Пример #1
0
            internal static _Release Release()
            {
                if (_ReleaseFunc == null)
                {
                    _ReleaseFunc =
                        (_Release)Marshal.GetDelegateForFunctionPointer(
                            Torque3D.DllLoadUtils.GetProcAddress(
                                Torque3D.Torque3DLibHandle,
                                "fnEngineObject_release"), typeof(_Release));
                }

                return(_ReleaseFunc);
            }
Пример #2
0
            internal static _Release Release()
            {
                if (_ReleaseFunc == null)
                {
                    _ReleaseFunc =
                        (_Release)Marshal.GetDelegateForFunctionPointer(
                            NativeLibrary.GetExport(
                                Torque3D.Torque3DLibHandle,
                                "fnEngineObject_release"), typeof(_Release));
                }

                return(_ReleaseFunc);
            }
Пример #3
0
 public void Post([FromBody] _Release value)
 {
     _ReleaseToken(value.tokenId);
 }