public async void CheckForKeyPress() { if (_game.Status == GameStatus.AttractMode && IsKeyDown(Keys.Space)) { await _game.PressStart(); } else if (IsKeyDown(Keys.Left)) { await _game.ChangeDirection(Direction.Left); } else if (IsKeyDown(Keys.Right)) { await _game.ChangeDirection(Direction.Right); } else if (IsKeyDown(Keys.Up)) { await _game.ChangeDirection(Direction.Up); } else if (IsKeyDown(Keys.Down)) { await _game.ChangeDirection(Direction.Down); } }