protected override void OnInit() { _systemsTypes = GFSystemUtility.GetAllSystemTypes(SystemsUtility.SystemType.UpdateSystem); if (string.IsNullOrEmpty(target.name)) { GFSystemUtility.AddDefaultSystemsToOrder(target as BaseGFSystemsOrder, SystemsUtility.SystemType.UpdateSystem); } else { SystemsUtility.CheckOrder(target as BaseGFSystemsOrder, _systemsTypes); } }
protected override void OnInit() { _systemsTypes = GFSystemUtility.GetAllSystemTypes(SystemsUtility.SystemType.Both, true); GFSystemUtility.CheckSystemSettings(target as BaseGFSystemSettingsData, _systemsTypes); }