Parse() public méthode

public Parse ( GameBitBuffer buffer ) : void
buffer GameBitBuffer
Résultat void
Exemple #1
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = new GameId();
     Field0.Parse(buffer);
     Field1 = new EntityId();
     Field1.Parse(buffer);
     Field2 = buffer.ReadInt(5) + (-1);
 }
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(3) + (-1);
     Field1 = new GameId();
     Field1.Parse(buffer);
     Field2 = buffer.ReadInt64(64);
     Field3 = buffer.ReadInt(3) + (-1);
     Field4 = buffer.ReadInt(32);
     Field5 = buffer.ReadInt(16);
     Field6 = buffer.ReadInt(32);
     Field7 = (short)buffer.ReadInt(16);
 }
Exemple #3
0
 public override void Parse(GameBitBuffer buffer)
 {
     ToonEntityId = new EntityId();
     ToonEntityId.Parse(buffer);
     Field1 = new GameId();
     Field1.Parse(buffer);
     GameId       = buffer.ReadInt(32);
     Field3       = buffer.ReadInt64(64);
     Field4       = buffer.ReadInt(4) + (2);
     ProtocolHash = buffer.ReadInt(32);
     SNOPackHash  = buffer.ReadInt(32);
 }
Exemple #4
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = new GameId();
     Field0.Parse(buffer);
 }
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(2);
     Field1 = new GameId();
     Field1.Parse(buffer);
 }
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = new EntityId();
     Field0.Parse(buffer);
     Field1 = new GameId();
     Field1.Parse(buffer);
     Field2 = buffer.ReadInt(32);
     Field3 = buffer.ReadInt64(64);
     Field4 = buffer.ReadInt(4) + (2);
     Field5 = buffer.ReadInt(32);
     Field6 = buffer.ReadInt(32);
 }
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = new GameId();
     Field0.Parse(buffer);
 }
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(2);
     Field1 = new GameId();
     Field1.Parse(buffer);
 }
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = new GameId();
     Field0.Parse(buffer);
     Field1 = new EntityId();
     Field1.Parse(buffer);
     Field2 = buffer.ReadInt(5) + (-1);
 }
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(3) + (-1);
     Field1 = new GameId();
     Field1.Parse(buffer);
     Field2 = buffer.ReadInt64(64);
     Field3 = buffer.ReadInt(3) + (-1);
     Field4 = buffer.ReadInt(32);
     Field5 = buffer.ReadInt(16);
     Field6 = buffer.ReadInt(32);
     Field7 = (ushort)buffer.ReadInt(16);
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     Field1 = buffer.ReadInt(2);
     Field2 = new GameId();
     Field2.Parse(buffer);
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     Field1 = new GameId();
     Field1.Parse(buffer);
     Field2 = new EntityId();
     Field2.Parse(buffer);
     Field3 = buffer.ReadInt(5) + (-1);
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     Field1 = buffer.ReadInt(3) + (-1);
     Field2 = new GameId();
     Field2.Parse(buffer);
     Field3 = buffer.ReadInt64(64);
     Field4 = buffer.ReadInt(3) + (-1);
     Field5 = buffer.ReadInt(32);
     Field6 = buffer.ReadInt(16);
     Field7 = buffer.ReadInt(32);
     Field8 = (ushort)buffer.ReadInt(16);
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     Field1 = new EntityId();
     Field1.Parse(buffer);
     Field2 = new GameId();
     Field2.Parse(buffer);
     Field3 = buffer.ReadInt(32);
     Field4 = buffer.ReadInt64(64);
     Field5 = buffer.ReadInt(4) + (2);
     Field6 = buffer.ReadInt(32);
     Field7 = buffer.ReadInt(32);
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     Field1 = new GameId();
     Field1.Parse(buffer);
 }