public override void OnEnable() { runFSM = target as PlayMaker.Actions.RunFSM; fsmTemplateControl = runFSM.fsmTemplateControl; fsmTemplateControl.Reinitialize(); }
public override void Reset() { fsmTemplateControl = new FsmTemplateControl(); //storeID = null; runFsm = null; everyFrame = false; }
public override void Reset() { template = null; fsmTemplateControl = new FsmTemplateControl(); storeID = null; runFsm = null; }
/// <summary> /// Stop the FSM on exiting the state /// </summary> public override void OnExit() { if (runFsm != null) { runFsm.Stop(); } fsmTemplateControl = new FsmTemplateControl(); runFsm = null; }
public override void Reset() { array = null; fsmTemplateControl = new FsmTemplateControl(); runFsm = null; }
public override void Reset() { fsmTemplateControl = new FsmTemplateControl(); storeID = null; runFsm = null; }
public override void Reset() { this.fsmTemplateControl = new FsmTemplateControl(); this.storeID = null; this.runFsm = null; }