public void Triangulate()
 {
     terrain.Init();
     water.Init();
     waterShore.Init();
     featureManager.Init();
     for (int i = 0; i < cells.Length; i++)
     {
         Triangulate(cells[i]);
     }
     terrain.Apply();
     water.Apply();
     waterShore.Apply();
     featureManager.Apply();
 }
 internal static void UpdateBstConfig()
 {
     RegistryManager.Instance.UpdateBstConfig = true;
     FeatureManager.Init(true, true);
 }