public void NextLevel() { // Generate level game.NextLevel(); levelText.IncrementLevelText(); // Fade IN and OUT StartCoroutine(fader.FadeFor(0.2f, 5, Fader.initialSpeed)); FindObjectOfType <AudioManager>().GetComponent <AudioManager>().Play("NextLevel"); // Spawn players in our spawn point (At the beggining of the level) StartCoroutine(Spawn()); RegeneratePlayers(); }