Пример #1
0
    /// <summary>
    /// OnTriggerEnter is called when the Collider other enters the trigger.
    /// </summary>
    /// <param name="other">The other Collider involved in this collision.</param>
    void OnTriggerEnter(Collider other)
    {
        // not a ball, don't care
        if (other.gameObject.tag != "Ball")
        {
            return;
        }

        // trigger score event
        int scoringSlot = OwningSlot == 1 ? 0 : 1;

        EventMngr.BroadcastGoalEvent(scoringSlot);

        // destory ball and trigger event
        PingPongBall ball = other.gameObject.GetComponent <PingPongBall>();

        EventMngr.BroadcastBallRemoveEvent(ball);
        GameObject.Destroy(other.gameObject);
    }