//location is in pixel coordinate private void smartTouchStartHandler(bindedObject rfAttributes) { Debug.Log("Screen position found!: " + rfAttributes.Location.x + ", " + rfAttributes.Location.y); //convert 1920 x 1080 screen coordinates to float between 0 and 1: float xScreenCoord = rfAttributes.Location.x / 1920.0f; float yScreenCoord = rfAttributes.Location.y / 1080.0f; if (rfAttributes.Properties ["type"] == "trigger") { switch (rfAttributes.Properties["action"]) { case "gravity": gameManager.ActivateGravityWell(xScreenCoord, yScreenCoord); break; case "antiGravity": gameManager.ActivateAntiGravityWell(xScreenCoord, yScreenCoord); break; case "colorChange": gameManager.ActivateChangeAllColors(xScreenCoord, yScreenCoord); break; case "superSpawn": gameManager.ActivateSuperSpawnRate(xScreenCoord, yScreenCoord); break; case "random": gameManager.ActivateRandom(xScreenCoord, yScreenCoord); break; default: gameManager.ActivateRandom(xScreenCoord, yScreenCoord); break; } } else if (rfAttributes.Properties ["type"] == "mainmenu") { Application.Quit(); } else if (rfAttributes.Properties ["type"] == "HUMAN") //easter egg { gameManager.audioSource.PlayOneShot(gameManager.humanScreamSound); gameManager.ActivateRandom(xScreenCoord, yScreenCoord); } }