public void Open_ConnectingScreen(ClientType type) { Logo.Disable(); imgteste.Disable(); debugText.Disable(); VersionText.Disable(); DarkcomsoftCopy.Disable(); PlaySingleButtom.Disable(); PlayMultiButtom.Disable(); QuitButtom.Disable(); connectionBackgorund.Enable(); connectionTextInfo.Enable(); switch (type) { case ClientType.SinglePlayer: connectionTextInfo.SetText("Starting SinglePlayer Server..."); break; case ClientType.Multiplayer: connectionTextInfo.SetText("Connecting To Server..."); break; } }
public void Close_ConnectingScreen(string error) { connectionTextInfo.SetText("ERROR " + error); connectionBackgorund.Disable(); connectionTextInfo.Disable(); Logo.Enable(); imgteste.Enable(); debugText.Enable(); VersionText.Enable(); DarkcomsoftCopy.Enable(); PlaySingleButtom.Enable(); PlayMultiButtom.Enable(); QuitButtom.Enable(); }
public void Enable(int x, int y) { MouseCursor.UnLockCursor(); texttest.Enable(); texttest.SetPosition(x, y); }