private void Start() { database = EventDataDB.Load(); InGameUI.Instance.replayButton.onClick.AddListener(() => { SceneManager.LoadScene("Game"); }); }
public void InsertData(EventData eventData, bool shouldBeAlert, int deltaTime) { var eventToSave = new EventDataDB { id = eventData.id, alert = shouldBeAlert, duration = deltaTime, host = eventData.host, type = eventData.type }; events.Insert(eventToSave); }