void Accelerate() { accelerating = true; _gameManager.O2AmountAdjust(-1); _gameManager.generalSpeed += _gameManager.MaxSpeed / 4; _animationManager.AcceleratorEffectOn(); Camera.main.GetComponent <CameraShaker>().ShakeCamera(2f, 1f * Time.deltaTime); immortalityCD = immortalityDelay; _gameManager.AccelerateSpeed(); }