Пример #1
0
    public void Fn_Get_CdTime()
    {
        if (GameData.m_IsPlayingGame && !GameData.m_IsCompletedThrow)
        {
            button.interactable = false;
            feature.Fn_InitObject();
            StartCoroutine(Fn_Calculate(m_fCDTime));

            GameData.m_IsCompletedThrow = true;                 //開始射擊
        }
    }