// Use this for initialization void Start () { instance = this; missileType = F3DMissile.MissileType.Unguided; missileTypeLabel.text = "Missile type: Unguided"; }
// Use this for initialization void Start() { instance = this; missileType = F3DMissile.MissileType.Unguided; missileTypeLabel.text = "Missile type: Unguided"; }