/// <summary> /// Goes through the game state and draws all the game objects and special effects. /// </summary> protected internal void draw() { //var mark:uint = getTimer(); FlxG.lockCameras(); // Nothing happens here... State.draw(); FlxG.drawPlugins(); FlxG.unlockCameras(); // Draw camera FX //if(_debuggerUp) // _debugger.perf.flixelDraw(getTimer()-mark); }