static StackObject *Ctor_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *__ret = ILIntepreter.Minus(__esp, 0);

            var result_of_this_method = new GameDll.RTInfo();

            return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method));
        }
 static void set_m_RenderTexture_1(ref object o, object v)
 {
     GameDll.RTInfo _o = (GameDll.RTInfo)o;
     _o.m_RenderTexture = (UnityEngine.RenderTexture)v;
 }
 static void set_m_Position_2(ref object o, object v)
 {
     GameDll.RTInfo _o = (GameDll.RTInfo)o;
     _o.m_Position = (UnityEngine.Vector3)v;
 }
 static void set_m_bIsInUse_0(ref object o, object v)
 {
     GameDll.RTInfo _o = (GameDll.RTInfo)o;
     _o.m_bIsInUse = (System.Boolean)v;
 }