public override void Reset() { gameObject = null; animName = null; enable = true; resetOnExit = false; }
public override void Reset() { this.gameObject = null; this.reference = null; this.arrayListGameObject = null; this.arrayListReference = null; }
public override void Reset() { tag = null; delay = 0; AccumulateDelay = false; detachChildren = false; }
public override void Reset() { ArrayListReference = ""; store = null; foundEvent = null; notFoundEvent = null; }
public override void Reset() { base.Reset(); prefix = ""; style = ""; intVariable = null; }
public override void Reset() { stringVariable = null; compareTo = new FsmString[1]; sendEvent = new FsmEvent[1]; everyFrame = false; }
public override void Reset() { format = null; variables = null; storeResult = null; everyFrame = false; }
public override void Reset() { base.Reset(); waypoint = null; toObject = null; }
public override void Reset() { gameObject = null; animationName = ""; transform = ""; recursive = true; }
public override void Reset() { gameObject = null; fsmName = ""; setValue = null; everyFrame = false; }
public override void Reset() { gameObject = null; reference = null; alreadyExistsEvent = null; }
public override void Reset() { gameObject = null; materialIndex = 0; namedTexture = "_MainTex"; movieTexture = null; }
public override void Reset() { broadcastEvent = null; gameObject = null; sendToChildren = false; excludeSelf = false; }
public override void Reset() { roomName = null; isVisible = true; isOpen = true; maxNumberOfPLayers = 100; }
public override void Reset() { this.gameObject = null; this.reference = null; this.variable = null; this.everyFrame = false; }
public override void Reset() { customPropertyKey = "My Property"; customPropertyValue = null; successEvent = null; failureEvent = null; }
public override void Reset() { gameObject = null; animName = null; speed = 1f; everyFrame = false; }
public override void Reset() { gameObject = null; behaviour = null; functionCall = null; stopOnExit = false; }
public override void Reset() { gameObject = null; perSecond = false; fsmName = ""; addValue = null; }
public override void Reset () { disconnectionLabel = null; lostConnectionEvent = null; disConnectedEvent = null; }
public override void Reset() { globalClockKey = null; timeScale = null; duration = null; steady = false; }
public override void Reset() { gameObject = null; childName = ""; withTag = "Untagged"; storeResult = null; }
public override void Reset() { NGUIGameObject = null; text = null; color = null; duration = 0f; }
public override void Reset() { email = null; successEvent = null; errorEvent = null; }
public override void Reset() { cause = null; successEvent = null; failureEvent = null; }
public override void Reset() { gameObject = null; sendEvent = null; text = null; wasCanceled = null; }
public override void Reset() { objectId = new FsmString {UseVariable =true}; successEvent = null; errorEvent = null; }
public override void Reset() { base.Reset(); gameObject = null; parameter = null; Value = null; }
public override void Reset() { gameObject = null; reference = null; variable = null; }
public override void Reset() { gameObject = null; fsmName = ""; enable = true; resetOnExit = true; }
public override void Reset() { userNameHistory = null; steamID = null; }
public override void OnReset() { filePath = "ES3.csv"; }
public override void Reset() { name = null; persistent = false; global = false; }
public override void Reset() { base.Reset(); error = null; demoUtilObj = null; }
public override void Reset() { text = null; subject = ""; }
public override void Reset() { this.gameObject = null; this.fsmName = string.Empty; this.setValue = null; }
public bool StoreResource() { if (_request == null) { return(false); } if (_request.asset == null) { return(false); } switch (storeAsset.Type) { case VariableType.GameObject: GameObject source = (GameObject)_request.asset; if (source == null) { return(false); } GameObject _go = (GameObject)Object.Instantiate(source); if (_go == null) { return(false); } else { FsmGameObject _target = this.Fsm.Variables.GetFsmGameObject(storeAsset.variableName); _target.Value = _go; } break; case VariableType.Texture: Texture2D _texture = (Texture2D)_request.asset; if (_texture == null) { return(false); } else { FsmTexture _target = this.Fsm.Variables.GetFsmTexture(storeAsset.variableName); _target.Value = _texture; } break; case VariableType.Material: Material _material = (Material)_request.asset; if (_material == null) { return(false); } else { FsmMaterial _target = this.Fsm.Variables.GetFsmMaterial(storeAsset.variableName); _target.Value = _material; } break; case VariableType.String: TextAsset _asset = (TextAsset)_request.asset; if (_asset == null) { return(false); } else { FsmString _target = this.Fsm.Variables.GetFsmString(storeAsset.variableName); _target.Value = _asset.text; } break; case VariableType.Object: FsmObject _var = this.Fsm.Variables.GetFsmObject(storeAsset.variableName); _var.Value = _request.asset; if (_var.Value != null && _var.Value.GetType() == _var.ObjectType) { return(true); } else { _var.Value = null; return(false); } break; default: // not supported. return(false); } return(true); }
public override void Reset() { tab = null; }
public override void Reset() { BundleManager = null; BundleURL = null; VersionNumber = null; }
public override void Reset() { gameObject = null; storeResult = null; everyFrame = false; }
public override void Reset() { statAPIname = null; floatData = null; }
public override void Reset() { this.gameObject = null; this.text = string.Empty; }
public override void Reset() { gameObject = null; fsmName = ""; }
public override void Reset() { base.Reset(); gameObject = null; to = new FsmFloat { UseVariable = false }; toGameObject = new FsmGameObject { UseVariable = false }; setRelative = new FsmBool { UseVariable = false, Value = false }; duration = new FsmFloat { UseVariable = false }; setSpeedBased = new FsmBool { UseVariable = false, Value = false }; startDelay = new FsmFloat { Value = 0 }; playInReverse = new FsmBool { UseVariable = false, Value = false }; setReverseRelative = new FsmBool { UseVariable = false, Value = false }; startEvent = null; finishEvent = null; finishImmediately = new FsmBool { UseVariable = false, Value = false }; stringAsId = new FsmString { UseVariable = false }; tagAsId = new FsmString { UseVariable = false }; startDelay = new FsmFloat { Value = 0 }; selectedEase = DOTweenActionsEnums.SelectedEase.EaseType; easeType = Ease.Linear; loops = new FsmInt { Value = 0 }; loopType = LoopType.Restart; autoKillOnCompletion = new FsmBool { Value = true }; recyclable = new FsmBool { Value = false }; updateType = UpdateType.Normal; isIndependentUpdate = new FsmBool { Value = false }; debugThis = new FsmBool { Value = false }; }
public override void Reset() { keys = new FsmString[1]; variables = new FsmInt[1]; Password = null; }
public override void OnEnter() { var gos = Fsm.GetOwnerDefaultTarget(gameObject); if (gos == null) { Debug.LogWarning("missing gameObject: " + gos.name); return; } if (allCollider.Value == false & component == null & colliderSelect == Selection.None) { Debug.LogWarning(gos.name + " !!! Check your setup "); return; } if (allCollider.Value == true) { colliderSelect = Selection.None; DisableAll(Fsm.GetOwnerDefaultTarget(gameObject)); } switch (colliderSelect) { case Selection.None: break; case Selection.Box: script = "BoxCollider"; DisableBoxCollider(Fsm.GetOwnerDefaultTarget(gameObject)); break; case Selection.Capsule: script = "CapsuleCollider"; DisableCapsuleCollider(Fsm.GetOwnerDefaultTarget(gameObject)); break; case Selection.Sphere: script = "SphereCollider"; DisableSphereCollider(Fsm.GetOwnerDefaultTarget(gameObject)); break; case Selection.Rigidbody: script = "Rigidbody"; DisableRigidbody(Fsm.GetOwnerDefaultTarget(gameObject)); break; case Selection.Mesh: script = "MeshCollider"; DisableMeshCollider(Fsm.GetOwnerDefaultTarget(gameObject)); break; case Selection.Wheel: script = "WheelCollider"; DisableWheelCollider(Fsm.GetOwnerDefaultTarget(gameObject)); break; case Selection.Terrain: script = "TerrainCollider"; DisableTerrainCollider(Fsm.GetOwnerDefaultTarget(gameObject)); break; } if (colliderSelect == Selection.None || component != null) { if (allCollider.Value == false) { DoEnableScript(Fsm.GetOwnerDefaultTarget(gameObject)); } } Finish(); }
public override void Reset() { gameObject = null; textString = null; everyFrame = false; }
public override void Reset() { buttonName = "Fire1"; sendEvent = null; storeResult = null; }
public override void Reset() { allPlaylistControllers = new FsmBool(false); playlistControllerName = new FsmString(string.Empty); }
public override void Reset() { base.Reset(); GameObject = null; UseCache = false; UseWorldUnits = false; StorePosition = new FsmVector3() { UseVariable = true }; StoreUpVector = new FsmVector3() { UseVariable = true }; StoreRotation = new FsmQuaternion() { UseVariable = true }; UserValueIndex = new FsmInt() { UseVariable = true }; StoreTangent = new FsmVector3() { UseVariable = true }; StoreDistance = new FsmFloat() { UseVariable = true }; StoreTF = new FsmFloat() { UseVariable = true }; StoreSegment = new FsmGameObject() { UseVariable = true }; StoreSegmentDistance = new FsmFloat() { UseVariable = true }; StoreSegmentF = new FsmFloat() { UseVariable = true }; StoreLength = new FsmFloat() { UseVariable = true }; StoreCount = new FsmInt() { UseVariable = true }; MetaDataType = new FsmString(); StoreMetadata = new FsmObject() { UseVariable = true }; StoreInterpolatedMetadata = new FsmVar() { useVariable = true }; Input = 0; everyFrame = false; lateUpdate = false; }
public override void Reset() { GDEDataFileName = null; }
public override void Reset() { enumVariable = null; stringVariable = null; everyFrame = false; }
public override void Reset() { base.Reset(); gameObject = null; to = new FsmString { UseVariable = false }; duration = new FsmFloat { UseVariable = false }; setSpeedBased = new FsmBool { UseVariable = false, Value = false }; richTextEnabled = new FsmBool { UseVariable = false, Value = true }; scrambleMode = ScrambleMode.None; scrambleChars = new FsmString { UseVariable = false, Value = null }; setRelative = new FsmBool { UseVariable = false, Value = false }; playInReverse = new FsmBool { UseVariable = false, Value = false }; setReverseRelative = new FsmBool { UseVariable = false, Value = false }; startEvent = null; finishEvent = null; finishImmediately = new FsmBool { UseVariable = false, Value = false }; stringAsId = new FsmString { UseVariable = false }; tagAsId = new FsmString { UseVariable = false }; startDelay = new FsmFloat { Value = 0 }; selectedEase = Doozy.PlayMaker.Actions.SelectedEase.EaseType; easeType = Ease.Linear; loops = new FsmInt { Value = 0 }; loopType = DG.Tweening.LoopType.Restart; autoKillOnCompletion = new FsmBool { Value = true }; recyclable = new FsmBool { Value = false }; updateType = UpdateType.Normal; isIndependentUpdate = new FsmBool { Value = false }; debugThis = new FsmBool { Value = false }; }
public override void Reset() { recordingPath = null; path = null; }
public override void Reset() { base.Reset(); text = ""; style = ""; }
public override void Reset() { gameObject = null; fsmName = ""; storeValue = null; }
public override void Reset() { logLevel = LogLevel.Info; text = ""; pauseGame = false; }
public override void Reset() { gameObject = null; url = null; everyFrame = false; }
public override void OnReset() { key = "key"; }
public override void Reset() { this.gameObject = null; this.animName = null; }