Parse() public method

public Parse ( GameBitBuffer buffer ) : void
buffer GameBitBuffer
return void
コード例 #1
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = new GameId();
     Field0.Parse(buffer);
     Field1 = new EntityId();
     Field1.Parse(buffer);
     Field2 = buffer.ReadInt(5) + (-1);
 }
コード例 #2
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 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(3) + (-1);
     Field1 = new GameId();
     Field1.Parse(buffer);
     Field2 = buffer.ReadInt64(64);
     Field3 = buffer.ReadInt(3) + (-1);
     Field4 = buffer.ReadInt(32);
     Field5 = buffer.ReadInt(16);
     Field6 = buffer.ReadInt(32);
     Field7 = (short)buffer.ReadInt(16);
 }
コード例 #3
0
ファイル: JoinBNetGameMessage.cs プロジェクト: wlasser/D3Emu
 public override void Parse(GameBitBuffer buffer)
 {
     ToonEntityId = new EntityId();
     ToonEntityId.Parse(buffer);
     Field1 = new GameId();
     Field1.Parse(buffer);
     GameId       = buffer.ReadInt(32);
     Field3       = buffer.ReadInt64(64);
     Field4       = buffer.ReadInt(4) + (2);
     ProtocolHash = buffer.ReadInt(32);
     SNOPackHash  = buffer.ReadInt(32);
 }
コード例 #4
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ファイル: GameIdMessage.cs プロジェクト: wlasser/D3Emu
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = new GameId();
     Field0.Parse(buffer);
 }
コード例 #5
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 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(2);
     Field1 = new GameId();
     Field1.Parse(buffer);
 }
コード例 #6
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 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = new EntityId();
     Field0.Parse(buffer);
     Field1 = new GameId();
     Field1.Parse(buffer);
     Field2 = buffer.ReadInt(32);
     Field3 = buffer.ReadInt64(64);
     Field4 = buffer.ReadInt(4) + (2);
     Field5 = buffer.ReadInt(32);
     Field6 = buffer.ReadInt(32);
 }
コード例 #7
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 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = new GameId();
     Field0.Parse(buffer);
 }
コード例 #8
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 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(2);
     Field1 = new GameId();
     Field1.Parse(buffer);
 }
コード例 #9
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = new GameId();
     Field0.Parse(buffer);
     Field1 = new EntityId();
     Field1.Parse(buffer);
     Field2 = buffer.ReadInt(5) + (-1);
 }
コード例 #10
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(3) + (-1);
     Field1 = new GameId();
     Field1.Parse(buffer);
     Field2 = buffer.ReadInt64(64);
     Field3 = buffer.ReadInt(3) + (-1);
     Field4 = buffer.ReadInt(32);
     Field5 = buffer.ReadInt(16);
     Field6 = buffer.ReadInt(32);
     Field7 = (ushort)buffer.ReadInt(16);
 }
コード例 #11
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 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     Field1 = buffer.ReadInt(2);
     Field2 = new GameId();
     Field2.Parse(buffer);
 }
コード例 #12
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 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     Field1 = new GameId();
     Field1.Parse(buffer);
     Field2 = new EntityId();
     Field2.Parse(buffer);
     Field3 = buffer.ReadInt(5) + (-1);
 }
コード例 #13
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 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     Field1 = buffer.ReadInt(3) + (-1);
     Field2 = new GameId();
     Field2.Parse(buffer);
     Field3 = buffer.ReadInt64(64);
     Field4 = buffer.ReadInt(3) + (-1);
     Field5 = buffer.ReadInt(32);
     Field6 = buffer.ReadInt(16);
     Field7 = buffer.ReadInt(32);
     Field8 = (ushort)buffer.ReadInt(16);
 }
コード例 #14
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 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     Field1 = new EntityId();
     Field1.Parse(buffer);
     Field2 = new GameId();
     Field2.Parse(buffer);
     Field3 = buffer.ReadInt(32);
     Field4 = buffer.ReadInt64(64);
     Field5 = buffer.ReadInt(4) + (2);
     Field6 = buffer.ReadInt(32);
     Field7 = buffer.ReadInt(32);
 }
コード例 #15
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 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     Field1 = new GameId();
     Field1.Parse(buffer);
 }