Frequently Used Methods
Frequently Used Methods
Frequently Used Methods
Frequently Used Methods
public void Fn_Get_CdTime() { if (GameData.m_IsPlayingGame && !GameData.m_IsCompletedThrow) { button.interactable = false; feature.Fn_InitObject(); StartCoroutine(Fn_Calculate(m_fCDTime)); GameData.m_IsCompletedThrow = true; //開始射擊 } }