Esempio n. 1
0
 /// <summary>
 /// Check if the npc can give a quest to the player
 /// </summary>
 /// <param name="source">The source to check</param>
 /// <param name="target">The player to check</param>
 /// <returns>true if yes</returns>
 public static bool CanGiveOneNewQuest(GameNPC source, GamePlayer target)
 {
     if (source != null)
     {
         return(source.CanGiveOneQuest(target));
     }
     else
     {
         return(false);
     }
 }
Esempio n. 2
0
		/// <summary>
		/// Check if the npc can give a quest to the player
		/// </summary>
		/// <param name="source">The source to check</param>
		/// <param name="target">The player to check</param>
		/// <returns>true if yes</returns>
		public static bool CanGiveOneNewQuest(GameNPC source, GamePlayer target)
		{
            if (source != null)
            {
                return source.CanGiveOneQuest(target);
            }
            else
            {
                return false;
            }
		}