public override void Parse(GameBitBuffer buffer) { Field0 = new GameId(); Field0.Parse(buffer); Field1 = new EntityId(); Field1.Parse(buffer); Field2 = buffer.ReadInt(5) + (-1); }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(3) + (-1); Field1 = new GameId(); Field1.Parse(buffer); Field2 = buffer.ReadInt64(64); Field3 = buffer.ReadInt(3) + (-1); Field4 = buffer.ReadInt(32); Field5 = buffer.ReadInt(16); Field6 = buffer.ReadInt(32); Field7 = (short)buffer.ReadInt(16); }
public override void Parse(GameBitBuffer buffer) { ToonEntityId = new EntityId(); ToonEntityId.Parse(buffer); Field1 = new GameId(); Field1.Parse(buffer); GameId = buffer.ReadInt(32); Field3 = buffer.ReadInt64(64); Field4 = buffer.ReadInt(4) + (2); ProtocolHash = buffer.ReadInt(32); SNOPackHash = buffer.ReadInt(32); }
public override void Parse(GameBitBuffer buffer) { Field0 = new GameId(); Field0.Parse(buffer); }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(2); Field1 = new GameId(); Field1.Parse(buffer); }
public override void Parse(GameBitBuffer buffer) { Field0 = new EntityId(); Field0.Parse(buffer); Field1 = new GameId(); Field1.Parse(buffer); Field2 = buffer.ReadInt(32); Field3 = buffer.ReadInt64(64); Field4 = buffer.ReadInt(4) + (2); Field5 = buffer.ReadInt(32); Field6 = buffer.ReadInt(32); }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(3) + (-1); Field1 = new GameId(); Field1.Parse(buffer); Field2 = buffer.ReadInt64(64); Field3 = buffer.ReadInt(3) + (-1); Field4 = buffer.ReadInt(32); Field5 = buffer.ReadInt(16); Field6 = buffer.ReadInt(32); Field7 = (ushort)buffer.ReadInt(16); }
public void Parse(GameBitBuffer buffer) { Field0 = new RequiredMessageHeader(); Field0.Parse(buffer); Field1 = buffer.ReadInt(2); Field2 = new GameId(); Field2.Parse(buffer); }
public void Parse(GameBitBuffer buffer) { Field0 = new RequiredMessageHeader(); Field0.Parse(buffer); Field1 = new GameId(); Field1.Parse(buffer); Field2 = new EntityId(); Field2.Parse(buffer); Field3 = buffer.ReadInt(5) + (-1); }
public void Parse(GameBitBuffer buffer) { Field0 = new RequiredMessageHeader(); Field0.Parse(buffer); Field1 = buffer.ReadInt(3) + (-1); Field2 = new GameId(); Field2.Parse(buffer); Field3 = buffer.ReadInt64(64); Field4 = buffer.ReadInt(3) + (-1); Field5 = buffer.ReadInt(32); Field6 = buffer.ReadInt(16); Field7 = buffer.ReadInt(32); Field8 = (ushort)buffer.ReadInt(16); }
public void Parse(GameBitBuffer buffer) { Field0 = new RequiredMessageHeader(); Field0.Parse(buffer); Field1 = new EntityId(); Field1.Parse(buffer); Field2 = new GameId(); Field2.Parse(buffer); Field3 = buffer.ReadInt(32); Field4 = buffer.ReadInt64(64); Field5 = buffer.ReadInt(4) + (2); Field6 = buffer.ReadInt(32); Field7 = buffer.ReadInt(32); }
public void Parse(GameBitBuffer buffer) { Field0 = new RequiredMessageHeader(); Field0.Parse(buffer); Field1 = new GameId(); Field1.Parse(buffer); }