void Update() { if (_roundCountdown.IsRunning && _roundCountdown.ElapsedMilliseconds > 3750) { if (_roundCountdown.ElapsedMilliseconds < 3000) { return; } if (!_exerciseTime.IsRunning) { _exerciseTime.Start(); } if (_roundCountdown.ElapsedMilliseconds > 3750) { _roundCountdown.Reset(); GuiManager.RemoveCountdown(); } } if (_exerciseTime.IsRunning && _exerciseTime.ElapsedMilliseconds > TimePerExercise) { _timeout = true; GameEventManager.EndGame(); } }
private void AddUserCombination(Gestures gesture) { if (!PossibleMoves.Contains(gesture)) { return; } if (!_exerciseTime.IsRunning) { return; } var index = _userCombi.Count; if (_correctCombi[index] != gesture) { _wrongCombi = true; GameEventManager.EndGame(); return; } var timeSpent = _exerciseTime.ElapsedMilliseconds; _exerciseTime.Reset(); _userCombi.Add(gesture); UpdateScore(timeSpent); if (_userCombi.Count == _correctCombi.Count) { NewRound(); return; } _exerciseTime.Start(); }
// Update is called once per frame void Update() { var up = Input.GetKeyDown(KeyCode.UpArrow); var down = Input.GetKeyDown(KeyCode.DownArrow); if (Input.GetKeyDown(KeyCode.Space)) { GameEventManager.StartGame(); } if (roundCountdown.IsRunning && roundCountdown.ElapsedMilliseconds <= 3000) { return; } if (roundCountdown.IsRunning && roundCountdown.ElapsedMilliseconds > 3750) { if (roundCountdown.ElapsedMilliseconds < 3000) { return; } if (!exerciseTime.IsRunning) { exerciseTime.Start(); } if (roundCountdown.ElapsedMilliseconds > 3750) { roundCountdown.Reset(); GUIManager.RemoveCountdown(); } } if (exerciseTime.IsRunning && exerciseTime.ElapsedMilliseconds > TimePerExercise) { timeout = true; GameEventManager.EndGame(); } if (up && exerciseTime.IsRunning && exerciseTime.ElapsedMilliseconds <= TimePerExercise) { var time = exerciseTime.ElapsedMilliseconds; AddUserCombination(_possibleMoves[1]); exerciseTime.Reset(); if (WrongCombination()) { wrongCombi = true; GameEventManager.EndGame(); return; } UpdateScore(time); if (_correctCombi.Count == _userCombi.Count) { NewRound(); return; } exerciseTime.Start(); } if (down && exerciseTime.IsRunning && exerciseTime.ElapsedMilliseconds <= TimePerExercise) { var time = exerciseTime.ElapsedMilliseconds; AddUserCombination(_possibleMoves[0]); exerciseTime.Reset(); if (WrongCombination()) { wrongCombi = true; GameEventManager.EndGame(); return; } UpdateScore(time); if (_correctCombi.Count == _userCombi.Count) { NewRound(); return; } exerciseTime.Start(); } }