public bool Hit(int damage) { gameController.DisplayDmg(true, damage); this.HP -= damage; if (this.HP <= 0) { return(true); } return(false); }
public bool Hit(int damage) { damage = Mathf.Clamp(damage - Defense, 0, 999999); //directly apply defense for now gameController.DisplayDmg(false, damage); this.HP -= damage; if (this.HP <= 0) { return(true); } return(false); }