 13; i.Bonus1Type = (int) eStat.CON; i.Bonus2 = 13; i.Bonus2Type = (int) eStat.DEX; i.Bonus3 = 13; i.Bonus3Type = (int) eStat.QUI; i.Bonus4 = 8; i.Bonus4Type = (int) eResist.Spirit; if (SAVE_INTO_DATABASE) { GameServer.Database.AddObject(i); } ClericEpicBoots = i; } //end item //of the Defiant Soul Coif ClericEpicHelm = GameServer.Database.FindObjectByKey<ItemTemplate>("ClericEpicHelm"); if (ClericEpicHelm == null) { if (log.IsWarnEnabled) log.Warn("Could not find Clerics Epic Helm , creating it ..."); i = new ItemTemplate(); i.Id_nb = "ClericEpicHelm"; i.Name = "Coif of Defiant Soul"; i.Level = 50; i.Item_Type = 21; i.Model = 1290; //NEED TO WORK ON.. i.IsDropable = true; i.IsPickable = true; i.DPS_AF = 100; i.SPD_ABS = 27; i.Object_Type = 35; i.Quality = 100; i.Weight = 22; i.Bonus = 35; i.MaxCondition = 50000; i.MaxDurability = 50000; i.Condition = 50000; i.Durability = 50000; i.Bonus1 = 4; i.Bonus1Type = (int) eProperty.Focus_Enchantments; i.Bonus2 = 12; i.Bonus2Type = (int) eStat.CON; i.Bonus3 = 19; i.Bonus3Type = (int) eStat.PIE; i.Bonus4 = 8; i.Bonus4Type = (int) eResist.Energy; if (SAVE_INTO_DATABASE) { GameServer.Database.AddObject(i); } ClericEpicHelm = i; } //end item //of the Defiant Soul Gloves ClericEpicGloves = GameServer.Database.FindObjectByKey<ItemTemplate>("ClericEpicGloves"); if (ClericEpicGloves == null) { if (log.IsWarnEnabled) log.Warn("Could not find Clerics Epic Gloves , creating it ..."); i = new ItemTemplate(); i.Id_nb = "ClericEpicGloves"; i.Name = "Gauntlets of Defiant Soul"; i.Level = 50; i.Item_Type = 22; i.Model = 716; i.IsDropable = true; i.IsPickable = true; i.DPS_AF = 100; i.SPD_ABS = 27; i.Object_Type = 35; i.Quality = 100; i.Weight = 22; i.Bonus = 35; i.MaxCondition = 50000; i.MaxDurability = 50000; i.Condition = 50000; i.Durability = 50000; i.Bonus1 = 4; i.Bonus1Type = (int) eProperty.Skill_Smiting; i.Bonus2 = 22; i.Bonus2Type = (int) eStat.PIE; i.Bonus3 = 8; i.Bonus3Type = (int) eResist.Crush; i.Bonus4 = 8; i.Bonus4Type = (int) eResist.Matter; if (SAVE_INTO_DATABASE) { GameServer.Database.AddObject(i); } ClericEpicGloves = i; } //of the Defiant Soul Hauberk ClericEpicVest = GameServer.Database.FindObjectByKey<ItemTemplate>("ClericEpicVest"); if (ClericEpicVest == null) { if (log.IsWarnEnabled) log.Warn("Could not find Clerics Epic Vest , creating it ..."); i = new ItemTemplate(); i.Id_nb = "ClericEpicVest"; i.Name = "Habergeon of Defiant Soul"; i.Level = 50; i.Item_Type = 25; i.Model = 713; i.IsDropable = true; i.IsPickable = true; i.DPS_AF = 100; i.SPD_ABS = 27; i.Object_Type = 35; i.Quality = 100; i.Weight = 22; i.Bonus = 35; i.MaxCondition = 50000; i.MaxDurability = 50000; i.Condition = 50000; i.Durability = 50000; i.Bonus1 = 4; i.Bonus1Type = (int) eResist.Crush; i.Bonus2 = 4; i.Bonus2Type = (int) eResist.Spirit; i.Bonus3 = 12; i.Bonus3Type = (int) eProperty.PowerRegenerationRate; i.Bonus4 = 27; i.Bonus4Type = (int) eProperty.MaxHealth; if (SAVE_INTO_DATABASE) { GameServer.Database.AddObject(i); } ClericEpicVest = i; } //of the Defiant Soul Legs ClericEpicLegs = GameServer.Database.FindObjectByKey<ItemTemplate>("ClericEpicLegs"); if (ClericEpicLegs == null) { if (log.IsWarnEnabled) log.Warn("Could not find Clerics Epic Legs , creating it ..."); i = new ItemTemplate(); i.Id_nb = "ClericEpicLegs"; i.Name = "Chaussess of Defiant Soul"; i.Level = 50; i.Item_Type = 27; i.Model = 714; i.IsDropable = true; i.IsPickable = true; i.DPS_AF = 100; i.SPD_ABS = 27; i.Object_Type = 35; i.Quality = 100; i.Weight = 22; i.Bonus = 35; i.MaxCondition = 50000; i.MaxDurability = 50000; i.Condition = 50000; i.Durability = 50000; i.Bonus1 = 4; i.Bonus1Type = (int) eProperty.Skill_Rejuvenation; i.Bonus2 = 22; i.Bonus2Type = (int) eStat.CON; i.Bonus3 = 8; i.Bonus3Type = (int) eResist.Slash; i.Bonus4 = 8; i.Bonus4Type = (int) eResist.Cold; if (SAVE_INTO_DATABASE) { GameServer.Database.AddObject(i); } ClericEpicLegs = i; } //of the Defiant Soul Sleeves ClericEpicArms = GameServer.Database.FindObjectByKey<ItemTemplate>("ClericEpicArms"); if (ClericEpicArms == null) { if (log.IsWarnEnabled) log.Warn("Could not find Cleric Epic Arms , creating it ..."); i = new ItemTemplate(); i.Id_nb = "ClericEpicArms"; i.Name = "Sleeves of Defiant Soul"; i.Level = 50; i.Item_Type = 28; i.Model = 715; i.IsDropable = true; i.IsPickable = true; i.DPS_AF = 100; i.SPD_ABS = 27; i.Object_Type = 35; i.Quality = 100; i.Weight = 22; i.Bonus = 35; i.MaxCondition = 50000; i.MaxDurability = 50000; i.Condition = 50000; i.Durability = 50000; i.Bonus1 = 16; i.Bonus1Type = (int) eStat.STR; i.Bonus2 = 18; i.Bonus2Type = (int) eStat.PIE; i.Bonus3 = 8; i.Bonus3Type = (int) eResist.Thrust; i.Bonus4 = 8; i.Bonus4Type = (int) eResist.Heat; if (SAVE_INTO_DATABASE) { GameServer.Database.AddObject(i); } ClericEpicArms = i; } PaladinEpicBoots = GameServer.Database.FindObjectByKey<ItemTemplate>("PaladinEpicBoots"); if (PaladinEpicBoots == null) { if (log.IsWarnEnabled) log.Warn("Could not find Paladin Epic Boots , creating it ..."); i = new ItemTemplate(); i.Id_nb = "PaladinEpicBoots"; i.Name = "Sabaton of the Iron Will"; i.Level = 50; i.Item_Type = 23; i.Model = 697; i.IsDropable = true; i.IsPickable = true; i.DPS_AF = 100; i.SPD_ABS = 34; i.Object_Type = 36; i.Quality = 100; i.Weight = 22; i.Bonus = 35; i.MaxCondition = 50000; i.MaxDurability = 50000; i.Condition = 50000; i.Durability = 50000; i.Bonus1 = 18; i.Bonus1Type = (int) eStat.STR; i.Bonus2 = 19; i.Bonus2Type = (int) eStat.QUI; i.Bonus3 = 6; i.Bonus3Type = (int) eResist.Slash; i.Bonus4 = 6; i.Bonus4Type = (int) eResist.Energy; if (SAVE_INTO_DATABASE) { GameServer.Database.AddObject(i); } PaladinEpicBoots = i; } //end item //of the Iron Will Coif PaladinEpicHelm = GameServer.Database.FindObjectByKey<ItemTemplate>("PaladinEpicHelm"); if (PaladinEpicHelm == null) { if (log.IsWarnEnabled) log.Warn("Could not find Paladin Epic Helm , creating it ..."); i = new ItemTemplate(); i.Id_nb = "PaladinEpicHelm"; i.Name = "Hounskull of the Iron Will"; i.Level = 50; i.Item_Type = 21; i.Model = 1290; //NEED TO WORK ON.. i.IsDropable = true; i.IsPickable = true; i.DPS_AF = 100; i.SPD_ABS = 34; i.Object_Type = 36; i.Quality = 100; i.Weight = 22; i.Bonus = 35; i.MaxCondition = 50000; i.MaxDurability = 50000; i.Condition = 50000; i.Durability = 50000; i.Bonus1 = 18; i.Bonus1Type = (int) eStat.CON; i.Bonus2 = 19; i.Bonus2Type = (int) eStat.DEX; i.Bonus3 = 6; i.Bonus3Type = (int) eResist.Crush; i.Bonus4 = 6; i.Bonus4Type = (int) eResist.Matter; if (SAVE_INTO_DATABASE) { GameServer.Database.AddObject(i); } PaladinEpicHelm = i; } //end item //of the Iron Will Gloves PaladinEpicGloves = GameServer.Database.FindObjectByKey<ItemTemplate>("PaladinEpicGloves"); if (PaladinEpicGloves == null) { if (log.IsWarnEnabled) log.Warn("Could not find Paladin Epic Gloves , creating it ..."); i = new ItemTemplate(); i.Id_nb = "PaladinEpicGloves"; i.Name = "Gauntlets of the Iron Will"; i.Level = 50; i.Item_Type = 22; i.Model = 696; i.IsDropable = true; i.IsPickable = true; i.DPS_AF = 100; i.SPD_ABS = 34; i.Object_Type = 36; i.Quality = 100; i.Weight = 22; i.Bonus = 35; i.MaxCondition = 50000; i.MaxDurability = 50000; i.Condition = 50000; i.Durability = 50000; i.Bonus1 = 19; i.Bonus1Type = (int) eStat.STR; i.Bonus2 = 18; i.Bonus2Type = (int) eStat.QUI; i.Bonus3 = 6; i.Bonus3Type = (int) eResist.Crush; i.Bonus4 = 6; i.Bonus4Type = (int) eResist.Heat; if (SAVE_INTO_DATABASE) { GameServer.Database.AddObject(i); } PaladinEpicGloves = i; } //of the Iron Will Hauberk PaladinEpicVest = GameServer.Database.FindObjectByKey<ItemTemplate>("PaladinEpicVest"); if (PaladinEpicVest == null) { if (log.IsWarnEnabled) log.Warn("Could not find Paladin Epic Vest , creating it ..."); i = new ItemTemplate(); i.Id_nb = "PaladinEpicVest"; i.Name = "Curiass of the Iron Will"; i.Level = 50; i.Item_Type = 25; i.Model = 693; i.IsDropable = true; i.IsPickable = true; i.DPS_AF = 100; i.SPD_ABS = 34; i.Object_Type = 36; i.Quality = 100; i.Weight = 22; i.Bonus = 35; i.MaxCondition = 50000; i.MaxDurability = 50000; i.Condition = 50000; i.Durability = 50000; i.Bonus1 = 15; i.Bonus1Type = (int) eStat.STR; i.Bonus2 = 6; i.Bonus2Type = (int) eResist.Body; i.Bonus3 = 6; i.Bonus3Type = (int) eResist.Spirit; i.Bonus4 = 24; i.Bonus4Type = (int) eProperty.MaxHealth; if (SAVE_INTO_DATABASE) { GameServer.Database.AddObject(i); } PaladinEpicVest = i; } //of the Iron Will Legs PaladinEpicLegs = GameServer.Database.FindObjectByKey<ItemTemplate>("PaladinEpicLegs"); if (PaladinEpicLegs == null) { if (log.IsWarnEnabled) log.Warn("Could not find Paladin Epic Legs , creating it ..."); i = new ItemTemplate(); i.Id_nb = "PaladinEpicLegs"; i.Name = "Greaves of the Iron Will"; i.Level = 50; i.Item_Type = 27; i.Model = 694; i.IsDropable = true; i.IsPickable = true; i.DPS_AF = 100; i.SPD_ABS = 34; i.Object_Type = 36; i.Quality = 100; i.Weight = 22; i.Bonus = 35; i.MaxCondition = 50000; i.MaxDurability = 50000; i.Condition = 50000; i.Durability = 50000; i.Bonus1 = 22; i.Bonus1Type = (int) eStat.CON; i.Bonus2 = 15; i.Bonus2Type = (int) eStat.DEX; i.Bonus3 = 6; i.Bonus3Type = (int) eResist.Crush; i.Bonus4 = 6; i.Bonus4Type = (int) eResist.Cold; if (SAVE_INTO_DATABASE) { GameServer.Database.AddObject(i); } PaladinEpicLegs = i; } //of the Iron Will Sleeves PaladinEpicArms = GameServer.Database.FindObjectByKey<ItemTemplate>("PaladinEpicArms"); if (PaladinEpicArms == null) { if (log.IsWarnEnabled) log.Warn("Could not find Paladin Epic Arms , creating it ..."); i = new ItemTemplate(); i.Id_nb = "PaladinEpicArms"; i.Name = "Spaulders of the Iron Will"; i.Level = 50; i.Item_Type = 28; i.Model = 695; i.IsDropable = true; i.IsPickable = true; i.DPS_AF = 100; i.SPD_ABS = 34; i.Object_Type = 36; i.Quality = 100; i.Weight = 22; i.Bonus = 35; i.MaxCondition = 50000; i.MaxDurability = 50000; i.Condition = 50000; i.Durability = 50000; i.Bonus1 = 19; i.Bonus1Type = (int) eStat.CON; i.Bonus2 = 15; i.Bonus2Type = (int) eStat.DEX; i.Bonus3 = 9; i.Bonus3Type = (int) eStat.QUI; i.Bonus4 = 6; i.Bonus4Type = (int) eResist.Spirit; if (SAVE_INTO_DATABASE) { GameServer.Database.AddObject(i); } PaladinEpicArms = i; } #endregion GameEventMgr.AddHandler(GamePlayerEvent.AcceptQuest, new DOLEventHandler(SubscribeQuest)); GameEventMgr.AddHandler(GamePlayerEvent.DeclineQuest, new DOLEventHandler(SubscribeQuest)); GameEventMgr.AddHandler(Roben, GameObjectEvent.Interact, new DOLEventHandler(TalkToRoben)); GameEventMgr.AddHandler(Roben, GameLivingEvent.WhisperReceive, new DOLEventHandler(TalkToRoben)); /* Now we bring to Roben the possibility to give this quest to players */ Roben.AddQuestToGive(typeof (Church_50)); if (log.IsInfoEnabled) log.Info("Quest \"" + questTitle + "\" initialized"); }
public static void ScriptLoaded(DOLEvent e, object sender, EventArgs args) { if (!ServerProperties.Properties.LOAD_QUESTS) return; if (log.IsInfoEnabled) log.Info("Quest \"" + questTitle + "\" initializing ..."); /* First thing we do in here is to search for the NPCs inside * the world who comes from the certain Realm. If we find a the players, * this means we don't have to create a new one. * * NOTE: You can do anything you want in this method, you don't have * to search for NPC's ... you could create a custom item, place it * on the ground and if a player picks it up, he will get the quest! * Just examples, do anything you like and feel comfortable with :) */ #region defineNPCS GameNPC[] npcs = WorldMgr.GetNPCsByName("Hugh Gallen", eRealm.Albion); /* Whops, if the npcs array length is 0 then no npc exists in * this users Mob Database, so we simply create one ;-) * else we take the existing one. And if more than one exist, we take * the first ... */ if (npcs.Length == 0) { hughGallen = new GameNPC(); hughGallen.Model = 40; hughGallen.Name = "Hugh Gallen"; if (log.IsWarnEnabled) log.Warn("Could not find " + hughGallen.Name + ", creating him ..."); hughGallen.GuildName = "Part of " + questTitle + " Quest"; hughGallen.Realm = eRealm.Albion; hughGallen.CurrentRegionID = 1; GameNpcInventoryTemplate template = new GameNpcInventoryTemplate(); template.AddNPCEquipment(eInventorySlot.HandsArmor, 39); template.AddNPCEquipment(eInventorySlot.FeetArmor, 40); template.AddNPCEquipment(eInventorySlot.TorsoArmor, 36); template.AddNPCEquipment(eInventorySlot.LegsArmor, 37); template.AddNPCEquipment(eInventorySlot.ArmsArmor, 38); hughGallen.Inventory = template.CloseTemplate(); hughGallen.SwitchWeapon(GameLiving.eActiveWeaponSlot.Standard); hughGallen.Size = 49; hughGallen.Level = 38; hughGallen.X = 574640; hughGallen.Y = 531109; hughGallen.Z = 2896; hughGallen.Heading = 2275; //You don't have to store the created mob in the db if you don't want, //it will be recreated each time it is not found, just comment the following //line if you rather not modify your database if (SAVE_INTO_DATABASE) hughGallen.SaveIntoDatabase(); hughGallen.AddToWorld(); } else hughGallen = npcs[0]; #endregion #region defineItems // item db check beltOfAnimation = GameServer.Database.FindObjectByKey<ItemTemplate>("belt_of_animation"); if (beltOfAnimation == null) { beltOfAnimation = new ItemTemplate(); beltOfAnimation.Name = "Belt of Animation"; if (log.IsWarnEnabled) log.Warn("Could not find "+beltOfAnimation.Name+", creating it ..."); beltOfAnimation.Level = 5; beltOfAnimation.Weight = 3; beltOfAnimation.Model = 597; beltOfAnimation.Object_Type = (int) eObjectType.Magical; beltOfAnimation.Item_Type = (int) eEquipmentItems.WAIST; beltOfAnimation.Id_nb = "belt_of_animation"; beltOfAnimation.Price = 0; beltOfAnimation.IsPickable = true; beltOfAnimation.IsDropable = false; // can't be sold to merchand beltOfAnimation.Bonus1 = 6; beltOfAnimation.Bonus1Type = (int)eProperty.MaxHealth; beltOfAnimation.Quality = 100; beltOfAnimation.Condition = 1000; beltOfAnimation.MaxCondition = 1000; beltOfAnimation.Durability = 1000; beltOfAnimation.MaxDurability = 1000; //You don't have to store the created item in the db if you don't want, //it will be recreated each time it is not found, just comment the following //line if you rather not modify your database GameServer.Database.AddObject(beltOfAnimation); } #endregion /* Now we add some hooks to the npc we found. * Actually, we want to know when a player interacts with him. * So, we hook the right-click (interact) and the whisper method * of npc and set the callback method to the "TalkToXXX" * method. This means, the "TalkToXXX" method is called whenever * a player right clicks on him or when he whispers to him. */ GameEventMgr.AddHandler(GamePlayerEvent.AcceptQuest, new DOLEventHandler(SubscribeQuest)); GameEventMgr.AddHandler(GamePlayerEvent.DeclineQuest, new DOLEventHandler(SubscribeQuest)); GameEventMgr.AddHandler(hughGallen, GameLivingEvent.Interact, new DOLEventHandler(TalkToHughGallen)); GameEventMgr.AddHandler(hughGallen, GameLivingEvent.WhisperReceive, new DOLEventHandler(TalkToHughGallen)); /* Now we bring to Yetta Fletcher the possibility to give this quest to players */ hughGallen.AddQuestToGive(typeof (ClericMulgrut)); if (log.IsInfoEnabled) log.Info("Quest \"" + questTitle + "\" initialized"); }
public static void ScriptLoaded(DOLEvent e, object sender, EventArgs args) { if (!ServerProperties.Properties.LOAD_QUESTS) return; if (log.IsInfoEnabled) log.Info("Quest \"" + questTitle + "\" (Alb) initializing ..."); #region defineNPCs GameNPC[] npcs; npcs = WorldMgr.GetNPCsByName("Charles", (eRealm)1); if (npcs.Length == 0) { Charles = new DOL.GS.GameNPC(); Charles.Model = 92; Charles.Name = "Charles"; if (log.IsWarnEnabled) log.Warn("Could not find " + Charles.Name + ", creating ..."); Charles.Realm = eRealm.Albion; Charles.CurrentRegionID = 1; Charles.Size = 37; Charles.Level = 1; Charles.MaxSpeedBase = 191; Charles.Faction = FactionMgr.GetFactionByID(0); Charles.X = 559883; Charles.Y = 511489; Charles.Z = 2382; Charles.Heading = 3515; Charles.RespawnInterval = -1; Charles.BodyType = 0; StandardMobBrain brain = new StandardMobBrain(); brain.AggroLevel = 0; brain.AggroRange = 500; Charles.SetOwnBrain(brain); if (SAVE_INTO_DATABASE) Charles.SaveIntoDatabase(); Charles.AddToWorld(); } else { Charles = npcs[0]; } #endregion #region defineItems daringpaddedboots_alb = GameServer.Database.FindObjectByKey<ItemTemplate>("daringpaddedboots_alb"); if (daringpaddedboots_alb == null) { daringpaddedboots_alb = new ItemTemplate(); daringpaddedboots_alb.Name = "Daring Padded Boots"; if (log.IsWarnEnabled) log.Warn("Could not find " + daringpaddedboots_alb.Name + ", creating it ..."); daringpaddedboots_alb.Level = 5; daringpaddedboots_alb.Weight = 8; daringpaddedboots_alb.Model = 143; daringpaddedboots_alb.Object_Type = 32; daringpaddedboots_alb.Item_Type = 23; daringpaddedboots_alb.Id_nb = "daringpaddedboots_alb"; daringpaddedboots_alb.Hand = 0; daringpaddedboots_alb.Price = 0; daringpaddedboots_alb.IsPickable = true; daringpaddedboots_alb.IsDropable = true; daringpaddedboots_alb.IsTradable = true; daringpaddedboots_alb.CanDropAsLoot = false; daringpaddedboots_alb.Color = 0; daringpaddedboots_alb.Bonus = 0; // default bonus daringpaddedboots_alb.Bonus1 = 4; daringpaddedboots_alb.Bonus1Type = (int)3; daringpaddedboots_alb.Bonus2 = 0; daringpaddedboots_alb.Bonus2Type = (int)0; daringpaddedboots_alb.Bonus3 = 0; daringpaddedboots_alb.Bonus3Type = (int)0; daringpaddedboots_alb.Bonus4 = 0; daringpaddedboots_alb.Bonus4Type = (int)0; daringpaddedboots_alb.Bonus5 = 0; daringpaddedboots_alb.Bonus5Type = (int)0; daringpaddedboots_alb.Bonus6 = 0; daringpaddedboots_alb.Bonus6Type = (int)0; daringpaddedboots_alb.Bonus7 = 0; daringpaddedboots_alb.Bonus7Type = (int)0; daringpaddedboots_alb.Bonus8 = 0; daringpaddedboots_alb.Bonus8Type = (int)0; daringpaddedboots_alb.Bonus9 = 0; daringpaddedboots_alb.Bonus9Type = (int)0; daringpaddedboots_alb.Bonus10 = 0; daringpaddedboots_alb.Bonus10Type = (int)0; daringpaddedboots_alb.ExtraBonus = 0; daringpaddedboots_alb.ExtraBonusType = (int)0; daringpaddedboots_alb.Effect = 0; daringpaddedboots_alb.DPS_AF = 6; daringpaddedboots_alb.Charges = 0; daringpaddedboots_alb.MaxCharges = 0; daringpaddedboots_alb.SpellID = 0; daringpaddedboots_alb.ProcSpellID = 0; daringpaddedboots_alb.SPD_ABS = 0; daringpaddedboots_alb.Realm = 0; daringpaddedboots_alb.MaxCount = 1; daringpaddedboots_alb.PackSize = 1; daringpaddedboots_alb.Extension = 0; daringpaddedboots_alb.Quality =89; daringpaddedboots_alb.Condition = 50000; daringpaddedboots_alb.MaxCondition = 50000; daringpaddedboots_alb.Durability = 50000; daringpaddedboots_alb.MaxDurability = 50000; daringpaddedboots_alb.PoisonCharges = 0; daringpaddedboots_alb.PoisonMaxCharges = 0; daringpaddedboots_alb.PoisonSpellID = 0; daringpaddedboots_alb.ProcSpellID1 = 0; daringpaddedboots_alb.SpellID1 = 0; daringpaddedboots_alb.MaxCharges1 = 0; daringpaddedboots_alb.Charges1 = 0; //You don't have to store the created item in the db if you don't want, //it will be recreated each time it is not found, just comment the following //line if you rather not modify your database GameServer.Database.AddObject(daringpaddedboots_alb); } daringpaddedcap_alb = GameServer.Database.FindObjectByKey<ItemTemplate>("daringpaddedcap_alb"); if (daringpaddedcap_alb == null) { daringpaddedcap_alb = new ItemTemplate(); daringpaddedcap_alb.Name = "Daring Padded Cap"; if (log.IsWarnEnabled) log.Warn("Could not find " + daringpaddedcap_alb.Name + ", creating it ..."); daringpaddedcap_alb.Level = 5; daringpaddedcap_alb.Weight = 8; daringpaddedcap_alb.Model = 822; daringpaddedcap_alb.Object_Type = 32; daringpaddedcap_alb.Item_Type = 21; daringpaddedcap_alb.Id_nb = "daringpaddedcap_alb"; daringpaddedcap_alb.Hand = 0; daringpaddedcap_alb.Price = 0; daringpaddedcap_alb.IsPickable = true; daringpaddedcap_alb.IsDropable = true; daringpaddedcap_alb.IsTradable = true; daringpaddedcap_alb.CanDropAsLoot = false; daringpaddedcap_alb.Color = 0; daringpaddedcap_alb.Bonus = 0; // default bonus daringpaddedcap_alb.Bonus1 = 4; daringpaddedcap_alb.Bonus1Type = (int)2; daringpaddedcap_alb.Bonus2 = 0; daringpaddedcap_alb.Bonus2Type = (int)0; daringpaddedcap_alb.Bonus3 = 0; daringpaddedcap_alb.Bonus3Type = (int)0; daringpaddedcap_alb.Bonus4 = 0; daringpaddedcap_alb.Bonus4Type = (int)0; daringpaddedcap_alb.Bonus5 = 0; daringpaddedcap_alb.Bonus5Type = (int)0; daringpaddedcap_alb.Bonus6 = 0; daringpaddedcap_alb.Bonus6Type = (int)0; daringpaddedcap_alb.Bonus7 = 0; daringpaddedcap_alb.Bonus7Type = (int)0; daringpaddedcap_alb.Bonus8 = 0; daringpaddedcap_alb.Bonus8Type = (int)0; daringpaddedcap_alb.Bonus9 = 0; daringpaddedcap_alb.Bonus9Type = (int)0; daringpaddedcap_alb.Bonus10 = 0; daringpaddedcap_alb.Bonus10Type = (int)0; daringpaddedcap_alb.ExtraBonus = 0; daringpaddedcap_alb.ExtraBonusType = (int)0; daringpaddedcap_alb.Effect = 0; daringpaddedcap_alb.DPS_AF = 6; daringpaddedcap_alb.Charges = 0; daringpaddedcap_alb.MaxCharges = 0; daringpaddedcap_alb.SpellID = 0; daringpaddedcap_alb.ProcSpellID = 0; daringpaddedcap_alb.SPD_ABS = 0; daringpaddedcap_alb.Realm = 0; daringpaddedcap_alb.MaxCount = 1; daringpaddedcap_alb.PackSize = 1; daringpaddedcap_alb.Extension = 0; daringpaddedcap_alb.Quality =89; daringpaddedcap_alb.Condition = 50000; daringpaddedcap_alb.MaxCondition = 50000; daringpaddedcap_alb.Durability = 50000; daringpaddedcap_alb.MaxDurability = 50000; daringpaddedcap_alb.PoisonCharges = 0; daringpaddedcap_alb.PoisonMaxCharges = 0; daringpaddedcap_alb.PoisonSpellID = 0; daringpaddedcap_alb.ProcSpellID1 = 0; daringpaddedcap_alb.SpellID1 = 0; daringpaddedcap_alb.MaxCharges1 = 0; daringpaddedcap_alb.Charges1 = 0; //You don't have to store the created item in the db if you don't want, //it will be recreated each time it is not found, just comment the following //line if you rather not modify your database GameServer.Database.AddObject(daringpaddedcap_alb); } daringpaddedgloves_alb = GameServer.Database.FindObjectByKey<ItemTemplate>("daringpaddedgloves_alb"); if (daringpaddedgloves_alb == null) { daringpaddedgloves_alb = new ItemTemplate(); daringpaddedgloves_alb.Name = "Daring Padded Gloves"; if (log.IsWarnEnabled) log.Warn("Could not find " + daringpaddedgloves_alb.Name + ", creating it ..."); daringpaddedgloves_alb.Level = 5; daringpaddedgloves_alb.Weight = 8; daringpaddedgloves_alb.Model = 142; daringpaddedgloves_alb.Object_Type = 32; daringpaddedgloves_alb.Item_Type = 22; daringpaddedgloves_alb.Id_nb = "daringpaddedgloves_alb"; daringpaddedgloves_alb.Hand = 0; daringpaddedgloves_alb.Price = 0; daringpaddedgloves_alb.IsPickable = true; daringpaddedgloves_alb.IsDropable = true; daringpaddedgloves_alb.IsTradable = true; daringpaddedgloves_alb.CanDropAsLoot = false; daringpaddedgloves_alb.Color = 0; daringpaddedgloves_alb.Bonus = 0; // default bonus daringpaddedgloves_alb.Bonus1 = 4; daringpaddedgloves_alb.Bonus1Type = (int)3; daringpaddedgloves_alb.Bonus2 = 0; daringpaddedgloves_alb.Bonus2Type = (int)0; daringpaddedgloves_alb.Bonus3 = 0; daringpaddedgloves_alb.Bonus3Type = (int)0; daringpaddedgloves_alb.Bonus4 = 0; daringpaddedgloves_alb.Bonus4Type = (int)0; daringpaddedgloves_alb.Bonus5 = 0; daringpaddedgloves_alb.Bonus5Type = (int)0; daringpaddedgloves_alb.Bonus6 = 0; daringpaddedgloves_alb.Bonus6Type = (int)0; daringpaddedgloves_alb.Bonus7 = 0; daringpaddedgloves_alb.Bonus7Type = (int)0; daringpaddedgloves_alb.Bonus8 = 0; daringpaddedgloves_alb.Bonus8Type = (int)0; daringpaddedgloves_alb.Bonus9 = 0; daringpaddedgloves_alb.Bonus9Type = (int)0; daringpaddedgloves_alb.Bonus10 = 0; daringpaddedgloves_alb.Bonus10Type = (int)0; daringpaddedgloves_alb.ExtraBonus = 0; daringpaddedgloves_alb.ExtraBonusType = (int)0; daringpaddedgloves_alb.Effect = 0; daringpaddedgloves_alb.DPS_AF = 6; daringpaddedgloves_alb.Charges = 0; daringpaddedgloves_alb.MaxCharges = 0; daringpaddedgloves_alb.SpellID = 0; daringpaddedgloves_alb.ProcSpellID = 0; daringpaddedgloves_alb.SPD_ABS = 0; daringpaddedgloves_alb.Realm = 0; daringpaddedgloves_alb.MaxCount = 1; daringpaddedgloves_alb.PackSize = 1; daringpaddedgloves_alb.Extension = 0; daringpaddedgloves_alb.Quality =89; daringpaddedgloves_alb.Condition = 50000; daringpaddedgloves_alb.MaxCondition = 50000; daringpaddedgloves_alb.Durability = 50000; daringpaddedgloves_alb.MaxDurability = 50000; daringpaddedgloves_alb.PoisonCharges = 0; daringpaddedgloves_alb.PoisonMaxCharges = 0; daringpaddedgloves_alb.PoisonSpellID = 0; daringpaddedgloves_alb.ProcSpellID1 = 0; daringpaddedgloves_alb.SpellID1 = 0; daringpaddedgloves_alb.MaxCharges1 = 0; daringpaddedgloves_alb.Charges1 = 0; //You don't have to store the created item in the db if you don't want, //it will be recreated each time it is not found, just comment the following //line if you rather not modify your database GameServer.Database.AddObject(daringpaddedgloves_alb); } daringpaddedpants_alb = GameServer.Database.FindObjectByKey<ItemTemplate>("daringpaddedpants_alb"); if (daringpaddedpants_alb == null) { daringpaddedpants_alb = new ItemTemplate(); daringpaddedpants_alb.Name = "Daring Padded Pants"; if (log.IsWarnEnabled) log.Warn("Could not find " + daringpaddedpants_alb.Name + ", creating it ..."); daringpaddedpants_alb.Level = 5; daringpaddedpants_alb.Weight = 14; daringpaddedpants_alb.Model = 140; daringpaddedpants_alb.Object_Type = 32; daringpaddedpants_alb.Item_Type = 27; daringpaddedpants_alb.Id_nb = "daringpaddedpants_alb"; daringpaddedpants_alb.Hand = 0; daringpaddedpants_alb.Price = 0; daringpaddedpants_alb.IsPickable = true; daringpaddedpants_alb.IsDropable = true; daringpaddedpants_alb.IsTradable = true; daringpaddedpants_alb.CanDropAsLoot = false; daringpaddedpants_alb.Color = 0; daringpaddedpants_alb.Bonus = 0; // default bonus daringpaddedpants_alb.Bonus1 = 4; daringpaddedpants_alb.Bonus1Type = (int)2; daringpaddedpants_alb.Bonus2 = 0; daringpaddedpants_alb.Bonus2Type = (int)0; daringpaddedpants_alb.Bonus3 = 0; daringpaddedpants_alb.Bonus3Type = (int)0; daringpaddedpants_alb.Bonus4 = 0; daringpaddedpants_alb.Bonus4Type = (int)0; daringpaddedpants_alb.Bonus5 = 0; daringpaddedpants_alb.Bonus5Type = (int)0; daringpaddedpants_alb.Bonus6 = 0; daringpaddedpants_alb.Bonus6Type = (int)0; daringpaddedpants_alb.Bonus7 = 0; daringpaddedpants_alb.Bonus7Type = (int)0; daringpaddedpants_alb.Bonus8 = 0; daringpaddedpants_alb.Bonus8Type = (int)0; daringpaddedpants_alb.Bonus9 = 0; daringpaddedpants_alb.Bonus9Type = (int)0; daringpaddedpants_alb.Bonus10 = 0; daringpaddedpants_alb.Bonus10Type = (int)0; daringpaddedpants_alb.ExtraBonus = 0; daringpaddedpants_alb.ExtraBonusType = (int)0; daringpaddedpants_alb.Effect = 0; daringpaddedpants_alb.DPS_AF = 6; daringpaddedpants_alb.Charges = 0; daringpaddedpants_alb.MaxCharges = 0; daringpaddedpants_alb.SpellID = 0; daringpaddedpants_alb.ProcSpellID = 0; daringpaddedpants_alb.SPD_ABS = 0; daringpaddedpants_alb.Realm = 0; daringpaddedpants_alb.MaxCount = 1; daringpaddedpants_alb.PackSize = 1; daringpaddedpants_alb.Extension = 0; daringpaddedpants_alb.Quality =89; daringpaddedpants_alb.Condition = 50000; daringpaddedpants_alb.MaxCondition = 50000; daringpaddedpants_alb.Durability = 50000; daringpaddedpants_alb.MaxDurability = 50000; daringpaddedpants_alb.PoisonCharges = 0; daringpaddedpants_alb.PoisonMaxCharges = 0; daringpaddedpants_alb.PoisonSpellID = 0; daringpaddedpants_alb.ProcSpellID1 = 0; daringpaddedpants_alb.SpellID1 = 0; daringpaddedpants_alb.MaxCharges1 = 0; daringpaddedpants_alb.Charges1 = 0; //You don't have to store the created item in the db if you don't want, //it will be recreated each time it is not found, just comment the following //line if you rather not modify your database GameServer.Database.AddObject(daringpaddedpants_alb); } daringpaddedsleeves_alb = GameServer.Database.FindObjectByKey<ItemTemplate>("daringpaddedsleeves_alb"); if (daringpaddedsleeves_alb == null) { daringpaddedsleeves_alb = new ItemTemplate(); daringpaddedsleeves_alb.Name = "Daring Padded Sleeves"; if (log.IsWarnEnabled) log.Warn("Could not find " + daringpaddedsleeves_alb.Name + ", creating it ..."); daringpaddedsleeves_alb.Level = 5; daringpaddedsleeves_alb.Weight = 12; daringpaddedsleeves_alb.Model = 141; daringpaddedsleeves_alb.Object_Type = 32; daringpaddedsleeves_alb.Item_Type = 28; daringpaddedsleeves_alb.Id_nb = "daringpaddedsleeves_alb"; daringpaddedsleeves_alb.Hand = 0; daringpaddedsleeves_alb.Price = 0; daringpaddedsleeves_alb.IsPickable = true; daringpaddedsleeves_alb.IsDropable = true; daringpaddedsleeves_alb.IsTradable = true; daringpaddedsleeves_alb.CanDropAsLoot = false; daringpaddedsleeves_alb.Color = 0; daringpaddedsleeves_alb.Bonus = 0; // default bonus daringpaddedsleeves_alb.Bonus1 = 4; daringpaddedsleeves_alb.Bonus1Type = (int)6; daringpaddedsleeves_alb.Bonus2 = 0; daringpaddedsleeves_alb.Bonus2Type = (int)0; daringpaddedsleeves_alb.Bonus3 = 0; daringpaddedsleeves_alb.Bonus3Type = (int)0; daringpaddedsleeves_alb.Bonus4 = 0; daringpaddedsleeves_alb.Bonus4Type = (int)0; daringpaddedsleeves_alb.Bonus5 = 0; daringpaddedsleeves_alb.Bonus5Type = (int)0; daringpaddedsleeves_alb.Bonus6 = 0; daringpaddedsleeves_alb.Bonus6Type = (int)0; daringpaddedsleeves_alb.Bonus7 = 0; daringpaddedsleeves_alb.Bonus7Type = (int)0; daringpaddedsleeves_alb.Bonus8 = 0; daringpaddedsleeves_alb.Bonus8Type = (int)0; daringpaddedsleeves_alb.Bonus9 = 0; daringpaddedsleeves_alb.Bonus9Type = (int)0; daringpaddedsleeves_alb.Bonus10 = 0; daringpaddedsleeves_alb.Bonus10Type = (int)0; daringpaddedsleeves_alb.ExtraBonus = 0; daringpaddedsleeves_alb.ExtraBonusType = (int)0; daringpaddedsleeves_alb.Effect = 0; daringpaddedsleeves_alb.DPS_AF = 6; daringpaddedsleeves_alb.Charges = 0; daringpaddedsleeves_alb.MaxCharges = 0; daringpaddedsleeves_alb.SpellID = 0; daringpaddedsleeves_alb.ProcSpellID = 0; daringpaddedsleeves_alb.SPD_ABS = 0; daringpaddedsleeves_alb.Realm = 0; daringpaddedsleeves_alb.MaxCount = 1; daringpaddedsleeves_alb.PackSize = 1; daringpaddedsleeves_alb.Extension = 0; daringpaddedsleeves_alb.Quality =89; daringpaddedsleeves_alb.Condition = 50000; daringpaddedsleeves_alb.MaxCondition = 50000; daringpaddedsleeves_alb.Durability = 50000; daringpaddedsleeves_alb.MaxDurability = 50000; daringpaddedsleeves_alb.PoisonCharges = 0; daringpaddedsleeves_alb.PoisonMaxCharges = 0; daringpaddedsleeves_alb.PoisonSpellID = 0; daringpaddedsleeves_alb.ProcSpellID1 = 0; daringpaddedsleeves_alb.SpellID1 = 0; daringpaddedsleeves_alb.MaxCharges1 = 0; daringpaddedsleeves_alb.Charges1 = 0; //You don't have to store the created item in the db if you don't want, //it will be recreated each time it is not found, just comment the following //line if you rather not modify your database GameServer.Database.AddObject(daringpaddedsleeves_alb); } daringpaddedvest_alb = GameServer.Database.FindObjectByKey<ItemTemplate>("daringpaddedvest_alb"); if (daringpaddedvest_alb == null) { daringpaddedvest_alb = new ItemTemplate(); daringpaddedvest_alb.Name = "Daring Padded Vest"; if (log.IsWarnEnabled) log.Warn("Could not find " + daringpaddedvest_alb.Name + ", creating it ..."); daringpaddedvest_alb.Level = 5; daringpaddedvest_alb.Weight = 20; daringpaddedvest_alb.Model = 139; daringpaddedvest_alb.Object_Type = 32; daringpaddedvest_alb.Item_Type = 25; daringpaddedvest_alb.Id_nb = "daringpaddedvest_alb"; daringpaddedvest_alb.Hand = 0; daringpaddedvest_alb.Price = 0; daringpaddedvest_alb.IsPickable = true; daringpaddedvest_alb.IsDropable = true; daringpaddedvest_alb.IsTradable = true; daringpaddedvest_alb.CanDropAsLoot = false; daringpaddedvest_alb.Color = 0; daringpaddedvest_alb.Bonus = 0; // default bonus daringpaddedvest_alb.Bonus1 = 12; daringpaddedvest_alb.Bonus1Type = (int)10; daringpaddedvest_alb.Bonus2 = 0; daringpaddedvest_alb.Bonus2Type = (int)0; daringpaddedvest_alb.Bonus3 = 0; daringpaddedvest_alb.Bonus3Type = (int)0; daringpaddedvest_alb.Bonus4 = 0; daringpaddedvest_alb.Bonus4Type = (int)0; daringpaddedvest_alb.Bonus5 = 0; daringpaddedvest_alb.Bonus5Type = (int)0; daringpaddedvest_alb.Bonus6 = 0; daringpaddedvest_alb.Bonus6Type = (int)0; daringpaddedvest_alb.Bonus7 = 0; daringpaddedvest_alb.Bonus7Type = (int)0; daringpaddedvest_alb.Bonus8 = 0; daringpaddedvest_alb.Bonus8Type = (int)0; daringpaddedvest_alb.Bonus9 = 0; daringpaddedvest_alb.Bonus9Type = (int)0; daringpaddedvest_alb.Bonus10 = 0; daringpaddedvest_alb.Bonus10Type = (int)0; daringpaddedvest_alb.ExtraBonus = 0; daringpaddedvest_alb.ExtraBonusType = (int)0; daringpaddedvest_alb.Effect = 0; daringpaddedvest_alb.DPS_AF = 6; daringpaddedvest_alb.Charges = 0; daringpaddedvest_alb.MaxCharges = 0; daringpaddedvest_alb.SpellID = 0; daringpaddedvest_alb.ProcSpellID = 0; daringpaddedvest_alb.SPD_ABS = 0; daringpaddedvest_alb.Realm = 0; daringpaddedvest_alb.MaxCount = 1; daringpaddedvest_alb.PackSize = 1; daringpaddedvest_alb.Extension = 0; daringpaddedvest_alb.Quality =89; daringpaddedvest_alb.Condition = 50000; daringpaddedvest_alb.MaxCondition = 50000; daringpaddedvest_alb.Durability = 50000; daringpaddedvest_alb.MaxDurability = 50000; daringpaddedvest_alb.PoisonCharges = 0; daringpaddedvest_alb.PoisonMaxCharges = 0; daringpaddedvest_alb.PoisonSpellID = 0; daringpaddedvest_alb.ProcSpellID1 = 0; daringpaddedvest_alb.SpellID1 = 0; daringpaddedvest_alb.MaxCharges1 = 0; daringpaddedvest_alb.Charges1 = 0; //You don't have to store the created item in the db if you don't want, //it will be recreated each time it is not found, just comment the following //line if you rather not modify your database GameServer.Database.AddObject(daringpaddedvest_alb); } daringleatherboots_alb = GameServer.Database.FindObjectByKey<ItemTemplate>("daringleatherboots_alb"); if (daringleatherboots_alb == null) { daringleatherboots_alb = new ItemTemplate(); daringleatherboots_alb.Name = "Daring Leather Boots"; if (log.IsWarnEnabled) log.Warn("Could not find " + daringleatherboots_alb.Name + ", creating it ..."); daringleatherboots_alb.Level = 5; daringleatherboots_alb.Weight = 16; daringleatherboots_alb.Model = 133; daringleatherboots_alb.Object_Type = 33; daringleatherboots_alb.Item_Type = 23; daringleatherboots_alb.Id_nb = "daringleatherboots_alb"; daringleatherboots_alb.Hand = 0; daringleatherboots_alb.Price = 0; daringleatherboots_alb.IsPickable = true; daringleatherboots_alb.IsDropable = true; daringleatherboots_alb.IsTradable = true; daringleatherboots_alb.CanDropAsLoot = false; daringleatherboots_alb.Color = 0; daringleatherboots_alb.Bonus = 0; // default bonus daringleatherboots_alb.Bonus1 = 4; daringleatherboots_alb.Bonus1Type = (int)3; daringleatherboots_alb.Bonus2 = 0; daringleatherboots_alb.Bonus2Type = (int)0; daringleatherboots_alb.Bonus3 = 0; daringleatherboots_alb.Bonus3Type = (int)0; daringleatherboots_alb.Bonus4 = 0; daringleatherboots_alb.Bonus4Type = (int)0; daringleatherboots_alb.Bonus5 = 0; daringleatherboots_alb.Bonus5Type = (int)0; daringleatherboots_alb.Bonus6 = 0; daringleatherboots_alb.Bonus6Type = (int)0; daringleatherboots_alb.Bonus7 = 0; daringleatherboots_alb.Bonus7Type = (int)0; daringleatherboots_alb.Bonus8 = 0; daringleatherboots_alb.Bonus8Type = (int)0; daringleatherboots_alb.Bonus9 = 0; daringleatherboots_alb.Bonus9Type = (int)0; daringleatherboots_alb.Bonus10 = 0; daringleatherboots_alb.Bonus10Type = (int)0; daringleatherboots_alb.ExtraBonus = 0; daringleatherboots_alb.ExtraBonusType = (int)0; daringleatherboots_alb.Effect = 0; daringleatherboots_alb.DPS_AF = 10; daringleatherboots_alb.Charges = 0; daringleatherboots_alb.MaxCharges = 0; daringleatherboots_alb.SpellID = 0; daringleatherboots_alb.ProcSpellID = 0; daringleatherboots_alb.SPD_ABS = 10; daringleatherboots_alb.Realm = 0; daringleatherboots_alb.MaxCount = 1; daringleatherboots_alb.PackSize = 1; daringleatherboots_alb.Extension = 0; daringleatherboots_alb.Quality =89; daringleatherboots_alb.Condition = 50000; daringleatherboots_alb.MaxCondition = 50000; daringleatherboots_alb.Durability = 50000; daringleatherboots_alb.MaxDurability = 50000; daringleatherboots_alb.PoisonCharges = 0; daringleatherboots_alb.PoisonMaxCharges = 0; daringleatherboots_alb.PoisonSpellID = 0; daringleatherboots_alb.ProcSpellID1 = 0; daringleatherboots_alb.SpellID1 = 0; daringleatherboots_alb.MaxCharges1 = 0; daringleatherboots_alb.Charges1 = 0; //You don't have to store the created item in the db if you don't want, //it will be recreated each time it is not found, just comment the following //line if you rather not modify your database GameServer.Database.AddObject(daringleatherboots_alb); } daringleathercap_alb = GameServer.Database.FindObjectByKey<ItemTemplate>("daringleathercap_alb"); if (daringleathercap_alb == null) { daringleathercap_alb = new ItemTemplate(); daringleathercap_alb.Name = "Daring Leather Cap"; if (log.IsWarnEnabled) log.Warn("Could not find " + daringleathercap_alb.Name + ", creating it ..."); daringleathercap_alb.Level = 5; daringleathercap_alb.Weight = 16; daringleathercap_alb.Model = 62; daringleathercap_alb.Object_Type = 33; daringleathercap_alb.Item_Type = 21; daringleathercap_alb.Id_nb = "daringleathercap_alb"; daringleathercap_alb.Hand = 0; daringleathercap_alb.Price = 0; daringleathercap_alb.IsPickable = true; daringleathercap_alb.IsDropable = true; daringleathercap_alb.IsTradable = true; daringleathercap_alb.CanDropAsLoot = false; daringleathercap_alb.Color = 0; daringleathercap_alb.Bonus = 0; // default bonus daringleathercap_alb.Bonus1 = 4; daringleathercap_alb.Bonus1Type = (int)3; daringleathercap_alb.Bonus2 = 0; daringleathercap_alb.Bonus2Type = (int)0; daringleathercap_alb.Bonus3 = 0; daringleathercap_alb.Bonus3Type = (int)0; daringleathercap_alb.Bonus4 = 0; daringleathercap_alb.Bonus4Type = (int)0; daringleathercap_alb.Bonus5 = 0; daringleathercap_alb.Bonus5Type = (int)0; daringleathercap_alb.Bonus6 = 0; daringleathercap_alb.Bonus6Type = (int)0; daringleathercap_alb.Bonus7 = 0; daringleathercap_alb.Bonus7Type = (int)0; daringleathercap_alb.Bonus8 = 0; daringleathercap_alb.Bonus8Type = (int)0; daringleathercap_alb.Bonus9 = 0; daringleathercap_alb.Bonus9Type = (int)0; daringleathercap_alb.Bonus10 = 0; daringleathercap_alb.Bonus10Type = (int)0; daringleathercap_alb.ExtraBonus = 0; daringleathercap_alb.ExtraBonusType = (int)0; daringleathercap_alb.Effect = 0; daringleathercap_alb.DPS_AF = 10; daringleathercap_alb.Charges = 0; daringleathercap_alb.MaxCharges = 0; daringleathercap_alb.SpellID = 0; daringleathercap_alb.ProcSpellID = 0; daringleathercap_alb.SPD_ABS = 10; daringleathercap_alb.Realm = 0; daringleathercap_alb.MaxCount = 1; daringleathercap_alb.PackSize = 1; daringleathercap_alb.Extension = 0; daringleathercap_alb.Quality =89; daringleathercap_alb.Condition = 50000; daringleathercap_alb.MaxCondition = 50000; daringleathercap_alb.Durability = 50000; daringleathercap_alb.MaxDurability = 50000; daringleathercap_alb.PoisonCharges = 0; daringleathercap_alb.PoisonMaxCharges = 0; daringleathercap_alb.PoisonSpellID = 0; daringleathercap_alb.ProcSpellID1 = 0; daringleathercap_alb.SpellID1 = 0; daringleathercap_alb.MaxCharges1 = 0; daringleathercap_alb.Charges1 = 0; //You don't have to store the created item in the db if you don't want, //it will be recreated each time it is not found, just comment the following //line if you rather not modify your database GameServer.Database.AddObject(daringleathercap_alb); } daringleathergloves_alb = GameServer.Database.FindObjectByKey<ItemTemplate>("daringleathergloves_alb"); if (daringleathergloves_alb == null) { daringleathergloves_alb = new ItemTemplate(); daringleathergloves_alb.Name = "Daring Leather Gloves"; if (log.IsWarnEnabled) log.Warn("Could not find " + daringleathergloves_alb.Name + ", creating it ..."); daringleathergloves_alb.Level = 5; daringleathergloves_alb.Weight = 16; daringleathergloves_alb.Model = 34; daringleathergloves_alb.Object_Type = 33; daringleathergloves_alb.Item_Type = 22; daringleathergloves_alb.Id_nb = "daringleathergloves_alb"; daringleathergloves_alb.Hand = 0; daringleathergloves_alb.Price = 0; daringleathergloves_alb.IsPickable = true; daringleathergloves_alb.IsDropable = true; daringleathergloves_alb.IsTradable = true; daringleathergloves_alb.CanDropAsLoot = false; daringleathergloves_alb.Color = 0; daringleathergloves_alb.Bonus = 0; // default bonus daringleathergloves_alb.Bonus1 = 4; daringleathergloves_alb.Bonus1Type = (int)2; daringleathergloves_alb.Bonus2 = 0; daringleathergloves_alb.Bonus2Type = (int)0; daringleathergloves_alb.Bonus3 = 0; daringleathergloves_alb.Bonus3Type = (int)0; daringleathergloves_alb.Bonus4 = 0; daringleathergloves_alb.Bonus4Type = (int)0; daringleathergloves_alb.Bonus5 = 0; daringleathergloves_alb.Bonus5Type = (int)0; daringleathergloves_alb.Bonus6 = 0; daringleathergloves_alb.Bonus6Type = (int)0; daringleathergloves_alb.Bonus7 = 0; daringleathergloves_alb.Bonus7Type = (int)0; daringleathergloves_alb.Bonus8 = 0; daringleathergloves_alb.Bonus8Type = (int)0; daringleathergloves_alb.Bonus9 = 0; daringleathergloves_alb.Bonus9Type = (int)0; daringleathergloves_alb.Bonus10 = 0; daringleathergloves_alb.Bonus10Type = (int)0; daringleathergloves_alb.ExtraBonus = 0; daringleathergloves_alb.ExtraBonusType = (int)0; daringleathergloves_alb.Effect = 0; daringleathergloves_alb.DPS_AF = 10; daringleathergloves_alb.Charges = 0; daringleathergloves_alb.MaxCharges = 0; daringleathergloves_alb.SpellID = 0; daringleathergloves_alb.ProcSpellID = 0; daringleathergloves_alb.SPD_ABS = 10; daringleathergloves_alb.Realm = 0; daringleathergloves_alb.MaxCount = 1; daringleathergloves_alb.PackSize = 1; daringleathergloves_alb.Extension = 0; daringleathergloves_alb.Quality =89; daringleathergloves_alb.Condition = 50000; daringleathergloves_alb.MaxCondition = 50000; daringleathergloves_alb.Durability = 50000; daringleathergloves_alb.MaxDurability = 50000; daringleathergloves_alb.PoisonCharges = 0; daringleathergloves_alb.PoisonMaxCharges = 0; daringleathergloves_alb.PoisonSpellID = 0; daringleathergloves_alb.ProcSpellID1 = 0; daringleathergloves_alb.SpellID1 = 0; daringleathergloves_alb.MaxCharges1 = 0; daringleathergloves_alb.Charges1 = 0; //You don't have to store the created item in the db if you don't want, //it will be recreated each time it is not found, just comment the following //line if you rather not modify your database GameServer.Database.AddObject(daringleathergloves_alb); } daringleatherjerkin_alb = GameServer.Database.FindObjectByKey<ItemTemplate>("daringleatherjerkin_alb"); if (daringleatherjerkin_alb == null) { daringleatherjerkin_alb = new ItemTemplate(); daringleatherjerkin_alb.Name = "Daring Leather Jerkin"; if (log.IsWarnEnabled) log.Warn("Could not find " + daringleatherjerkin_alb.Name + ", creating it ..."); daringleatherjerkin_alb.Level = 5; daringleatherjerkin_alb.Weight = 16; daringleatherjerkin_alb.Model = 31; daringleatherjerkin_alb.Object_Type = 33; daringleatherjerkin_alb.Item_Type = 25; daringleatherjerkin_alb.Id_nb = "daringleatherjerkin_alb"; daringleatherjerkin_alb.Hand = 0; daringleatherjerkin_alb.Price = 0; daringleatherjerkin_alb.IsPickable = true; daringleatherjerkin_alb.IsDropable = true; daringleatherjerkin_alb.IsTradable = true; daringleatherjerkin_alb.CanDropAsLoot = false; daringleatherjerkin_alb.Color = 0; daringleatherjerkin_alb.Bonus = 0; // default bonus daringleatherjerkin_alb.Bonus1 = 12; daringleatherjerkin_alb.Bonus1Type = (int)10; daringleatherjerkin_alb.Bonus2 = 0; daringleatherjerkin_alb.Bonus2Type = (int)0; daringleatherjerkin_alb.Bonus3 = 0; daringleatherjerkin_alb.Bonus3Type = (int)0; daringleatherjerkin_alb.Bonus4 = 0; daringleatherjerkin_alb.Bonus4Type = (int)0; daringleatherjerkin_alb.Bonus5 = 0; daringleatherjerkin_alb.Bonus5Type = (int)0; daringleatherjerkin_alb.Bonus6 = 0; daringleatherjerkin_alb.Bonus6Type = (int)0; daringleatherjerkin_alb.Bonus7 = 0; daringleatherjerkin_alb.Bonus7Type = (int)0; daringleatherjerkin_alb.Bonus8 = 0; daringleatherjerkin_alb.Bonus8Type = (int)0; daringleatherjerkin_alb.Bonus9 = 0; daringleatherjerkin_alb.Bonus9Type = (int)0; daringleatherjerkin_alb.Bonus10 = 0; daringleatherjerkin_alb.Bonus10Type = (int)0; daringleatherjerkin_alb.ExtraBonus = 0; daringleatherjerkin_alb.ExtraBonusType = (int)0; daringleatherjerkin_alb.Effect = 0; daringleatherjerkin_alb.DPS_AF = 10; daringleatherjerkin_alb.Charges = 0; daringleatherjerkin_alb.MaxCharges = 0; daringleatherjerkin_alb.SpellID = 0; daringleatherjerkin_alb.ProcSpellID = 0; daringleatherjerkin_alb.SPD_ABS = 10; daringleatherjerkin_alb.Realm = 0; daringleatherjerkin_alb.MaxCount = 1; daringleatherjerkin_alb.PackSize = 1; daringleatherjerkin_alb.Extension = 0; daringleatherjerkin_alb.Quality =89; daringleatherjerkin_alb.Condition = 50000; daringleatherjerkin_alb.MaxCondition = 50000; daringleatherjerkin_alb.Durability = 50000; daringleatherjerkin_alb.MaxDurability = 50000; daringleatherjerkin_alb.PoisonCharges = 0; daringleatherjerkin_alb.PoisonMaxCharges = 0; daringleatherjerkin_alb.PoisonSpellID = 0; daringleatherjerkin_alb.ProcSpellID1 = 0; daringleatherjerkin_alb.SpellID1 = 0; daringleatherjerkin_alb.MaxCharges1 = 0; daringleatherjerkin_alb.Charges1 = 0; //You don't have to store the created item in the db if you don't want, //it will be recreated each time it is not found, just comment the following //line if you rather not modify your database GameServer.Database.AddObject(daringleatherjerkin_alb); } daringleatherleggings_alb = GameServer.Database.FindObjectByKey<ItemTemplate>("daringleatherleggings_alb"); if (daringleatherleggings_alb == null) { daringleatherleggings_alb = new ItemTemplate(); daringleatherleggings_alb.Name = "Daring Leather Leggings"; if (log.IsWarnEnabled) log.Warn("Could not find " + daringleatherleggings_alb.Name + ", creating it ..."); daringleatherleggings_alb.Level = 5; daringleatherleggings_alb.Weight = 16; daringleatherleggings_alb.Model = 32; daringleatherleggings_alb.Object_Type = 33; daringleatherleggings_alb.Item_Type = 27; daringleatherleggings_alb.Id_nb = "daringleatherleggings_alb"; daringleatherleggings_alb.Hand = 0; daringleatherleggings_alb.Price = 0; daringleatherleggings_alb.IsPickable = true; daringleatherleggings_alb.IsDropable = true; daringleatherleggings_alb.IsTradable = true; daringleatherleggings_alb.CanDropAsLoot = false; daringleatherleggings_alb.Color = 0; daringleatherleggings_alb.Bonus = 0; // default bonus daringleatherleggings_alb.Bonus1 = 4; daringleatherleggings_alb.Bonus1Type = (int)2; daringleatherleggings_alb.Bonus2 = 0; daringleatherleggings_alb.Bonus2Type = (int)0; daringleatherleggings_alb.Bonus3 = 0; daringleatherleggings_alb.Bonus3Type = (int)0; daringleatherleggings_alb.Bonus4 = 0; daringleatherleggings_alb.Bonus4Type = (int)0; daringleatherleggings_alb.Bonus5 = 0; daringleatherleggings_alb.Bonus5Type = (int)0; daringleatherleggings_alb.Bonus6 = 0; daringleatherleggings_alb.Bonus6Type = (int)0; daringleatherleggings_alb.Bonus7 = 0; daringleatherleggings_alb.Bonus7Type = (int)0; daringleatherleggings_alb.Bonus8 = 0; daringleatherleggings_alb.Bonus8Type = (int)0; daringleatherleggings_alb.Bonus9 = 0; daringleatherleggings_alb.Bonus9Type = (int)0; daringleatherleggings_alb.Bonus10 = 0; daringleatherleggings_alb.Bonus10Type = (int)0; daringleatherleggings_alb.ExtraBonus = 0; daringleatherleggings_alb.ExtraBonusType = (int)0; daringleatherleggings_alb.Effect = 0; daringleatherleggings_alb.DPS_AF = 10; daringleatherleggings_alb.Charges = 0; daringleatherleggings_alb.MaxCharges = 0; daringleatherleggings_alb.SpellID = 0; daringleatherleggings_alb.ProcSpellID = 0; daringleatherleggings_alb.SPD_ABS = 10; daringleatherleggings_alb.Realm = 0; daringleatherleggings_alb.MaxCount = 1; daringleatherleggings_alb.PackSize = 1; daringleatherleggings_alb.Extension = 0; daringleatherleggings_alb.Quality =89; daringleatherleggings_alb.Condition = 50000; daringleatherleggings_alb.MaxCondition = 50000; daringleatherleggings_alb.Durability = 50000; daringleatherleggings_alb.MaxDurability = 50000; daringleatherleggings_alb.PoisonCharges = 0; daringleatherleggings_alb.PoisonMaxCharges = 0; daringleatherleggings_alb.PoisonSpellID = 0; daringleatherleggings_alb.ProcSpellID1 = 0; daringleatherleggings_alb.SpellID1 = 0; daringleatherleggings_alb.MaxCharges1 = 0; daringleatherleggings_alb.Charges1 = 0; //You don't have to store the created item in the db if you don't want, //it will be recreated each time it is not found, just comment the following //line if you rather not modify your database GameServer.Database.AddObject(daringleatherleggings_alb); } daringleathersleeves_alb = GameServer.Database.FindObjectByKey<ItemTemplate>("daringleathersleeves_alb"); if (daringleathersleeves_alb == null) { daringleathersleeves_alb = new ItemTemplate(); daringleathersleeves_alb.Name = "Daring Leather Sleeves"; if (log.IsWarnEnabled) log.Warn("Could not find " + daringleathersleeves_alb.Name + ", creating it ..."); daringleathersleeves_alb.Level = 5; daringleathersleeves_alb.Weight = 16; daringleathersleeves_alb.Model = 33; daringleathersleeves_alb.Object_Type = 33; daringleathersleeves_alb.Item_Type = 28; daringleathersleeves_alb.Id_nb = "daringleathersleeves_alb"; daringleathersleeves_alb.Hand = 0; daringleathersleeves_alb.Price = 0; daringleathersleeves_alb.IsPickable = true; daringleathersleeves_alb.IsDropable = true; daringleathersleeves_alb.IsTradable = true; daringleathersleeves_alb.CanDropAsLoot = false; daringleathersleeves_alb.Color = 0; daringleathersleeves_alb.Bonus = 0; // default bonus daringleathersleeves_alb.Bonus1 = 4; daringleathersleeves_alb.Bonus1Type = (int)1; daringleathersleeves_alb.Bonus2 = 0; daringleathersleeves_alb.Bonus2Type = (int)0; daringleathersleeves_alb.Bonus3 = 0; daringleathersleeves_alb.Bonus3Type = (int)0; daringleathersleeves_alb.Bonus4 = 0; daringleathersleeves_alb.Bonus4Type = (int)0; daringleathersleeves_alb.Bonus5 = 0; daringleathersleeves_alb.Bonus5Type = (int)0; daringleathersleeves_alb.Bonus6 = 0; daringleathersleeves_alb.Bonus6Type = (int)0; daringleathersleeves_alb.Bonus7 = 0; daringleathersleeves_alb.Bonus7Type = (int)0; daringleathersleeves_alb.Bonus8 = 0; daringleathersleeves_alb.Bonus8Type = (int)0; daringleathersleeves_alb.Bonus9 = 0; daringleathersleeves_alb.Bonus9Type = (int)0; daringleathersleeves_alb.Bonus10 = 0; daringleathersleeves_alb.Bonus10Type = (int)0; daringleathersleeves_alb.ExtraBonus = 0; daringleathersleeves_alb.ExtraBonusType = (int)0; daringleathersleeves_alb.Effect = 0; daringleathersleeves_alb.DPS_AF = 10; daringleathersleeves_alb.Charges = 0; daringleathersleeves_alb.MaxCharges = 0; daringleathersleeves_alb.SpellID = 0; daringleathersleeves_alb.ProcSpellID = 0; daringleathersleeves_alb.SPD_ABS = 10; daringleathersleeves_alb.Realm = 0; daringleathersleeves_alb.MaxCount = 1; daringleathersleeves_alb.PackSize = 1; daringleathersleeves_alb.Extension = 0; daringleathersleeves_alb.Quality =89; daringleathersleeves_alb.Condition = 50000; daringleathersleeves_alb.MaxCondition = 50000; daringleathersleeves_alb.Durability = 50000; daringleathersleeves_alb.MaxDurability = 50000; daringleathersleeves_alb.PoisonCharges = 0; daringleathersleeves_alb.PoisonMaxCharges = 0; daringleathersleeves_alb.PoisonSpellID = 0; daringleathersleeves_alb.ProcSpellID1 = 0; daringleathersleeves_alb.SpellID1 = 0; daringleathersleeves_alb.MaxCharges1 = 0; daringleathersleeves_alb.Charges1 = 0; //You don't have to store the created item in the db if you don't want, //it will be recreated each time it is not found, just comment the following //line if you rather not modify your database GameServer.Database.AddObject(daringleathersleeves_alb); } daringstuddedboots_alb = GameServer.Database.FindObjectByKey<ItemTemplate>("daringstuddedboots_alb"); if (daringstuddedboots_alb == null) { daringstuddedboots_alb = new ItemTemplate(); daringstuddedboots_alb.Name = "Daring Studded Boots"; if (log.IsWarnEnabled) log.Warn("Could not find " + daringstuddedboots_alb.Name + ", creating it ..."); daringstuddedboots_alb.Level = 5; daringstuddedboots_alb.Weight = 24; daringstuddedboots_alb.Model = 84; daringstuddedboots_alb.Object_Type = 34; daringstuddedboots_alb.Item_Type = 23; daringstuddedboots_alb.Id_nb = "daringstuddedboots_alb"; daringstuddedboots_alb.Hand = 0; daringstuddedboots_alb.Price = 0; daringstuddedboots_alb.IsPickable = true; daringstuddedboots_alb.IsDropable = true; daringstuddedboots_alb.IsTradable = true; daringstuddedboots_alb.CanDropAsLoot = false; daringstuddedboots_alb.Color = 0; daringstuddedboots_alb.Bonus = 0; // default bonus daringstuddedboots_alb.Bonus1 = 4; daringstuddedboots_alb.Bonus1Type = (int)3; daringstuddedboots_alb.Bonus2 = 0; daringstuddedboots_alb.Bonus2Type = (int)0; daringstuddedboots_alb.Bonus3 = 0; daringstuddedboots_alb.Bonus3Type = (int)0; daringstuddedboots_alb.Bonus4 = 0; daringstuddedboots_alb.Bonus4Type = (int)0; daringstuddedboots_alb.Bonus5 = 0; daringstuddedboots_alb.Bonus5Type = (int)0; daringstuddedboots_alb.Bonus6 = 0; daringstuddedboots_alb.Bonus6Type = (int)0; daringstuddedboots_alb.Bonus7 = 0; daringstuddedboots_alb.Bonus7Type = (int)0; daringstuddedboots_alb.Bonus8 = 0; daringstuddedboots_alb.Bonus8Type = (int)0; daringstuddedboots_alb.Bonus9 = 0; daringstuddedboots_alb.Bonus9Type = (int)0; daringstuddedboots_alb.Bonus10 = 0; daringstuddedboots_alb.Bonus10Type = (int)0; daringstuddedboots_alb.ExtraBonus = 0; daringstuddedboots_alb.ExtraBonusType = (int)0; daringstuddedboots_alb.Effect = 0; daringstuddedboots_alb.DPS_AF = 12; daringstuddedboots_alb.Charges = 0; daringstuddedboots_alb.MaxCharges = 0; daringstuddedboots_alb.SpellID = 0; daringstuddedboots_alb.ProcSpellID = 0; daringstuddedboots_alb.SPD_ABS = 19; daringstuddedboots_alb.Realm = 0; daringstuddedboots_alb.MaxCount = 1; daringstuddedboots_alb.PackSize = 1; daringstuddedboots_alb.Extension = 0; daringstuddedboots_alb.Quality =89; daringstuddedboots_alb.Condition = 50000; daringstuddedboots_alb.MaxCondition = 50000; daringstuddedboots_alb.Durability = 50000; daringstuddedboots_alb.MaxDurability = 50000; daringstuddedboots_alb.PoisonCharges = 0; daringstuddedboots_alb.PoisonMaxCharges = 0; daringstuddedboots_alb.PoisonSpellID = 0; daringstuddedboots_alb.ProcSpellID1 = 0; daringstuddedboots_alb.SpellID1 = 0; daringstuddedboots_alb.MaxCharges1 = 0; daringstuddedboots_alb.Charges1 = 0; //You don't have to store the created item in the db if you don't want, //it will be recreated each time it is not found, just comment the following //line if you rather not modify your database GameServer.Database.AddObject(daringstuddedboots_alb); } daringstuddedcap_alb = GameServer.Database.FindObjectByKey<ItemTemplate>("daringstuddedcap_alb"); if (daringstuddedcap_alb == null) { daringstuddedcap_alb = new ItemTemplate(); daringstuddedcap_alb.Name = "Daring Studded Cap"; if (log.IsWarnEnabled) log.Warn("Could not find " + daringstuddedcap_alb.Name + ", creating it ..."); daringstuddedcap_alb.Level = 5; daringstuddedcap_alb.Weight = 24; daringstuddedcap_alb.Model = 824; daringstuddedcap_alb.Object_Type = 34; daringstuddedcap_alb.Item_Type = 21; daringstuddedcap_alb.Id_nb = "daringstuddedcap_alb"; daringstuddedcap_alb.Hand = 0; daringstuddedcap_alb.Price = 0; daringstuddedcap_alb.IsPickable = true; daringstuddedcap_alb.IsDropable = true; daringstuddedcap_alb.IsTradable = true; daringstuddedcap_alb.CanDropAsLoot = false; daringstuddedcap_alb.Color = 0; daringstuddedcap_alb.Bonus = 0; // default bonus daringstuddedcap_alb.Bonus1 = 4; daringstuddedcap_alb.Bonus1Type = (int)3; daringstuddedcap_alb.Bonus2 = 0; daringstuddedcap_alb.Bonus2Type = (int)0; daringstuddedcap_alb.Bonus3 = 0; daringstuddedcap_alb.Bonus3Type = (int)0; daringstuddedcap_alb.Bonus4 = 0; daringstuddedcap_alb.Bonus4Type = (int)0; daringstuddedcap_alb.Bonus5 = 0; daringstuddedcap_alb.Bonus5Type = (int)0; daringstuddedcap_alb.Bonus6 = 0; daringstuddedcap_alb.Bonus6Type = (int)0; daringstuddedcap_alb.Bonus7 = 0; daringstuddedcap_alb.Bonus7Type = (int)0; daringstuddedcap_alb.Bonus8 = 0; daringstuddedcap_alb.Bonus8Type = (int)0; daringstuddedcap_alb.Bonus9 = 0; daringstuddedcap_alb.Bonus9Type = (int)0; daringstuddedcap_alb.Bonus10 = 0; daringstuddedcap_alb.Bonus10Type = (int)0; daringstuddedcap_alb.ExtraBonus = 0; daringstuddedcap_alb.ExtraBonusType = (int)0; daringstuddedcap_alb.Effect = 0; daringstuddedcap_alb.DPS_AF = 12; daringstuddedcap_alb.Charges = 0; daringstuddedcap_alb.MaxCharges = 0; daringstuddedcap_alb.SpellID = 0; daringstuddedcap_alb.ProcSpellID = 0; daringstuddedcap_alb.SPD_ABS = 19; daringstuddedcap_alb.Realm = 0; daringstuddedcap_alb.MaxCount = 1; daringstuddedcap_alb.PackSize = 1; daringstuddedcap_alb.Extension = 0; daringstuddedcap_alb.Quality =89; daringstuddedcap_alb.Condition = 50000; daringstuddedcap_alb.MaxCondition = 50000; daringstuddedcap_alb.Durability = 50000; daringstuddedcap_alb.MaxDurability = 50000; daringstuddedcap_alb.PoisonCharges = 0; daringstuddedcap_alb.PoisonMaxCharges = 0; daringstuddedcap_alb.PoisonSpellID = 0; daringstuddedcap_alb.ProcSpellID1 = 0; daringstuddedcap_alb.SpellID1 = 0; daringstuddedcap_alb.MaxCharges1 = 0; daringstuddedcap_alb.Charges1 = 0; //You don't have to store the created item in the db if you don't want, //it will be recreated each time it is not found, just comment the following //line if you rather not modify your database GameServer.Database.AddObject(daringstuddedcap_alb); } daringstuddedgloves_alb = GameServer.Database.FindObjectByKey<ItemTemplate>("daringstuddedgloves_alb"); if (daringstuddedgloves_alb == null) { daringstuddedgloves_alb = new ItemTemplate(); daringstuddedgloves_alb.Name = "Daring Studded Gloves"; if (log.IsWarnEnabled) log.Warn("Could not find " + daringstuddedgloves_alb.Name + ", creating it ..."); daringstuddedgloves_alb.Level = 5; daringstuddedgloves_alb.Weight = 24; daringstuddedgloves_alb.Model = 85; daringstuddedgloves_alb.Object_Type = 34; daringstuddedgloves_alb.Item_Type = 22; daringstuddedgloves_alb.Id_nb = "daringstuddedgloves_alb"; daringstuddedgloves_alb.Hand = 0; daringstuddedgloves_alb.Price = 0; daringstuddedgloves_alb.IsPickable = true; daringstuddedgloves_alb.IsDropable = true; daringstuddedgloves_alb.IsTradable = true; daringstuddedgloves_alb.CanDropAsLoot = false; daringstuddedgloves_alb.Color = 0; daringstuddedgloves_alb.Bonus = 0; // default bonus daringstuddedgloves_alb.Bonus1 = 4; daringstuddedgloves_alb.Bonus1Type = (int)4; daringstuddedgloves_alb.Bonus2 = 0; daringstuddedgloves_alb.Bonus2Type = (int)0; daringstuddedgloves_alb.Bonus3 = 0; daringstuddedgloves_alb.Bonus3Type = (int)0; daringstuddedgloves_alb.Bonus4 = 0; daringstuddedgloves_alb.Bonus4Type = (int)0; daringstuddedgloves_alb.Bonus5 = 0; daringstuddedgloves_alb.Bonus5Type = (int)0; daringstuddedgloves_alb.Bonus6 = 0; daringstuddedgloves_alb.Bonus6Type = (int)0; daringstuddedgloves_alb.Bonus7 = 0; daringstuddedgloves_alb.Bonus7Type = (int)0; daringstuddedgloves_alb.Bonus8 = 0; daringstuddedgloves_alb.Bonus8Type = (int)0; daringstuddedgloves_alb.Bonus9 = 0; daringstuddedgloves_alb.Bonus9Type = (int)0; daringstuddedgloves_alb.Bonus10 = 0; daringstuddedgloves_alb.Bonus10Type = (int)0; daringstuddedgloves_alb.ExtraBonus = 0; daringstuddedgloves_alb.ExtraBonusType = (int)0; daringstuddedgloves_alb.Effect = 0; daringstuddedgloves_alb.DPS_AF = 12; daringstuddedgloves_alb.Charges = 0; daringstuddedgloves_alb.MaxCharges = 0; daringstuddedgloves_alb.SpellID = 0; daringstuddedgloves_alb.ProcSpellID = 0; daringstuddedgloves_alb.SPD_ABS = 19; daringstuddedgloves_alb.Realm = 0; daringstuddedgloves_alb.MaxCount = 1; daringstuddedgloves_alb.PackSize = 1; daringstuddedgloves_alb.Extension = 0; daringstuddedgloves_alb.Quality =89; daringstuddedgloves_alb.Condition = 50000; daringstuddedgloves_alb.MaxCondition = 50000; daringstuddedgloves_alb.Durability = 50000; daringstuddedgloves_alb.MaxDurability = 50000; daringstuddedgloves_alb.PoisonCharges = 0; daringstuddedgloves_alb.PoisonMaxCharges = 0; daringstuddedgloves_alb.PoisonSpellID = 0; daringstuddedgloves_alb.ProcSpellID1 = 0; daringstuddedgloves_alb.SpellID1 = 0; daringstuddedgloves_alb.MaxCharges1 = 0; daringstuddedgloves_alb.Charges1 = 0; //You don't have to store the created item in the db if you don't want, //it will be recreated each time it is not found, just comment the following //line if you rather not modify your database GameServer.Database.AddObject(daringstuddedgloves_alb); } daringstuddedjerkin_alb = GameServer.Database.FindObjectByKey<ItemTemplate>("daringstuddedjerkin_alb"); if (daringstuddedjerkin_alb == null) { daringstuddedjerkin_alb = new ItemTemplate(); daringstuddedjerkin_alb.Name = "Daring Studded Jerkin"; if (log.IsWarnEnabled) log.Warn("Could not find " + daringstuddedjerkin_alb.Name + ", creating it ..."); daringstuddedjerkin_alb.Level = 5; daringstuddedjerkin_alb.Weight = 60; daringstuddedjerkin_alb.Model = 81; daringstuddedjerkin_alb.Object_Type = 34; daringstuddedjerkin_alb.Item_Type = 25; daringstuddedjerkin_alb.Id_nb = "daringstuddedjerkin_alb"; daringstuddedjerkin_alb.Hand = 0; daringstuddedjerkin_alb.Price = 0; daringstuddedjerkin_alb.IsPickable = true; daringstuddedjerkin_alb.IsDropable = true; daringstuddedjerkin_alb.IsTradable = true; daringstuddedjerkin_alb.CanDropAsLoot = false; daringstuddedjerkin_alb.Color = 0; daringstuddedjerkin_alb.Bonus = 0; // default bonus daringstuddedjerkin_alb.Bonus1 = 12; daringstuddedjerkin_alb.Bonus1Type = (int)10; daringstuddedjerkin_alb.Bonus2 = 0; daringstuddedjerkin_alb.Bonus2Type = (int)0; daringstuddedjerkin_alb.Bonus3 = 0; daringstuddedjerkin_alb.Bonus3Type = (int)0; daringstuddedjerkin_alb.Bonus4 = 0; daringstuddedjerkin_alb.Bonus4Type = (int)0; daringstuddedjerkin_alb.Bonus5 = 0; daringstuddedjerkin_alb.Bonus5Type = (int)0; daringstuddedjerkin_alb.Bonus6 = 0; daringstuddedjerkin_alb.Bonus6Type = (int)0; daringstuddedjerkin_alb.Bonus7 = 0; daringstuddedjerkin_alb.Bonus7Type = (int)0; daringstuddedjerkin_alb.Bonus8 = 0; daringstuddedjerkin_alb.Bonus8Type = (int)0; daringstuddedjerkin_alb.Bonus9 = 0; daringstuddedjerkin_alb.Bonus9Type = (int)0; daringstuddedjerkin_alb.Bonus10 = 0; daringstuddedjerkin_alb.Bonus10Type = (int)0; daringstuddedjerkin_alb.ExtraBonus = 0; daringstuddedjerkin_alb.ExtraBonusType = (int)0; daringstuddedjerkin_alb.Effect = 0; daringstuddedjerkin_alb.DPS_AF = 12; daringstuddedjerkin_alb.Charges = 0; daringstuddedjerkin_alb.MaxCharges = 0; daringstuddedjerkin_alb.SpellID = 0; daringstuddedjerkin_alb.ProcSpellID = 0; daringstuddedjerkin_alb.SPD_ABS = 19; daringstuddedjerkin_alb.Realm = 0; daringstuddedjerkin_alb.MaxCount = 1; daringstuddedjerkin_alb.PackSize = 1; daringstuddedjerkin_alb.Extension = 0; daringstuddedjerkin_alb.Quality =89; daringstuddedjerkin_alb.Condition = 50000; daringstuddedjerkin_alb.MaxCondition = 50000; daringstuddedjerkin_alb.Durability = 50000; daringstuddedjerkin_alb.MaxDurability = 50000; daringstuddedjerkin_alb.PoisonCharges = 0; daringstuddedjerkin_alb.PoisonMaxCharges = 0; daringstuddedjerkin_alb.PoisonSpellID = 0; daringstuddedjerkin_alb.ProcSpellID1 = 0; daringstuddedjerkin_alb.SpellID1 = 0; daringstuddedjerkin_alb.MaxCharges1 = 0; daringstuddedjerkin_alb.Charges1 = 0; //You don't have to store the created item in the db if you don't want, //it will be recreated each time it is not found, just comment the following //line if you rather not modify your database GameServer.Database.AddObject(daringstuddedjerkin_alb); } daringstuddedleggings_alb = GameServer.Database.FindObjectByKey<ItemTemplate>("daringstuddedleggings_alb"); if (daringstuddedleggings_alb == null) { daringstuddedleggings_alb = new ItemTemplate(); daringstuddedleggings_alb.Name = "Daring Studded Leggings"; if (log.IsWarnEnabled) log.Warn("Could not find " + daringstuddedleggings_alb.Name + ", creating it ..."); daringstuddedleggings_alb.Level = 5; daringstuddedleggings_alb.Weight = 42; daringstuddedleggings_alb.Model = 82; daringstuddedleggings_alb.Object_Type = 34; daringstuddedleggings_alb.Item_Type = 27; daringstuddedleggings_alb.Id_nb = "daringstuddedleggings_alb"; daringstuddedleggings_alb.Hand = 0; daringstuddedleggings_alb.Price = 0; daringstuddedleggings_alb.IsPickable = true; daringstuddedleggings_alb.IsDropable = true; daringstuddedleggings_alb.IsTradable = true; daringstuddedleggings_alb.CanDropAsLoot = false; daringstuddedleggings_alb.Color = 0; daringstuddedleggings_alb.Bonus = 0; // default bonus daringstuddedleggings_alb.Bonus1 = 4; daringstuddedleggings_alb.Bonus1Type = (int)4; daringstuddedleggings_alb.Bonus2 = 0; daringstuddedleggings_alb.Bonus2Type = (int)0; daringstuddedleggings_alb.Bonus3 = 0; daringstuddedleggings_alb.Bonus3Type = (int)0; daringstuddedleggings_alb.Bonus4 = 0; daringstuddedleggings_alb.Bonus4Type = (int)0; daringstuddedleggings_alb.Bonus5 = 0; daringstuddedleggings_alb.Bonus5Type = (int)0; daringstuddedleggings_alb.Bonus6 = 0; daringstuddedleggings_alb.Bonus6Type = (int)0; daringstuddedleggings_alb.Bonus7 = 0; daringstuddedleggings_alb.Bonus7Type = (int)0; daringstuddedleggings_alb.Bonus8 = 0; daringstuddedleggings_alb.Bonus8Type = (int)0; daringstuddedleggings_alb.Bonus9 = 0; daringstuddedleggings_alb.Bonus9Type = (int)0; daringstuddedleggings_alb.Bonus10 = 0; daringstuddedleggings_alb.Bonus10Type = (int)0; daringstuddedleggings_alb.ExtraBonus = 0; daringstuddedleggings_alb.ExtraBonusType = (int)0; daringstuddedleggings_alb.Effect = 0; daringstuddedleggings_alb.DPS_AF = 12; daringstuddedleggings_alb.Charges = 0; daringstuddedleggings_alb.MaxCharges = 0; daringstuddedleggings_alb.SpellID = 0; daringstuddedleggings_alb.ProcSpellID = 0; daringstuddedleggings_alb.SPD_ABS = 19; daringstuddedleggings_alb.Realm = 0; daringstuddedleggings_alb.MaxCount = 1; daringstuddedleggings_alb.PackSize = 1; daringstuddedleggings_alb.Extension = 0; daringstuddedleggings_alb.Quality =89; daringstuddedleggings_alb.Condition = 50000; daringstuddedleggings_alb.MaxCondition = 50000; daringstuddedleggings_alb.Durability = 50000; daringstuddedleggings_alb.MaxDurability = 50000; daringstuddedleggings_alb.PoisonCharges = 0; daringstuddedleggings_alb.PoisonMaxCharges = 0; daringstuddedleggings_alb.PoisonSpellID = 0; daringstuddedleggings_alb.ProcSpellID1 = 0; daringstuddedleggings_alb.SpellID1 = 0; daringstuddedleggings_alb.MaxCharges1 = 0; daringstuddedleggings_alb.Charges1 = 0; //You don't have to store the created item in the db if you don't want, //it will be recreated each time it is not found, just comment the following //line if you rather not modify your database GameServer.Database.AddObject(daringstuddedleggings_alb); } daringstuddedsleeves_alb = GameServer.Database.FindObjectByKey<ItemTemplate>("daringstuddedsleeves_alb"); if (daringstuddedsleeves_alb == null) { daringstuddedsleeves_alb = new ItemTemplate(); daringstuddedsleeves_alb.Name = "Daring Studded Sleeves"; if (log.IsWarnEnabled) log.Warn("Could not find " + daringstuddedsleeves_alb.Name + ", creating it ..."); daringstuddedsleeves_alb.Level = 5; daringstuddedsleeves_alb.Weight = 36; daringstuddedsleeves_alb.Model = 83; daringstuddedsleeves_alb.Object_Type = 34; daringstuddedsleeves_alb.Item_Type = 28; daringstuddedsleeves_alb.Id_nb = "daringstuddedsleeves_alb"; daringstuddedsleeves_alb.Hand = 0; daringstuddedsleeves_alb.Price = 0; daringstuddedsleeves_alb.IsPickable = true; daringstuddedsleeves_alb.IsDropable = true; daringstuddedsleeves_alb.IsTradable = true; daringstuddedsleeves_alb.CanDropAsLoot = false; daringstuddedsleeves_alb.Color = 0; daringstuddedsleeves_alb.Bonus = 0; // default bonus daringstuddedsleeves_alb.Bonus1 = 4; daringstuddedsleeves_alb.Bonus1Type = (int)1; daringstuddedsleeves_alb.Bonus2 = 0; daringstuddedsleeves_alb.Bonus2Type = (int)0; daringstuddedsleeves_alb.Bonus3 = 0; daringstuddedsleeves_alb.Bonus3Type = (int)0; daringstuddedsleeves_alb.Bonus4 = 0; daringstuddedsleeves_alb.Bonus4Type = (int)0; daringstuddedsleeves_alb.Bonus5 = 0; daringstuddedsleeves_alb.Bonus5Type = (int)0; daringstuddedsleeves_alb.Bonus6 = 0; daringstuddedsleeves_alb.Bonus6Type = (int)0; daringstuddedsleeves_alb.Bonus7 = 0; daringstuddedsleeves_alb.Bonus7Type = (int)0; daringstuddedsleeves_alb.Bonus8 = 0; daringstuddedsleeves_alb.Bonus8Type = (int)0; daringstuddedsleeves_alb.Bonus9 = 0; daringstuddedsleeves_alb.Bonus9Type = (int)0; daringstuddedsleeves_alb.Bonus10 = 0; daringstuddedsleeves_alb.Bonus10Type = (int)0; daringstuddedsleeves_alb.ExtraBonus = 0; daringstuddedsleeves_alb.ExtraBonusType = (int)0; daringstuddedsleeves_alb.Effect = 0; daringstuddedsleeves_alb.DPS_AF = 12; daringstuddedsleeves_alb.Charges = 0; daringstuddedsleeves_alb.MaxCharges = 0; daringstuddedsleeves_alb.SpellID = 0; daringstuddedsleeves_alb.ProcSpellID = 0; daringstuddedsleeves_alb.SPD_ABS = 19; daringstuddedsleeves_alb.Realm = 0; daringstuddedsleeves_alb.MaxCount = 1; daringstuddedsleeves_alb.PackSize = 1; daringstuddedsleeves_alb.Extension = 0; daringstuddedsleeves_alb.Quality =89; daringstuddedsleeves_alb.Condition = 50000; daringstuddedsleeves_alb.MaxCondition = 50000; daringstuddedsleeves_alb.Durability = 50000; daringstuddedsleeves_alb.MaxDurability = 50000; daringstuddedsleeves_alb.PoisonCharges = 0; daringstuddedsleeves_alb.PoisonMaxCharges = 0; daringstuddedsleeves_alb.PoisonSpellID = 0; daringstuddedsleeves_alb.ProcSpellID1 = 0; daringstuddedsleeves_alb.SpellID1 = 0; daringstuddedsleeves_alb.MaxCharges1 = 0; daringstuddedsleeves_alb.Charges1 = 0; //You don't have to store the created item in the db if you don't want, //it will be recreated each time it is not found, just comment the following //line if you rather not modify your database GameServer.Database.AddObject(daringstuddedsleeves_alb); } #endregion #region defineAreas Albion_Statue_Area = WorldMgr.GetRegion(Albion_Statue.RegionID).AddArea(new Area.Circle("", Albion_Statue.X, Albion_Statue.Y, Albion_Statue.Z, 500)); Albion_Statue_Area.RegisterPlayerEnter(new DOLEventHandler(PlayerEnterStatueArea)); #endregion GameEventMgr.AddHandler(GamePlayerEvent.AcceptQuest, new DOLEventHandler(SubscribeQuest)); GameEventMgr.AddHandler(GamePlayerEvent.DeclineQuest, new DOLEventHandler(SubscribeQuest)); GameEventMgr.AddHandler(Charles, GameLivingEvent.Interact, new DOLEventHandler(TalkToCharles)); GameEventMgr.AddHandler(Charles, GameLivingEvent.WhisperReceive, new DOLEventHandler(TalkToCharles)); Charles.AddQuestToGive(typeof(childsplay)); if (log.IsInfoEnabled) log.Info("Quest \"" + questTitle + "\" initialized"); }
public static void ScriptLoaded(DOLEvent e, object sender, EventArgs args) { if (!ServerProperties.Properties.LOAD_QUESTS) return; if (log.IsInfoEnabled) log.Info("Quest \"" + questTitle + "\" initializing ..."); #region defineNPCs GameNPC[] npcs; npcs = WorldMgr.GetNPCsByName("Sir Quait", (eRealm)1); if (npcs.Length == 0) { SirQuait = new DOL.GS.GameNPC(); SirQuait.Model = 40; SirQuait.Name = "Sir Quait"; if (log.IsWarnEnabled) log.Warn("Could not find " + SirQuait.Name + ", creating ..."); SirQuait.GuildName = "Part of " + questTitle + " Quest"; SirQuait.Realm = eRealm.Albion; SirQuait.CurrentRegionID = 1; SirQuait.Size = 50; SirQuait.Level = 10; SirQuait.MaxSpeedBase = 100; SirQuait.Faction = FactionMgr.GetFactionByID(0); SirQuait.X = 531971; SirQuait.Y = 478955; SirQuait.Z = 0; SirQuait.Heading = 3570; SirQuait.RespawnInterval = 0; SirQuait.BodyType = 0; StandardMobBrain brain = new StandardMobBrain(); brain.AggroLevel = 0; brain.AggroRange = 0; SirQuait.SetOwnBrain(brain); //You don't have to store the created mob in the db if you don't want, //it will be recreated each time it is not found, just comment the following //line if you rather not modify your database if (SAVE_INTO_DATABASE) SirQuait.SaveIntoDatabase(); SirQuait.AddToWorld(); } else { SirQuait = npcs[0]; } npcs = WorldMgr.GetNPCsByName("Evil Thief of the Shadowclan", (eRealm)0); if (npcs.Length == 0) { EvilThiefoftheShadowclan = new DOL.GS.GameNPC(); EvilThiefoftheShadowclan.Model = 55; EvilThiefoftheShadowclan.Name = "Evil Thief of the Shadowclan"; if (log.IsWarnEnabled) log.Warn("Could not find " + EvilThiefoftheShadowclan.Name + ", creating ..."); EvilThiefoftheShadowclan.GuildName = "Part of " + questTitle + " Quest"; EvilThiefoftheShadowclan.Realm = eRealm.None; EvilThiefoftheShadowclan.CurrentRegionID = 1; EvilThiefoftheShadowclan.Size = 50; EvilThiefoftheShadowclan.Level = 1; EvilThiefoftheShadowclan.MaxSpeedBase = 100; EvilThiefoftheShadowclan.Faction = FactionMgr.GetFactionByID(0); EvilThiefoftheShadowclan.X = 532571; EvilThiefoftheShadowclan.Y = 479055; EvilThiefoftheShadowclan.Z = 2200; EvilThiefoftheShadowclan.Heading = 3570; EvilThiefoftheShadowclan.RespawnInterval = 0; EvilThiefoftheShadowclan.BodyType = 0; StandardMobBrain brain = new StandardMobBrain(); brain.AggroLevel = 0; brain.AggroRange = 0; EvilThiefoftheShadowclan.SetOwnBrain(brain); //You don't have to store the created mob in the db if you don't want, //it will be recreated each time it is not found, just comment the following //line if you rather not modify your database if (SAVE_INTO_DATABASE) EvilThiefoftheShadowclan.SaveIntoDatabase(); EvilThiefoftheShadowclan.AddToWorld(); } else { EvilThiefoftheShadowclan = npcs[0]; } #endregion defineNPCs #region defineItems SirQuaitsSword = GameServer.Database.FindObjectByKey<ItemTemplate>("SirQuaitsSword"); if (SirQuaitsSword == null) { SirQuaitsSword = new ItemTemplate(); SirQuaitsSword.Name = "Sir Quait's Sword"; if (log.IsWarnEnabled) log.Warn("Could not find " + SirQuaitsSword.Name + ", creating it ..."); SirQuaitsSword.Level = 1; SirQuaitsSword.Weight = 0; SirQuaitsSword.Model = 847; SirQuaitsSword.Object_Type = 0; SirQuaitsSword.Item_Type = 0; SirQuaitsSword.Id_nb = "SirQuaitsSword"; SirQuaitsSword.Hand = 0; SirQuaitsSword.Price = 0; SirQuaitsSword.IsPickable = false; SirQuaitsSword.IsDropable = false; SirQuaitsSword.IsTradable = true; SirQuaitsSword.CanDropAsLoot = true; SirQuaitsSword.Color = 0; SirQuaitsSword.Bonus = 0; // default bonus SirQuaitsSword.Bonus1 = 0; SirQuaitsSword.Bonus1Type = (int)0; SirQuaitsSword.Bonus2 = 0; SirQuaitsSword.Bonus2Type = (int)0; SirQuaitsSword.Bonus3 = 0; SirQuaitsSword.Bonus3Type = (int)0; SirQuaitsSword.Bonus4 = 0; SirQuaitsSword.Bonus4Type = (int)0; SirQuaitsSword.Bonus5 = 0; SirQuaitsSword.Bonus5Type = (int)0; SirQuaitsSword.Bonus6 = 0; SirQuaitsSword.Bonus6Type = (int)0; SirQuaitsSword.Bonus7 = 0; SirQuaitsSword.Bonus7Type = (int)0; SirQuaitsSword.Bonus8 = 0; SirQuaitsSword.Bonus8Type = (int)0; SirQuaitsSword.Bonus9 = 0; SirQuaitsSword.Bonus9Type = (int)0; SirQuaitsSword.Bonus10 = 0; SirQuaitsSword.Bonus10Type = (int)0; SirQuaitsSword.ExtraBonus = 0; SirQuaitsSword.ExtraBonusType = (int)0; SirQuaitsSword.Effect = 0; SirQuaitsSword.Emblem = 0; SirQuaitsSword.Charges = 0; SirQuaitsSword.MaxCharges = 0; SirQuaitsSword.SpellID = 0; SirQuaitsSword.ProcSpellID = 0; SirQuaitsSword.Type_Damage = 0; SirQuaitsSword.Realm = 0; SirQuaitsSword.MaxCount = 1; SirQuaitsSword.PackSize = 1; SirQuaitsSword.Extension = 0; SirQuaitsSword.Quality = 1; SirQuaitsSword.Condition = 1; SirQuaitsSword.MaxCondition = 1; SirQuaitsSword.Durability = 1; SirQuaitsSword.MaxDurability = 1; SirQuaitsSword.PoisonCharges = 0; SirQuaitsSword.PoisonMaxCharges = 0; SirQuaitsSword.PoisonSpellID = 0; SirQuaitsSword.ProcSpellID1 = 0; SirQuaitsSword.SpellID1 = 0; SirQuaitsSword.MaxCharges1 = 0; SirQuaitsSword.Charges1 = 0; //You don't have to store the created item in the db if you don't want, //it will be recreated each time it is not found, just comment the following //line if you rather not modify your database GameServer.Database.AddObject(SirQuaitsSword); } #endregion defineItems #region defineAreas #endregion defineAreas #region defineQuestParts QuestBuilder builder = QuestMgr.getBuilder(typeof(HelpSirQuait)); QuestBehaviour a; a = builder.CreateBehaviour(SirQuait, -1); a.AddTrigger(eTriggerType.Interact, null, SirQuait); a.AddRequirement(eRequirementType.QuestPending, typeof(HelpSirQuait), null, (eComparator)5); a.AddRequirement(eRequirementType.QuestGivable, typeof(HelpSirQuait), SirQuait); a.AddAction(eActionType.Talk, "Hello adventurer, an [evil thief] has stolen my [sword], can [you help me] get it back?", SirQuait); AddBehaviour(a); a = builder.CreateBehaviour(SirQuait, -1); a.AddTrigger(eTriggerType.Whisper, "sword", SirQuait); a.AddRequirement(eRequirementType.QuestPending, typeof(HelpSirQuait), null, (eComparator)5); a.AddAction(eActionType.Talk, "I really need it and if [you help me], I will give you a little reward!", SirQuait); AddBehaviour(a); a = builder.CreateBehaviour(SirQuait, -1); a.AddTrigger(eTriggerType.Whisper, "sword", SirQuait); a.AddRequirement(eRequirementType.QuestPending, typeof(HelpSirQuait), null); a.AddAction(eActionType.Talk, "I really need it I am so glad you are helping me!", SirQuait); AddBehaviour(a); a = builder.CreateBehaviour(SirQuait, -1); a.AddTrigger(eTriggerType.Whisper, "evil thief", SirQuait); a.AddRequirement(eRequirementType.QuestPending, typeof(HelpSirQuait), null, (eComparator)5); a.AddAction(eActionType.Talk, "This evil thief of the shadowclan bastard, he stole it! Kill him and get my [sword] back to me!", SirQuait); AddBehaviour(a); a = builder.CreateBehaviour(SirQuait, -1); a.AddTrigger(eTriggerType.Whisper, "you help me", SirQuait); a.AddRequirement(eRequirementType.QuestPending, typeof(HelpSirQuait), null, (eComparator)5); a.AddAction(eActionType.OfferQuest, typeof(HelpSirQuait), "Do you want to help Sir Quait?"); AddBehaviour(a); a = builder.CreateBehaviour(SirQuait, -1); a.AddTrigger(eTriggerType.Whisper, "find", SirQuait); a.AddRequirement(eRequirementType.QuestPending, typeof(HelpSirQuait), null); a.AddAction(eActionType.Talk, "Really!? Please give it to me!", SirQuait); AddBehaviour(a); a = builder.CreateBehaviour(SirQuait, -1); a.AddTrigger(eTriggerType.Interact, null, SirQuait); a.AddRequirement(eRequirementType.QuestPending, typeof(HelpSirQuait), null); a.AddAction(eActionType.Talk, "Did you [find] my [sword]?", SirQuait); AddBehaviour(a); a = builder.CreateBehaviour(SirQuait, -1); a.AddTrigger(eTriggerType.DeclineQuest, null, typeof(HelpSirQuait)); a.AddRequirement(eRequirementType.QuestGivable, typeof(HelpSirQuait), SirQuait); a.AddAction(eActionType.Talk, "Oh well, if you change your mind, please come back!", SirQuait); AddBehaviour(a); a = builder.CreateBehaviour(SirQuait, -1); a.AddTrigger(eTriggerType.AcceptQuest, null, typeof(HelpSirQuait)); a.AddRequirement(eRequirementType.QuestGivable, typeof(HelpSirQuait), SirQuait); a.AddAction(eActionType.Talk, "Thank you! Please bring the [sword] back to me!", SirQuait); a.AddAction(eActionType.GiveQuest, typeof(HelpSirQuait), SirQuait); AddBehaviour(a); a = builder.CreateBehaviour(EvilThiefoftheShadowclan, -1); a.AddTrigger(eTriggerType.EnemyKilled, null, EvilThiefoftheShadowclan); a.AddRequirement(eRequirementType.QuestStep, typeof(HelpSirQuait), 1, (eComparator)3); a.AddAction(eActionType.Message, "You defeated the evil thief and quickly pick up Sir Quait's sword!", (eTextType)1); a.AddAction(eActionType.GiveItem, SirQuaitsSword, null); AddBehaviour(a); a = builder.CreateBehaviour(SirQuait, -1); a.AddTrigger(eTriggerType.GiveItem, SirQuait, SirQuaitsSword); a.AddRequirement(eRequirementType.QuestStep, typeof(HelpSirQuait), 1, (eComparator)3); a.AddAction(eActionType.Message, "Sir Quait thanks you for bringing back his holy sword!", (eTextType)1); a.AddAction(eActionType.TakeItem, SirQuaitsSword, null); a.AddAction(eActionType.FinishQuest, typeof(HelpSirQuait), null); AddBehaviour(a); #endregion defineQuestParts // Custom Scriptloaded Code Begin // Custom Scriptloaded Code End SirQuait.AddQuestToGive(typeof(HelpSirQuait)); if (log.IsInfoEnabled) log.Info("Quest \"" + questTitle + "\" initialized"); }
public static void ScriptLoaded(DOLEvent e, object sender, EventArgs args) { if (!ServerProperties.Properties.LOAD_QUESTS) return; if (log.IsInfoEnabled) log.Info("Quest \"" + questTitle + "\" initializing ..."); #region defineNPCs GameNPC[] npcs = WorldMgr.GetNPCsByName("Master Ferowl", eRealm.Albion); if (npcs.Length == 0) { Ferowl = new GameNPC(); Ferowl.Model = 61; Ferowl.Name = "Master Ferowl"; if (log.IsWarnEnabled) log.Warn("Could not find " + Ferowl.Name + " , creating it ..."); Ferowl.GuildName = ""; Ferowl.Realm = eRealm.Albion; Ferowl.CurrentRegionID = 1; Ferowl.Size = 51; Ferowl.Level = 40; Ferowl.X = 559716; Ferowl.Y = 510733; Ferowl.Z = 2720; Ferowl.Heading = 703; Ferowl.AddToWorld(); if (SAVE_INTO_DATABASE) Ferowl.SaveIntoDatabase(); } else Ferowl = npcs[0]; // end npc npcs = WorldMgr.GetNPCsByName("Morgana", eRealm.None); if (npcs.Length == 0) { Morgana = new GameNPC(); Morgana.Model = 283; Morgana.Name = "Morgana"; if (log.IsWarnEnabled) log.Warn("Could not find " + Morgana.Name + " , creating it ..."); Morgana.GuildName = ""; Morgana.Realm = eRealm.None; Morgana.CurrentRegionID = 1; Morgana.Size = 51; Morgana.Level = 90; Morgana.X = 306056; Morgana.Y = 670106; Morgana.Z = 3095; Morgana.Heading = 3261; StandardMobBrain brain = new StandardMobBrain(); brain.AggroLevel = 0; brain.AggroRange = 0; Morgana.SetOwnBrain(brain); GameNpcInventoryTemplate template = new GameNpcInventoryTemplate(); template.AddNPCEquipment(eInventorySlot.TorsoArmor, 98, 43); template.AddNPCEquipment(eInventorySlot.FeetArmor, 133, 61); Morgana.Inventory = template.CloseTemplate(); // Morgana.AddNPCEquipment((byte) eVisibleItems.TORSO, 98, 43, 0, 0); // Morgana.AddNPCEquipment((byte) eVisibleItems.BOOT, 133, 61, 0, 0); //Morgana.AddToWorld(); will be added later during quest if (SAVE_INTO_DATABASE) Morgana.SaveIntoDatabase(); } else Morgana = npcs[0]; npcs = WorldMgr.GetNPCsByName("Bechard", eRealm.None); if (npcs.Length == 0) { if (log.IsWarnEnabled) log.Warn("Could not find Bechard , creating it ..."); Bechard = new GameNPC(); Bechard.Model = 606; Bechard.Name = "Bechard"; Bechard.GuildName = ""; Bechard.Realm = eRealm.None; Bechard.CurrentRegionID = 1; Bechard.Size = 50; Bechard.Level = 63; Bechard.X = 306025; Bechard.Y = 670473; Bechard.Z = 2863; Bechard.Heading = 3754; Bechard.AddToWorld(); if (SAVE_INTO_DATABASE) Bechard.SaveIntoDatabase(); } else Bechard = npcs[0]; // end npc npcs = WorldMgr.GetNPCsByName("Silcharde", eRealm.None); if (npcs.Length == 0) { if (log.IsWarnEnabled) log.Warn("Could not find Silcharde , creating it ..."); Silcharde = new GameNPC(); Silcharde.Model = 606; Silcharde.Name = "Silcharde"; Silcharde.GuildName = ""; Silcharde.Realm = eRealm.None; Silcharde.CurrentRegionID = 1; Silcharde.Size = 50; Silcharde.Level = 63; Silcharde.X = 306252; Silcharde.Y = 670274; Silcharde.Z = 2857; Silcharde.Heading = 3299; Silcharde.AddToWorld(); if (SAVE_INTO_DATABASE) Silcharde.SaveIntoDatabase(); } else Silcharde = npcs[0]; // end npc #endregion #region Item Declarations sealed_pouch = GameServer.Database.FindObjectByKey<ItemTemplate>("sealed_pouch"); if (sealed_pouch == null) { if (log.IsWarnEnabled) log.Warn("Could not find Sealed Pouch , creating it ..."); sealed_pouch = new ItemTemplate(); sealed_pouch.Id_nb = "sealed_pouch"; sealed_pouch.Name = "Sealed Pouch"; sealed_pouch.Level = 8; sealed_pouch.Item_Type = 29; sealed_pouch.Model = 488; sealed_pouch.IsDropable = false; sealed_pouch.IsPickable = false; sealed_pouch.DPS_AF = 0; sealed_pouch.SPD_ABS = 0; sealed_pouch.Object_Type = 41; sealed_pouch.Hand = 0; sealed_pouch.Type_Damage = 0; sealed_pouch.Quality = 100; sealed_pouch.Weight = 12; GameServer.Database.AddObject(sealed_pouch); } // end item ItemTemplate item = null; WizardEpicBoots = GameServer.Database.FindObjectByKey<ItemTemplate>("WizardEpicBoots"); if (WizardEpicBoots == null) { if (log.IsWarnEnabled) log.Warn("Could not find Wizards Epic Boots , creating it ..."); item = new ItemTemplate(); item.Id_nb = "WizardEpicBoots"; item.Name = "Bernor's Numinous Boots"; item.Level = 50; item.Item_Type = 23; item.Model = 143; item.IsDropable = true; item.IsPickable = true; item.DPS_AF = 50; item.SPD_ABS = 0; item.Object_Type = 32; item.Quality = 100; item.Weight = 22; item.Bonus = 35; item.MaxCondition = 50000; item.MaxDurability = 50000; item.Condition = 50000; item.Durability = 50000; item.Bonus1 = 4; item.Bonus1Type = (int) eProperty.Skill_Cold; item.Bonus2 = 22; item.Bonus2Type = (int) eStat.DEX; item.Bonus3 = 8; item.Bonus3Type = (int) eResist.Body; item.Bonus4 = 8; item.Bonus4Type = (int) eResist.Energy; GameServer.Database.AddObject(item); WizardEpicBoots = item; } //end item //Bernor's Numinous Coif WizardEpicHelm = GameServer.Database.FindObjectByKey<ItemTemplate>("WizardEpicHelm"); if (WizardEpicHelm == null) { if (log.IsWarnEnabled) log.Warn("Could not find Wizards Epic Helm , creating it ..."); item = new ItemTemplate(); item.Id_nb = "WizardEpicHelm"; item.Name = "Bernor's Numinous Cap"; item.Level = 50; item.Item_Type = 21; item.Model = 1290; //NEED TO WORK ON.. item.IsDropable = true; item.IsPickable = true; item.DPS_AF = 50; item.SPD_ABS = 0; item.Object_Type = 32; item.Quality = 100; item.Weight = 22; item.Bonus = 35; item.MaxCondition = 50000; item.MaxDurability = 50000; item.Condition = 50000; item.Durability = 50000; item.Bonus1 = 13; item.Bonus1Type = (int) eStat.DEX; item.Bonus2 = 21; item.Bonus2Type = (int) eStat.INT; item.Bonus3 = 8; item.Bonus3Type = (int) eResist.Thrust; item.Bonus4 = 8; item.Bonus4Type = (int) eResist.Spirit; GameServer.Database.AddObject(item); WizardEpicHelm = item; } //end item //Bernor's Numinous Gloves WizardEpicGloves = GameServer.Database.FindObjectByKey<ItemTemplate>("WizardEpicGloves"); if (WizardEpicGloves == null) { if (log.IsWarnEnabled) log.Warn("Could not find Wizards Epic Gloves , creating it ..."); item = new ItemTemplate(); item.Id_nb = "WizardEpicGloves"; item.Name = "Bernor's Numinous Gloves "; item.Level = 50; item.Item_Type = 22; item.Model = 142; item.IsDropable = true; item.IsPickable = true; item.DPS_AF = 50; item.SPD_ABS = 0; item.Object_Type = 32; item.Quality = 100; item.Weight = 22; item.Bonus = 35; item.MaxCondition = 50000; item.MaxDurability = 50000; item.Condition = 50000; item.Durability = 50000; item.Bonus1 = 16; item.Bonus1Type = (int) eStat.DEX; item.Bonus2 = 18; item.Bonus2Type = (int) eStat.INT; item.Bonus3 = 8; item.Bonus3Type = (int) eResist.Matter; item.Bonus4 = 8; item.Bonus4Type = (int) eResist.Heat; GameServer.Database.AddObject(item); WizardEpicGloves = item; } //Bernor's Numinous Hauberk WizardEpicVest = GameServer.Database.FindObjectByKey<ItemTemplate>("WizardEpicVest"); if (WizardEpicVest == null) { if (log.IsWarnEnabled) log.Warn("Could not find Wizards Epic Vest , creating it ..."); item = new ItemTemplate(); item.Id_nb = "WizardEpicVest"; item.Name = "Bernor's Numinous Robes"; item.Level = 50; item.Item_Type = 25; item.Model = 798; item.IsDropable = true; item.IsPickable = true; item.DPS_AF = 50; item.SPD_ABS = 0; item.Object_Type = 32; item.Quality = 100; item.Weight = 22; item.Bonus = 35; item.MaxCondition = 50000; item.MaxDurability = 50000; item.Condition = 50000; item.Durability = 50000; item.Bonus1 = 4; item.Bonus1Type = (int) eResist.Cold; item.Bonus2 = 14; item.Bonus2Type = (int) eProperty.PowerRegenerationRate; item.Bonus3 = 24; item.Bonus3Type = (int) eProperty.MaxHealth; GameServer.Database.AddObject(item); WizardEpicVest = item; } //Bernor's Numinous Legs WizardEpicLegs = GameServer.Database.FindObjectByKey<ItemTemplate>("WizardEpicLegs"); if (WizardEpicLegs == null) { if (log.IsWarnEnabled) log.Warn("Could not find Wizards Epic Legs , creating it ..."); item = new ItemTemplate(); item.Id_nb = "WizardEpicLegs"; item.Name = "Bernor's Numinous Pants"; item.Level = 50; item.Item_Type = 27; item.Model = 140; item.IsDropable = true; item.IsPickable = true; item.DPS_AF = 50; item.SPD_ABS = 0; item.Object_Type = 32; item.Quality = 100; item.Weight = 22; item.Bonus = 35; item.MaxCondition = 50000; item.MaxDurability = 50000; item.Condition = 50000; item.Durability = 50000; item.Bonus1 = 4; item.Bonus1Type = (int) eProperty.Skill_Fire; item.Bonus2 = 8; item.Bonus2Type = (int) eResist.Cold; item.Bonus3 = 8; item.Bonus3Type = (int) eResist.Energy; GameServer.Database.AddObject(item); WizardEpicLegs = item; } //Bernor's Numinous Sleeves WizardEpicArms = GameServer.Database.FindObjectByKey<ItemTemplate>("WizardEpicArms"); if (WizardEpicArms == null) { if (log.IsWarnEnabled) log.Warn("Could not find Wizard Epic Arms , creating it ..."); item = new ItemTemplate(); item.Id_nb = "WizardEpicArms"; item.Name = "Bernor's Numinous Sleeves"; item.Level = 50; item.Item_Type = 28; item.Model = 141; item.IsDropable = true; item.IsPickable = true; item.DPS_AF = 50; item.SPD_ABS = 0; item.Object_Type = 32; item.Quality = 100; item.Weight = 22; item.Bonus = 35; item.MaxCondition = 50000; item.MaxDurability = 50000; item.Condition = 50000; item.Durability = 50000; item.Bonus1 = 4; item.Bonus1Type = (int) eProperty.Skill_Earth; item.Bonus2 = 18; item.Bonus2Type = (int) eStat.DEX; item.Bonus3 = 16; item.Bonus3Type = (int) eStat.INT; GameServer.Database.AddObject(item); WizardEpicArms = item; } //Minstrel Epic Sleeves End MinstrelEpicBoots = GameServer.Database.FindObjectByKey<ItemTemplate>("MinstrelEpicBoots"); if (MinstrelEpicBoots == null) { if (log.IsWarnEnabled) log.Warn("Could not find Minstrels Epic Boots , creating it ..."); item = new ItemTemplate(); item.Id_nb = "MinstrelEpicBoots"; item.Name = "Boots of Coruscating Harmony"; item.Level = 50; item.Item_Type = 23; item.Model = 727; item.IsDropable = true; item.IsPickable = true; item.DPS_AF = 100; item.SPD_ABS = 27; item.Object_Type = 35; item.Quality = 100; item.Weight = 22; item.Bonus = 35; item.MaxCondition = 50000; item.MaxDurability = 50000; item.Condition = 50000; item.Durability = 50000; item.Bonus1 = 7; item.Bonus1Type = (int) eStat.DEX; item.Bonus2 = 27; item.Bonus2Type = (int) eStat.QUI; item.Bonus3 = 8; item.Bonus3Type = (int) eResist.Slash; item.Bonus4 = 8; item.Bonus4Type = (int) eResist.Cold; GameServer.Database.AddObject(item); MinstrelEpicBoots = item; } //end item //of Coruscating Harmony Coif MinstrelEpicHelm = GameServer.Database.FindObjectByKey<ItemTemplate>("MinstrelEpicHelm"); if (MinstrelEpicHelm == null) { if (log.IsWarnEnabled) log.Warn("Could not find Minstrels Epic Helm , creating it ..."); item = new ItemTemplate(); item.Id_nb = "MinstrelEpicHelm"; item.Name = "Coif of Coruscating Harmony"; item.Level = 50; item.Item_Type = 21; item.Model = 1290; //NEED TO WORK ON.. item.IsDropable = true; item.IsPickable = true; item.DPS_AF = 100; item.SPD_ABS = 27; item.Object_Type = 35; item.Quality = 100; item.Weight = 22; item.Bonus = 35; item.MaxCondition = 50000; item.MaxDurability = 50000; item.Condition = 50000; item.Durability = 50000; item.Bonus1 = 16; item.Bonus1Type = (int) eStat.CON; item.Bonus2 = 18; item.Bonus2Type = (int) eStat.CHR; item.Bonus3 = 8; item.Bonus3Type = (int) eResist.Thrust; item.Bonus4 = 8; item.Bonus4Type = (int) eResist.Energy; GameServer.Database.AddObject(item); MinstrelEpicHelm = item; } //end item //of Coruscating Harmony Gloves MinstrelEpicGloves = GameServer.Database.FindObjectByKey<ItemTemplate>("MinstrelEpicGloves"); if (MinstrelEpicGloves == null) { if (log.IsWarnEnabled) log.Warn("Could not find Minstrels Epic Gloves , creating it ..."); item = new ItemTemplate(); item.Id_nb = "MinstrelEpicGloves"; item.Name = "Gauntlets of Coruscating Harmony"; item.Level = 50; item.Item_Type = 22; item.Model = 726; item.IsDropable = true; item.IsPickable = true; item.DPS_AF = 100; item.SPD_ABS = 27; item.Object_Type = 35; item.Quality = 100; item.Weight = 22; item.Bonus = 35; item.MaxCondition = 50000; item.MaxDurability = 50000; item.Condition = 50000; item.Durability = 50000; item.Bonus1 = 15; item.Bonus1Type = (int) eStat.CON; item.Bonus2 = 19; item.Bonus2Type = (int) eStat.DEX; item.Bonus3 = 8; item.Bonus3Type = (int) eResist.Crush; item.Bonus4 = 8; item.Bonus4Type = (int) eResist.Heat; GameServer.Database.AddObject(item); MinstrelEpicGloves = item; } //of Coruscating Harmony Hauberk MinstrelEpicVest = GameServer.Database.FindObjectByKey<ItemTemplate>("MinstrelEpicVest"); if (MinstrelEpicVest == null) { if (log.IsWarnEnabled) log.Warn("Could not find Minstrels Epic Vest , creating it ..."); item = new ItemTemplate(); item.Id_nb = "MinstrelEpicVest"; item.Name = "Habergeon of Coruscating Harmony"; item.Level = 50; item.Item_Type = 25; item.Model = 723; item.IsDropable = true; item.IsPickable = true; item.DPS_AF = 100; item.SPD_ABS = 27; item.Object_Type = 35; item.Quality = 100; item.Weight = 22; item.Bonus = 35; item.MaxCondition = 50000; item.MaxDurability = 50000; item.Condition = 50000; item.Durability = 50000; item.Bonus1 = 6; item.Bonus1Type = (int) eResist.Cold; item.Bonus2 = 8; item.Bonus2Type = (int) eProperty.PowerRegenerationRate; item.Bonus3 = 39; item.Bonus3Type = (int) eProperty.MaxHealth; item.Bonus4 = 6; item.Bonus4Type = (int) eResist.Energy; GameServer.Database.AddObject(item); MinstrelEpicVest = item; } //of Coruscating Harmony Legs MinstrelEpicLegs = GameServer.Database.FindObjectByKey<ItemTemplate>("MinstrelEpicLegs"); if (MinstrelEpicLegs == null) { if (log.IsWarnEnabled) log.Warn("Could not find Minstrels Epic Legs , creating it ..."); item = new ItemTemplate(); item.Id_nb = "MinstrelEpicLegs"; item.Name = "Chaussess of Coruscating Harmony"; item.Level = 50; item.Item_Type = 27; item.Model = 724; item.IsDropable = true; item.IsPickable = true; item.DPS_AF = 100; item.SPD_ABS = 27; item.Object_Type = 35; item.Quality = 100; item.Weight = 22; item.Bonus = 35; item.MaxCondition = 50000; item.MaxDurability = 50000; item.Condition = 50000; item.Durability = 50000; item.Bonus1 = 15; item.Bonus1Type = (int) eStat.STR; item.Bonus2 = 19; item.Bonus2Type = (int) eStat.CON; item.Bonus3 = 8; item.Bonus3Type = (int) eResist.Body; item.Bonus4 = 8; item.Bonus4Type = (int) eResist.Heat; GameServer.Database.AddObject(item); MinstrelEpicLegs = item; } //of Coruscating Harmony Sleeves MinstrelEpicArms = GameServer.Database.FindObjectByKey<ItemTemplate>("MinstrelEpicArms"); if (MinstrelEpicArms == null) { if (log.IsWarnEnabled) log.Warn("Could not find Minstrel Epic Arms , creating it ..."); item = new ItemTemplate(); item.Id_nb = "MinstrelEpicArms"; item.Name = "Sleeves of Coruscating Harmony"; item.Level = 50; item.Item_Type = 28; item.Model = 725; item.IsDropable = true; item.IsPickable = true; item.DPS_AF = 100; item.SPD_ABS = 27; item.Object_Type = 35; item.Quality = 100; item.Weight = 22; item.Bonus = 35; item.MaxCondition = 50000; item.MaxDurability = 50000; item.Condition = 50000; item.Durability = 50000; item.Bonus1 = 16; item.Bonus1Type = (int) eStat.STR; item.Bonus2 = 21; item.Bonus2Type = (int) eStat.DEX; item.Bonus3 = 8; item.Bonus3Type = (int) eResist.Crush; item.Bonus4 = 8; item.Bonus4Type = (int) eResist.Body; GameServer.Database.AddObject(item); MinstrelEpicArms = item; } SorcerorEpicBoots = GameServer.Database.FindObjectByKey<ItemTemplate>("SorcerorEpicBoots"); if (SorcerorEpicBoots == null) { if (log.IsWarnEnabled) log.Warn("Could not find Sorceror Epic Boots , creating it ..."); item = new ItemTemplate(); item.Id_nb = "SorcerorEpicBoots"; item.Name = "Boots of Mental Acuity"; item.Level = 50; item.Item_Type = 23; item.Model = 143; item.IsDropable = true; item.IsPickable = true; item.DPS_AF = 50; item.SPD_ABS = 0; item.Object_Type = 32; item.Quality = 100; item.Weight = 22; item.Bonus = 35; item.MaxCondition = 50000; item.MaxDurability = 50000; item.Condition = 50000; item.Durability = 50000; item.Bonus1 = 4; item.Bonus1Type = (int) eProperty.Focus_Matter; item.Bonus2 = 22; item.Bonus2Type = (int) eStat.DEX; item.Bonus3 = 8; item.Bonus3Type = (int) eResist.Matter; item.Bonus4 = 8; item.Bonus4Type = (int) eResist.Energy; GameServer.Database.AddObject(item); SorcerorEpicBoots = item; } //end item //of Mental Acuity Coif SorcerorEpicHelm = GameServer.Database.FindObjectByKey<ItemTemplate>("SorcerorEpicHelm"); if (SorcerorEpicHelm == null) { if (log.IsWarnEnabled) log.Warn("Could not find Sorceror Epic Helm , creating it ..."); item = new ItemTemplate(); item.Id_nb = "SorcerorEpicHelm"; item.Name = "Cap of Mental Acuity"; item.Level = 50; item.Item_Type = 21; item.Model = 1290; //NEED TO WORK ON.. item.IsDropable = true; item.IsPickable = true; item.DPS_AF = 50; item.SPD_ABS = 0; item.Object_Type = 32; item.Quality = 100; item.Weight = 22; item.Bonus = 35; item.MaxCondition = 50000; item.MaxDurability = 50000; item.Condition = 50000; item.Durability = 50000; item.Bonus1 = 13; item.Bonus1Type = (int) eStat.DEX; item.Bonus2 = 21; item.Bonus2Type = (int) eStat.INT; item.Bonus3 = 8; item.Bonus3Type = (int) eResist.Slash; item.Bonus4 = 8; item.Bonus4Type = (int) eResist.Thrust; GameServer.Database.AddObject(item); SorcerorEpicHelm = item; } //end item //of Mental Acuity Gloves SorcerorEpicGloves = GameServer.Database.FindObjectByKey<ItemTemplate>("SorcerorEpicGloves"); if (SorcerorEpicGloves == null) { if (log.IsWarnEnabled) log.Warn("Could not find Sorceror Epic Gloves , creating it ..."); item = new ItemTemplate(); item.Id_nb = "SorcerorEpicGloves"; item.Name = "Gloves of Mental Acuity"; item.Level = 50; item.Item_Type = 22; item.Model = 142; item.IsDropable = true; item.IsPickable = true; item.DPS_AF = 50; item.SPD_ABS = 0; item.Object_Type = 32; item.Quality = 100; item.Weight = 22; item.Bonus = 35; item.MaxCondition = 50000; item.MaxDurability = 50000; item.Condition = 50000; item.Durability = 50000; item.Bonus1 = 16; item.Bonus1Type = (int) eStat.DEX; item.Bonus2 = 18; item.Bonus2Type = (int) eStat.INT; item.Bonus3 = 8; item.Bonus3Type = (int) eResist.Cold; item.Bonus4 = 8; item.Bonus4Type = (int) eResist.Heat; GameServer.Database.AddObject(item); SorcerorEpicGloves = item; } //of Mental Acuity Hauberk SorcerorEpicVest = GameServer.Database.FindObjectByKey<ItemTemplate>("SorcerorEpicVest"); if (SorcerorEpicVest == null) { if (log.IsWarnEnabled) log.Warn("Could not find Sorceror Epic Vest , creating it ..."); item = new ItemTemplate(); item.Id_nb = "SorcerorEpicVest"; item.Name = "Vest of Mental Acuity"; item.Level = 50; item.Item_Type = 25; item.Model = 804; item.IsDropable = true; item.IsPickable = true; item.DPS_AF = 50; item.SPD_ABS = 0; item.Object_Type = 32; item.Quality = 100; item.Weight = 22; item.Bonus = 35; item.MaxCondition = 50000; item.MaxDurability = 50000; item.Condition = 50000; item.Durability = 50000; item.Bonus1 = 4; item.Bonus1Type = (int) eResist.Spirit; item.Bonus2 = 14; item.Bonus2Type = (int) eProperty.PowerRegenerationRate; item.Bonus3 = 24; item.Bonus3Type = (int) eProperty.MaxHealth; GameServer.Database.AddObject(item); SorcerorEpicVest = item; } //of Mental Acuity Legs SorcerorEpicLegs = GameServer.Database.FindObjectByKey<ItemTemplate>("SorcerorEpicLegs"); if (SorcerorEpicLegs == null) { if (log.IsWarnEnabled) log.Warn("Could not find Sorceror Epic Legs , creating it ..."); item = new ItemTemplate(); item.Id_nb = "SorcerorEpicLegs"; item.Name = "Pants of Mental Acuity"; item.Level = 50; item.Item_Type = 27; item.Model = 140; item.IsDropable = true; item.IsPickable = true; item.DPS_AF = 50; item.SPD_ABS = 0; item.Object_Type = 32; item.Quality = 100; item.Weight = 22; item.Bonus = 35; item.MaxCondition = 50000; item.MaxDurability = 50000; item.Condition = 50000; item.Durability = 50000; item.Bonus1 = 4; item.Bonus1Type = (int) eProperty.Focus_Mind; item.Bonus2 = 19; item.Bonus2Type = (int) eStat.CON; item.Bonus3 = 8; item.Bonus3Type = (int) eResist.Body; item.Bonus4 = 8; item.Bonus4Type = (int) eResist.Spirit; GameServer.Database.AddObject(item); SorcerorEpicLegs = item; } //of Mental Acuity Sleeves SorcerorEpicArms = GameServer.Database.FindObjectByKey<ItemTemplate>("SorcerorEpicArms"); if (SorcerorEpicArms == null) { if (log.IsWarnEnabled) log.Warn("Could not find Sorceror Epic Arms , creating it ..."); item = new ItemTemplate(); item.Id_nb = "SorcerorEpicArms"; item.Name = "Sleeves of Mental Acuity"; item.Level = 50; item.Item_Type = 28; item.Model = 141; item.IsDropable = true; item.IsPickable = true; item.DPS_AF = 50; item.SPD_ABS = 0; item.Object_Type = 32; item.Quality = 100; item.Weight = 22; item.Bonus = 35; item.MaxCondition = 50000; item.MaxDurability = 50000; item.Condition = 50000; item.Durability = 50000; item.Bonus1 = 4; item.Bonus1Type = (int) eProperty.Focus_Body; item.Bonus2 = 16; item.Bonus2Type = (int) eStat.DEX; item.Bonus3 = 18; item.Bonus3Type = (int) eStat.INT; GameServer.Database.AddObject(item); SorcerorEpicArms = item; } //Item Descriptions End #endregion morganaArea = WorldMgr.GetRegion(Morgana.CurrentRegionID).AddArea(new Area.Circle(null, Morgana.X, Morgana.Y, 0, 1000)); morganaArea.RegisterPlayerEnter(new DOLEventHandler(PlayerEnterMorganaArea)); GameEventMgr.AddHandler(GamePlayerEvent.AcceptQuest, new DOLEventHandler(SubscribeQuest)); GameEventMgr.AddHandler(GamePlayerEvent.DeclineQuest, new DOLEventHandler(SubscribeQuest)); GameEventMgr.AddHandler(Ferowl, GameObjectEvent.Interact, new DOLEventHandler(TalkToFerowl)); GameEventMgr.AddHandler(Ferowl, GameLivingEvent.WhisperReceive, new DOLEventHandler(TalkToFerowl)); /* Now we bring to Ferowl the possibility to give this quest to players */ Ferowl.AddQuestToGive(typeof (Academy_50)); if (log.IsInfoEnabled) log.Info("Quest \"" + questTitle + "\" initialized"); }