public void Triangulate() { terrain.Init(); water.Init(); waterShore.Init(); featureManager.Init(); for (int i = 0; i < cells.Length; i++) { Triangulate(cells[i]); } terrain.Apply(); water.Apply(); waterShore.Apply(); featureManager.Apply(); }
internal static void UpdateBstConfig() { RegistryManager.Instance.UpdateBstConfig = true; FeatureManager.Init(true, true); }