public void Dispose() { ItemBack.OnClick -= onClcik; ItemBackSelect.Dispose(); ItemBack.Dispose(); CharName.Dispose(); }
public void Dispose() { VersionText.Dispose(); debugText.Dispose(); inGameTollTip.Dispose(); _PrepareGUI.Dispose(); foreach (var item in GuiList) { item.Value.Dispose(); } GuiList.Clear(); }
public override void Dispose() { #if Client if (PlayerPosition != null) { PlayerPosition.Dispose(); } if (BlockInfo != null) { BlockInfo.Dispose(); } if (_playerController != null) { _playerController.Dispose(); } //RenderSystem.RemoveRenderItem(_MeshRenderSword); //RenderSystem.RemoveRenderItem(_MeshRender); #endif base.Dispose(); }
public void Dispose() { _Client = null; Logo.Dispose(); imgteste.Dispose(); debugText.Dispose(); VersionText.Dispose(); DarkcomsoftCopy.Dispose(); PlaySingleButtom.OnClick -= PlayButtomClick; PlaySingleButtom.Dispose(); PlayMultiButtom.OnClick -= PlayMButtomClick; PlayMultiButtom.Dispose(); QuitButtom.OnClick -= QuitButtomClick; QuitButtom.Dispose(); connectionBackgorund.Dispose(); connectionTextInfo.Dispose(); }
public void Dispose() { texttest.Dispose(); }