protected override void OnInit()
        {
            _systemsTypes = GFSystemUtility.GetAllSystemTypes(SystemsUtility.SystemType.UpdateSystem);

            if (string.IsNullOrEmpty(target.name))
            {
                GFSystemUtility.AddDefaultSystemsToOrder(target as BaseGFSystemsOrder, SystemsUtility.SystemType.UpdateSystem);
            }
            else
            {
                SystemsUtility.CheckOrder(target as BaseGFSystemsOrder, _systemsTypes);
            }
        }
        protected override void OnInit()
        {
            _systemsTypes = GFSystemUtility.GetAllSystemTypes(SystemsUtility.SystemType.Both, true);

            GFSystemUtility.CheckSystemSettings(target as BaseGFSystemSettingsData, _systemsTypes);
        }