Пример #1
0
    private void InitGameManager()
    {
        AssetBundleManager.CreateInstance();
        GUIManager.CreateInstance();

        GameEventManager.CreateInstance();
        AudioManager.CreateInstance();
        GameStateManager.CreateInstance();
    }
Пример #2
0
 /// <summary>init管理器</summary>
 public static void InitManager()
 {
     GameEventManager.CreateInstance();
     AssetBundleManager.CreateInstance();
     ConfigManager.CreateInstance();
     AudioManager.CreateInstance();
     EffectManager.CreateInstance();
     PanelManager.CreateInstance();
 }
Пример #3
0
    /// <summary>init管理器</summary>
    public static void InitManager()
    {
        GameEventManager.CreateInstance();
        //AssetBundleManager.CreateInstance();
        //ConfigManager.CreateInstance();
        AudioManager.CreateInstance();
        EffectManager.CreateInstance();
        //PanelManager.CreateInstance();

        GameManager.Instance.CheckLoaderInitedComplete = true;
    }
Пример #4
0
    void Start()
    {
        GameEventManager.CreateInstance();
        LayerManager.CreateInstance();
        TimerManager.CreateInstance();
        GUIManager.CreateInstance();
        GameStateManager.CreateInstance();
        EmitNumberManager.CreateInstance();

        InputManager.CreateInstance();
        ChessManager.CreateInstance();
        ChessPathManager.CreateInstance();

        GameObject reporter = transform.Find("Reporter").gameObject;

        reporter.SetActive(HasReporter);
    }