private void InitGameManager() { AssetBundleManager.CreateInstance(); GUIManager.CreateInstance(); GameEventManager.CreateInstance(); AudioManager.CreateInstance(); GameStateManager.CreateInstance(); }
/// <summary>init管理器</summary> public static void InitManager() { GameEventManager.CreateInstance(); AssetBundleManager.CreateInstance(); ConfigManager.CreateInstance(); AudioManager.CreateInstance(); EffectManager.CreateInstance(); PanelManager.CreateInstance(); }
/// <summary>init管理器</summary> public static void InitManager() { GameEventManager.CreateInstance(); //AssetBundleManager.CreateInstance(); //ConfigManager.CreateInstance(); AudioManager.CreateInstance(); EffectManager.CreateInstance(); //PanelManager.CreateInstance(); GameManager.Instance.CheckLoaderInitedComplete = true; }
void Start() { GameEventManager.CreateInstance(); LayerManager.CreateInstance(); TimerManager.CreateInstance(); GUIManager.CreateInstance(); GameStateManager.CreateInstance(); EmitNumberManager.CreateInstance(); InputManager.CreateInstance(); ChessManager.CreateInstance(); ChessPathManager.CreateInstance(); GameObject reporter = transform.Find("Reporter").gameObject; reporter.SetActive(HasReporter); }