Beispiel #1
0
        public override void OnEnable()
        {
	        runFSM = target as PlayMaker.Actions.RunFSM;
	        fsmTemplateControl = runFSM.fsmTemplateControl;

            fsmTemplateControl.Reinitialize();
	    }
Beispiel #2
0
 public override void Reset()
 {
     fsmTemplateControl = new FsmTemplateControl();
     //storeID = null;
     runFsm     = null;
     everyFrame = false;
 }
        public override void Reset()
        {
            template = null;

            fsmTemplateControl = new FsmTemplateControl();
            storeID            = null;
            runFsm             = null;
        }
Beispiel #4
0
        /// <summary>
        /// Stop the FSM on exiting the state
        /// </summary>
        public override void OnExit()
        {
            if (runFsm != null)
            {
                runFsm.Stop();
            }

            fsmTemplateControl = new FsmTemplateControl();
            runFsm             = null;
        }
Beispiel #5
0
 public override void Reset()
 {
     array = null;
     fsmTemplateControl = new FsmTemplateControl();
     runFsm             = null;
 }
Beispiel #6
0
 public override void Reset()
 {
     fsmTemplateControl = new FsmTemplateControl();
     storeID = null;
     runFsm = null;
 }
Beispiel #7
0
 public override void Reset()
 {
     array = null;
     fsmTemplateControl = new FsmTemplateControl();
     runFsm = null;
 }
Beispiel #8
0
 public override void Reset()
 {
     this.fsmTemplateControl = new FsmTemplateControl();
     this.storeID            = null;
     this.runFsm             = null;
 }
Beispiel #9
0
 public override void Reset()
 {
     this.fsmTemplateControl = new FsmTemplateControl();
     this.storeID = null;
     this.runFsm = null;
 }