IEnumerator Count() { mychar = CharacterCreate(my); mychar.GetComponent <PlayerFunction>().Event_Insert(); otherchar = CharacterCreate(other); Characterposition(position, mychar, otherchar); Fader.End_Fade(); yield return(new WaitForSecondsRealtime(1f)); CountDownText.SetActive(true); Manager_Sound.Instance.Play_SE(SE_INDEX.SIGN_COUNTDOWN); yield return(new WaitForSecondsRealtime(3f)); Debug.Log("게임 시작"); yield return(new WaitForSecondsRealtime(1f)); CountDownText.SetActive(false); Manager_Sound.Instance.Play_BGM(BGM_INDEX.INGAME); clickpossible = true; yield return(null); }