Example #1
0
 public static int set_maximumParticleDeltaTime_wrap(long L)
 {
     try
     {
         float arg0 = FCLibHelper.fc_get_float(L, 0);
         UnityEngine.Time.maximumParticleDeltaTime = arg0;
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
Example #2
0
 public static int set_timeScale_wrap(long L)
 {
     try
     {
         float arg0 = FCLibHelper.fc_get_float(L, 0);
         UnityEngine.Time.timeScale = arg0;
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
 public static int set_fixedDeltaTime_wrap(long L)
 {
     try
     {
         float arg0 = FCLibHelper.fc_get_float(L, 0);
         Time.fixedDeltaTime = arg0;
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
 public static int DestroyObject_wrap(long L)
 {
     try
     {
         UnityObject arg0 = FCGetObj.GetObj <UnityObject>(FCLibHelper.fc_get_wrap_objptr(L, 0));
         float       arg1 = FCLibHelper.fc_get_float(L, 1);
         UnityObject.DestroyObject(arg0, arg1);
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
Example #5
0
 public static int set_lineSpacing_wrap(long L)
 {
     try
     {
         long  nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L);
         Text  ret      = get_obj(nThisPtr);
         float arg0     = FCLibHelper.fc_get_float(L, 0);
         ret.lineSpacing = arg0;
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
 public static int set_shadowNearPlane_wrap(long L)
 {
     try
     {
         long  nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L);
         Light ret      = get_obj(nThisPtr);
         float arg0     = FCLibHelper.fc_get_float(L, 0);
         ret.shadowNearPlane = arg0;
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
Example #7
0
 public static int set_timeScale_wrap(long L)
 {
     try
     {
         long  nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L);
         Time  ret      = get_obj(nThisPtr);
         float arg0     = FCLibHelper.fc_get_float(L, 0);
         Time.timeScale = arg0;
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
 public static int set_bounceIntensity_wrap(long L)
 {
     try
     {
         long  nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L);
         Light ret      = get_obj(nThisPtr);
         float arg0     = FCLibHelper.fc_get_float(L, 0);
         ret.bounceIntensity = arg0;
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
Example #9
0
 public static int set_range_wrap(long L)
 {
     try
     {
         long nThisPtr          = FCLibHelper.fc_get_inport_obj_ptr(L);
         UnityEngine.Light ret  = get_obj(nThisPtr);
         float             arg0 = FCLibHelper.fc_get_float(L, 0);
         ret.range = arg0;
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
Example #10
0
 public static int SetBlendShapeWeight_wrap(long L)
 {
     try
     {
         long nThisPtr           = FCLibHelper.fc_get_inport_obj_ptr(L);
         SkinnedMeshRenderer obj = get_obj(nThisPtr);
         int   arg0 = FCLibHelper.fc_get_int(L, 0);
         float arg1 = FCLibHelper.fc_get_float(L, 1);
         obj.SetBlendShapeWeight(arg0, arg1);
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
 public static int Blend1_wrap(long L)
 {
     try
     {
         long nThisPtr             = FCLibHelper.fc_get_inport_obj_ptr(L);
         UnityEngine.Animation obj = get_obj(nThisPtr);
         string arg0 = FCLibHelper.fc_get_string_a(L, 0);
         float  arg1 = FCLibHelper.fc_get_float(L, 1);
         obj.Blend(arg0, arg1);
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
Example #12
0
 public static int DestroyObject_wrap(long L)
 {
     try
     {
         long        nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L);
         UnityObject obj      = get_obj(nThisPtr);
         UnityObject arg0     = FCGetObj.GetObj <UnityObject>(FCLibHelper.fc_get_intptr(L, 0));
         float       arg1     = FCLibHelper.fc_get_float(L, 1);
         UnityObject.DestroyObject(arg0, arg1);
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
 public static int Invoke_wrap(long L)
 {
     try
     {
         long VM       = FCLibHelper.fc_get_vm_ptr(L);
         long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L);
         UnityEngine.MonoBehaviour obj = get_obj(nThisPtr);
         string arg0 = FCLibHelper.fc_get_string_a(L, 0);
         float  arg1 = FCLibHelper.fc_get_float(L, 1);
         obj.Invoke(arg0, arg1);
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
 public static int CrossFade_wrap(long L)
 {
     try
     {
         long nThisPtr             = FCLibHelper.fc_get_inport_obj_ptr(L);
         UnityEngine.Animation obj = get_obj(nThisPtr);
         string arg0 = FCLibHelper.fc_get_string_a(L, 0);
         float  arg1 = FCLibHelper.fc_get_float(L, 1);
         UnityEngine.PlayMode arg2 = (UnityEngine.PlayMode)(FCLibHelper.fc_get_int(L, 2));
         obj.CrossFade(arg0, arg1, arg2);
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
Example #15
0
 public static int MandelbrotCheck_wrap(long L)
 {
     try
     {
         long  VM      = FCLibHelper.fc_get_vm_ptr(L);
         float arg0    = FCLibHelper.fc_get_float(L, 0);
         float arg1    = FCLibHelper.fc_get_float(L, 1);
         bool  ret     = UserClass.MandelbrotCheck(arg0, arg1);
         long  ret_ptr = FCLibHelper.fc_get_return_ptr(L);
         FCLibHelper.fc_set_value_bool(ret_ptr, ret);
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
    public static int WaitLoadPrefab_wrap(long L)
    {
        try
        {
            long   nPtr    = FCLibHelper.fc_await(L);
            long   nRetPtr = FCLibHelper.fc_get_return_ptr(L);
            string arg0    = FCLibHelper.fc_get_string_a(L, 0);
            float  arg1    = FCLibHelper.fc_get_float(L, 1);

            // 手动调用这个接口
            Instance.PushLoadTask(nPtr, nRetPtr, arg0, arg1);
        }
        catch (Exception e)
        {
            Debug.LogException(e);
        }
        return(0);
    }
 public static int GetPixelBilinear_wrap(long L)
 {
     try
     {
         long nThisPtr             = FCLibHelper.fc_get_inport_obj_ptr(L);
         UnityEngine.Texture2D obj = get_obj(nThisPtr);
         float arg0     = FCLibHelper.fc_get_float(L, 0);
         float arg1     = FCLibHelper.fc_get_float(L, 1);
         Color ret      = obj.GetPixelBilinear(arg0, arg1);
         long  ret_ptr  = FCLibHelper.fc_get_return_ptr(L);
         Color temp_ret = ret;
         FCLibHelper.fc_set_value_color(ret_ptr, ref temp_ret);
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
 public static int CrossFadeQueued2_wrap(long L)
 {
     try
     {
         long nThisPtr             = FCLibHelper.fc_get_inport_obj_ptr(L);
         UnityEngine.Animation obj = get_obj(nThisPtr);
         string arg0 = FCLibHelper.fc_get_string_a(L, 0);
         float  arg1 = FCLibHelper.fc_get_float(L, 1);
         UnityEngine.AnimationState ret = obj.CrossFadeQueued(arg0, arg1);
         long ret_ptr = FCLibHelper.fc_get_return_ptr(L);
         long v       = FCGetObj.PushObj(ret);
         FCLibHelper.fc_set_value_wrap_objptr(ret_ptr, v);
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
Example #19
0
 public static int S2C_Test4_wrap(long L)
 {
     try
     {
         long      VM       = FCLibHelper.fc_get_vm_ptr(L);
         long      nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L);
         UserClass obj      = get_obj(nThisPtr);
         int       arg0     = FCLibHelper.fc_get_int(L, 0);
         float     arg1     = FCLibHelper.fc_get_float(L, 1);
         float     arg2     = FCLibHelper.fc_get_float(L, 2);
         float     arg3     = FCLibHelper.fc_get_float(L, 3);
         float     arg4     = FCLibHelper.fc_get_float(L, 4);
         int       ret      = obj.S2C_Test4(arg0, arg1, arg2, arg3, arg4);
         long      ret_ptr  = FCLibHelper.fc_get_return_ptr(L);
         FCLibHelper.fc_set_value_int(ret_ptr, ret);
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }