public override void Reset()
 {
     ArrayListReference = "";
     store = null;
     foundEvent = null;
     notFoundEvent = null;
 }
Example #2
0
 public override void Reset()
 {
     format = null;
     variables = null;
     storeResult = null;
     everyFrame = false;
 }
 public override void Reset()
 {
     base.Reset();
     prefix = "";
     style = "";
     intVariable = null;
 }
		public override void Reset()
		{
			gameObject = null;
			reference = null;
			alreadyExistsEvent = null;
			
		}
Example #5
0
 public override void Reset()
 {
     gameObject = null;
     animationName = "";
     transform = "";
     recursive = true;
 }
Example #6
0
 public override void Reset()
 {
     this.gameObject = null;
     this.reference = null;
     this.variable = null;
     this.everyFrame = false;
 }
		public override void Reset()
		{
			broadcastEvent = null;
			gameObject = null;
			sendToChildren = false;
			excludeSelf = false;
		}
 public override void Reset()
 {
     NGUIGameObject = null;
     text = null;
     color = null;
     duration = 0f;
 }
 public override void Reset()
 {
     base.Reset();
     gameObject = null;
     parameter = null;
     Value = null;
 }
        public override void Reset()
        {
            email = null;

            successEvent = null;
            errorEvent = null;
        }
		public override void Reset()
		{
			cause = null;
			
			successEvent = null;
			failureEvent = null;
		}
Example #12
0
        public override void Reset()
        {
            objectId = new FsmString {UseVariable =true};

            successEvent = null;
            errorEvent = null;
        }
		public override void Reset()
		{
			gameObject = null;
			sendEvent = null;
			text = null;
			wasCanceled = null;
		}
        public override void Reset()
        {
            gameObject = null;
            reference = null;

            variable = null;
        }
Example #15
0
 public override void Reset()
 {
     gameObject = null;
     animName = null;
     speed = 1f;
     everyFrame = false;
 }
Example #16
0
		public override void Reset()
		{
			gameObject = null;
			childName = "";
			withTag = "Untagged";
			storeResult = null;
		}
 public override void Reset()
 {
     roomName  = null;
     isVisible = true;
     isOpen = true;
     maxNumberOfPLayers = 100;
 }
Example #18
0
		public override void Reset()
		{
			gameObject = null;
			fsmName = "";
			enable = true;
			resetOnExit = true;
		}
		public override void Reset()
		{
			gameObject = null;
			materialIndex = 0;
			namedTexture = "_MainTex";
			movieTexture = null;
		}
		public override void Reset ()
		{
			disconnectionLabel = null;
			lostConnectionEvent = null;
			disConnectedEvent = null;
			
		}
 public override void Reset()
 {
     gameObject = null;
     fsmName = "";
     setValue = null;
     everyFrame = false;
 }
 public override void Reset()
 {
     globalClockKey = null;
     timeScale = null;
     duration = null;
     steady = false;
 }
        public override void Reset()
        {
            base.Reset();

            waypoint = null;
            toObject = null;
        }
Example #24
0
 public override void Reset()
 {
     gameObject = null;
     behaviour = null;
     functionCall = null;
     stopOnExit = false;
 }
		public override void Reset()
		{
			stringVariable = null;
			compareTo = new FsmString[1];
			sendEvent = new FsmEvent[1];
			everyFrame = false;
		}
 public override void Reset()
 {
     gameObject = null;
     perSecond = false;
     fsmName = "";
     addValue = null;
 }
 public override void Reset()
 {
     tag = null;
     delay = 0;
     AccumulateDelay = false;
     detachChildren = false;
 }
 public override void Reset()
 {
     customPropertyKey = "My Property";
     customPropertyValue = null;
     successEvent = null;
     failureEvent = null;
 }
Example #29
0
 public override void Reset()
 {
     this.gameObject = null;
     this.reference = null;
     this.arrayListGameObject = null;
     this.arrayListReference = null;
 }
		public override void Reset()
		{
			gameObject = null;
			animName = null;
			enable = true;
			resetOnExit = false;
		}