public override void OnEnter() { if (!FsmString.IsNullOrEmpty(key) && !variable.IsNone) { // Get json saved with PlayerPrefsSaveVariable var json = PlayerPrefs.GetString(key.Value, ""); if (json == "") // variable keeps current value { Finish(); return; } // PlayerPrefsSaveVariable saves and FsmVar // So we have type info to check var fsmVar = JsonUtility.FromJson <FsmVar>(json); if (fsmVar.Type == variable.Type && fsmVar.ObjectType == variable.ObjectType) { fsmVar.ApplyValueTo(variable.NamedVar); } variable.NamedVar.Init(); } Finish(); }
private void DoGetAxis() { if (!FsmString.IsNullOrEmpty(axisName)) { float num = Input.GetAxis(axisName.Value); if (!multiplier.IsNone) { num *= multiplier.Value; } store.Value = num; } }
public override void OnEnter() { if (!FsmString.IsNullOrEmpty(key)) { // Save variable as json string variable.UpdateValue(); var json = JsonUtility.ToJson(variable); PlayerPrefs.SetString(key.Value, json); PlayerPrefs.Save(); } Finish(); }
private void DoGetAxisRaw() { if (FsmString.IsNullOrEmpty(axisName)) { return; } var axisValue = Input.GetAxisRaw(axisName.Value); if (!multiplier.IsNone) { axisValue *= multiplier.Value; } store.Value = axisValue; }
private void DoStopAnimation() { GameObject ownerDefaultTarget = base.Fsm.GetOwnerDefaultTarget(gameObject); if (UpdateCache(ownerDefaultTarget)) { if (FsmString.IsNullOrEmpty(animName)) { base.animation.Stop(); } else { base.animation.Stop(animName.Value); } } }
void DoGetAxis() { if (FsmString.IsNullOrEmpty(axisName)) { return; } var axisValue = Input.GetAxis(axisName.Value); // if variable set to none, assume multiplier of 1 if (!multiplier.IsNone) { axisValue *= multiplier.Value; } store.Value = axisValue; }
public override void OnUpdate() { if (FsmString.IsNullOrEmpty(axisName)) { return; } var axisValue = Input.GetAxisRaw(axisName.Value); if (Input.GetButtonDown(axisName.Value) && Input.GetAxisRaw(axisName.Value) > 0) { Fsm.Event(eventPositiveButton); } else if (Input.GetButtonDown(axisName.Value) && Input.GetAxisRaw(axisName.Value) < 0) { Fsm.Event(eventNegativeButton); } }
private void DoStopAnimation() { var go = Fsm.GetOwnerDefaultTarget(gameObject); if (!UpdateCache(go)) { return; } if (FsmString.IsNullOrEmpty(animName)) { animation.Stop(); } else { animation.Stop(animName.Value); } }
public override string ErrorCheck() { if (FsmString.IsNullOrEmpty(expression)) { return(""); } try { ParseExpression(); return(""); } catch (Exception e) { if (e is ArithmeticException) { return("@expression:" + e.Message); } return("@expression: Parsing error..."); } }
private void DoGetAxis() { #if !NEW_INPUT_SYSTEM_ONLY if (FsmString.IsNullOrEmpty(axisName)) { return; } var axisValue = Input.GetAxis(axisName.Value); // if variable set to none, assume multiplier of 1 if (!multiplier.IsNone) { axisValue *= multiplier.Value; } if (invert.Value) { axisValue *= -1; } store.Value = axisValue; #endif }
public override void OnUpdate() { // Error Handling if (FsmString.IsNullOrEmpty(axisName)) { return; } // Listen for Button AND direction. var buttonDown = Input.GetButtonDown(buttonName.Value); var axisValue = Input.GetAxisRaw(axisName.Value); if (buttonDown) { if (Input.GetAxisRaw(axisName.Value) > 0) { Fsm.Event(eventPositiveButton); } else if (Input.GetAxisRaw(axisName.Value) < 0) { Fsm.Event(eventNegativeButton); } } }
void DoAxisToVelocity() { if (FsmString.IsNullOrEmpty(axisName)) { return; } var axisValue = Input.GetAxis(axisName.Value); storeAxisAbs.Value = Mathf.Abs(axisValue); // Velocity Part var go = Fsm.GetOwnerDefaultTarget(gameObject); if (!UpdateCache(go)) { return; } var velocity = rigidbody2d.velocity; if (space == Space.Self) { velocity = rigidbody2d.transform.InverseTransformDirection(velocity); } // override any axis if (axisOrientation == AxisOrientation.Vertical) { velocity.y = axisValue * multiplier.Value; } else { velocity.x = axisValue * multiplier.Value; } // apply if (Input.GetAxis(axisName.Value) > deadzone.Value * -1 && Input.GetAxis(axisName.Value) < deadzone.Value) { // Don't set velocity when hasNeutral is true, and the axis is zeroed. } else { rigidbody2d.velocity = velocity; } // Event Switch if (Input.GetAxis(axisName.Value) > 0) { Fsm.Event(eventPositiveButton); } else if (Input.GetAxis(axisName.Value) < 0) { Fsm.Event(eventNegativeButton); } if (!everyFrame) { Finish(); } } // Method