protected override void OnInit()
        {
            _systemsTypes = GFSystemUtility.GetAllSystemTypes(SystemsUtility.SystemType.UpdateSystem);

            if (string.IsNullOrEmpty(target.name))
            {
                GFSystemUtility.AddDefaultSystemsToOrder(target as BaseGFSystemsOrder, SystemsUtility.SystemType.UpdateSystem);
            }
            else
            {
                SystemsUtility.CheckOrder(target as BaseGFSystemsOrder, _systemsTypes);
            }
        }