Example #1
0
 public async void CheckForKeyPress()
 {
     if (_game.Status == GameStatus.AttractMode && IsKeyDown(Keys.Space))
     {
         await _game.PressStart();
     }
     else if (IsKeyDown(Keys.Left))
     {
         await _game.ChangeDirection(Direction.Left);
     }
     else if (IsKeyDown(Keys.Right))
     {
         await _game.ChangeDirection(Direction.Right);
     }
     else if (IsKeyDown(Keys.Up))
     {
         await _game.ChangeDirection(Direction.Up);
     }
     else if (IsKeyDown(Keys.Down))
     {
         await _game.ChangeDirection(Direction.Down);
     }
 }