// Use this for initialization void Start() { _game = GameObject.Find("GameManager").GetComponent<GameManager>(); gameObject.name = (myself) ? "PlayerMe" : "PlayerOpponent"; if (!myself) { _opponentsPrompt = _game.GenerateOpponentsText(); _opponentsText = _opponentsPrompt.transform.parent; _game.SetOtherPlayer(this); } _ready = true; }