static StackObject *Ctor_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *__ret = ILIntepreter.Minus(__esp, 0); var result_of_this_method = new GameDll.RTInfo(); return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); }
static void set_m_RenderTexture_1(ref object o, object v) { GameDll.RTInfo _o = (GameDll.RTInfo)o; _o.m_RenderTexture = (UnityEngine.RenderTexture)v; }
static void set_m_Position_2(ref object o, object v) { GameDll.RTInfo _o = (GameDll.RTInfo)o; _o.m_Position = (UnityEngine.Vector3)v; }
static void set_m_bIsInUse_0(ref object o, object v) { GameDll.RTInfo _o = (GameDll.RTInfo)o; _o.m_bIsInUse = (System.Boolean)v; }