Пример #1
0
    public IEnumerator PlayNextInQueue(float delay, bool mustPlayIndependent)
    {
        yield return(new WaitForSecondsRealtime(delay));

        if (audioQueue.Count > 0)
        {
            isPlaying = true;
            if (mustPlayIndependent)
            {
                int myID = Random.Range(int.MinValue, int.MaxValue);
                playOrder.Enqueue(myID);
                //wait until its my turn to play
                yield return(new WaitUntil(() => playOrder.Peek() == myID));
            }

            //last in queue
            if (audioQueue.Count == 1)
            {
                source.loop = loopLast;
            }

            source.clip = audioQueue[0].clip;
            if (audioQueue[0].subtitle != null)
            {
                game.StartCoroutine(game.DisplaySubtitles(audioQueue[0].subtitle.text, audioQueue[0].clip.length));
            }
            source.Play();

            yield return(new WaitForSecondsRealtime(0.1f));


            yield return(new WaitWhile(() => source.isPlaying));

            if (audioQueue.Count > 0)
            {
                audioQueue.RemoveAt(0);
            }

            //finished queue
            finishedQueue = audioQueue.Count == 0;

            if (mustPlayIndependent)
            {
                playOrder.Dequeue();
            }

            isPlaying = false;

            if (autoPlayQueue)
            {
                StartCoroutine(PlayNextInQueue(0, mustPlayIndependent));
            }
        }
    }