/// <summary> /// Returns a member at random from the group. /// </summary> /// <param name="startIndex"></param> /// <param name="selectLength"></param> /// <returns></returns> public FlxBasic GetRandom(int startIndex = 0, int selectLength = 0) { if (selectLength == 0) { selectLength = Members.Count; } return(FlxG.GetRandom( this.ToArray(), startIndex, selectLength) as FlxBasic); }