private void Start()
    {
        database = EventDataDB.Load();

        InGameUI.Instance.replayButton.onClick.AddListener(() =>
        {
            SceneManager.LoadScene("Game");
        });
    }
Beispiel #2
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        public void InsertData(EventData eventData, bool shouldBeAlert, int deltaTime)
        {
            var eventToSave = new EventDataDB {
                id       = eventData.id, alert = shouldBeAlert,
                duration = deltaTime, host = eventData.host, type = eventData.type
            };

            events.Insert(eventToSave);
        }