public void SetUp() { testgame = new Game.Game(new GameStartOptions { Height = 2, Width = 2, StartingArmiesPerPlayer = 5 }); testgame.StartJoining(); player1Token = Guid.NewGuid().ToString(); player2Token = Guid.NewGuid().ToString(); testgame.AddPlayer(new ApiPlayer("player1", player1Token, null)); testgame.AddPlayer(new ApiPlayer("player2", player2Token, null)); testgame.StartGame(); //place 5 armies testgame.TryPlaceArmy(player1Token, territory1.Location); testgame.TryPlaceArmy(player1Token, territory1.Location); testgame.TryPlaceArmy(player1Token, territory1.Location); testgame.TryPlaceArmy(player1Token, territory1.Location); testgame.TryPlaceArmy(player1Token, territory1.Location); //player2 places 5 armies testgame.TryPlaceArmy(player2Token, territory2.Location); testgame.TryPlaceArmy(player2Token, territory2.Location); testgame.TryPlaceArmy(player2Token, territory2.Location); testgame.TryPlaceArmy(player2Token, territory2.Location); testgame.TryPlaceArmy(player2Token, territory2.Location); }
public void Setup() { int width = 2; int height = 2; IPlayer player = new ApiPlayer("Rusty", "bazookaJoe", null); IPlayer player2 = new ApiPlayer("Emmanuel", "Macaco", null); game = new Game.Game(new GameStartOptions { Height = height, Width = width, StartingArmiesPerPlayer = 3 }); game.AddPlayer(new ApiPlayer("Rusty", "bazookaJoe", null)); game.AddPlayer(new ApiPlayer("Emmanuel", "Macaco", null)); Location attacker = new Location(1, 1); Location attacker2 = new Location(0, 1); Location defender = new Location(0, 0); Location defender2 = new Location(1, 0); game.StartGame(); game.TryPlaceArmy(player.Token, attacker); game.TryPlaceArmy(player.Token, attacker); game.TryPlaceArmy(player.Token, attacker2); game.TryPlaceArmy(player2.Token, defender); game.TryPlaceArmy(player2.Token, defender); game.TryPlaceArmy(player2.Token, defender2); }
public void CanChangeStateFromJoiningToArmyDeployment() { Assert.AreEqual(GameState.Joining, game.GameState); game.StartGame(); var actual = game.GameState; Assert.AreEqual(GameState.Deploying, actual); }
public void SetUp() { game = new Game.Game(new GameStartOptions { Height = 2, Width = 2, StartingArmiesPerPlayer = 5 }); game.StartJoining(); player1Token = Guid.NewGuid().ToString(); player2Token = Guid.NewGuid().ToString(); game.AddPlayer(new ApiPlayer("player1", player1Token, null)); game.AddPlayer(new ApiPlayer("player2", player2Token, null)); game.StartGame(); }
public void GetGameStatusHasPlayersWithArmyAndTerritoryCount() { var player1 = new ApiPlayer("player1", "token", null); game.AddPlayer(player1); game.StartGame(); game.TryPlaceArmy(player1.Token, new Location(0, 0)); var gameStatus = game.GetGameStatus(); Assert.That(gameStatus.Board.Count() == 4); Assert.That(gameStatus.Board.Single(t => t.Location == new Location(0, 0)).Armies == 1); }
public async Task <IActionResult> StartGame(StartGameRequest startGameRequest) { if (game.GameState != GameState.Joining) { return(BadRequest("Game not in Joining state")); } if (config["secretCode"] != startGameRequest.SecretCode) { return(BadRequest("Secret code doesn't match, unable to start game.")); } game.StartGame(); var gameRunner = new GameRunner(game, logger); await gameRunner.StartGameAsync(); return(Ok()); }
public void StartNewGame() { Game.Game game = new Game.Game(); Games.Add(game); // This is somewhat complicated code to move the dealer in each game. Probably refactor later to use the dealer property. game.StartGame(Players.Skip(GameIndex).Concat(Players.Take(GameIndex)).ToList(), prompt); ScrSheet.AddGameScore(game.Picker, game.Partner, game.GetPickerTrickCount(), game.IsCracked, game.GetPickerScore()); while (true) { var answer = prompt(PromptType.GameOver, new Dictionary <PromptData, object> { { PromptData.Game, game } }); if (answer != "") { break; } } }
public async Task AddPlayerAfterGameStarts() { var game = new Game.Game(new GameStartOptions { Height = 2, Width = 2 }); game.StartJoining(); var playerToken = Guid.NewGuid().ToString(); game.AddPlayer(new ApiPlayer("player 1", playerToken, null)); Guid.TryParse(playerToken, out var _).Should().BeTrue(); game.StartGame(); var gameController = new GameController(game, null, null, null, logger); var response = await gameController.Join(new JoinRequest { Name = "Player2", CallbackBaseAddress = "" }); Assert.IsInstanceOf <BadRequestObjectResult>(response); }
public void SetUp() { var httpClientMock = new Mock <HttpClient>(); //httpClientMock.Setup() var loggerMock = new Mock <ILogger <GameRunner> >(); game = new Game.Game(new GameStartOptions { Height = 2, Width = 2, StartingArmiesPerPlayer = 1 }); game.StartJoining(); player1Token = Guid.NewGuid().ToString(); player2Token = Guid.NewGuid().ToString(); game.AddPlayer(new ApiPlayer("player1", player1Token, null)); game.AddPlayer(new ApiPlayer("player2", player2Token, null)); game.StartGame(); gameRunner = new GameRunner(game, loggerMock.Object); }