public void advanceToNextState() { Console.WriteLine("Advance to next state"); if (_nameEntry.text == "") { FlxG.setHudText(2, "Name cannot be blank"); return; } FlxG.username = _nameEntry.text; SaveToDevice(); //FlxOnlineStatCounter.sendStats("slfparttwo", "zero", Lemonade_Globals.PAID_VERSION+1); FlxG.level = 1; FlxG.score = 0; FlxG.hideHud(); #if __ANDROID__ FlxG.state = new IntroState(); #endif #if !__ANDROID__ FlxG.state = new IntroState(); #endif return; }
override public void update() { FlxG.setHudText(1, "Car Speed: " + car.pathSpeed.ToString() + "\nCar Cornering: " + car.pathCornering.ToString()); if (FlxG.keys.DOWN) { car.pathSpeed -= 10; } if (FlxG.keys.UP) { car.pathSpeed += 10; } if (FlxG.keys.LEFT) { car.pathCornering -= 0.1f; } if (FlxG.keys.RIGHT) { car.pathCornering += 0.1f; } if (car.pathSpeed > 1300) { FlxG.quake.start(0.05f, 0.5f); } base.update(); }
override public void create() { FlxG.backColor = Color.DarkBlue; base.create(); FlxG.resetHud(); string textInfo = ""; textInfo = "Choose:\n"; textInfo += "1. Camera Test State\n"; textInfo += "2. Cave Tiles Test State\n"; FlxG.setHudText(1, textInfo); FlxG.setHudTextPosition(1, 20, 20); FlxG.setHudTextScale(1, 3); FlxG.setHudGamepadButton(FlxHud.TYPE_KEYBOARD, FlxHud.Keyboard_1, FlxG.width - 40, 30); FlxG.showHud(); }
override public void create() { base.create(); FlxG.showHud(); FlxG.setHudText(1, "Press [`] to show the debug console.\nYou must build with the Debug Solution Configuration.\n\nIn the console press TAB to bring up the cheat menu.\n\nTry typing in the cheat code \"cheatcode\""); FlxG.setHudGamepadButton(FlxHud.TYPE_KEYBOARD, FlxHud.Keyboard_Tilda, (FlxG.width * 2) - 100, 10); FlxG.setHudGamepadButton(FlxHud.TYPE_KEYBOARD_DIRECTION, FlxHud.Keyboard_Tab, (FlxG.width * 2) - 100, 100); }
override public void update() { if (FlxGlobal.cheatString == "cheatcode") { FlxG._game._console.visible = false; FlxG.showHud(); FlxG.setHudText(1, "Awesome Cheat Activated!"); } base.update(); }
override public void create() { base.create(); FlxG.mouse.show(FlxG.Content.Load <Texture2D>("flixel/cursor")); mouseInfo = new FlxText(1, 1, 100); mouseInfo.text = "Info:"; mouseInfo.alignment = FlxJustification.Left; mouseInfo.setScrollFactors(1, 1); add(mouseInfo); FlxG.resetHud(); string textInfo = ""; textInfo = "Choose:\n"; textInfo += "1. Cheat State\n"; textInfo += "2. Cave State\n"; textInfo += "3. Race Or Die\n"; textInfo += "4. Tweens\n"; textInfo += "5. Robot Football\n"; textInfo += "6. Animation Callbacks\n"; textInfo += "7. FlxPath \n"; textInfo += "8. Physics \n"; textInfo += "9. Angle And Velocity\n"; textInfo += "F2. Physics 2\n"; textInfo += "F3. Island \n"; textInfo += "F4. Island 2 \n"; textInfo += "F5. Physics Hockey \n"; textInfo += "F6. FlxBar \n"; textInfo += "F7. Scrolling Test \n"; textInfo += "Q. Garbage Tests \n"; FlxG.setHudText(1, textInfo); FlxG.setHudTextPosition(1, 50, 20); FlxG.setHudTextScale(1, 2); FlxG.setHudGamepadButton(FlxHud.TYPE_KEYBOARD, FlxHud.Keyboard_1, FlxG.width - 120, 30); FlxG.showHud(); /* * FlxSprite logo = new FlxSprite(12, 12); * logo.loadGraphic("flixel/surt/race_or_die", true, false, 64, 64); * logo.addAnimation("Static", new int[] { 8 }, 0, true); * logo.play("Static"); * logo.setDrags(5, 5); * add(logo); */ }
//PlayHud localHud; override public void create() { FlxG.backColor = Color.Black; base.create(); FlxG.mouse.show(FlxG.Content.Load <Texture2D>("initials/crosshair")); //FlxG.backColor = new Color(0xc2, 0x88, 0x83); base.create(); FlxG.resetHud(); FlxG.showHud(); _nameEntry = new FlxText(60, 150, FlxG.width); _nameEntry.setFormat(null, 2, Color.White, FlxJustification.Left, Color.White); _nameEntry.text = ""; add(_nameEntry); try { _nameEntry.text = LoadFromDevice(); } catch { Console.WriteLine("Cannot load name from file"); } FlxG.showHud(); FlxG.setHudText(1, "Enter name, use @ symbol to specify Twitter handle.\nPress enter when complete."); FlxG.setHudTextScale(1, 2); FlxG.setHudTextScale(3, 2); FlxG.setHudTextPosition(1, 30 * 2, 40 * 2); FlxG.setHudTextPosition(3, 10 * 2, 20 * 2); //play = new FlxButton(FlxG.width / 2 - 50, FlxG.height - 30, advanceToNextState, FlxButton.ControlPadA); ////play = new FlxButton(0, FlxG.height - 30, advanceToNextState, FlxButton.ControlPadA); //play.loadGraphic((new FlxSprite()).loadGraphic(FlxG.Content.Load<Texture2D>("fourchambers/menuButton"), false, false, 100, 20), (new FlxSprite()).loadGraphic(FlxG.Content.Load<Texture2D>("fourchambers/menuButtonPressed"), false, false, 100, 20)); //play.loadText(new FlxText(2, 2, 100, "Enter"), new FlxText(2, 2, 100, "ENTER")); //add(play); FlxG.setHudGamepadButton(FlxHud.TYPE_XBOX, FlxButton.ControlPadA, FlxG.width / 2 + 54, FlxG.height - 100); FlxG.flash.start(Color.Black, 1.5f); }
override public void update() { _world.Step(Math.Min((float)FlxG.elapsedAsGameTime.ElapsedGameTime.TotalSeconds, (1f / 30f))); if (FlxG.keys.justPressed(Keys.B)) { FlxG.showBounds = !FlxG.showBounds; } FlxG.setHudText(1, FlxG.score.ToString()); FlxU.collide(movingBlocksGrp, crates); FlxU.collide(blocksGrp, crates); FlxU.collide(charactersGrp, blocksGrp); FlxU.collide(charactersGrp, movingBlocksGrp); FlxU.overlap(charactersGrp, doors, overlapped); FlxU.overlap(charactersGrp, crates, overlappedCrate); if (FlxControl.ACTIONJUSTPRESSED) { foreach (MovingBlock block in movingBlocksGrp.members) { block.forward = !block.forward; if (block.forward && block.velocity.X == 0 && block.velocity.Y == 0) { block.startFollowingPath(FlxObject.PATH_FORWARD); } if (!block.forward && block.velocity.X == 0 && block.velocity.Y == 0) { block.startFollowingPath(FlxObject.PATH_BACKWARD); } } } base.update(); }
public void pulse(string Name, uint Frame, int FrameIndex) { string info = "Current animation: " + Name + " Frame: " + Frame + " FrameIndex: " + FrameIndex; FlxG.setHudText(1, info); FlxG.setHudTextScale(1, 3); if (Name == "transform" && Frame == 39) { FlxG.flash.start(Color.White); } // Lets say you want to fire some jets on the fifth frame of any animation if (Frame == 5) { jets.start(); } // Fire jets at the fifth frame of reverse. if (Name == "reverse" && FrameIndex == 5) { jets.start(); } }
override public void create() { base.create(); FlxG.resetHud(); String hudText = "Press \n"; hudText += "Q. Back \n"; hudText += "W. Bounce \n"; hudText += "E. Circular \n"; hudText += "R. Cubic \n"; hudText += "A. Elastic \n"; hudText += "S. Exponential \n"; hudText += "D. Linear \n"; hudText += "F. Quadratic \n"; hudText += "Z. Quartic \n"; hudText += "X. Quintic \n"; hudText += "C. Sinusoidal"; FlxG.setHudText(2, hudText); FlxG.mouse.hide(); //Define the time it takes to move the car across the screen. timeToMove = 2.5f; //Define the distance the car will move. driveDistance = 350; //Define the starting positions of the cars. car1Pos = new Vector2(20, 0); car2Pos = new Vector2(20, 50); car3Pos = new Vector2(20, 100); car4Pos = new Vector2(20, 150); car5Pos = new Vector2(20, 200); car6Pos = new Vector2(20, 250); redCarText = new FlxText(car1Pos.X, car1Pos.Y + 40, FlxG.width); redCarText.text = "Back.EaseInOut"; redCarText.setFormat(null, 1, Color.Red, FlxJustification.Left, Color.Black); add(redCarText); yellowCarText = new FlxText(car2Pos.X, car2Pos.Y + 40, FlxG.width); yellowCarText.text = "Bounce.EaseInOut"; yellowCarText.setFormat(null, 1, Color.Yellow, FlxJustification.Left, Color.Black); add(yellowCarText); greenCarText = new FlxText(car3Pos.X, car3Pos.Y + 40, FlxG.width); greenCarText.text = "Circular.EaseInOut"; greenCarText.setFormat(null, 1, Color.Green, FlxJustification.Left, Color.Black); add(greenCarText); blueCarText = new FlxText(car4Pos.X, car4Pos.Y + 40, FlxG.width); blueCarText.text = "Cubic.EaseInOut"; blueCarText.setFormat(null, 1, Color.Blue, FlxJustification.Left, Color.Black); add(blueCarText); purpleCarText = new FlxText(car5Pos.X, car5Pos.Y + 40, FlxG.width); purpleCarText.text = "Elastic.EaseInOut - Loop"; purpleCarText.setFormat(null, 1, Color.Purple, FlxJustification.Left, Color.Black); add(purpleCarText); lightGreenCarText = new FlxText(car6Pos.X, car6Pos.Y + 40, FlxG.width); lightGreenCarText.text = "Exponential.EaseInOut - Ping Pong"; lightGreenCarText.setFormat(null, 1, Color.LightGreen, FlxJustification.Left, Color.Black); add(lightGreenCarText); carsGroup = new FlxGroup(); add(carsGroup); redCar = new FlxSprite(car1Pos.X, car1Pos.Y); redCar.loadGraphic(FlxG.Content.Load <Texture2D>("flixel/surt/race_or_die"), true, false, 64, 64); redCar.addAnimation("Static", new int[] { 6 }, 0, true); redCar.play("Static"); redCar.angle = 180; carsGroup.add(redCar); redCarTween = new Tweener(car1Pos.X, driveDistance, TimeSpan.FromSeconds(timeToMove), Back.EaseInOut); redCarTween.Loop = true; redCarTween.Start(); yellowCar = new FlxSprite(car2Pos.X, car2Pos.Y); yellowCar.loadGraphic(FlxG.Content.Load <Texture2D>("flixel/surt/race_or_die"), true, false, 64, 64); yellowCar.addAnimation("Static", new int[] { 7 }, 0, true); yellowCar.play("Static"); yellowCar.angle = 180; carsGroup.add(yellowCar); yellowCarTween = new Tweener(car2Pos.X, driveDistance, TimeSpan.FromSeconds(timeToMove), Bounce.EaseInOut); yellowCarTween.Loop = true; greenCar = new FlxSprite(car3Pos.X, car3Pos.Y); greenCar.loadGraphic(FlxG.Content.Load <Texture2D>("flixel/surt/race_or_die"), true, false, 64, 64); greenCar.addAnimation("Static", new int[] { 8 }, 0, true); greenCar.play("Static"); greenCar.angle = 180; carsGroup.add(greenCar); greenCarTween = new Tweener(car3Pos.X, driveDistance, TimeSpan.FromSeconds(timeToMove), XNATweener.Circular.EaseInOut); greenCarTween.Loop = true; blueCar = new FlxSprite(car4Pos.X, car4Pos.Y); blueCar.loadGraphic(FlxG.Content.Load <Texture2D>("flixel/surt/race_or_die"), true, false, 64, 64); blueCar.addAnimation("Static", new int[] { 9 }, 0, true); blueCar.play("Static"); blueCar.angle = 180; carsGroup.add(blueCar); blueCarTween = new Tweener(car4Pos.X, driveDistance, TimeSpan.FromSeconds(timeToMove), XNATweener.Cubic.EaseInOut); blueCarTween.Loop = true; purpleCar = new FlxSprite(car5Pos.X, car5Pos.Y); purpleCar.loadGraphic(FlxG.Content.Load <Texture2D>("flixel/surt/race_or_die"), true, false, 64, 64); purpleCar.addAnimation("Static", new int[] { 10 }, 0, true); purpleCar.play("Static"); purpleCar.angle = 180; carsGroup.add(purpleCar); purpleCarTween = new Tweener(car5Pos.X, driveDistance, TimeSpan.FromSeconds(timeToMove), XNATweener.Elastic.EaseInOut); purpleCarTween.Loop = true; lightGreenCar = new FlxSprite(car6Pos.X, car6Pos.Y); lightGreenCar.loadGraphic(FlxG.Content.Load <Texture2D>("flixel/surt/race_or_die"), true, false, 64, 64); lightGreenCar.addAnimation("Static", new int[] { 11 }, 0, true); lightGreenCar.play("Static"); lightGreenCar.angle = 180; carsGroup.add(lightGreenCar); lightGreenCarTween = new Tweener(car6Pos.X, driveDistance, TimeSpan.FromSeconds(timeToMove), XNATweener.Exponential.EaseInOut); lightGreenCarTween.PingPong = true; Console.WriteLine(lightGreenCar.GetType().AssemblyQualifiedName); String myClass = "org.flixel.examples.CarSprite"; var type = Type.GetType(myClass); Console.WriteLine(type); var myObject = (FlxSprite)Activator.CreateInstance(type, 800, 400); //Console.WriteLine(myObject.GetType().AssemblyQualifiedName); //myObject.x = 300; //myObject.y = 300; add(myObject); }
override public void update() { //Toggle the bounding box visibility if (FlxG.keys.justPressed(Microsoft.Xna.Framework.Input.Keys.B)) { FlxG.showBounds = !FlxG.showBounds; } if (FlxG.mouse.pressedRightButton()) { tiles.setTile((int)FlxG.mouse.x / 16, (int)FlxG.mouse.y / 16, 0, true); } if (FlxG.mouse.pressedLeftButton()) { tiles.setTile((int)FlxG.mouse.x / 16, (int)FlxG.mouse.y / 16, 1, true); } int tile = tiles.getTile((int)FlxG.mouse.x / 16, (int)FlxG.mouse.y / 16); FlxG.setHudTextScale(1, 3); FlxG.setHudText(1, "The tile index you are hovering over is: " + tile.ToString()); base.update(); //Put the collide after base.update() to avoid flickering. FlxU.collide(spaceShip, tiles); int velValue = 500; if (FlxG.keys.A) { spaceShip.velocity.X = velValue * -1; } else if (FlxG.keys.D) { spaceShip.velocity.X = velValue; } else if (FlxG.keys.W) { spaceShip.velocity.Y = velValue * -1; } else if (FlxG.keys.S) { spaceShip.velocity.Y = velValue; } if (FlxG.keys.Z) { spaceShip.angle -= 5; } else if (FlxG.keys.X) { spaceShip.angle += 5; } else if (FlxG.keys.SPACE) { spaceShip.thrust = 500; } else if (FlxG.keys.L) { spaceShip.play("Transform"); //FlxG.bloom.Visible = true; } else { spaceShip.thrust = 0; } }
override public void create() { base.create(); // play some music FlxG.playMp3("Lemonade/music/music_menu_1", 0.75f); // load some tile maps List <Dictionary <string, string> > bgString = FlxXMLReader.readNodesFromTmxFile("Lemonade/levels/slf2/newyork/bgnewyork.tmx", "map", "bg", FlxXMLReader.TILES); ny = new FlxTilemap(); ny.auto = FlxTilemap.STRING; ny.indexOffset = -1; ny.loadMap(bgString[0]["csvData"], FlxG.Content.Load <Texture2D>("Lemonade/bgtiles_newyork"), 20, 20); ny.boundingBoxOverride = true; ny.setScrollFactors(0, 0); ny.visible = false; add(ny); bgString = FlxXMLReader.readNodesFromTmxFile("Lemonade/levels/slf2/sydney/bgsydney.tmx", "map", "bg", FlxXMLReader.TILES); sydney = new FlxTilemap(); sydney.auto = FlxTilemap.STRING; sydney.indexOffset = -1; sydney.loadMap(bgString[0]["csvData"], FlxG.Content.Load <Texture2D>("Lemonade/bgtiles_sydney"), 20, 20); sydney.boundingBoxOverride = true; sydney.setScrollFactors(0, 0); sydney.visible = false; add(sydney); bgString = FlxXMLReader.readNodesFromTmxFile("Lemonade/levels/slf2/military/bgmilitary.tmx", "map", "bg", FlxXMLReader.TILES); miltary = new FlxTilemap(); miltary.auto = FlxTilemap.STRING; miltary.indexOffset = -1; miltary.loadMap(bgString[0]["csvData"], FlxG.Content.Load <Texture2D>("Lemonade/bgtiles_military"), 20, 20); miltary.boundingBoxOverride = true; miltary.setScrollFactors(0, 0); miltary.visible = false; add(miltary); //FlxG.mouse.show(FlxG.Content.Load<Texture2D>("Mode/cursor")); FlxButton b = new FlxButton((FlxG.width / 2) - 100, 150, startGame); b.loadGraphic(new FlxSprite().loadGraphic(FlxG.Content.Load <Texture2D>("Lemonade/button_ny")), new FlxSprite().loadGraphic(FlxG.Content.Load <Texture2D>("Lemonade/buttonPressed_ny"))); b.loadText(new FlxText(-20, 10, 100, "Sydney"), new FlxText(-20, 10, 100, "Sydney!")); buttons.add(b); b = new FlxButton(FlxG.width / 2, 150, startGame); b.loadGraphic(new FlxSprite().loadGraphic(FlxG.Content.Load <Texture2D>("Lemonade/button_ny")), new FlxSprite().loadGraphic(FlxG.Content.Load <Texture2D>("Lemonade/buttonPressed_ny"))); b.loadText(new FlxText(-20, 10, 100, "New York"), new FlxText(-20, 10, 100, "New York!")); buttons.add(b); b = new FlxButton((FlxG.width / 2) + 100, 150, startGame); b.loadGraphic(new FlxSprite().loadGraphic(FlxG.Content.Load <Texture2D>("Lemonade/button_ny")), new FlxSprite().loadGraphic(FlxG.Content.Load <Texture2D>("Lemonade/buttonPressed_ny"))); b.loadText(new FlxText(-20, 10, 100, "Military"), new FlxText(-20, 10, 100, "Military!")); buttons.add(b); for (int i = 1; i < 13; i++) { FlxButton a = new FlxButton(175 + (i * 45), 225, startGame); a.loadGraphic(new FlxSprite().loadGraphic(FlxG.Content.Load <Texture2D>("Lemonade/button_ny")), new FlxSprite().loadGraphic(FlxG.Content.Load <Texture2D>("Lemonade/buttonPressed_ny"))); a.loadText(new FlxText(-40, 10, 100, i.ToString()), new FlxText(-40, 10, 100, i.ToString() + "!")); buttons.add(a); } b = new FlxButton((FlxG.width / 2) - 100, 275, startMultiplayerGame); b.loadGraphic(new FlxSprite().loadGraphic(FlxG.Content.Load <Texture2D>("Lemonade/button_ny")), new FlxSprite().loadGraphic(FlxG.Content.Load <Texture2D>("Lemonade/buttonPressed_ny"))); b.loadText(new FlxText(-20, 10, 100, "Multiplayer"), new FlxText(-20, 10, 100, "Multiplayer!")); buttons.add(b); location = new FlxText(0, 50, FlxG.width); location.setFormat(FlxG.Content.Load <SpriteFont>("Lemonade/SMALL_PIXEL"), 3, Color.White, FlxJustification.Center, Color.Black); location.text = ""; add(location); addButtons(); FlxText badges = new FlxText(0, 330, 0, "Badges"); badges.setFormat(FlxG.Content.Load <SpriteFont>("Lemonade/SMALL_PIXEL"), 3, Color.White, FlxJustification.Left, Color.Black); add(badges); Color notDone = new Color(0.1f, 0.1f, 0.1f); badge1 = new FlxSprite((FlxG.width / 2) - 150, 330); badge1.loadGraphic(FlxG.Content.Load <Texture2D>("Lemonade/offscreenIcons"), true, false, 12, 12); badge1.frame = 2; badge1.color = notDone; add(badge1); badge2 = new FlxSprite((FlxG.width / 2) - 50, 330); badge2.loadGraphic(FlxG.Content.Load <Texture2D>("Lemonade/offscreenIcons"), true, false, 12, 12); badge2.frame = 3; badge2.color = notDone; add(badge2); badge3 = new FlxSprite((FlxG.width / 2) + 50, 330); badge3.loadGraphic(FlxG.Content.Load <Texture2D>("Lemonade/offscreenIcons"), true, false, 12, 12); badge3.frame = 4; badge3.color = notDone; add(badge3); badge4 = new FlxSprite((FlxG.width / 2) + 150, 330); badge4.loadGraphic(FlxG.Content.Load <Texture2D>("Lemonade/offscreenIcons"), true, false, 12, 12); badge4.frame = 5; badge4.color = notDone; add(badge4); tweenBounce = new Tweener(5.0f, 8.0f, TimeSpan.FromSeconds(1.12f), Elastic.EaseOut); tweenBounce.PingPong = true; try { FlxG.username = LoadFromDevice(); } catch { Console.WriteLine("Cannot load name from file"); } if (FlxG.username != "") { //_nameEntry.text = FlxG.username; FlxG.setHudText(3, "Username:\n" + FlxG.username); FlxG.setHudTextPosition(3, 50, FlxG.height - 30); FlxG.setHudTextScale(3, 2); } }
override public void update() { FlxG.setHudText(1, "Flight Height : " + flightHeight.ToString()); if (shadow.debugName == "fly") { flightHeight++; if (flightHeight >= 16) { flightHeight = 16; } } if (shadow.debugName == "onground") { flightHeight--; if (flightHeight <= 0) { flightHeight = 0; } } player.at(shadow); player.y -= flightHeight; //player.x -= flightHeight; if (FlxControl.ACTIONJUSTPRESSED && elapsedInState > 0.6f) { if (shadow.debugName == "onground") { shadow.debugName = "fly"; } else if (shadow.debugName == "fly") { shadow.debugName = "onground"; } } //m.x = ((int)(FlxG.mouse.x / 8) * 8); //m.y = ((int)(FlxG.mouse.y / 8) * 8); if (shadow.debugName == "fly") { if (FlxControl.LEFTJUSTPRESSED) { shadow.x -= 8; } if (FlxControl.RIGHTJUSTPRESSED) { shadow.x += 8; } if (FlxControl.UPJUSTPRESSED) { shadow.y -= 8; } if (FlxControl.DOWNJUSTPRESSED) { shadow.y += 8; } } else if (shadow.debugName == "onground") { if (FlxControl.LEFTJUSTPRESSED) { shadow.x -= 8; if (FlxU.overlap(shadow, waterGrp, null) == true) { shadow.x += 8; } } if (FlxControl.RIGHTJUSTPRESSED) { shadow.x += 8; if (FlxU.overlap(shadow, waterGrp, null) == true) { shadow.x -= 8; } } if (FlxControl.UPJUSTPRESSED) { shadow.y -= 8; if (FlxU.overlap(shadow, waterGrp, null) == true) { shadow.y += 8; } } if (FlxControl.DOWNJUSTPRESSED) { shadow.y += 8; if (FlxU.overlap(shadow, waterGrp, null) == true) { shadow.y -= 8; } } } //if (FlxControl.LEFT) //{ // player.x -= 8; //} //if (FlxControl.RIGHT) //{ // player.x += 8; //} //if (FlxControl.UP) //{ // player.y -= 8; //} //if (FlxControl.DOWN) //{ // player.y += 8; //} //FlxG.setHudText(1, tile FlxU.overlap(pellets, shadow, getPellet); if (FlxG.debug) { if (FlxG.keys.F8) { if (pellets.getFirstAlive() != null) { shadow.at(pellets.getFirstAlive()); } } } if (pellets.getFirstAlive() == null) { FlxG.username = FlxU.randomString(32); FlxOnlineStatCounter.sendStats("theisland", "-", (int)(elapsedInState * 100)); FlxG.state = new WinState(); return; } base.update(); }