Esempio n. 1
0
        public override void OnEnable()
        {
	        runFSM = target as PlayMaker.Actions.RunFSM;
	        fsmTemplateControl = runFSM.fsmTemplateControl;

            fsmTemplateControl.Reinitialize();
	    }
Esempio n. 2
0
 public override void Reset()
 {
     fsmTemplateControl = new FsmTemplateControl();
     //storeID = null;
     runFsm     = null;
     everyFrame = false;
 }
        public override void Reset()
        {
            template = null;

            fsmTemplateControl = new FsmTemplateControl();
            storeID            = null;
            runFsm             = null;
        }
Esempio n. 4
0
        /// <summary>
        /// Stop the FSM on exiting the state
        /// </summary>
        public override void OnExit()
        {
            if (runFsm != null)
            {
                runFsm.Stop();
            }

            fsmTemplateControl = new FsmTemplateControl();
            runFsm             = null;
        }
Esempio n. 5
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 public override void Reset()
 {
     array = null;
     fsmTemplateControl = new FsmTemplateControl();
     runFsm             = null;
 }
Esempio n. 6
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 public override void Reset()
 {
     fsmTemplateControl = new FsmTemplateControl();
     storeID = null;
     runFsm = null;
 }
Esempio n. 7
0
 public override void Reset()
 {
     array = null;
     fsmTemplateControl = new FsmTemplateControl();
     runFsm = null;
 }
Esempio n. 8
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 public override void Reset()
 {
     this.fsmTemplateControl = new FsmTemplateControl();
     this.storeID            = null;
     this.runFsm             = null;
 }
Esempio n. 9
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 public override void Reset()
 {
     this.fsmTemplateControl = new FsmTemplateControl();
     this.storeID = null;
     this.runFsm = null;
 }