public void Dispose()
        {
            ItemBack.OnClick -= onClcik;

            ItemBackSelect.Dispose();
            ItemBack.Dispose();
            CharName.Dispose();
        }
예제 #2
0
        public void Dispose()
        {
            VersionText.Dispose();
            debugText.Dispose();

            inGameTollTip.Dispose();

            _PrepareGUI.Dispose();

            foreach (var item in GuiList)
            {
                item.Value.Dispose();
            }

            GuiList.Clear();
        }
        public override void Dispose()
        {
#if Client
            if (PlayerPosition != null)
            {
                PlayerPosition.Dispose();
            }

            if (BlockInfo != null)
            {
                BlockInfo.Dispose();
            }

            if (_playerController != null)
            {
                _playerController.Dispose();
            }
            //RenderSystem.RemoveRenderItem(_MeshRenderSword);
            //RenderSystem.RemoveRenderItem(_MeshRender);
#endif
            base.Dispose();
        }
        public void Dispose()
        {
            _Client = null;

            Logo.Dispose();
            imgteste.Dispose();

            debugText.Dispose();
            VersionText.Dispose();
            DarkcomsoftCopy.Dispose();

            PlaySingleButtom.OnClick -= PlayButtomClick;
            PlaySingleButtom.Dispose();

            PlayMultiButtom.OnClick -= PlayMButtomClick;
            PlayMultiButtom.Dispose();

            QuitButtom.OnClick -= QuitButtomClick;
            QuitButtom.Dispose();

            connectionBackgorund.Dispose();
            connectionTextInfo.Dispose();
        }
 public void Dispose()
 {
     texttest.Dispose();
 }