Пример #1
0
    // 功能:根据脚本所传的参数,动态获取或创建一个关联的委托对象
    public T  GetDelegate <T>(long L, int nIndex = 0) where T : FCDelegateBase, new()
    {
        long nThisPtr     = FCLibHelper.fc_get_inport_obj_ptr(L);                           // 得到脚本对象地址
        long pDelegatePtr = FCLibHelper.fc_get_intptr(L, nIndex);                           // 得到脚本委托参数(临时的,不可保留)
        int  nClassNameID = FCLibHelper.fc_inport_delegate_get_class_name_id(pDelegatePtr); // 类名
        int  nFuncNameID  = FCLibHelper.fc_inport_delegate_get_func_name_id(pDelegatePtr);  // 函数名

        if (0 == nThisPtr && 0 == nClassNameID && 0 == nFuncNameID)
        {
            return(default(T)); // 返回空指针
        }
        FCDelegateKey key = new FCDelegateKey();

        key.nThisPtr   = nThisPtr;
        key.nClassName = nClassNameID;
        key.nFuncName  = nFuncNameID;

        FCDelegateBase obj = null;

        if (m_Delegates.TryGetValue(key, out obj))
        {
            return((T)obj);
        }
        T pObj = new T();

        pObj.m_nThisPtr   = nThisPtr;
        pObj.m_szFuncName = GetDelegateFuncName(pDelegatePtr);
        pObj.m_nClassName = nClassNameID;
        pObj.m_nFuncName  = nFuncNameID;
        m_Delegates[key]  = pObj;
        return(pObj);
    }
 public static int DestroyObject1_wrap(long L)
 {
     try
     {
         UnityObject arg0 = FCGetObj.GetObj <UnityObject>(FCLibHelper.fc_get_intptr(L, 0));
         UnityObject.DestroyObject(arg0);
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
 public static int DestroyImmediate_wrap(long L)
 {
     try
     {
         UnityObject arg0 = FCGetObj.GetObj <UnityObject>(FCLibHelper.fc_get_intptr(L, 0));
         bool        arg1 = FCLibHelper.fc_get_bool(L, 1);
         UnityObject.DestroyImmediate(arg0, arg1);
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
Пример #4
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 public static int set_font_wrap(long L)
 {
     try
     {
         long             nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L);
         Text             ret      = get_obj(nThisPtr);
         UnityEngine.Font arg0     = FCGetObj.GetObj <UnityEngine.Font>(FCLibHelper.fc_get_intptr(L, 0));
         ret.font = arg0;
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
Пример #5
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 public static int set_rootBone_wrap(long L)
 {
     try
     {
         long nThisPtr              = FCLibHelper.fc_get_inport_obj_ptr(L);
         SkinnedMeshRenderer   ret  = get_obj(nThisPtr);
         UnityEngine.Transform arg0 = FCGetObj.GetObj <UnityEngine.Transform>(FCLibHelper.fc_get_intptr(L, 0));
         ret.rootBone = arg0;
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
Пример #6
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 public static int UpdateExternalTexture_wrap(long L)
 {
     try
     {
         long          nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L);
         Texture2D     obj      = get_obj(nThisPtr);
         System.IntPtr arg0     = FCGetObj.GetObj <System.IntPtr>(FCLibHelper.fc_get_intptr(L, 0));
         obj.UpdateExternalTexture(arg0);
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
Пример #7
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 public static int BakeMesh_wrap(long L)
 {
     try
     {
         long nThisPtr            = FCLibHelper.fc_get_inport_obj_ptr(L);
         SkinnedMeshRenderer obj  = get_obj(nThisPtr);
         UnityEngine.Mesh    arg0 = FCGetObj.GetObj <UnityEngine.Mesh>(FCLibHelper.fc_get_intptr(L, 0));
         obj.BakeMesh(arg0);
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
Пример #8
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 public static int DontDestroyOnLoad_wrap(long L)
 {
     try
     {
         long        nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L);
         UnityObject obj      = get_obj(nThisPtr);
         UnityObject arg0     = FCGetObj.GetObj <UnityObject>(FCLibHelper.fc_get_intptr(L, 0));
         UnityObject.DontDestroyOnLoad(arg0);
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
 public static int set_sharedMaterial_wrap(long L)
 {
     try
     {
         long                 nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L);
         Renderer             ret      = get_obj(nThisPtr);
         UnityEngine.Material arg0     = FCGetObj.GetObj <UnityEngine.Material>(FCLibHelper.fc_get_intptr(L, 0));
         ret.sharedMaterial = arg0;
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
 public static int set_additionalVertexStreams_wrap(long L)
 {
     try
     {
         long             nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L);
         MeshRenderer     ret      = get_obj(nThisPtr);
         UnityEngine.Mesh arg0     = FCGetObj.GetObj <UnityEngine.Mesh>(FCLibHelper.fc_get_intptr(L, 0));
         ret.additionalVertexStreams = arg0;
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
 public static int set_lightProbeProxyVolumeOverride_wrap(long L)
 {
     try
     {
         long     nThisPtr           = FCLibHelper.fc_get_inport_obj_ptr(L);
         Renderer ret                = get_obj(nThisPtr);
         UnityEngine.GameObject arg0 = FCGetObj.GetObj <UnityEngine.GameObject>(FCLibHelper.fc_get_intptr(L, 0));
         ret.lightProbeProxyVolumeOverride = arg0;
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
 public static int set_cookie_wrap(long L)
 {
     try
     {
         long  nThisPtr           = FCLibHelper.fc_get_inport_obj_ptr(L);
         Light ret                = get_obj(nThisPtr);
         UnityEngine.Texture arg0 = FCGetObj.GetObj <UnityEngine.Texture>(FCLibHelper.fc_get_intptr(L, 0));
         ret.cookie = arg0;
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
 public static int FindObjectsOfType_wrap(long L)
 {
     try
     {
         System.Type   arg0    = FCGetObj.GetObj <System.Type>(FCLibHelper.fc_get_intptr(L, 0));
         UnityObject[] ret     = UnityObject.FindObjectsOfType(arg0);
         long          ret_ptr = FCLibHelper.fc_get_return_ptr(L);
         FCCustomParam.ReturnArray(ret, ret_ptr);
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
 public static int FindObjectOfType_wrap(long L)
 {
     try
     {
         System.Type arg0    = FCGetObj.GetObj <System.Type>(FCLibHelper.fc_get_intptr(L, 0));
         UnityObject ret     = UnityObject.FindObjectOfType(arg0);
         long        ret_ptr = FCLibHelper.fc_get_return_ptr(L);
         long        v       = FCGetObj.PushObj(ret);
         FCLibHelper.fc_set_value_intptr(ret_ptr, v);
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
Пример #15
0
 public static int LoadRawTextureData1_wrap(long L)
 {
     try
     {
         long          nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L);
         Texture2D     obj      = get_obj(nThisPtr);
         System.IntPtr arg0     = FCGetObj.GetObj <System.IntPtr>(FCLibHelper.fc_get_intptr(L, 0));
         int           arg1     = FCLibHelper.fc_get_int(L, 1);
         obj.LoadRawTextureData(arg0, arg1);
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
 public static int Instantiate2_wrap(long L)
 {
     try
     {
         UnityObject arg0    = FCGetObj.GetObj <UnityObject>(FCLibHelper.fc_get_intptr(L, 0));
         UnityObject ret     = UnityObject.Instantiate(arg0);
         long        ret_ptr = FCLibHelper.fc_get_return_ptr(L);
         long        v       = FCGetObj.PushObj(ret);
         FCLibHelper.fc_set_value_intptr(ret_ptr, v);
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
Пример #17
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 public static int GetComponents_wrap(long L)
 {
     try
     {
         long        nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L);
         Component   obj      = get_obj(nThisPtr);
         System.Type arg0     = FCGetObj.GetObj <System.Type>(FCLibHelper.fc_get_intptr(L, 0));
         Component[] ret      = obj.GetComponents(arg0);
         FCCustomParam.ReturnArray(ret, L);
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
Пример #18
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 public static int BroadcastMessage1_wrap(long L)
 {
     try
     {
         long          nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L);
         Component     obj      = get_obj(nThisPtr);
         string        arg0     = FCLibHelper.fc_get_string_a(L, 0);
         System.Object arg1     = FCGetObj.GetObj <System.Object>(FCLibHelper.fc_get_intptr(L, 1));
         obj.BroadcastMessage(arg0, arg1);
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
Пример #19
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 public static int SendMessageUpwards1_wrap(long L)
 {
     try
     {
         long          nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L);
         GameObject    obj      = get_obj(nThisPtr);
         string        arg0     = FCLibHelper.fc_get_string_a(L, 0);
         System.Object arg1     = FCGetObj.GetObj <System.Object>(FCLibHelper.fc_get_intptr(L, 1));
         obj.SendMessageUpwards(arg0, arg1);
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
 public static int TestFunc1_wrap(long L)
 {
     try
     {
         int     arg0 = FCLibHelper.fc_get_int(L, 0);
         string  arg1 = FCLibHelper.fc_get_string_a(L, 1);
         Vector3 arg2 = new Vector3();
         FCLibHelper.fc_get_vector3(L, 2, ref arg2);
         UnityEngine.Transform arg3 = FCGetObj.GetObj <UnityEngine.Transform>(FCLibHelper.fc_get_intptr(L, 3));
         UserClass.TestFunc1(arg0, arg1, arg2, arg3);
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
Пример #21
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 public static int SendMessage_wrap(long L)
 {
     try
     {
         long          nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L);
         Component     obj      = get_obj(nThisPtr);
         string        arg0     = FCLibHelper.fc_get_string_a(L, 0);
         System.Object arg1     = FCGetObj.GetObj <System.Object>(FCLibHelper.fc_get_intptr(L, 1));
         UnityEngine.SendMessageOptions arg2 = (UnityEngine.SendMessageOptions)(FCLibHelper.fc_get_int(L, 2));
         obj.SendMessage(arg0, arg1, arg2);
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
Пример #22
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 public static int GetComponents1_wrap(long L)
 {
     try
     {
         long        nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L);
         Component   obj      = get_obj(nThisPtr);
         System.Type arg0     = FCGetObj.GetObj <System.Type>(FCLibHelper.fc_get_intptr(L, 0));
         List <UnityEngine.Component> arg1 = null;
         arg1 = FCCustomParam.GetList(ref arg1, L, 1);
         obj.GetComponents(arg0, arg1);
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
Пример #23
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 public static int Equals_wrap(long L)
 {
     try
     {
         long          nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L);
         UnityObject   obj      = get_obj(nThisPtr);
         System.Object arg0     = FCGetObj.GetObj <System.Object>(FCLibHelper.fc_get_intptr(L, 0));
         bool          ret      = obj.Equals(arg0);
         long          ret_ptr  = FCLibHelper.fc_get_return_ptr(L);
         FCLibHelper.fc_set_value_bool(ret_ptr, ret);
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
Пример #24
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 public static int GetComponentInParent_wrap(long L)
 {
     try
     {
         long        nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L);
         Component   obj      = get_obj(nThisPtr);
         System.Type arg0     = FCGetObj.GetObj <System.Type>(FCLibHelper.fc_get_intptr(L, 0));
         Component   ret      = obj.GetComponentInParent(arg0);
         long        ret_ptr  = FCLibHelper.fc_get_return_ptr(L);
         long        v        = FCGetObj.PushObj(ret);
         FCLibHelper.fc_set_value_intptr(ret_ptr, v);
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
Пример #25
0
 public static int GetComponentsInParent1_wrap(long L)
 {
     try
     {
         long        nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L);
         GameObject  obj      = get_obj(nThisPtr);
         System.Type arg0     = FCGetObj.GetObj <System.Type>(FCLibHelper.fc_get_intptr(L, 0));
         bool        arg1     = FCLibHelper.fc_get_bool(L, 1);
         Component[] ret      = obj.GetComponentsInParent(arg0, arg1);
         long        ret_ptr  = FCLibHelper.fc_get_return_ptr(L);
         FCCustomParam.ReturnArray(ret, ret_ptr);
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
 public static int Instantiate4_wrap(long L)
 {
     try
     {
         UnityObject           arg0 = FCGetObj.GetObj <UnityObject>(FCLibHelper.fc_get_intptr(L, 0));
         UnityEngine.Transform arg1 = FCGetObj.GetObj <UnityEngine.Transform>(FCLibHelper.fc_get_intptr(L, 1));
         bool        arg2           = FCLibHelper.fc_get_bool(L, 2);
         UnityObject ret            = UnityObject.Instantiate(arg0, arg1, arg2);
         long        ret_ptr        = FCLibHelper.fc_get_return_ptr(L);
         long        v = FCGetObj.PushObj(ret);
         FCLibHelper.fc_set_value_intptr(ret_ptr, v);
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
Пример #27
0
 public static int Instantiate3_wrap(long L)
 {
     try
     {
         long                  nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L);
         UnityObject           obj      = get_obj(nThisPtr);
         UnityObject           arg0     = FCGetObj.GetObj <UnityObject>(FCLibHelper.fc_get_intptr(L, 0));
         UnityEngine.Transform arg1     = FCGetObj.GetObj <UnityEngine.Transform>(FCLibHelper.fc_get_intptr(L, 1));
         UnityObject           ret      = UnityObject.Instantiate(arg0, arg1);
         long                  ret_ptr  = FCLibHelper.fc_get_return_ptr(L);
         long                  v        = FCGetObj.PushObj(ret);
         FCLibHelper.fc_set_value_intptr(ret_ptr, v);
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
 public static int Instantiate_wrap(long L)
 {
     try
     {
         UnityObject arg0 = FCGetObj.GetObj <UnityObject>(FCLibHelper.fc_get_intptr(L, 0));
         Vector3     arg1 = new Vector3();
         FCLibHelper.fc_get_vector3(L, 1, ref arg1);
         Quaternion arg2 = new Quaternion();
         FCLibHelper.fc_get_quaternion(L, 2, ref arg2);
         UnityObject ret     = UnityObject.Instantiate(arg0, arg1, arg2);
         long        ret_ptr = FCLibHelper.fc_get_return_ptr(L);
         long        v       = FCGetObj.PushObj(ret);
         FCLibHelper.fc_set_value_intptr(ret_ptr, v);
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
 public static int CreateExternalTexture_wrap(long L)
 {
     try
     {
         int arg0 = FCLibHelper.fc_get_int(L, 0);
         int arg1 = FCLibHelper.fc_get_int(L, 1);
         UnityEngine.TextureFormat arg2 = (UnityEngine.TextureFormat)(FCLibHelper.fc_get_int(L, 2));
         bool          arg3             = FCLibHelper.fc_get_bool(L, 3);
         bool          arg4             = FCLibHelper.fc_get_bool(L, 4);
         System.IntPtr arg5             = FCGetObj.GetObj <System.IntPtr>(FCLibHelper.fc_get_intptr(L, 5));
         Texture2D     ret     = Texture2D.CreateExternalTexture(arg0, arg1, arg2, arg3, arg4, arg5);
         long          ret_ptr = FCLibHelper.fc_get_return_ptr(L);
         long          v       = FCGetObj.PushObj(ret);
         FCLibHelper.fc_set_value_intptr(ret_ptr, v);
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
 public static int RemoveCommandBuffer_wrap(long L)
 {
     try
     {
         long  nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L);
         Light obj      = get_obj(nThisPtr);
         UnityEngine.Rendering.LightEvent    arg0 = (UnityEngine.Rendering.LightEvent)(FCLibHelper.fc_get_int(L, 0));
         UnityEngine.Rendering.CommandBuffer arg1 = FCGetObj.GetObj <UnityEngine.Rendering.CommandBuffer>(FCLibHelper.fc_get_intptr(L, 1));
         obj.RemoveCommandBuffer(arg0, arg1);
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }