public static int set_maximumParticleDeltaTime_wrap(long L) { try { float arg0 = FCLibHelper.fc_get_float(L, 0); UnityEngine.Time.maximumParticleDeltaTime = arg0; } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int set_timeScale_wrap(long L) { try { float arg0 = FCLibHelper.fc_get_float(L, 0); UnityEngine.Time.timeScale = arg0; } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int set_fixedDeltaTime_wrap(long L) { try { float arg0 = FCLibHelper.fc_get_float(L, 0); Time.fixedDeltaTime = arg0; } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int DestroyObject_wrap(long L) { try { UnityObject arg0 = FCGetObj.GetObj <UnityObject>(FCLibHelper.fc_get_wrap_objptr(L, 0)); float arg1 = FCLibHelper.fc_get_float(L, 1); UnityObject.DestroyObject(arg0, arg1); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int set_lineSpacing_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); Text ret = get_obj(nThisPtr); float arg0 = FCLibHelper.fc_get_float(L, 0); ret.lineSpacing = arg0; } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int set_shadowNearPlane_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); Light ret = get_obj(nThisPtr); float arg0 = FCLibHelper.fc_get_float(L, 0); ret.shadowNearPlane = arg0; } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int set_timeScale_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); Time ret = get_obj(nThisPtr); float arg0 = FCLibHelper.fc_get_float(L, 0); Time.timeScale = arg0; } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int set_bounceIntensity_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); Light ret = get_obj(nThisPtr); float arg0 = FCLibHelper.fc_get_float(L, 0); ret.bounceIntensity = arg0; } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int set_range_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); UnityEngine.Light ret = get_obj(nThisPtr); float arg0 = FCLibHelper.fc_get_float(L, 0); ret.range = arg0; } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int SetBlendShapeWeight_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); SkinnedMeshRenderer obj = get_obj(nThisPtr); int arg0 = FCLibHelper.fc_get_int(L, 0); float arg1 = FCLibHelper.fc_get_float(L, 1); obj.SetBlendShapeWeight(arg0, arg1); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int Blend1_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); UnityEngine.Animation obj = get_obj(nThisPtr); string arg0 = FCLibHelper.fc_get_string_a(L, 0); float arg1 = FCLibHelper.fc_get_float(L, 1); obj.Blend(arg0, arg1); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int DestroyObject_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); UnityObject obj = get_obj(nThisPtr); UnityObject arg0 = FCGetObj.GetObj <UnityObject>(FCLibHelper.fc_get_intptr(L, 0)); float arg1 = FCLibHelper.fc_get_float(L, 1); UnityObject.DestroyObject(arg0, arg1); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int Invoke_wrap(long L) { try { long VM = FCLibHelper.fc_get_vm_ptr(L); long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); UnityEngine.MonoBehaviour obj = get_obj(nThisPtr); string arg0 = FCLibHelper.fc_get_string_a(L, 0); float arg1 = FCLibHelper.fc_get_float(L, 1); obj.Invoke(arg0, arg1); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int CrossFade_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); UnityEngine.Animation obj = get_obj(nThisPtr); string arg0 = FCLibHelper.fc_get_string_a(L, 0); float arg1 = FCLibHelper.fc_get_float(L, 1); UnityEngine.PlayMode arg2 = (UnityEngine.PlayMode)(FCLibHelper.fc_get_int(L, 2)); obj.CrossFade(arg0, arg1, arg2); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int MandelbrotCheck_wrap(long L) { try { long VM = FCLibHelper.fc_get_vm_ptr(L); float arg0 = FCLibHelper.fc_get_float(L, 0); float arg1 = FCLibHelper.fc_get_float(L, 1); bool ret = UserClass.MandelbrotCheck(arg0, arg1); long ret_ptr = FCLibHelper.fc_get_return_ptr(L); FCLibHelper.fc_set_value_bool(ret_ptr, ret); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int WaitLoadPrefab_wrap(long L) { try { long nPtr = FCLibHelper.fc_await(L); long nRetPtr = FCLibHelper.fc_get_return_ptr(L); string arg0 = FCLibHelper.fc_get_string_a(L, 0); float arg1 = FCLibHelper.fc_get_float(L, 1); // 手动调用这个接口 Instance.PushLoadTask(nPtr, nRetPtr, arg0, arg1); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int GetPixelBilinear_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); UnityEngine.Texture2D obj = get_obj(nThisPtr); float arg0 = FCLibHelper.fc_get_float(L, 0); float arg1 = FCLibHelper.fc_get_float(L, 1); Color ret = obj.GetPixelBilinear(arg0, arg1); long ret_ptr = FCLibHelper.fc_get_return_ptr(L); Color temp_ret = ret; FCLibHelper.fc_set_value_color(ret_ptr, ref temp_ret); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int CrossFadeQueued2_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); UnityEngine.Animation obj = get_obj(nThisPtr); string arg0 = FCLibHelper.fc_get_string_a(L, 0); float arg1 = FCLibHelper.fc_get_float(L, 1); UnityEngine.AnimationState ret = obj.CrossFadeQueued(arg0, arg1); long ret_ptr = FCLibHelper.fc_get_return_ptr(L); long v = FCGetObj.PushObj(ret); FCLibHelper.fc_set_value_wrap_objptr(ret_ptr, v); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int S2C_Test4_wrap(long L) { try { long VM = FCLibHelper.fc_get_vm_ptr(L); long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); UserClass obj = get_obj(nThisPtr); int arg0 = FCLibHelper.fc_get_int(L, 0); float arg1 = FCLibHelper.fc_get_float(L, 1); float arg2 = FCLibHelper.fc_get_float(L, 2); float arg3 = FCLibHelper.fc_get_float(L, 3); float arg4 = FCLibHelper.fc_get_float(L, 4); int ret = obj.S2C_Test4(arg0, arg1, arg2, arg3, arg4); long ret_ptr = FCLibHelper.fc_get_return_ptr(L); FCLibHelper.fc_set_value_int(ret_ptr, ret); } catch (Exception e) { Debug.LogException(e); } return(0); }