IEnumerator Count()
    {
        mychar = CharacterCreate(my);
        mychar.GetComponent <PlayerFunction>().Event_Insert();
        otherchar = CharacterCreate(other);
        Characterposition(position, mychar, otherchar);

        Fader.End_Fade();
        yield return(new WaitForSecondsRealtime(1f));

        CountDownText.SetActive(true);
        Manager_Sound.Instance.Play_SE(SE_INDEX.SIGN_COUNTDOWN);

        yield return(new WaitForSecondsRealtime(3f));

        Debug.Log("게임 시작");

        yield return(new WaitForSecondsRealtime(1f));

        CountDownText.SetActive(false);


        Manager_Sound.Instance.Play_BGM(BGM_INDEX.INGAME);
        clickpossible = true;

        yield return(null);
    }